
actor DRGreenArmor :  BasicArmorBonus replaces GreenArmor
{
  radius 20
  height 16
  -ALWAYSPICKUP
  Inventory.Icon "ARM1A0"
  Inventory.Pickupmessage "Combat Armor"
  Inventory.PickupSound "ARMOR100"
  Armor.Savepercent 100
  Armor.Saveamount 100
  Armor.MaxSaveAmount 300
  States
	{
	Spawn:
	 ARM1 A 1
	 loop
	}
}

actor DRBlueArmor :  BasicArmorBonus replaces BlueArmor
{
  radius 20
  height 16
  -ALWAYSPICKUP
  Inventory.Icon "ARM2A0"
  Inventory.Pickupmessage "Mega Armor"
  Inventory.PickupSound "ARMOR200"
  Armor.Savepercent 100
  Armor.Saveamount 200
  Armor.MaxSaveAmount 300
  States
	{
	Spawn:
	 ARM2 A 1
	 loop
	}
}

actor DRArmorBonus : BasicArmorBonus replaces ArmorBonus
{
  SpawnID 22
  Radius 4
  Height 16
  -ALWAYSPICKUP
  Inventory.PickupMessage "Armor Shard"
  Armor.SavePercent 100
  Inventory.PickupSound "HELMETPICK"
  Armor.SaveAmount 5
  Armor.MaxSaveAmount 300
  States
	{
	Spawn:
	 BON2 A 1
	 loop
  }
}

actor DRMedikit : HealthPickup replaces Medikit
{
  Health 40
  Inventory.Pickupmessage "Medikit"
  Inventory.Pickupsound "MEDISOUND"
  Inventory.Icon DOUBA0
  Tag "Medikit"
  +COUNTITEM
  -INVENTORY.AUTOACTIVATE
  +INVENTORY.INVBAR
  +INVENTORY.PICKUPFLASH
  HealthPickup.Autouse 3
  States
  {
	Spawn:
	 MEDI A 1
	 loop
   }
}

actor DRStimpack : HealthPickup replaces Stimpack
{
  Health 20
  Inventory.Pickupmessage "Stimpack"
  Inventory.Pickupsound "MEDISOUND"
  Inventory.Icon HALFA0
  Tag "Stimpack"
  +COUNTITEM
  -INVENTORY.AUTOACTIVATE
  +INVENTORY.INVBAR
  +INVENTORY.PICKUPFLASH
  HealthPickup.Autouse 3
  States
  {
	Spawn:
	 STIM A 1
	 loop
   }
}

ACTOR DRHealthBonus : Health replaces HealthBonus
{
	SpawnID 152
	-ALWAYSPICKUP
	Inventory.Amount 5
	Inventory.MaxAmount 250
	Inventory.PickupMessage "Health Potion"
	Inventory.PickupSound "HEALBSOUND"
	States
	{
	Spawn:
	 BON1 A 1 BRIGHT
	 Loop
	}
}
