$playersound	player	male	*death		dsdeath1
$playersound	player	male	*xdeath		dsdeath2
$playersound	player	male	*gibbed		dsdeath2
$playersound	player	male	*pain100	dsp25
$playersound	player	male	*pain75		dsp50
$playersound	player	male	*pain50		dsp75
$playersound	player	male	*pain25		dsp100
$playersound    player  male    *land       dsland
$playersound	player	male	*jump		dsjump
$playersound	player	male	*falling	dsfall
$playersound	player	male	*usefail	dsp50
$playersound	player	male	*dive		wtrin
$playersound	player	male	*surface	dsgasp
DOMTAUNT									dstaunt

$playersound 	Crash  female 	*death  	dscrd1
$playersound 	Crash  female 	*xdeath  	dscrd1x
$playersound 	Crash  female 	*gibbed  	dsquake
$playersound 	Crash  female 	*Pain100 	dscr100
$playersound 	Crash  female 	*Pain75 	dscr75
$playersound 	Crash  female 	*Pain50 	dscr50
$playersound 	Crash  female 	*Pain25 	dscr25
$playersound 	Crash  female 	*land	 	dscrland
$playersound 	Crash  female 	*jump   	dscrjump
$playersound 	Crash  female 	*usefail 	dscr100
$playersound 	Crash  female 	*falling 	dscrfall
$playersound	Crash  female	*dive		wtrin
$playersound	Crash  female	*surface	dscrgasp
$playersound 	Crash  female 	*taunt 		crtaunt
CRTTAUNT									crtaunt

$playersound 	Crash  male 	*death  	dscrd1
$playersound 	Crash  male 	*xdeath  	dscrd1x
$playersound 	Crash  male 	*gibbed  	dsquake
$playersound 	Crash  male 	*Pain100 	dscr100
$playersound 	Crash  male 	*Pain75 	dscr75
$playersound 	Crash  male 	*Pain50 	dscr50
$playersound 	Crash  male 	*Pain25 	dscr25
$playersound 	Crash  male 	*land	 	dscrland
$playersound 	Crash  male 	*jump   	dscrjump
$playersound 	Crash  male 	*usefail 	dscr100
$playersound 	Crash  male 	*falling 	dscrfall
$playersound	Crash  male		*dive		wtrin
$playersound	Crash  male		*surface	dscrgasp
$playersound 	Crash  male 	*taunt 		crtaunt
CRTTAUNT									crtaunt

Player/Land					DSOOF

weapons/switch				WCHANGE

weapons/chainsawall     	hit_meta
$limit weapons/chainsawall 0

weapons/chainsawmeat    	hit_09
$limit weapons/chainsawmeat 0

weapons/d3chnsws1			DSCSRT1
weapons/d3chnsws2			DSCSRT2
weapons/d3chnsws3			DSCSRT3
weapons/d3chnsws4			DSCSRT4
weapons/d3chnswidle			DSCSAW1
weapons/d3chnswbegin		DSCSAW2
weapons/d3chnswrun			DSCSAW3

$limit weapons/pistol 0
weapons/pistol				PISTOL_F
weapons/shotgunfire			SHOTGUNF
$limit weapons/shotgunfire 0

weapons/shotgunpump			SHOTGUNP
$limit weapons/shotgunpump 0
weapons/MGFire				FIRE1E
$limit weapons/MGFire 0
SSGFIRE						SSHOTGNF
$limit SSGFIRE 0

$random weapons/d3chngunf { weapons/d3chngun1 weapons/d3chngun2 weapons/d3chngun3 weapons/d3chngun4 }
weapons/d3chngun1			DSD3CG1
weapons/d3chngun2			DSD3CG2
weapons/d3chngun3			DSD3CG3
weapons/d3chngun4			DSD3CG4

$limit weapons/d3chngunf 0

weapons/d3chngunwndup		DSDWU
weapons/d3chngunwnd			DSD3CGMO
weapons/d3chngunwnddwn	    DSD3CGWD

