// Brightmaps

brightmap texture COMP2
{
	map "brightmaps/comp2.png"
	iwad
}	

brightmap texture COMPSTA1
{
	map "brightmaps/compsta1.png"
	iwad
}

brightmap texture COMPSTA2
{
	map "brightmaps/compsta2.png"
	iwad
}

brightmap texture COMPTALL
{
	map "brightmaps/comptall.png"
	iwad
}

brightmap texture COMPUTE1
{
	map "brightmaps/compute1.png"
	iwad
}

brightmap texture COMPUTE2
{
	map "brightmaps/compute2.png"
	iwad
}

brightmap texture COMPUTE3
{
	map "brightmaps/compute3.png"
	iwad
}

brightmap texture EXITDOOR
{
	map "brightmaps/exitdoor.png"
	iwad
}

brightmap texture EXITSIGN
{
	map "brightmaps/exitsign.png"
	iwad
}

brightmap texture liteblu1
{
	map "brightmaps/liteblu1.png"
	iwad
}

brightmap texture liteblu2
{
	map "brightmaps/liteblu2.png"
	iwad
}

brightmap texture liteblu3
{
	map "brightmaps/liteblu3.png"
	iwad
}

brightmap texture liteblu4
{
	map "brightmaps/liteblu4.png"
	iwad
}

brightmap texture nuke24
{
	map "brightmaps/nuke24.png"
	iwad
}

brightmap texture nukedege1
{
	map "brightmaps/nukedge1.png"
	iwad
}

brightmap texture nukeslad
{
	map "brightmaps/nukeslad.png"
	iwad
}

brightmap texture planet1
{
	map "brightmaps/planet1.png"
	iwad
}

brightmap texture redwall1
{
	map "brightmaps/redwall1.png"
	iwad
}

brightmap texture sladrip1
{
	map "brightmaps/sladrip1.png"
	iwad
}

brightmap texture sladrip2
{
	map "brightmaps/sladrip2.png"
	iwad
}

brightmap texture sladrip3
{
	map "brightmaps/sladrip3.png"
	iwad
}

brightmap texture sw1brcom
{
	map "brightmaps/sw1brcom.png"
	iwad
}

brightmap texture sw1comm
{
	map "brightmaps/sw1comm.png"
	iwad
}

brightmap texture sw1dirt
{
	map "brightmaps/sw1dirt.png"
	iwad
}

brightmap texture sw1ston1
{
	map "brightmaps/sw1ston1.png"
	iwad
}

brightmap texture sw1stone
{
	map "brightmaps/sw1stone.png"
	iwad
}

brightmap texture sw1strtn
{
	map "brightmaps/sw1strtn.png"
	iwad
}

brightmap texture sw2brcom
{
	map "brightmaps/sw2brcom.png"
	iwad
}

brightmap texture sw2brn2
{
	map "brightmaps/sw2brn2.png"
	iwad
}

brightmap texture sw2brngn
{
	map "brightmaps/sw2brngn.png"
	iwad
}

brightmap texture sw2comm
{
	map "brightmaps/sw2comm.png"
	iwad
}

brightmap texture sw2comp
{
	map "brightmaps/sw2comp.png"
	iwad
}

brightmap texture sw2dirt
{
	map "brightmaps/sw2dirt.png"
	iwad
}

brightmap texture sw2exit
{
	map "brightmaps/sw2exit.png"
	iwad
}

brightmap texture sw2grey
{
	map "brightmaps/sw2grey.png"
	iwad
}

brightmap texture sw2grey1
{
	map "brightmaps/sw2grey1.png"
	iwad
}

brightmap texture sw2metal
{
	map "brightmaps/sw2metal.png"
	iwad
}

brightmap texture sw2slad
{
	map "brightmaps/sw2slad.png"
	iwad
}

brightmap texture sw2ston1
{
	map "brightmaps/sw2ston1.png"
	iwad
}

brightmap texture sw2ston2
{
	map "brightmaps/sw2slad.png"
	iwad
}

brightmap texture sw2stone
{
