// IA-7

$random weapons/pistolfire { pistol/fire1 pistol/fire2 pistol/fire3 } // Mixed from FEAR and Killing Floor
pistol/fire1       PISTFIR1
pistol/fire2       PISTFIR2
pistol/fire3       PISTFIR3
$limit weapons/pistolfire 0

$random knife/swing { knife/swing1 knife/swing2 knife/swing3 knife/swing4 } // Taken from Ninja Gaiden Black
knife/swing1       KNIFSWI1
knife/swing2       KNIFSWI2
knife/swing3       KNIFSWI3
knife/swing4       KNIFSWI4
$volume knife/swing 0.75

$random knife/impactflesh { knife/impactflesh1 knife/impactflesh2 knife/impactflesh3 } // Taken from Ninja Gaiden Black
knife/impactflesh1 IMPAFLE1
knife/impactflesh2 IMPAFLE2
knife/impactflesh3 IMPAFLE3

$random knife/impactwall { knife/impactwall1 knife/impactwall2 knife/impactwall3 } // Taken from Ninja Gaiden Black
knife/impactwall1  IMPAWAL1
knife/impactwall2  IMPAWAL2
knife/impactwall3  IMPAWAL3


// ==========================
// CHAINSAW
// ==========================

// Volcanus

Sword/Swing			HAMMIS2
Sword/Hit			AXE5
Sword/Wall			HAMWAL1
Sword/Pickup		SAMPLE11
Sword/Shoot		SWORD2
Sword/ShotHit		IMPACT3
Sword/Shoot2		MAGE4
Sword/ShotExp		SORBLEXP
Sword/Woosh			HAMFLY1

// Shining Heart Hammer

hammer/pickup hamget // Taken from Fatal/Fake

$random hammer/hit { hamhit1 hamhit2 hamhit3 } // Taken from Soundbyter
hamhit1 hamhit1
hamhit2 hamhit2
hamhit3 hamhit3

hammer/miss hamhit0 // Taken from Smash Bros. Brawl

$random hammer/swing { hamswin1 hamswin2 hamswin3 } // Taken from World of Warcraft
hamswin1 hamswin1
hamswin2 hamswin2
hamswin3 hamswin3

$random happy/sparkle { hspark2 hspark3 hspark4 hspark5 hspark6 hspark7 hspark8 } // Taken from Trickster
//hspark1                      HPPYSPRK
hspark2                      HPPYSPR2
hspark3                      HPPYSPR3
hspark4                      HPPYSPR4
hspark5                      HPPYSPR5
hspark6                      HPPYSPR6
hspark7                      HPPYSPR7
hspark8                      HPPYSPR8

$random happy/gib { hgib1 hgib2 hgib3 hgib4 hgib5 hgib6 } // Taken from Trickster
hgib1                        HPPYGIB1
hgib2                        HPPYGIB2
hgib3                        HPPYGIB3
hgib4                        HPPYGIB4
hgib5                        HPPYGIB5
hgib6                        HPPYGIB6

// Neural Stunner
// pls make your sndinfo like a normal person in future

Weapon/NS/NStunner/Fire					NSFire
Weapon/NS/NStunner/Hit					NSHit
Weapon/NS/NStunner/Stun					NSStun
Weapon/NS/NStunner/Unstun				NSUnstun
Weapon/NS/NStunner/Pickup				NSPick
Weapon/NS/NStunner/Reload/01			NSRel01
Weapon/NS/NStunner/Reload/02			NSRel02
Weapon/NS/NStunner/Fail					NSFail
Weapon/NS/NStunner/Confuse/Fire			NSWeirdF
Weapon/NS/NStunner/Confuse/Hit			NSWeirdH

$Volume		Weapon/NS/NStunner/Pickup		0.75
$Volume		Weapon/NS/NStunner/Reload/01	0.50
$Volume		Weapon/NS/NStunner/Reload/02	0.50
$Rolloff	Weapon/NS/NStunner/Stun			100		1100
$Rolloff	Weapon/NS/NStunner/Unstun		100		1100
$Rolloff	Weapon/NS/NStunner/Reload/01	50		550
$Rolloff	Weapon/NS/NStunner/Reload/02	50		550
$Rolloff	Weapon/NS/NStunner/Fail			50		550
$Rolloff	Weapon/NS/NStunner/Weird/Hit	100		1100
$PitchShift	Weapon/NS/NStunner/Fire			2
$PitchShift	Weapon/NS/NStunner/Hit			2
$PitchShift	Weapon/NS/NStunner/Stun			2
$PitchShift	Weapon/NS/NStunner/Unstun		2
$PitchShift	Weapon/NS/NStunner/Pickup		0
$PitchShift	Weapon/NS/NStunner/Reload		0
$PitchShift	Weapon/NS/NStunner/Fail			2
$PitchShift	Weapon/NS/NStunner/Fail			2
$PitchShift	Weapon/NS/NStunner/Confuse/Fire	2
$PitchShift	Weapon/NS/NStunner/Confuse/Hit	2