$random	DRRLFir		{ RLFir1 RLFir2 }
RLFir1						ROCKETF1
RLFir2						ROCKETF2

$limit DRRLFir 0

$random RLRepose	{ RLRep1 RLRep2 RLRep3 }
RLRep1						WARHEAD1
RLRep2						WARHEAD2
RLRep3						WARHEAD3

$limit RLRepose 0

RocketExpl					EXPLODE0
weapons/rocktfly			ROCKTFLY

$limit RocketExpl 0

weapons/GLFire				GLFIRE

$random weapons/grenadebounce	{ GLBOUN1  GLBOUN2 GLBOUN3 }
GLBOUN1						GLBOUN1
GLBOUN2						GLBOUN2
GLBOUN2						GLBOUN2

$limit weapons/grenadebounce 0

LightningHum				LGHUM
LightningStrom				LGFIR
LightningElec				LGELEC
$random LightningHit	{ LGHIT1  LGHIT2 LGHIT3 }
LGHIT1  LGHIT1
LGHIT2  LGHIT2
LGHIT3  LGHIT3

$limit RGFire 0
$random RGFire	{ RGF1 RGF2 RGF3 }
RGF1						RFIRE1
RGF2						RFIRE2
RGF3						RFIRE3

weapons/railhum				RAILHUM
weapons/railreload			RGCHARGE

$limit weapons/railreload 0

weapons/plasmaidle			PLASMA_I
$limit weapons/d3plasmaf 0
weapons/d3plasmaf			PLASFIRE
weapons/d3plasmax			PLASHIT
weapons/plasmafly			PLASFLY

$limit weapons/plasmafly 0
$limit weapons/d3plasmax 0

$limit weapons/d3bfgf 0
weapons/d3bfgf				BFG_FIRE
weapons/d3bfgfly			BFGFLY
weapons/d3bfgidle			BFGIDLE
$random weapons/d3bfgx { bfgexp1 bfgexp2 bfgexp3 bfgexp4 }
bfgexp1						BFG_EX1
bfgexp2						BFG_EX2
bfgexp3						BFG_EX3
bfgexp4						BFG_EX4
$rolloff weapons/d3bfgx 512 4096
$limit weapons/d3bfgx 0

misc/DRWpickup          	DSPICK1

$random misc/a_pkup			{ misc/a_pkup1 misc/a_pkup2 misc/a_pkup3 }
misc/a_pkup1				DSPICK2
misc/a_pkup2				DSPICK4
misc/a_pkup3				DSPICK5
misc/r_pkup					DSPICK3
misc/plas_pkup				DSCANN2
misc/q4pkup					Q4PKUP2
misc/litpkup				BTTPKUP

$Random Weapons/BulletCasing { BULLCAS1 BULLCAS2 BULLCAS3 BULLCAS4 }
BULLCAS1					BULLCAS1
BULLCAS2					BULLCAS2
BULLCAS3					BULLCAS3
BULLCAS4					BULLCAS4
$Random Weapons/ShellCasing { SHELCAS1 SHELCAS2 SHELCAS3 SHELCAS4 }
SHELCAS1					SHELCAS1
SHELCAS2					SHELCAS2
SHELCAS3					SHELCAS3
SHELCAS4					SHELCAS4

ARMOR100                    DSARMOR
ARMOR200                    AR2PICK
HELMETPICK                  DSHELMET
HEALBSOUND					DSHEALB
MEDISOUND                   DSHEUP

blank						DSBLANK

$random Zombie/See	{ ignite10 ignite11 ignite12 ignite13 ignite14 }
ignite10	ignite10
ignite11	ignite11
ignite12	ignite12
ignite13	ignite13
ignite14	ignite14