	map "brightmaps/sw2stone.png"
	iwad
}

brightmap texture sw2strtn
{
	map "brightmaps/sw2stone.png"
	iwad
}

brightmap texture tekwall1
{
	map "brightmaps/tekwall1.png"
	iwad
}

brightmap texture tekwall2
{
	map "brightmaps/tekwall2.png"
	iwad
}

brightmap texture tekwall5
{
	map "brightmaps/tekwall5.png"
	iwad
}

brightmap texture exitston
{
	map "brightmaps/exitston.png"
	iwad
}

brightmap texture fireblu1
{
	map "brightmaps/fireblu1.png"
	iwad
}

brightmap texture fireblu2
{
	map "brightmaps/fireblu2.png"
	iwad
}

brightmap texture firelav2
{
	map "brightmaps/firelav2.png"
	iwad
}

brightmap texture firelav3
{
	map "brightmaps/firelav2.png"
	iwad
}

brightmap texture firelava
{
	map "brightmaps/firelava.png"
	iwad
}

brightmap texture firemag1
{
	map "brightmaps/firemag1.png"
	iwad
}

brightmap texture firemag2
{
	map "brightmaps/firemag2.png"
	iwad
}

brightmap texture firemag3
{
	map "brightmaps/firemag3.png"
	iwad
}

brightmap texture firewala
{
	map "brightmaps/firewala.png"
	iwad
}

brightmap texture firewalb
{
	map "brightmaps/firewalb.png"
	iwad
}

brightmap texture firewall
{
	map "brightmaps/firewall.png"
	iwad
}

brightmap texture litered
{
	map "brightmaps/litered.png"
	iwad
}

brightmap texture nukepois
{
	map "brightmaps/nukedge1.png"
	iwad
}

brightmap texture sladskul
{
	map "brightmaps/sladskul.png"
	iwad
}

brightmap texture sw2blue
{
	map "brightmaps/sw2blue.png"
	iwad
}

brightmap texture sw2garg
{
	map "brightmaps/sw2garg.png"
	iwad
}

brightmap texture sw2gston
{
	map "brightmaps/sw2gston.png"
	iwad
}

brightmap texture sw2hot
{
	map "brightmaps/sw2hot.png"
	iwad
}

brightmap texture sw2lion
{
	map "brightmaps/sw2lion.png"
	iwad
}

brightmap texture sw2satyr
{
	map "brightmaps/sw2satyr.png"
	iwad
}

brightmap texture sw2vine
{
	map "brightmaps/sw2vine.png"
	iwad
}

brightmap texture sw2wood
{
	map "brightmaps/sw2wood.png"
	iwad
}

brightmap texture wood4
{
	map "brightmaps/wood4.png"
	iwad
}

brightmap texture woodgarg
{
	map "brightmaps/woodgarg.png"
	iwad
}

brightmap texture woodskul
{
	map "brightmaps/woodskul.png"
	iwad
}

brightmap flat  CEIL3_4
{
	map "brightmaps/ceil3_4.png"
	iwad
}	

brightmap flat  CEIL3_6
{
	map "brightmaps/ceil3_6.png"
	iwad
}

brightmap flat  CONS1_1
{
	map "brightmaps/cons1_1.png"
	iwad
}	

brightmap flat  CONS1_5
{
	map "brightmaps/cons1_5.png"
	iwad
}

brightmap flat  CONS1_7
{
	map "brightmaps/cons1_7.png"
	iwad
}

brightmap flat  RROCK01
{
	map "brightmaps/rrock01.png"
	iwad
}	

brightmap flat  RROCK02
{
	map "brightmaps/rrock02.png"
	iwad
}

brightmap flat  CEIL1_3
{
	map "brightmaps/ceil1_3.png"
	iwad
}

brightmap flat  CEIL1_2
{
	map "brightmaps/ceil1_2.png"
	iwad
}

brightmap flat  FLAT2
{
	map "brightmaps/flat2.png"
	iwad
}

brightmap flat  FLOOR1_7
{
	map "brightmaps/floor1_7.png"