// Chroniton Rifle

yholl/chronitonriflefire					CHRRIFFI
yholl/chronitonriflearm						CHROARM
yholl/chronitonriflebeep					CHROBEEP
yholl/chronitonrifleidle					CHROIDLE
yholl/chronitonrifledraw					CHRODRAW
yholl/chronitonanomaly						CHROANOM
yholl/chronitonanomalyloop					CHROLOOP

// ==========================
// SHOTGUN
// ==========================

// Tesla Rifle

teslarifle/blasthit ZAPHIT2
teslarifle/bigblasthit ZAPHIT1

$limit teslarifle/blasthit 2

$random teslarifle/zapup { zapup1 zapup2 zapup3}
zapup1 ZAPUP1
zapup2 ZAPUP2
zapup3 ZAPUP3

$limit teslarifle/zapup 1

$random teslarifle/bigzapup { bigzapup1 bigzapup2 bigzapup3 bigzapup4}
bigzapup1 BIGZAP1
bigzapup2 BIGZAP2
bigzapup3 BIGZAP3
bigzapup4 BIGZAP4


teslarifle/fire TRFFIR
teslarifle/BIGfire TRFFIR2
$random teslarifle/wimpyfire {lilfire1 lilfire2}
lilfire1	LILZAP1
lilfire2	LILZAP2


teslarifle/windstart	WNDSTRT
teslarifle/windloop		SFLWIND
teslarifle/windend		WNDEND
teslarifle/trigger		TRGGR

// Magic Nagant

weapons/jpnagant/nagant_fire JPNGNTFI
weapons/jpnagant/nagant_boltback JPNGNTBB
weapons/jpnagant/nagant_boltforward JPNGNTBF
weapons/jpnagant/nagant_vomit JPNGNTSP

$random weapons/jpnagant/nagant_casing {jpcasing1 jpcasing2 jpcasing3}

jpcasing1 JPNGNTC1
jpcasing2 JPNGNTC2
jpcasing3 JPNGNTC3

$random weapons/jpnagant/nagant_snap {jpsnap1 jpsnap2 jpsnap3}

jpsnap1 JPNGNTS1
jpsnap2 JPNGNTS2
jpsnap3 JPNGNTS3

// Frostfire Tome

Spell/Pickup		SAMPLE11
Spell/Cast1			CONE3
Spell/Cast2			STRIKE3
Spell/Hit1			SHARDS1B
Spell/Hit2			FIREDHIT
Spell/Boom			STRIKE1
Spell/Empty			PUFF1

// Holy Water Pistol

kinsie/waterpistol/fire			HWPFIRE
kinsie/waterpistol/refill		HWPPEE
kinsie/waterpistol/empty		HWPMT
kinsie/waterpistol/flare		HWPFLAM

kinsie/zipper/down				HWPZIP1
kinsie/zipper/up				HWPZIP2

$random kinsie/vox { kinsie/vox1 kinsie/vox2 kinsie/vox3 kinsie/vox4 }
kinsie/vox1						HWPVOC1
kinsie/vox2						HWPVOC2
kinsie/vox3						HWPVOC3
kinsie/vox4						HWPVOC4

// Wingman

Wingman/Fire WMANFIRE
Wingman/Crush WMANCRSH
Caltrop/Bounce CALTROP

// Shotgun and Uzi

yholl/uzifireloop							DUZIFIRE
yholl/uzifire								DUZIEND
yholl/uzidraw								DUZIDRAW
yholl/shotgunfire							DSHTFIRE
yholl/shotgunbeep							DSHTBEEP

// ==========================
// SUPER SHOTGUN
// ==========================

// Hellhammer

csg/start						HHGO
csg/whurrcars					HHWHUR
csg/stop						HHHALT

$random csg/single {csgs1 csgs2 csgs3 csgs4}
	csgs1						HHS1
	csgs2						HHS2
	csgs3						HHS3
	csgs4						HHS4

