
////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////Enemies
////////////////////////////////////////////////////////////////////////////////

actor ZombieMorgue 7150
{
  //$Category Zombies
  Health 30
  radius 16
  height 56
  speed 10
  PainChance 50
  GibHealth -50
  Obituary "%o was totally fucked up by a Zombie"
  SeeSound "Zombie/See"
  PainSound "Zombie/Pain"
  MeleeSound "Zombie/Hit"
  ActiveSound "Zombie/Active"
  DamageFactor "MonsterAll", 0
  Species Monsters
  Scale 0.85
  MONSTER
  +FLOORCLIP
  +DONTOVERLAP
  +RANDOMIZE
  +NOSPLASHALERT
  +THRUSPECIES
  +DROPOFF
  +LOOKALLAROUND
  -FASTER
  -FASTMELEE
  +NEVERFAST
  states
  {
    Spawn:
		NADA A 1 A_Look
		Loop
    See:
		ZOMW ABDEFG 1 A_Chase
		ZOMW G 0 A_JumpIf(momz<-1,"JumpLoop")
		ZOMW HIJKL 1 A_Chase
		ZOMW L 0 A_JumpIf(momz<-1,"JumpLoop")
		ZOMW MNOP 1 A_Chase
		ZOMW P 0 A_JumpIf(momz<-1,"JumpLoop")
		loop
    JumpLoop:
		ZOMJ A 0 A_Recoil(-1)
		ZOMJ A 1 A_CheckFloor("Land")
		Loop
    Land: 
		ZOMJ BCDEFGHIJK 2
		Goto See
    Melee:
		ZOMM ABEFGHIJKLMNO 1 A_FaceTarget
		ZOMM P 1 A_CustomMeleeAttack(1,"Zombie/Hit","weapons/fistswing",normal,0)
		ZOMM QRSTUVWXYZ 1 A_FaceTarget
		ZOMN ABCDEFGH 1 A_Chase
		goto See
    Pain:    
		ZOMW A 1 A_Pain
		goto See
    Death:
	    ZOMD A 0 A_ScreamAndUnblock
		ZOMD A 0 A_FaceTarget
		ZOMD A 1 ThrustThingZ(0,16,0,0)
		ZOMD A 1 A_Recoil(4)
		ZOMD BEDFGHIJKLMNO 2
		ZOMD P 700
		ZOMD PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP 1 A_FadeOut(0.06)
		stop
	XDeath:
		TNT1 A 0 A_CustomMissile ("XDeathHead", 32, 0, random (0, 360), 2, random (67, 160))
		TNT1 A 0 A_CustomMissile ("XDeath11", 32, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("XDeath21", 32, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("XDeath31", 32, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("XDeath41", 32, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("XDeath51", 32, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("XDeath61", 32, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("XDeath71", 32, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("XDeath81", 32, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 1 A_XScream
		TNT1 A 1
		stop
  }
}

actor ZombieFatty 7151
{
  //$Category Zombies
  Health 50
  radius 16
  height 56
  speed 8
  meleedamage 1
  PainChance 50
  GibHealth -50
  Obituary "%o was fucked up by a Fat Zombie"
  SeeSound "Zombie/See"
  PainSound "Zombie/Pain"
  MeleeSound "Zombie/Hit"
  ActiveSound "Zombie/Active"
  DamageFactor "MonsterAll", 0
  Species Monsters
  Scale 0.9
  MONSTER
  +FLOORCLIP
  +DONTOVERLAP
  +RANDOMIZE
  +NOSPLASHALERT
  +THRUSPECIES
