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	Changelog for test2

		UPDATES - - -
		+ Updated the MultiHex Device.
		+ Updated the GOH-12.
		+ Updated the Pet Lost Soul.
		+ Updated the HS 011.
		+ Updated the Ovum.

		ADDITIONAL - - -
		+ Fixed the Neural Stunner and Dual Cannons being undroppable.
		+ Fixed an oversight in the Bio Eradicator's A_RailAttack that would make maps unplayably laggy after extended use.  
		+ Fixed the Squinkolizator primary checking for Clip ammo instead of Cell (It still cost Cells). Adjusted the altfire projectile's offsets.
		+ Fixed Laundry-Fu movement abilites remaining after dropping the weapon.
		+ Switched Magic Nagant ammo system to mimic the Maestro Explosive Shotgun - Load fake inventory if you have shells, but spend those shells only as you fire them.  
		+ Slug Throwers can now swap at will between Ready and AltReady states, and can be deselected from either.  
		+ The GOH-12 can now switch away more easily after using its altfire.
		+ Played with the Iron Annihilator code a bit. Doesn't repeat itself as much during use, and is switchable any time during Ready and spindown states.
		+ Made activating the Hellhammer Autoshotgun's tertiary fire a little less clunky by allowing altfire to be held as long as the user likes before pressing primary. Deselect state now stops looping sounds.  
		+ Added some more A_Print to the Nanotool, and made it spam the console less. Limited the gas clouds to a maximum of four. Switched the altfire sound to prevent conflicts with the map wad, and modified the grenade sounds.  
		+ Edited the Holy Water Pistol's second in-hand sprite, mainly to eliminate the copy-paste artifact from the hand template sheet. Also changed like, two pixels of the first sprite. Might've slipped in a few fancy particles too. 
		+ Made Sirus' Buster Cannon's Electro-sphere more spherical. And more electrical. Modified behavior to explode once the orb reaches its tracer. 
		+ Recolored some Tesla Rifle effects to be more consistent in color. If infinite ammo is set, altfire will cycle firing modes.
		+ Pet Lost Soul fist no longer persists when the weapon is discarded. 
		+ Changed the Varia Launcher's screens from blank colored monitors using the old hi-res icons.
		+ Cleaned up the Double Shotgun's muzzle flashes, smoothed the firing animation just a bit, synced up the pump sound/animation, and made the altfire a pump instead of lever action(?). 
		+ Gave the Rybak a new firing effect using A_RailAttack, as well as firing sounds from Quake III. = Added an obituary.
		+ Made the RBC animations a little less jumpy, recolored primary projectile to match muzzle flash more closely. Altfire projectile animates faster, explodes a bit later, and last frame cut for an A_Scale sequence.  
		+ Offsets added to the Super Plasma Gun's cooldown frames, and Sirus' Buster Cannon's Altfire frames. 
		+ Added the Maestro Explosive Shotgun to CREDITS.txt.
		+ Corrected the name comet1338 to comet1337 in credits.

		ACS - - -
		+ Adopted Ijon Tichy's revised SynthFire code.  
		+ Included some functions from commonFuncs.h, needed for the HS 011.
		+ Added exceptions to the Switch Synthfire cvar for the Chroniton Rifle, Anti-Materiel Rifle, and Hellhammer Autoshotgun tertiary fire.  They now work the same regardless of on/off setting.

		GENERAL - - -
		+ Removed vanilla Fist so it can't be given by IDFA/IDKFA.
		+ All weapons now have ammo checks to work with AMMO_OPTIONAL.
		+ Changed +UNDROPPABLE on weapons and slot tokens to +UNTOSSABLE.
		+ Bullet/shell casings as well as smoke puffs added to all weapons that needed them. Tank Fist given one shell to rule them all. Magic Nagant casings now respect Dump 3's fading CVAR.
		+ Added GLDEFS for almost all projectiles.  
		+ Added decals to nearly everything. Some new, some recycled defaults.
		+ Added +THRUSPECIES/+MTHRUSPECIES to remaining puffs and projectiles. A_RailAttack still flips off the MultiHex, though.
		+ Added +DONTSPLASH to a few spammy effects.  
		+ Sorted this changelog.  

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	Changelog for test1

		Added Volcanus, by Karla. (Chainsaw)
		Added the Frostfire Tome, by Karla. (Shotgun)
		Added the Tyrant Shotgun, by Mor'ladim. (Super Shotgun)
		Added the Maestro Explosive Shotgun, by PresidentPeople. (Super Shotgun)
		Added the Hellhammer Autoshotgun, by comet1338. (Super Shotgun)
		Added the Ovum, by ijon. (Rocket Launcher)
		Added the HS 011, by ijon. (BFG 9000)
		Added the Dual Klobbs, by Sgt. Shivers and Yholl. (Chaingun)
		Updated the Neural Stunner.
		Updated the D3 Chaingun.
		Updated the Dual Cannons.
		Updated the Plasma Tracker.
		Updated the Iron Annihilator.
		Updated the Plasma Busters.
		Updated the srs_bomb.
		Updated the srs_chaingun.
		Updated the Double Shotgun.
		Updated the GOH-12.
		Updated the Nanotool.
		Moved the Kurdd Shotgun to SSG tier, and increased damage slightly.
		Made the Magic Nagant only alert monsters on firing.
		Made the Gibmaker more responsive when spinning, do more damage, and moved to BFG tier.
		Halved damage on the Fusion Gun.
		Lowered damage on the Anti-materiel Rifle.
		Nerfed damage of melee weapons.
		Changed the IA-7's pitch changes to reset themselves constantly.
		Fixed the Flash state of the Flechette Cannon.
		Fixed the Plasma Tracker being unlisted in KEYCONF, my bad.
		Fixed the Fusion Gun projectiles being scaled the wrong way because i stoopid
		Fixed the Iron Annihilator's Annihilator Mode not respecting Infinite Ammo.
		Fixed the Wingman's altfire not respecting Infinite Ammo.
		Fixed the Mini-missile Launcher's altfire not respecting Infinite Ammo.
		Fixed the Magic Nagant not respecting Infinite Ammo.
		Removed Mor'ladim from the naughtylist because he's fucking awesome.
		Was halfway through altering all weapons to have ammo checks due to AMMO_OPTIONAL, but gave up halfway through.

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