// Server cvars

server int dst_debug             = 0;

server int dst_runninginzandro   = 0;
server int dst_runninginzdoom    = 0;
server int dst_noshotgunlimiter  = 0;
server int dst_noshotgun         = 0;
server int dst_nochaingun        = 0;
server int dst_nospecials        = 0;
server int dst_infinitesouls     = 0;
server int dst_arrogantweapons   = 0;
server int dst_gunsouls          = 0;
server int dst_doomhealth        = 0;
server int dst_2brutal           = 0;
server int dst_backpackstart     = 0;
server int dst_omenstart         = 0;
server int dst_nodamagepenalty   = 0;
server int dst_runmod            = 100;

// Clientside cvars
user int dst_cl_nomusic          = 0;
user int dst_cl_norecoil         = 0;
server int dst_cl_toasterzdoom   = 0;
// Actually clientside, but it doesn't work if it's a user cvar. THANKS, ZDOOM.
user int dst_cl_toaster          = 0;
user int dst_cl_autoswitch       = 0;
user int dst_cl_nobeeping        = 0;
user int dst_cl_nopoints         = 0;
user int dst_cl_noannouncer      = 0;