	iwad
}

brightmap flat  GRNLITE1
{
	map "brightmaps/grnlite1.png"
	iwad
}

brightmap flat  GATE4
{
	map "brightmaps/GATE4.png"
	iwad
}

brightmap flat  TLITE6_1
{
	map "brightmaps/tlite6_4.png"
	iwad
}

brightmap flat  TLITE6_4
{
	map "brightmaps/tlite6_4.png"
	iwad
}

brightmap flat  TLITE6_5
{
	map "brightmaps/tlite6_5.png"
	iwad
}

brightmap flat  TLITE6_6
{
	map "brightmaps/tlite6_6.png"
	iwad
}

brightmap texture bigbrik3
{
  map "brightmaps/bigbrik3.png"
  iwad
}

brightmap texture bricklit
{
  map "brightmaps/bricklit.png"
  iwad
}  

brightmap texture bronze4
{
  map "brightmaps/bigbrik3.png"
  iwad
}

brightmap texture bstone3
{
  map "brightmaps/bstone3.png"
  iwad
}

brightmap texture CRACKLe2
{
  map "brightmaps/CRACKLe2.png"
  iwad
}

brightmap texture CRACKLe4
{
  map "brightmaps/CRACKLe2.png"
  iwad
}

brightmap texture metal3
{
  map "brightmaps/metal3.png"
  iwad
}

brightmap texture metal6
{
  map "brightmaps/metal6.png"
  iwad
}

brightmap texture metal7
{
  map "brightmaps/metal7.png"
  iwad
}

brightmap texture panbook
{
  map "brightmaps/panbook.png"
  iwad
}

brightmap texture silver2
{
  map "brightmaps/silver2.png"
  iwad
}

brightmap texture silver3
{
  map "brightmaps/silver3.png"
  iwad
}

brightmap texture spacew3
{
  map "brightmaps/spacew3.png"
  iwad
}

brightmap texture spcdoor1
{
  map "brightmaps/spcdoor1.png"
  iwad
}

brightmap texture spcdoor2
{
  map "brightmaps/spcdoor1.png"
  iwad
}

brightmap texture spcdoor3
{
  map "brightmaps/spcdoor3.png"
  iwad
}

brightmap texture spcdoor4
{
  map "brightmaps/spcdoor4.png"
  iwad
}

brightmap texture sw1met2
{
  map "brightmaps/sw1met2.png"
  iwad
}

brightmap texture sw1starg
{
  map "brightmaps/sw1brcom.png"
  iwad
}

brightmap texture sw1brn1
{
  map "brightmaps/sw1brcom.png"
  iwad
}

brightmap texture sw1brik
{
  map "brightmaps/sw1brik.png"
  iwad
}

brightmap texture sw1wdmet
{
  map "brightmaps/sw1wdmet.png"
  iwad
}

brightmap texture sw2brik
{
  map "brightmaps/sw1wdmet.png"
  iwad
}

brightmap texture sw2brn1
{
  map "brightmaps/sw2brcom.png"
  iwad
}

brightmap texture sw2marb
{
  map "brightmaps/sw2marb.png"
  iwad
}

brightmap texture sw2met2
{
  map "brightmaps/sw2met2.png"
  iwad
}

brightmap texture sw2mod1
{
  map "brightmaps/sw2mod1.png"
  iwad
}

brightmap texture sw2panel
{
  map "brightmaps/sw2panel.png"
  iwad
}

brightmap texture sw2rock
{
  map "brightmaps/sw2rock.png"
  iwad
}

brightmap texture sw2skull
{
  map "brightmaps/sw2skull.png"
  iwad
}

brightmap texture sw2starg
{
  map "brightmaps/sw2brcom.png"
  iwad
}

brightmap texture sw2brn1
{
  map "brightmaps/sw2brcom.png"
  iwad
}

brightmap texture sw2ston6
{
  map "brightmaps/sw2ston6.png"
  iwad
}

brightmap texture sw2tek
{
  map "brightmaps/sw2tek.png"