  +DROPOFF
  +LOOKALLAROUND
  -FASTER
  -FASTMELEE
  +NEVERFAST
  states
  {
    Spawn:
		NADA A 1 A_Look
		Loop
    See:
		ZOMW AB 1 A_Chase
		ZOMW B 0 A_JumpIf(momz<-1,"JumpLoop")
		ZOMW CD 1 A_Chase
		ZOMW D 0 A_JumpIf(momz<-1,"JumpLoop")
		ZOMW EF 1 A_Chase
		ZOMW F 0 A_JumpIf(momz<-1,"JumpLoop")
		ZOMW GH 1 A_Chase
		ZOMW H 0 A_JumpIf(momz<-1,"JumpLoop")
		ZOMW IJ 1 A_Chase
		ZOMW J 0 A_JumpIf(momz<-1,"JumpLoop")
		ZOMW K 1 A_Chase
		loop
    JumpLoop:
		ZOMJ A 0 A_Recoil(-1)
		ZOMJ A 1 A_CheckFloor("Land")
		Loop
    Land: 
		ZOMJ BCDEFGHIJK 2
		Goto See
    Melee:
		ZOMM ABEFGHI 1 A_FaceTarget
		ZOMM J 1 A_CustomMeleeAttack(1,"Zombie/Hit","weapons/fistswing",normal,0)
		ZOMM KLMNOPQRSTUVWXYZ 1 A_FaceTarget
		ZOMN A 1 A_Chase
		goto See
    Pain:    
		ZOMW A 1 A_Pain
		goto See
    Death:
	    ZOMD A 0 A_ScreamAndUnblock
		ZOMD A 0 A_FaceTarget
		ZOMD A 1 ThrustThingZ(0,16,0,0)
		ZOMD A 1 A_Recoil(4)
		ZOMD BEDFGHIJKLMNO 2
		ZOMD P 700
		ZOMD PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP 1 A_FadeOut(0.06)
		stop
	XDeath:
		TNT1 A 0 A_CustomMissile ("XDeathHead", 32, 0, random (0, 360), 2, random (67, 160))
		TNT1 A 0 A_CustomMissile ("XDeath11", 32, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("XDeath21", 32, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("XDeath31", 32, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("XDeath41", 32, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("XDeath51", 32, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("XDeath61", 32, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("XDeath71", 32, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("XDeath81", 32, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 1 A_XScream
		TNT1 A 1
		stop
  }
}

actor ZombieSawyer 7152
{
  //$Category Zombies
  Health 80
  radius 16
  height 56
  speed 8
  meleedamage 1
  PainChance 50
  GibHealth -50
  Obituary "%o was sliced by a Chainsaw Zombie"
  SeeSound "Zombie/See"
  PainSound "Zombie/Pain"
  MeleeSound "weapons/chainsawmeat"
  ActiveSound "Zombie/Active"
  DamageFactor "MonsterAll", 0
  Species Monsters
  Scale 0.85
  MONSTER
  +FLOORCLIP
  +DONTOVERLAP
  +RANDOMIZE
  +NOSPLASHALERT
  +THRUSPECIES
  +DROPOFF
  +LOOKALLAROUND
  -FASTER
  -FASTMELEE
  +NEVERFAST
  states
  {
    Spawn:
		NADA A 1 A_Look
		Loop
    See:
	    ZOMW A 0 A_PlaySoundEx("weapons/d3chnswidle",SoundSlot5,1)
		ZOMW ABDEFG 1 A_Chase
		ZOMW G 0 A_JumpIf(momz<-1,"JumpLoop")
		ZOMW HIJKL 1 A_Chase
		ZOMW L 0 A_JumpIf(momz<-1,"JumpLoop")
		ZOMW MNOPQ 1 A_Chase
		ZOMW Q 0 A_JumpIf(momz<-1,"JumpLoop")
		ZOMW RSTUV 1 A_Chase
		ZOMW V 0 A_JumpIf(momz<-1,"JumpLoop")