$random Zombie/Active	{ zomact50 zomact51 zomact52 zomact53 zomact54 zomact55 zomact56 zomact57 zomact58 zomact59 zomact60 zomact61 zomact62 zomact63 zomact64 zomact65 zomact66 zomact67 zomact68 zomact69 zomact70 zomact71 zomact72 zomact73 zomact74 zomact75 zomact76 zomact77 zomact78 zomact79 zomact80 zomact81 zomact82 }
zomact50	rage_50
zomact51	rage_51
zomact52	rage_52
zomact53	rage_53
zomact54	rage_54
zomact55	rage_55
zomact56	rage_56
zomact57	rage_57
zomact58	rage_58
zomact59	rage_59
zomact60	rage_60
zomact61	rage_61
zomact62	rage_62
zomact63	rage_63
zomact64	rage_64
zomact65	rage_65
zomact66	rage_66
zomact67	rage_67
zomact68	rage_68
zomact69	rage_69
zomact70	rage_70
zomact71	rage_71
zomact72	rage_72
zomact73	rage_73
zomact74	rage_74
zomact75	rage_75
zomact76	rage_76
zomact77	rage_77
zomact78	rage_78
zomact79	rage_79
zomact80	rage_80
zomact81	rage_81
zomact82	rage_82

$random Zombie/Pain { Zpain1 Zpain2 Zpain3 Zpain4 }
Zpain1		shoved_1
Zpain2		shoved_2
Zpain3		shoved_3
Zpain4		shoved_4

$random Zombie/Hit { Zhit1 Zhit2 Zhit3 Zhit4 Zhit5 Zhit6 Zhit7 Zhit8 }
Zhit1		zhit01
Zhit2		zhit02
Zhit3		zhit03
Zhit4		zhit04
Zhit5		zhit05
Zhit6		zhit06
Zhit7		zhit07
Zhit8		zhit08

$volume Zombie/Active 0.5
$volume Zombie/Pain 0.5

Zombie/Suicidalscream			suiscre

$random comsight				{ comsight1  comsight2 comsight3 comsight4 comsight5 comsight6 comsight7 comsight8 }
comsight1						cgrsee1
comsight2						cgrsee2
comsight3                       cgrsee3
comsight4                       cgrsee4
comsight5						cgrsee5
comsight6						cgrsee6
comsight7                       cgrsee7
comsight8                       cgrsee8

$random compain				{ compain1 compain2 compain3 compain4 }
compain1						cgrpai1
compain2						cgrpai2
compain3						cgrpai3
compain4						cgrpai4

$random comdeath				{ comdeath1 comdeath2 comdeath3 comdeath4 }
comdeath1						cgrdea1
comdeath2						cgrdea2
comdeath3						cgrdea3
comdeath4						cgrdea4

Melee/Kick						FOOTHIT


$random impsight				{ impsight1  impsight2 impsight3 impsight4 impsight5 }
impsight1						imp_sig1
impsight2						imp_sig2
impsight3                       imp_sig3
impsight4                       imp_sig4
impsight5                       sight2_0                    
$random impactive				{ impactive1 impactive2 impactive3 impactive4 impactive5 impactive6 }
impactive1                      alert_t1
impactive2                      alert_t2
impactive3                      alert_t3
impactive4                      breath_1
impactive5                      breath_2
impactive6                      breath_3
$random imppain				    { imppain1 imppain2 imppain3 }
imppain1                        pain_te1
imppain2                        pain_te2
imppain3                        pain_te3
$random impmelee	      		{ impmelee1 impmelee2 impmelee3 }
impmelee1                       hit_01
impmelee2                       hit_03
impmelee3                       hit_05
$random impdeath                { impdeath1 impdeath2 impdeath3 impdeath4 }
impdeath1						imp_dea1
impdeath2						imp_dea2
impdeath3                       imp_dea3
impdeath4                       imp_dea4


$random skullactive		{ skull/active1 skull/active2 skull/active3 }
skull/active1                   chatter1
skull/active2                   chatter2
skull/active3                   chatter3 
$random skullpain	        { skull/pain1 skull/pain2 }
skull/pain1                     pain_01
skull/pain2                     pain_02
skullmelee                   	attack1
$random skulldeath		{ skull/death1 skull/death2 skull/death3 skull/death4 }
skull/death1                    death_01
skull/death2                    death_02
skull/death3                    death_03
skull/death4                    death_04

$random cacosight		{ caco/sight1 caco/sight2 caco/sight3 caco/sight4 }
caco/sight1                     caco_si1
caco/sight2                     caco_si2
caco/sight3                     caco_si3
caco/sight4                     caco_si4