  iwad
}

brightmap texture sw2wdmet
{
  map "brightmaps/sw1wdmet.png"
  iwad
}

brightmap texture sw2zim
{
  map "brightmaps/sw2zim.png"
  iwad
}

brightmap texture tekbron2
{
  map "brightmaps/tekbron2.png"
  iwad
}

brightmap texture tekgren1
{
  map "brightmaps/tekgren1.png"
  iwad
}

brightmap texture tekgren3
{
  map "brightmaps/tekgren3.png"
  iwad
}

brightmap texture tekgren5
{
  map "brightmaps/tekgren5.png"
  iwad
}

brightmap texture tekwall6
{
  map "brightmaps/tekwall6.png"
  iwad
}

// Exodus

brightmap sprite ESPCA0
{
  map "brightmaps/ESPCA0.png"
}
brightmap sprite ESPCB0
{
  map "brightmaps/ESPCA0.png"
}
brightmap sprite ESPCC0
{
  map "brightmaps/ESPCC0.png"
}
brightmap sprite ESPCD0
{
  map "brightmaps/ESPCD0.png"
}
brightmap sprite ESPCE0
{
  map "brightmaps/ESPCE0.png"
}
brightmap sprite ESPCF0
{
  map "brightmaps/ESPCF0.png"
}
brightmap sprite ESPCH0
{
  map "brightmaps/ESPCH0.png"
}
brightmap sprite ESPCI0
{
  map "brightmaps/ESPCI0.png"
}
brightmap sprite ESPCJ0
{
  map "brightmaps/ESPCJ0.png"
}
brightmap sprite ESPCK0
{
  map "brightmaps/ESPCK0.png"
}
brightmap sprite ESPCL0
{
  map "brightmaps/ESPCL0.png"
}
brightmap sprite ESPCM0
{
  map "brightmaps/ESPCM0.png"
}
brightmap sprite ESPCN0
{
  map "brightmaps/ESPCN0.png"
}
brightmap sprite ESPCO0
{
  map "brightmaps/ESPCO0.png"
}
brightmap sprite ESPCP0
{
  map "brightmaps/ESPCP0.png"
}
brightmap sprite ESPCQ0
{
  map "brightmaps/ESPCQ0.png"
}
brightmap sprite ESPCR0
{
  map "brightmaps/ESPCR0.png"
}
brightmap sprite ESPCS0
{
  map "brightmaps/ESPCS0.png"
}
brightmap sprite ESPCT0
{
  map "brightmaps/ESPCT0.png"
}
brightmap sprite ESPCU0
{
  map "brightmaps/ESPCU0.png"
}
brightmap sprite ESPCV0
{
  map "brightmaps/ESPCV0.png"
}
brightmap sprite ESPCW0
{
  map "brightmaps/ESPCW0.png"
}
brightmap sprite GLAGA0
{
  map "brightmaps/GLAGA0.png"
}
brightmap sprite GLAGB0
{
  map "brightmaps/GLAGA0.png"
}
brightmap sprite GLAGC0
{
  map "brightmaps/GLAGA0.png"
}
brightmap sprite GLAGD0
{
  map "brightmaps/GLAGA0.png"
}
brightmap sprite GLAGE0
{
  map "brightmaps/GLAGA0.png"
}
brightmap sprite GLAGF0
{
  map "brightmaps/GLAGA0.png"
}
brightmap sprite GLAGG0
{
  map "brightmaps/GLAGA0.png"
}
brightmap sprite GLAGH0
{
  map "brightmaps/GLAGA0.png"
}
brightmap sprite GLAGI0
{
  map "brightmaps/GLAGA0.png"
}
brightmap sprite GLAGJ0
{
  map "brightmaps/GLAGA0.png"
}
brightmap sprite GLAGK0
{
  map "brightmaps/GLAGA0.png"
}
brightmap sprite GLAGL0
{
  map "brightmaps/GLAGA0.png"
}
brightmap sprite GLAGM0
{
  map "brightmaps/GLAGA0.png"
}
brightmap sprite WEPEA0
{
  map "brightmaps/WEPEA0.png"
}
brightmap sprite WEPEE0
{
  map "brightmaps/WEPEE0.png"
}
brightmap sprite WEPEF0
{
  map "brightmaps/WEPEE0.png"
}
brightmap sprite WEPEG0
{
  map "brightmaps/WEPEE0.png"
}