		ZOMW WXYZ 1 A_Chase
		ZOMW Z 0 A_JumpIf(momz<-1,"JumpLoop")
		ZOMX ABCD 1 A_Chase
		ZOMX E 0 A_JumpIf(momz<-1,"JumpLoop")
		ZOMX E 1 A_Chase
		loop
    JumpLoop:
		ZOMJ A 0 A_Recoil(-1)
		ZOMJ A 1 A_CheckFloor("Land")
		Loop
    Land: 
		ZOMJ BCDEFGHIJK 2
		Goto See
    Melee:
	    ZOMM A 0 A_PlaySound("weapons/d3chnswbegin")
		ZOMM ABEFGHIJKLMNOPQ 1 A_FaceTarget
		ZOMM R 2 A_PlaySoundEx("weapons/d3chnswrun",SoundSlot5,1)
		ZOMM R 1 A_CustomMeleeAttack(2,"weapons/chainsawmeat","world/quake",normal,1)
		ZOMM S 0 A_Recoil(-2)
		ZOMM S 1 A_FaceTarget
		ZOMM T 1 A_CustomMeleeAttack(2,"weapons/chainsawmeat","world/quake",normal,1)
		ZOMM T 0 A_Recoil(-2)
		ZOMM U 1 A_FaceTarget
		ZOMM V 1 A_CustomMeleeAttack(2,"weapons/chainsawmeat","world/quake",normal,1)
		ZOMM W 0 A_Recoil(-2)
		ZOMM W 1 A_FaceTarget
		ZOMM X 1 A_CustomMeleeAttack(2,"weapons/chainsawmeat","world/quake",normal,1)
		ZOMM X 0 A_Recoil(-2)
		ZOMM Y 1 A_FaceTarget
		ZOMM Z 1 A_CustomMeleeAttack(2,"weapons/chainsawmeat","world/quake",normal,1)
		ZOMM Z 0 A_Recoil(-2)
		ZOMN A 1 A_FaceTarget
		ZOMN B 1 A_CustomMeleeAttack(2,"weapons/chainsawmeat","world/quake",normal,1)
		ZOMM B 0 A_Recoil(-2)
		ZOMN C 1 A_FaceTarget
		ZOMN D 1 A_CustomMeleeAttack(2,"weapons/chainsawmeat","world/quake",normal,1)
		ZOMM D 0 A_Recoil(-2)
		ZOMN E 1 A_FaceTarget
		ZOMN F 0 A_PlaySound("weapons/d3chnsws3")
		ZOMN FGH 2 A_Chase
		goto See
    Pain:
		ZOMW A 1 A_Pain
		goto See
    Death:
	    ZOMD A 0 A_ScreamAndUnblock
		ZOMD A 0 A_FaceTarget
		ZOMD A 0 A_PlaySoundEx("weapons/d3chnsws4",SoundSlot5,0)
		ZOMD A 1 ThrustThingZ(0,16,0,0)
		ZOMD A 1 A_Recoil(6)
		ZOMD BEDFGHIJ 2
		ZOMD K 700
		ZOMD KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK 1 A_FadeOut(0.06)
		stop
	XDeath:
		TNT1 A 0 A_CustomMissile ("XDeathHead", 32, 0, random (0, 360), 2, random (67, 160))
		TNT1 A 0 A_CustomMissile ("XDeath11", 32, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("XDeath21", 32, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("XDeath31", 32, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("XDeath41", 32, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("XDeath51", 32, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("XDeath61", 32, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("XDeath71", 32, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("XDeath81", 32, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 1 A_XScream
		TNT1 A 1
		stop
  }
}

actor ZombieBernie 7153
{
  //$Category Zombies
  Health 40
  radius 16
  height 56
  speed 6
  meleedamage 1
  PainChance 50
  GibHealth -50
  Obituary "%o was raped by a Zombie"
  SeeSound "Zombie/See"