$random cacoactive		{ caco/active1 caco/active2 caco/active3 caco/active4 caco/active5 caco/active6 }
caco/active1                    caco_ch1
caco/active2                    caco_ch2
caco/active3                    caco_ch3
caco/active4                    caco_ch4
caco/active5                    caco_ch5
caco/active6                    caco_ch6

$random cacopain		{ caco/pain1 caco/pain2 caco/pain3 caco/pain4 caco/pain5 }
caco/pain1                      caco_pa1
caco/pain2                      caco_pa2
caco/pain3                      caco_pa3
caco/pain4                      caco_pa4
caco/pain5                      caco_pa5

$random cacodeath		{ caco/death1 caco/death2 caco/death3 caco/death4 caco/death5 caco/death6 }
caco/death1                     caco_de1
caco/death2                     caco_de2
caco/death3                     caco_de3
caco/death4                     caco_de5
caco/death5                     caco_de4
caco/death6                     caco_de6

$random cacoattack		{ caco/attack1 caco/attack2 caco/attack3 caco/attack4 }
caco/attack1                     fire_01
caco/attack2                     fire_02
caco/attack3                     fire_03
caco/attack4                     fire_04

$random cacomelee	      	{ imp/melee1 imp/melee2 imp/melee3 }
imp/melee1                      hit_01
imp/melee2                      hit_03
imp/melee3                      hit_05

$random cacoshotx		{ caco/shotx1 caco/shotx2 caco/shotx3 }
caco/shotx1                      pimpact1
caco/shotx2                      pimpact2
caco/shotx3                      pimpact3

explodeath						 EXPLO9

$random demonsight		{ demon/sight1 demon/sight2 demon/sight3 demon/sight4 demon/sight5 demon/sight6 demon/sight7 demon/sight8 demon/sight9 demon/active1 demon/active2 demon/active3 demon/active4 }
demon/sight1					pinkse1
demon/sight2					pinkse2
demon/sight3					pinkse3
demon/sight4                    pinkse4
demon/sight5                    pinkse5
demon/sight6                    pinkse6
demon/sight7                    pinkse7
demon/sight8                    pinkse8
demon/sight9                    pinkse9
$random demonactive		{ demon/active1 demon/active2 demon/active3 demon/active4 }
demon/active1					pinkidl1
demon/active2					pinkidl2
demon/active3					pinkidl3
demon/active4                   pinkidl4
$random demonpain		{ demon/pain1 demon/pain2 demon/pain3 demon/pain4 }
demon/pain1						pinkpai1
demon/pain2						pinkpai2
demon/pain3						pinkpai3
demon/pain4                     pinkpai4
$random demonmelee		{ demon/melee1 demon/melee2 demon/melee3 demon/melee4 }
demon/melee1                    pinkme1
demon/melee2                    pinkme2
demon/melee3                    pinkme3
demon/melee4                    pinkme4
$random demondeath		{ demon/death1 demon/death2 demon/death3 demon/death4 demon/death5 }
demon/death1					pinkdea1
demon/death2					pinkdea2
demon/death3                    pinkdea3
demon/death4                    pinkdea4
demon/death5                    pinkdea5

$random manc/sight		{ fatso/sight1 fatso/sight2 fatso/sight3 fatso/sight4 }
fatso/sight1                    mancsee1
fatso/sight2                    mancsee1
fatso/sight3                    mancsee1
fatso/sight4                    mancsee1
$random manc/active		{ fatso/active1 fatso/active2 fatso/active3 fatso/active4 fatso/active5 fatso/active6 }
fatso/active1                   mancidl1
fatso/active2                   mancidl2
fatso/active3                   mancidl3
fatso/active4                   mancidl4
fatso/active5                   mancidl5
fatso/active6                   mancidl6
$random manc/pain		{ fatso/pain1 fatso/pain2 fatso/pain3 fatso/pain4 }
fatso/pain1                     pain5
fatso/pain2                     pain6
fatso/pain3                     pain7
fatso/pain4                     pain8
$random manc/death		{ fatso/death1 fatso/death2 fatso/death3 }
fatso/death1                    mancdie1
fatso/death2                    mancdie2
fatso/death3                    mancdie3
manc/attack						ft_04
fatso/shotx						firxpl