// Frosthammer

brightmap sprite FRFRG0
{
  map "brightmaps/FRFRG0.png"
}
brightmap sprite FRHMA0
{
  map "brightmaps/FRHMA0.png"
}
brightmap sprite FRHMB0
{
  map "brightmaps/FRHMA0.png"
}
brightmap sprite FRHMC0
{
  map "brightmaps/FRHMA0.png"
}
brightmap sprite FRHMD0
{
  map "brightmaps/FRHMA0.png"
}
brightmap sprite FRHME0
{
  map "brightmaps/FRHMA0.png"
}
brightmap sprite FRHMF0
{
  map "brightmaps/FRHMA0.png"
}
brightmap sprite FRHMG0
{
  map "brightmaps/FRHMA0.png"
}
brightmap sprite FRHMH0
{
  map "brightmaps/FRHMA0.png"
}
brightmap sprite FRHMI0
{
  map "brightmaps/FRHMA0.png"
}
brightmap sprite FRHMJ0
{
  map "brightmaps/FRHMA0.png"
}
brightmap sprite FRHMK0
{
  map "brightmaps/FRHMK0.png"
}
brightmap sprite FRHML0
{
  map "brightmaps/FRHML0.png"
}
brightmap sprite FRHMM0
{
  map "brightmaps/FRHML0.png"
}
brightmap sprite FRHMN0
{
  map "brightmaps/FRHML0.png"
}
brightmap sprite FRHMO0
{
  map "brightmaps/FRHML0.png"
}
brightmap sprite FRHMP0
{
  map "brightmaps/FRHMK0.png"
}
brightmap sprite FRHMQ0
{
  map "brightmaps/FRHMA0.png"
}
brightmap sprite FRHMR0
{
  map "brightmaps/FRHMA0.png"
}
brightmap sprite FRHMS0
{
  map "brightmaps/FRHMA0.png"
}
brightmap sprite FRHMT0
{
  map "brightmaps/FRHMA0.png"
}
brightmap sprite FRHMU0
{
  map "brightmaps/FRHMA0.png"
}
brightmap sprite FRHMV0
{
  map "brightmaps/FRHMA0.png"
}
brightmap sprite FRHMZ0
{
  map "brightmaps/FRHMZ0.png"
}
brightmap sprite W2PFA0
{
  map "brightmaps/W2PFA0.png"
}
brightmap sprite W2PFB0
{
  map "brightmaps/W2PFA0.png"
}
brightmap sprite W2PFC0
{
  map "brightmaps/W2PFA0.png"
}
brightmap sprite W2PFD0
{
  map "brightmaps/W2PFA0.png"
}
brightmap sprite W2PFE0
{
  map "brightmaps/W2PFA0.png"
}
brightmap sprite W2PFF0
{
  map "brightmaps/W2PFA0.png"
}
brightmap sprite W2PFG0
{
  map "brightmaps/W2PFA0.png"
}
brightmap sprite W2PFH0
{
  map "brightmaps/W2PFA0.png"
}
brightmap sprite W2PFI0
{
  map "brightmaps/W2PFA0.png"
}
brightmap sprite W2PFJ0
{
  map "brightmaps/W2PFA0.png"
}
brightmap sprite W2PFK0
{
  map "brightmaps/W2PFK0.png"
}
brightmap sprite W2PFL0
{
  map "brightmaps/W2PFL0.png"
}
brightmap sprite W2PFM0
{
  map "brightmaps/W2PFL0.png"
}
brightmap sprite W2PFN0
{
  map "brightmaps/W2PFL0.png"
}
brightmap sprite W2PFO0
{
  map "brightmaps/W2PFL0.png"
}
brightmap sprite W2PFP0
{
  map "brightmaps/W2PFK0.png"
}
brightmap sprite WEPFE0
{
  map "brightmaps/WEPFE0.png"
}
brightmap sprite WEPFF0
{
  map "brightmaps/WEPFE0.png"
}
brightmap sprite WEPFG0
{
  map "brightmaps/WEPFE0.png"
}