  PainSound "Zombie/Pain"
  MeleeSound "Zombie/Hit"
  ActiveSound "Zombie/Active"
  DamageFactor "MonsterAll", 0
  Species Monsters
  Scale 0.85
  MONSTER
  +FLOORCLIP
  +DONTOVERLAP
  +RANDOMIZE
  +NOSPLASHALERT
  +THRUSPECIES
  +DROPOFF
  +LOOKALLAROUND
  -FASTER
  -FASTMELEE
  +NEVERFAST
  states
  {
    Spawn:
		NADA A 1 A_Look
		Loop
    See:
		ZOMW ABDEFG 1 A_Chase
		ZOMW G 0 A_JumpIf(momz<-1,"JumpLoop")
		ZOMW HIJKL 1 A_Chase
		ZOMW L 0 A_JumpIf(momz<-1,"JumpLoop")
		ZOMW MNOPQ 1 A_Chase
		ZOMW Q 0 A_JumpIf(momz<-1,"JumpLoop")
		ZOMW RSTUV 1 A_Chase
		ZOMW V 0 A_JumpIf(momz<-1,"JumpLoop")
		ZOMW WXYZ 1 A_Chase
		ZOMW Z 0 A_JumpIf(momz<-1,"JumpLoop")
		ZOMX ABCD 1 A_Chase
		ZOMX D 0 A_JumpIf(momz<-1,"JumpLoop")
		ZOMX EFGH 1 A_Chase
		ZOMX H 0 A_JumpIf(momz<-1,"JumpLoop")
		ZOMX IJKL 1 A_Chase
		ZOMX L 0 A_JumpIf(momz<-1,"JumpLoop")
		ZOMX MNOP 1 A_Chase
		ZOMX P 0 A_JumpIf(momz<-1,"JumpLoop")
		ZOMX QRS 1 A_Chase
		loop
    JumpLoop:
		ZOMJ A 0 A_Recoil(-1)
		ZOMJ A 1 A_CheckFloor("Land")
		Loop
    Land: 
		ZOMJ BCDEFGHIJK 2
		Goto See
    Melee:
		ZOMM ABDEFGHIJK 1 A_FaceTarget
		ZOMM L 1 A_CustomMeleeAttack(1,"Zombie/Hit","weapons/fistswing",normal,0)
		ZOMM MNOPQRSTUVWXYZ 1 A_FaceTarget
		ZOMN ABCDEFGHIJK 1 A_Chase
		goto See
    Pain:    
		ZOMW A 1 A_Pain
		goto See
    Death:
	    ZOMD A 0 A_ScreamAndUnblock
		ZOMD A 0 A_FaceTarget
		ZOMD A 1 ThrustThingZ(0,20,0,0)
		ZOMD A 1 A_Recoil(8)
		ZOMD BEDFGHIJ 2
		ZOMD K 700
		ZOMD KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK 1 A_FadeOut(0.06)
		stop
	XDeath:
		TNT1 A 0 A_CustomMissile ("XDeathHead", 32, 0, random (0, 360), 2, random (67, 160))
		TNT1 A 0 A_CustomMissile ("XDeath11", 32, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("XDeath21", 32, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("XDeath31", 32, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("XDeath41", 32, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("XDeath51", 32, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("XDeath61", 32, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("XDeath71", 32, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("XDeath81", 32, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 1 A_XScream
		TNT1 A 1
		stop
  }
}

actor ZombieCommando 7154
{
  //$Category Zombies
  Health 100
  radius 16
  height 56
  speed 10
  meleedamage 2
  PainChance 30
  GibHealth -50
  Obituary "%o was kicked by a Zombie Commando"
  SeeSound "comsight"
  PainSound "compain"
  MeleeSound "Melee/Kick"
  ActiveSound "comsight"
  DeathSound "comdeath"
  DamageFactor "MonsterAll", 0
  Species Monsters
  Scale 0.8
  MONSTER
