base Doom;
height 0;

statusbar normal, forcescaled
{
	// basic layout
	DrawImage "PLAYSCRN", -54, 0;
	Alpha 0.5
	DrawImage "HEADSUP", -54, 0;

	// health and armor bars
	Alpha 0.75
	DrawBar "HealthFu", "HealthEm", Health, horizontal, interpolate(8), 22, 159;
	Alpha 0.75
	DrawNumber 3, DIGIFONT_SMALL, DoomNukemStatusBarGreen, Health, Alignment(right), fillzeros, 68, 168;
	DrawBar "ArmorFul", "ArmorEmp", Armor, horizontal, interpolate(8), 21, 174;
	Alpha 0.75
	DrawNumber 3, DIGIFONT_SMALL, DoomNukemStatusBarGreen, Armor, Alignment(right), fillzeros, 71, 179;

	// ammo bar
	Alpha 0.75
	DrawNumber 3, DIGIFONT_LARGE, DoomNukemStatusBarGreen, Ammo1, Alignment(left), fillzeros, 247, 172;

	// level stats
	Alpha 0.75
	drawnumber 4, AMMOFONT, DoomNukemIndexGreen, kills, drawshadow(2, 2), 73, 24;
	Alpha 0.75
	drawnumber 4, AMMOFONT, DoomNukemIndexGreen, monsters, Alignment(left), drawshadow(2, 2), 81, 24;
	Alpha 0.75
	drawnumber 3, AMMOFONT, DoomNukemIndexGreen, items, drawshadow(2, 2), 73, 31;
	Alpha 0.75
	drawnumber 3, AMMOFONT, DoomNukemIndexGreen, totalitems, Alignment(left), drawshadow(2, 2), 81, 31;
	Alpha 0.75
	drawnumber 2, AMMOFONT, DoomNukemIndexGreen, secrets, drawshadow(2, 2), 79, 38;
	Alpha 0.75
	drawnumber 2, AMMOFONT, DoomNukemIndexGreen, totalsecrets, Alignment(left), drawshadow(2, 2), 86, 38;

	// keys
	DrawKeyBar 1, horizontal, 9, 252, 32, 0;
	DrawKeyBar 1, horizontal, 9, 259, 31, 1;
	DrawKeyBar 1, horizontal, 9, 266, 30, 2;
	DrawKeyBar 1, horizontal, 9, 273, 29, 3;
	DrawKeyBar 1, horizontal, 9, 280, 28, 4;
	DrawKeyBar 1, horizontal, 9, 287, 27, 5;
}