// Flats

Glow
{
    Flats
    {    
    NUKAGE1
    NUKAGE2
    NUKAGE3
    LAVA1
    LAVA2
    LAVA3
    LAVA4
    SLIME01
    SLIME02
    SLIME03
    SLIME04
    SLIME05
    SLIME06
    SLIME07
    SLIME08
    SLIME09
    SLIME10
    SLIME11
    SLIME12
    RROCK05
    RROCK06
    RROCK07
    RROCK08
    GATE1
    GATE2
    GATE3
    }
}

// Flashlight

PointLight FLASHLIGHT1
{
    Color 1.0 1.0 1.0
    Size 11
    Offset 0 0 0
}

PointLight FLASHLIGHT2
{
    Color 1.0 1.0 1.0
    Size 11
    Offset 0 0 0
}

PointLight FLASHLIGHT3
{
    Color 1.0 1.0 1.0
    Size 11
    Offset 0 0 0
}

PointLight FLASHLIGHT4
{
    Color 1.0 1.0 1.0
    Size 12
    Offset 0 0 0
}

PointLight FLASHLIGHT5
{
    Color 1.0 1.0 1.0
    Size 12
    Offset 0 0 0
}

PointLight FLASHLIGHT6
{
    Color 1.0 1.0 1.0
    Size 12
    Offset 0 0 0
}

PointLight FLASHLIGHT7
{
    Color 1.0 1.0 1.0
    Size 13
    Offset 0 0 0
}

PointLight FLASHLIGHT8
{
    Color 1.0 1.0 1.0
    Size 13
    Offset 0 0 0
}

PointLight FLASHLIGHT9
{
    Color 1.0 1.0 1.0
    Size 14
    Offset 0 0 0
}

PointLight FLASHLIGHT10
{
    Color 1.0 1.0 1.0
    Size 15
    Offset 0 0 0
}

PointLight FLASHLIGHT11
{
    Color 1.0 1.0 1.0
    Size 17
    Offset 0 0 0
}

PointLight FLASHLIGHT12
{
    Color 1.0 1.0 1.0
    Size 19
    Offset 0 0 0
}

PointLight FLASHLIGHT13
{
    Color 1.0 1.0 1.0
    Size 22
    Offset 0 0 0
}

PointLight FLASHLIGHT14
{
    Color 1.0 1.0 1.0
    Size 26
    Offset 0 0 0
}

PointLight FLASHLIGHT15
{
    Color 1.0 1.0 1.0
    Size 32
    Offset 0 0 0
}

PointLight FLASHLIGHT16
{
    Color 1.0 1.0 1.0
    Size 39
    Offset 0 0 0
}

PointLight FLASHLIGHT17
{
    Color 1.0 1.0 1.0
    Size 49
    Offset 0 0 0
}

PointLight FLASHLIGHT18
{
    Color 1.0 1.0 1.0
    Size 62
    Offset 0 0 0
}

PointLight FLASHLIGHT19
{
    Color 1.0 1.0 1.0
    Size 79
    Offset 0 0 0
}

PointLight FLASHLIGHT20
{
    Color 1.0 1.0 1.0
    Size 100
    Offset 0 0 0
}

PointLight FLASHLIGHT21
{
    Color 1.0 1.0 1.0
    Size 125
    Offset 0 0 0
}

Object FlashLightBeam0
{
    Frame TNT1A { Light FLASHLIGHT16}
    Frame TNT1B { Light FLASHLIGHT17}
    Frame TNT1B { Light FLASHLIGHT18}
}