  +FLOORCLIP
  +DONTOVERLAP
  +RANDOMIZE
  +NOSPLASHALERT
  +THRUSPECIES
  +DROPOFF
  +LOOKALLAROUND
  -FASTER
  -FASTMELEE
  +NEVERFAST
  states
  {
    Spawn:
		NADA A 1 A_Look
		Loop
    See:
		ZOMW ABDEFG 1 A_Chase
		ZOMW G 0 A_JumpIf(momz<-1,"JumpLoop")
		ZOMW HIJKL 1 A_Chase
		ZOMW L 0 A_JumpIf(momz<-1,"JumpLoop")
		ZOMW MNOPQ 1 A_Chase
		ZOMW Q 0 A_JumpIf(momz<-1,"JumpLoop")
		ZOMW RSTUV 1 A_Chase
		ZOMW V 0 A_JumpIf(momz<-1,"JumpLoop")
		ZOMW WXYZ 1 A_Chase
		ZOMW Z 0 A_JumpIf(momz<-1,"JumpLoop")
		ZOMX ABCD 1 A_Chase
		ZOMX D 0 A_JumpIf(momz<-1,"JumpLoop")
		ZOMX EFGH 1 A_Chase
		ZOMX H 0 A_JumpIf(momz<-1,"JumpLoop")
		ZOMX IJKL 1 A_Chase
		ZOMX L 0 A_JumpIf(momz<-1,"JumpLoop")
		ZOMX MNOP 1 A_Chase
		ZOMX P 0 A_JumpIf(momz<-1,"JumpLoop")
		ZOMX QRST 1 A_Chase
		ZOMX T 0 A_JumpIf(momz<-1,"JumpLoop")
		ZOMX UVWX 1 A_Chase
		ZOMX X 0 A_JumpIf(momz<-1,"JumpLoop")
		ZOMX YZ 1 A_Chase
		ZOMY AB 1 A_Chase
		ZOMY B 0 A_JumpIf(momz<-1,"JumpLoop")
		ZOMY CDEF 1 A_Chase
		loop
    JumpLoop:
		ZOMJ A 0 A_Recoil(-1)
		ZOMJ A 1 A_CheckFloor("Land")
		Loop
    Land: 
		ZOMJ BCDEFGHIJK 2
		Goto See
    Melee:
		ZOMM ABDE 2 A_FaceTarget
		ZOMM F 2 A_CustomMeleeAttack(5,"Melee/Kick","weapons/fistswing",normal,0)
		ZOMM GHIJKLMNOPQRSTUVXYZ 2 A_FaceTarget
		ZOMN ABCDEF 2 A_FaceTarget
		goto See
    Pain:    
		ZOMW A 1 A_Pain
		goto See
    Death:
	    ZOMD A 0 A_ScreamAndUnblock
		ZOMD A 0 A_FaceTarget
		ZOMD BBCCEEDDFFGGHHIIJJKKLLMMNNOOPQRSTUVWXYZ 1
		ZOME ABCD 1
		ZOME E 700
		ZOME EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 1 A_FadeOut(0.06)
		stop
	XDeath:
		TNT1 A 0 A_CustomMissile ("XDeathHead", 32, 0, random (0, 360), 2, random (67, 160))
		TNT1 A 0 A_CustomMissile ("XDeath11", 32, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("XDeath21", 32, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("XDeath31", 32, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("XDeath41", 32, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("XDeath51", 32, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("XDeath61", 32, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("XDeath71", 32, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("XDeath81", 32, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 1 A_XScream
		TNT1 A 1
		stop
  }
}

actor ZombieSuicidal 7155
{
  //$Category Zombies
  Health 100
  radius 16
  height 56
  speed 10
  PainChance 0
  Obituary "%o was pwned by a Suicidal"
  HitObituary "%o was pwned by a Suicidal"
  DamageFactor "MonsterAll", 0
  Species Monsters
  Scale 0.85
  MONSTER
  +FLOORCLIP
  +DONTOVERLAP
  +RANDOMIZE
  +NOSPLASHALERT
  +THRUSPECIES
  +DROPOFF
  +LOOKALLAROUND