$random skeletonsight		{ skeleton/sight1 skeleton/sight2 skeleton/sight3 skeleton/sight4 skeleton/sight5 }
skeleton/sight1                 revsee1
skeleton/sight2                 revsee2
skeleton/sight3                 revsee3
skeleton/sight4                 revsee4
skeleton/sight5                 revsee5
$random skeletonactive		{ skeleton/active1 skeleton/active2 skeleton/active3 skeleton/active4 skeleton/active5 skeleton/active6 skeleton/active7 }
skeleton/active1                revidle1
skeleton/active2                revidle2 
skeleton/active3                revidle3 
skeleton/active4                revidle4 
skeleton/active5                revidle5 
skeleton/active6                revidle6 
skeleton/active7                revidle7 
$random skeletonpain		{ skeleton/pain1 skeleton/pain2 skeleton/pain3 }
skeleton/pain1                  revouch1
skeleton/pain2                  revouch2
skeleton/pain3                  revouch3 
$random skeletondeath		{ skeleton/death1 skeleton/death2 skeleton/death3 }
skeleton/death1                 revdie1 
skeleton/death2                 revdie2
skeleton/death3                 revdie3
$random weapons/d3rockl		{ weapons/d3rockl1 weapons/d3rockl2 weapons/d3rockl3 }
weapons/d3rockl1				rblast1
weapons/d3rockl2				rblast2
weapons/d3rockl3				rblast3

$random bruis/sight		{ bruis/sight1 bruis/sight2 bruis/sight3 }
bruis/sight1                    brsight1
bruis/sight2                    brsight2
bruis/sight3                    brsight3
$random bruis/pain		{ bruis/pain1 bruis/pain2 bruis/pain3 }
bruis/pain1                     brupain1
bruis/pain2                     brpain2
bruis/pain3                     brpain3
$random bruis/death		{ bruis/death1 bruis/death2 bruis/death3 }
bruis/death1                    brdea1
bruis/death2                    brdea2
bruis/death3                    brdea3
bruis/attack					fireball
$random bruiser/step	{ bruis/step1 bruis/step2 bruis/step3 bruis/step4 }
bruis/step1                      bbstep1
bruis/step2                      bbstep2
bruis/step3                      bbstep3
bruis/step4                      bbstep4

$random HKsight		{ baron/sight1 baron/sight2 baron/sight3 baron/sight4 baron/sight5 baron/sight6 }
baron/sight1                    sight1_1
baron/sight2                    sight1_2
baron/sight3                    sight2_1
baron/sight4                    sight2_2
baron/sight5                    sight3_1
baron/sight6                    sight3_2

$random HKactive		{ baron/active1 baron/active2 baron/active3 }
baron/active1                   baronid6
baron/active2                   baronid5
baron/active3                   baronid4
$random HKpain		{ baron/pain1 baron/pain2 baron/pain3 baron/pain4 baron/pain5 baron/pain6 }
baron/pain1                     ncc_01
baron/pain2                     ncc_01
baron/pain3                     ncc_01
baron/pain4                     baronid1
baron/pain5                     baronid2
baron/pain6                     baronid3
$random HKmelee		{ baron/melee1 baron/melee2 baron/melee3 }
baron/melee1                    chomp1
baron/melee2                    chomp2
baron/melee3                    chomp3
$random HKdeath             { baron/death1 baron/death2 baron/death3 }
baron/death1                     die1
baron/death2                     die2
baron/death3			         die3

$random HKStep		{ baron/step1 baron/step2 baron/step3 baron/step4 baron/step5 }
baron/step1                    hkstep1
baron/step2                    hkstep2
baron/step3                    hkstep3
baron/step4                    hkstep4
baron/step5                    hkstep5