Object FlashLightBeam1
{
    Frame TNT1A { Light FLASHLIGHT1}
    Frame TNT1B { Light FLASHLIGHT2}
    Frame TNT1B { Light FLASHLIGHT3}
}

Object FlashLightBeam2
{
    Frame TNT1A { Light FLASHLIGHT2}
    Frame TNT1B { Light FLASHLIGHT3}
    Frame TNT1B { Light FLASHLIGHT4}
}

Object FlashLightBeam3
{
    Frame TNT1A { Light FLASHLIGHT3}
    Frame TNT1B { Light FLASHLIGHT4}
    Frame TNT1B { Light FLASHLIGHT5}
}

Object FlashLightBeam4
{
    Frame TNT1A { Light FLASHLIGHT4}
    Frame TNT1B { Light FLASHLIGHT5}
    Frame TNT1B { Light FLASHLIGHT6}
}

Object FlashLightBeam5
{
    Frame TNT1A { Light FLASHLIGHT5}
    Frame TNT1B { Light FLASHLIGHT6}
    Frame TNT1B { Light FLASHLIGHT7}
}

Object FlashLightBeam6
{
    Frame TNT1A { Light FLASHLIGHT6}
    Frame TNT1B { Light FLASHLIGHT7}
    Frame TNT1B { Light FLASHLIGHT8}
}

Object FlashLightBeam7
{
    Frame TNT1A { Light FLASHLIGHT7}
    Frame TNT1B { Light FLASHLIGHT8}
    Frame TNT1B { Light FLASHLIGHT9}
}

Object FlashLightBeam8
{
    Frame TNT1A { Light FLASHLIGHT8}
    Frame TNT1B { Light FLASHLIGHT9}
    Frame TNT1B { Light FLASHLIGHT10}
}

Object FlashLightBeam9
{
    Frame TNT1A { Light FLASHLIGHT9}
    Frame TNT1B { Light FLASHLIGHT10}
    Frame TNT1B { Light FLASHLIGHT11}
}

Object FlashLightBeam10
{
    Frame TNT1A { Light FLASHLIGHT10}
    Frame TNT1B { Light FLASHLIGHT11}
    Frame TNT1B { Light FLASHLIGHT12}
}

Object FlashLightBeam11
{
    Frame TNT1A { Light FLASHLIGHT11}
    Frame TNT1B { Light FLASHLIGHT12}
    Frame TNT1B { Light FLASHLIGHT13}
}

Object FlashLightBeam12
{
    Frame TNT1A { Light FLASHLIGHT12}
    Frame TNT1B { Light FLASHLIGHT13}
    Frame TNT1B { Light FLASHLIGHT14}
}

Object FlashLightBeam13
{
    Frame TNT1A { Light FLASHLIGHT13}
    Frame TNT1B { Light FLASHLIGHT14}
    Frame TNT1B { Light FLASHLIGHT15}
}

Object FlashLightBeam14
{
    Frame TNT1A { Light FLASHLIGHT14}
    Frame TNT1B { Light FLASHLIGHT15}
    Frame TNT1B { Light FLASHLIGHT16}
}

Object FlashLightBeam15
{
    Frame TNT1A { Light FLASHLIGHT15}
    Frame TNT1B { Light FLASHLIGHT16}
    Frame TNT1B { Light FLASHLIGHT17}
}

Object FlashLightBeam16
{
    Frame TNT1A { Light FLASHLIGHT16}
    Frame TNT1B { Light FLASHLIGHT17}
    Frame TNT1B { Light FLASHLIGHT18}
}