  +FORCERADIUSDMG
  -FASTER
  -FASTMELEE
  +NEVERFAST
  states
  {
    Spawn:
		NADA A 1 A_Look
		Loop
    See:
		ZOMW A 0 A_PlaySoundEx("Zombie/Suicidalscream",SoundSlot5,1)
		ZOMW ABDEFG 1 A_Chase
		ZOMW G 0 A_JumpIf(momz<-1,"JumpLoop")
		ZOMW HIJKL 1 A_Chase
		ZOMW L 0 A_JumpIf(momz<-1,"JumpLoop")
		ZOMW MNOPQ 1 A_Chase
		ZOMW Q 0 A_JumpIf(momz<-1,"JumpLoop")
		ZOMW RST 1 A_Chase
		loop
    JumpLoop:
		ZOMJ A 0 A_Recoil(-1)
		ZOMJ A 1 A_CheckFloor("Land")
		Loop
    Land: 
		ZOMJ BCDEFGHIJK 2
		Goto See
    Melee:
		ZOMW A 1 A_Die
		stop
    Death:
		TNT1 A 0 A_PlaySoundEx("RocketExpl",SoundSlot5,0)
		TNT1 A 1 A_Explode(150,192)
		TNT1 A 0 A_SpawnItem("DRRocketExplosion",0,0,0)
		TNT1 A 0 A_SpawnItem("DRRocketExplosion2",0,0,0)
		TNT1 A 0 A_CustomMissile ("XDeathHead", 32, 0, random (0, 360), 2, random (67, 160))
		TNT1 A 0 A_CustomMissile ("XDeath11", 32, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("XDeath21", 32, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("XDeath31", 32, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("XDeath41", 32, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("XDeath51", 32, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("XDeath61", 32, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("XDeath71", 32, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 0 A_CustomMissile ("XDeath81", 32, 0, random (0, 360), 2, random (0, 160))
		TNT1 A 1 A_XScream
		TNT1 A 1
		stop
  }
}

ACTOR OverMob2 replaces SpiderMastermind
{
  //$Category MobSpawners
  Radius 16
  Height 56
  Speed 0
  Mass 0x7FFFFFFF
  MONSTER
  +LOOKALLAROUND
  -SOLID
  +NONSHOOTABLE
  -SHOOTABLE
  States
  {
  Spawn:
	NADA A 1 A_Look
	Loop
  See:
	NADA A 1
	NADA A 8 A_SpawnItemEx("ZombieMorgue", 0, 0, 0, 0, 0, 0, Random(0, 360))
	NADA A 8 A_SpawnItemEx("ZombieMorgue", 0, 0, 0, 0, 0, 0, Random(0, 360))
	NADA A 8 A_SpawnItemEx("ZombieMorgue", 0, 0, 0, 0, 0, 0, Random(0, 360))
	NADA A 8 A_SpawnItemEx("ZombieFatty", 0, 0, 0, 0, 0, 0, Random(0, 360))
	NADA A 8 A_SpawnItemEx("ZombieFatty", 0, 0, 0, 0, 0, 0, Random(0, 360))
	NADA A 8 A_SpawnItemEx("ZombieFatty", 0, 0, 0, 0, 0, 0, Random(0, 360))
	NADA A 8 A_SpawnItemEx("ZombieSawyer", 0, 0, 0, 0, 0, 0, Random(0, 360))
	NADA A 8 A_SpawnItemEx("ZombieSawyer", 0, 0, 0, 0, 0, 0, Random(0, 360))
	NADA A 8 A_SpawnItemEx("ZombieSawyer", 0, 0, 0, 0, 0, 0, Random(0, 360))
	NADA A 8 A_SpawnItemEx("ZombieBernie", 0, 0, 0, 0, 0, 0, Random(0, 360))
	NADA A 8 A_SpawnItemEx("ZombieBernie", 0, 0, 0, 0, 0, 0, Random(0, 360))
	NADA A 8 A_SpawnItemEx("ZombieBernie", 0, 0, 0, 0, 0, 0, Random(0, 360))
	NADA A 8 A_SpawnItemEx("ZombieCommando", 0, 0, 0, 0, 0, 0, Random(0, 360))
