statusbar fullscreen, fullscreenoffsets // Modified ZDoom HUD
{
	//Health
    drawimage "HEALTH", 20, -4, centerbottom;
    drawnumber 5, DRNUMBERS, red, health, 122, -32;

    //Armor
    drawimage "ARMOR", 20, -34, centerbottom;
    drawnumber 5, DRNUMBERS, blue, armor, 122, -64;

	//Ammo
    drawimage ammoicon1, -14, -4, centerbottom;
    drawnumber 4, DRNUMBERS, blue, ammo1, drawshadow, -32, -32;

	//Keys
	drawswitchableimage keyslot 2 && 5, "nullimage", "STKEYS0", "STKEYS3", "STKEYS6", 350, -24, CenterBottom;
    drawswitchableimage keyslot 3 && 6, "nullimage", "STKEYS1", "STKEYS4", "STKEYS7", 359, -24, CenterBottom;
    drawswitchableimage keyslot 1 && 4, "nullimage", "STKEYS2", "STKEYS5", "STKEYS8", 368, -24, CenterBottom;
}

statusbar inventoryfullscreen, fullscreenoffsets // ZDoom HUD overlay.
{
	drawinventorybar Doom, translucent, 7, INDEXFONT, -106+center, -31;
}