$random vilesight		{ vile/sight1 vile/sight2 vile/sight3 vile/sight4 vile/sight5 vile/sight6 }
vile/sight1                     vilesee1
vile/sight2                     vilesee2
vile/sight3                     vilesee3
vile/sight4                     vilesee4
vile/sight5                     vilesee5
vile/sight6                     vilesee6
$random vileactive		{ vile/active1 vile/active2 vile/active3 }
vile/active1                    breath1
vile/active2                    breath2
vile/active3                    breath3
$random vilepain		{ vile/pain1 vile/pain2 vile/pain3 vile/pain4 }
vile/pain1                      vilpain1
vile/pain2                      vilpain2
vile/pain3                      vilpain3
vile/pain4                      vilpain4
$random viledeath		{ vile/death1 vile/death2 vile/death3 vile/death4 }
vile/death1                     viledie1
vile/death2                     viledie2
vile/death3                     viledie3
vile/death4                     viledie4
vilefire						fir_01
vilemark						inptgr

$random ASactive { vact1 vact2 vact3 vact4 vact5 }
vact1							ASalert1
vact2							ASalert2
vact3							ASalert3
vact4							ASalert4
vact5							ASalert5

cyberland					CYBRLAND

VileExpl								ROCKLX1A

weapons/rockfly							ROCKTFLY

$random RocketEXPLODE { EXPL1 EXPL2 EXPL3 EXPL4 EXPL5 }
EXPL1									DSEXP1
EXPL2									DSEXP2
EXPL3									DSEXP3
EXPL4									DSEXP4
EXPL5									DSEXP5

$random Big/step		{ Big/step1 Big/step2 Big/step3 Big/step4 Big/step5 }
Big/step1                      mcstep1
Big/step2                      mcstep2
Big/step3                      mcstep3
Big/step4                      mcstep4
Big/step5                      mcstep5

$random weapons/fistswing { wing1 wing2 wing3 }
wing1									WHOOSH01
wing2									WHOOSH02
wing3									WHOOSH03

$limit misc/gibbed 0
$random misc/gibbed		{ misc/gib1 misc/gib2 misc/gib3 }
misc/gib1								GIBSPLT1
misc/gib2								GIBSPLT2
misc/gib3								GIBSPLT3

$random misc/gibbounce		{ misc/gibb1 misc/gibb2 misc/gibb3 misc/gibb4 misc/gibb5 misc/gibb6 misc/gibb7 }
misc/gibb1								GIBIMP1
misc/gibb2								GIBIMP2
misc/gibb3								GIBIMP3
misc/gibb4								GIBIMP4
misc/gibb5								GIBIMP5
misc/gibb6								GIBIMP6
misc/gibb7								GIBIMP7

$limit floor/hard 0
$random floor/hard	{ hard1 hard2 hard3 hard4 }
hard1					HASTEP1
hard2					HASTEP2
hard3					HASTEP3
hard4					HASTEP4

$limit floor/metal 0
$random floor/metal	{ metastep1 metastep2 metastep3 metastep4 }
metastep1				FTCLANK1
metastep2				FTCLANK2
metastep3				FTCLANK3
metastep4				FTCLANK4

$limit floor/grass 0
$random floor/grass	{ grass1 grass2 grass3 grass4 }
grass1									SGRASS1
grass2									SGRASS2
grass3									SGRASS3
grass4									SGRASS4

$limit world/watersplash 0
$random world/watersplash		{ world/watersplash1  world/watersplash2 world/watersplash3 world/watersplash4 }
world/watersplash1	dssplas1
world/watersplash2	dssplas2
world/watersplash3	dssplas3
world/watersplash4	dssplas4

$limit world/lavastep 0
$random world/lavastep	{ lva1 lva2 lva3 }
lva1					STELAVA1
lva2					STELAVA2
lva3					STELAVA3

$limit Bullet/BleedHit 0
$random Bullet/BleedHit { BulletBleedHit1 BulletBleedHit2 BulletBleedHit3 }
BulletBleedHit1					BLTHIT1
BulletBleedHit2					BLTHIT2
BulletBleedHit3					BLTHIT3