	NADA A 8 A_SpawnItemEx("ZombieCommando", 0, 0, 0, 0, 0, 0, Random(0, 360))
	NADA A 8 A_SpawnItemEx("ZombieCommando", 0, 0, 0, 0, 0, 0, Random(0, 360))
	NADA A 8 A_SpawnItemEx("ZombieSuicidal", 0, 0, 0, 0, 0, 0, Random(0, 360))
	NADA A 8 A_SpawnItemEx("ZombieSuicidal", 0, 0, 0, 0, 0, 0, Random(0, 360))
	NADA A 1 A_Die
    Stop
  Death:
    NADA A 1
	NADA A 1 A_ScreamAndUnblock
	NADA A 1
	Stop
  }
}

ACTOR OverMob replaces Cyberdemon
{
  //$Category MobSpawners
  Radius 16
  Height 56
  Speed 0
  Mass 0x7FFFFFFF
  MONSTER
  +LOOKALLAROUND
  -SOLID
  +NONSHOOTABLE
  -SHOOTABLE
  States
  {
  Spawn:
	NADA A 1 A_Look
	Loop
  See:
	NADA A 1
	NADA A 8 A_SpawnItemEx("ZombieMorgue", 0, 0, 0, 0, 0, 0, Random(0, 360))
	NADA A 8 A_SpawnItemEx("ZombieMorgue", 0, 0, 0, 0, 0, 0, Random(0, 360))
	NADA A 8 A_SpawnItemEx("ZombieMorgue", 0, 0, 0, 0, 0, 0, Random(0, 360))
	NADA A 8 A_SpawnItemEx("ZombieFatty", 0, 0, 0, 0, 0, 0, Random(0, 360))
	NADA A 8 A_SpawnItemEx("ZombieFatty", 0, 0, 0, 0, 0, 0, Random(0, 360))
	NADA A 8 A_SpawnItemEx("ZombieFatty", 0, 0, 0, 0, 0, 0, Random(0, 360))
	NADA A 8 A_SpawnItemEx("ZombieSawyer", 0, 0, 0, 0, 0, 0, Random(0, 360))
	NADA A 8 A_SpawnItemEx("ZombieSawyer", 0, 0, 0, 0, 0, 0, Random(0, 360))
	NADA A 8 A_SpawnItemEx("ZombieSawyer", 0, 0, 0, 0, 0, 0, Random(0, 360))
	NADA A 8 A_SpawnItemEx("ZombieBernie", 0, 0, 0, 0, 0, 0, Random(0, 360))
	NADA A 8 A_SpawnItemEx("ZombieBernie", 0, 0, 0, 0, 0, 0, Random(0, 360))
	NADA A 8 A_SpawnItemEx("ZombieBernie", 0, 0, 0, 0, 0, 0, Random(0, 360))
	NADA A 8 A_SpawnItemEx("ZombieCommando", 0, 0, 0, 0, 0, 0, Random(0, 360))
	NADA A 8 A_SpawnItemEx("ZombieCommando", 0, 0, 0, 0, 0, 0, Random(0, 360))
	NADA A 8 A_SpawnItemEx("ZombieCommando", 0, 0, 0, 0, 0, 0, Random(0, 360))
	NADA A 8 A_SpawnItemEx("ZombieSuicidal", 0, 0, 0, 0, 0, 0, Random(0, 360))
	NADA A 8 A_SpawnItemEx("ZombieSuicidal", 0, 0, 0, 0, 0, 0, Random(0, 360))
	NADA A 1 A_Die
    Stop
  Death:
    NADA A 1
	NADA A 1 A_ScreamAndUnblock
	NADA A 1
	Stop
  }
}

ACTOR AllMob replaces BaronOfHell
{
  //$Category MobSpawners
  Radius 16
  Height 56
  Speed 0
  Mass 0x7FFFFFFF
  MONSTER
  +LOOKALLAROUND
  -SOLID
  +NONSHOOTABLE
  -SHOOTABLE
  States
  {
  Spawn:
	NADA A 1 A_Look
	Loop
  See:
	NADA A 1
	NADA A 8 A_SpawnItemEx("ZombieMorgue", 0, 0, 0, 0, 0, 0, Random(0, 360))
	NADA A 8 A_SpawnItemEx("ZombieMorgue", 0, 0, 0, 0, 0, 0, Random(0, 360))
	NADA A 8 A_SpawnItemEx("ZombieMorgue", 0, 0, 0, 0, 0, 0, Random(0, 360))
	NADA A 8 A_SpawnItemEx("ZombieFatty", 0, 0, 0, 0, 0, 0, Random(0, 360))
	NADA A 8 A_SpawnItemEx("ZombieSawyer", 0, 0, 0, 0, 0, 0, Random(0, 360))