Object FlashLightBeam17
{
    Frame TNT1A { Light FLASHLIGHT17}
    Frame TNT1B { Light FLASHLIGHT18}
    Frame TNT1B { Light FLASHLIGHT19}
}

Object FlashLightBeam18
{
    Frame TNT1A { Light FLASHLIGHT18}
    Frame TNT1B { Light FLASHLIGHT19}
    Frame TNT1B { Light FLASHLIGHT20}
}

Object FlashLightBeam19
{
    Frame TNT1A { Light FLASHLIGHT19}
    Frame TNT1B { Light FLASHLIGHT20}
    Frame TNT1B { Light FLASHLIGHT21}
}

Object FlashLightBeam20
{
    Frame TNT1A { Light FLASHLIGHT20}
    Frame TNT1B { Light FLASHLIGHT21}
    Frame TNT1B { Light FLASHLIGHT22}
}

Object FlashLightBeam21
{
    Frame TNT1A { Light FLASHLIGHT20}
    Frame TNT1B { Light FLASHLIGHT21}
    Frame TNT1B { Light FLASHLIGHT22}
}

Object FlashLightBeam22
{
    Frame TNT1A { Light FLASHLIGHT20}
    Frame TNT1B { Light FLASHLIGHT21}
    Frame TNT1B { Light FLASHLIGHT22}
}

// Decorative objects

object Candlestick2
{
    frame CNDLA { light CANDLE }
    frame CNDLB { light CANDLE }
    frame CNDLC { light CANDLE }
    frame CNDLD { light CANDLE }
    frame CNDLE { light CANDLE }
}

object Candelabra2
{
    frame CBR2A { light CANDELABRA }
    frame CBR2B { light CANDELABRA }
    frame CBR2C { light CANDELABRA }
}

object BlueTorch2
{
    frame TRC2A { light BIGBLUETORCH }
    frame TRC2B { light BIGBLUETORCH }
    frame TRC2C { light BIGBLUETORCH }
    frame TRC2D { light BIGBLUETORCH }
}

object RedTorch2
{
    frame TRC2E { light BIGREDTORCH }
    frame TRC2F { light BIGREDTORCH }
    frame TRC2G { light BIGREDTORCH }
    frame TRC2H { light BIGREDTORCH }
}

object GreenTorch2
{
    frame TRC2I { light BIGGREENTORCH }
    frame TRC2J { light BIGGREENTORCH }
    frame TRC2K { light BIGGREENTORCH }
    frame TRC2L { light BIGGREENTORCH }
}

object ShortBlueTorch2
{
    frame TRC3A { light SMALLBLUETORCH }
    frame TRC3B { light SMALLBLUETORCH }
    frame TRC3C { light SMALLBLUETORCH }
    frame TRC3D { light SMALLBLUETORCH }
}

object ShortRedTorch2
{
    frame TRC3E { light SMALLREDTORCH }
    frame TRC3F { light SMALLREDTORCH }
    frame TRC3G { light SMALLREDTORCH }
    frame TRC3H { light SMALLREDTORCH }
}

object ShortGreenTorch2
{
    frame TRC3I { light SMALLGREENTORCH }
    frame TRC3J { light SMALLGREENTORCH }
    frame TRC3K { light SMALLGREENTORCH }
    frame TRC3L { light SMALLGREENTORCH }
}

object TechLamp3
{
    frame TCLPA { light BIGLAMP }
    frame TCLPB { light BIGLAMP }
    frame TCLPC { light BIGLAMP }
}

object TechLamp4
{
    frame TCLPE { light SMALLLAMP }
    frame TCLPF { light SMALLLAMP }
    frame TCLPG { light SMALLLAMP }
}

object Column2
{
    frame CLM2A { light LAMP }
    frame CLM2B { light LAMP }
    frame CLM2C { light LAMP }
}