	NADA A 8 A_SpawnItemEx("ZombieBernie", 0, 0, 0, 0, 0, 0, Random(0, 360))
	NADA A 8 A_SpawnItemEx("ZombieCommando", 0, 0, 0, 0, 0, 0, Random(0, 360))
	NADA A 8 A_SpawnItemEx("ZombieSuicidal", 0, 0, 0, 0, 0, 0, Random(0, 360))
	NADA A 1 A_Die
    Stop
  Death:
    NADA A 1
	NADA A 1 A_ScreamAndUnblock
	NADA A 1
	Stop
  }
}

ACTOR AdvMob replaces ChaingunGuy
{
  //$Category MobSpawners
  Radius 16
  Height 56
  Speed 0
  Mass 0x7FFFFFFF
  MONSTER
  +LOOKALLAROUND
  -SOLID
  +NONSHOOTABLE
  -SHOOTABLE
  States
  {
  Spawn:
	NADA A 1 A_Look
	Loop
  See:
	NADA A 1
	NADA A 8 A_SpawnItemEx("ZombieMorgue", 0, 0, 0, 0, 0, 0, Random(0, 360))
	NADA A 8 A_SpawnItemEx("ZombieMorgue", 0, 0, 0, 0, 0, 0, Random(0, 360))
	NADA A 8 A_SpawnItemEx("ZombieMorgue", 0, 0, 0, 0, 0, 0, Random(0, 360))
	NADA A 8 A_SpawnItemEx("ZombieFatty", 0, 0, 0, 0, 0, 0, Random(0, 360))
	NADA A 8 A_SpawnItemEx("ZombieSawyer", 0, 0, 0, 0, 0, 0, Random(0, 360))
	NADA A 8 A_SpawnItemEx("ZombieBernie", 0, 0, 0, 0, 0, 0, Random(0, 360))
	NADA A 8 A_SpawnItemEx("ZombieCommando", 0, 0, 0, 0, 0, 0, Random(0, 360))
	NADA A 1 A_Die
    Stop
  Death:
    NADA A 1
	NADA A 1 A_ScreamAndUnblock
	NADA A 1
	Stop
  }
}

ACTOR HardMob replaces ShotgunGuy
{
  //$Category MobSpawners
  Radius 16
  Height 56
  Mass 0x7FFFFFFF
  MONSTER
  +LOOKALLAROUND
  -SOLID
  +NONSHOOTABLE
  -SHOOTABLE
  States
  {
  Spawn:
	NADA A 1 A_Look
	Loop
  See:
	NADA A 1
	NADA A 8 A_SpawnItemEx("ZombieMorgue", 0, 0, 0, 0, 0, 0, Random(0, 360))
	NADA A 8 A_SpawnItemEx("ZombieMorgue", 0, 0, 0, 0, 0, 0, Random(0, 360))
	NADA A 8 A_SpawnItemEx("ZombieMorgue", 0, 0, 0, 0, 0, 0, Random(0, 360))
	NADA A 8 A_SpawnItemEx("ZombieFatty", 0, 0, 0, 0, 0, 0, Random(0, 360))
	NADA A 8 A_SpawnItemEx("ZombieBernie", 0, 0, 0, 0, 0, 0, Random(0, 360))
	NADA A 1 A_SpawnItem("DRShotgun",0,0,0)
	NADA A 1 A_Die
    Stop
  Death:
    NADA A 1
	NADA A 1 A_ScreamAndUnblock
	NADA A 1
	Stop
  }
}

ACTOR NormalMob replaces Zombieman
{
  //$Category MobSpawners
  Radius 16
  Height 56
  Mass 0x7FFFFFFF
  MONSTER
  +LOOKALLAROUND
  -SOLID
  +NONSHOOTABLE
  -SHOOTABLE
  States
  {
  Spawn:
	NADA A 1 A_Look
	Loop
  See:
	NADA A 1
	NADA A 8 A_SpawnItemEx("ZombieMorgue", 0, 0, 0, 0, 0, 0, Random(0, 360))
	NADA A 8 A_SpawnItemEx("ZombieMorgue", 0, 0, 0, 0, 0, 0, Random(0, 360))
	NADA A 8 A_SpawnItemEx("ZombieMorgue", 0, 0, 0, 0, 0, 0, Random(0, 360))
	NADA A 8 A_SpawnItemEx("ZombieFatty", 0, 0, 0, 0, 0, 0, Random(0, 360))
	NADA A 8 A_SpawnItemEx("ZombieBernie", 0, 0, 0, 0, 0, 0, Random(0, 360))
	NADA A 1 A_SpawnItem("DRMGClip",0,0,0)
	NADA A 1 A_Die
    Stop
  Death:
    NADA A 1
	NADA A 1 A_ScreamAndUnblock
	NADA A 1
	Stop
  }
}