$random csg/double {csgd1 csgd2 csgd3 csgd4}
	csgd1						HHD1
	csgd2						HHD2
	csgd3						HHD3
	csgd4						HHD4

// Flechette Cannon

flechettecannon/pickup			DSSGCOCK
flechettecannon/fire			BOOMCLCK
flechettecannon/hit				MUMPUN5
flechettecannon/cock			GUNCOCK
flechettecannon/fire2			CANNON-S
flechettecannon/boom			SHOTGUN_

//Tyrant Shotgun

tyrantsg/fire TYRNFIRE
$Limit tyrantsg/fire 0

tyrantsg/pump TYRNLOAD
$Limit tyrantsg/pump 0

tyrantsg/melee TYRNSWNG
$Limit tyrantsg/melee 0
$Volume tyrantsg/melee 2

$Random tyrantsg/mhitpool {tyrantsg/mhit1 tyrantsg/mhit2 tyrantsg/mhit3}
tyrantsg/mhit1 TYRNHIT1
tyrantsg/mhit2 TYRNHIT2
tyrantsg/mhit3 TYRNHIT3
$Limit tyrantsg/mhitpool 0
$Volume tyrantsg/mhitpool 2

tyrantsg/wallhit TYRNWHIT
$Limit tyrantsg/wallhit 0
$Volume tyrantsg/wallhit 2

// Double Shotgun

misc/EQUSHOT EQUSHOT
weapons/WINBOOM WINBOOM
weapons/DUDD DUDD
weapons/DUDDEDIT DUDDEDIT

// Maestro Explosive Shotgun

Maestro/Fire			MAESFIRE // Valve Corporation - Left 4 Dead 2 (edited)
Maestro/Ready			MAESREDY // Same as above
Maestro/Pump			MAESPUMP // Same as above (edited)
Maestro/Pumped			MAESPUMT // Same as above (edited)
Maestro/Fuse			MAESFUSE // FreeSound.org - soundslikewillem - Fuse.wav (edited)
Maestro/Explosion1		MAESEXP1 // TerminusEst13: They were a combination of the Super [Metroid] sounds, the [Metroid] Prime sounds, a bit of the Sony Picture's Sound Effects Series's sounds, and me smashing stuff together in front of my mic. (edited)
Maestro/Explosion2		MAESEXP2 // Same as above (edited)
Maestro/Explosion3		MAESEXP3 // Same as above (edited)

$random Maestro/Explosion { Maestro/Explosion1 Maestro/Explosion2 Maestro/Explosion3 }
$limit Maestro/Explosion1 25
$limit Maestro/Explosion2 25
$limit Maestro/Explosion3 25

// GOH-12

// GOH 12 - Firing sounds
weapon/gohfire			gohfire
$volume				weapon/gohfire	0.9
weapon/gohfire2			gohfire2
$volume				weapon/gohfire2	1.0

// GOH 12 - Tractor beam sounds
$pitchshift weapon/gohtb 3
weapon/gohtb		gohtb
$volume				weapon/gohtb	0.8

// Slug Thrower

// Slug Thrower - Firing sound
weapon/slugfire			slugfire
$pitchshift				weapon/slugfire		3
$volume					weapon/slugfire		0.95

// Slug Thrower - Cocking sound
weapon/slugcock			slugcock
$pitchshift		 		weapon/slugcock		4
$volume					weapon/slugcock		0.90

// Slug Thrower - Nope
// Unused
weapon/slugnope			slugnope
$pitchshift				weapon/slugnope		3
// Kurdd S30

wwshotgun/fire WWSHOTFR
wwshotgun/pump WWSHOTPM

wwshotgun/airhorn WWAIRHRN
wwshotgun/cellphone WWCELPHN
wwshotgun/cellbutton WWCELBTN
wwshotgun/geesetaunt WWGEESET

// Dual WSTEM5s

yholl/dualshotgunsfire1						DWSTEM51
yholl/dualshotgunsfire2						DWSTEM52
$random yholl/dualshotgunsfire { yholl/dualshotgunsfire1 yholl/dualshotgunsfire2 }
yholl/dualshotgunsreload					DWSTEM5R

// ==========================
// CHAINGUN
// ==========================

// Rybak

rybak/fire1 	RYBFIRE1 // All sounds from Quake III Arena
rybak/fire2 	RYBFIRE2 // hybrids of the Hyperblaster and Machine Gun sounds
rybak/fire3 	RYBFIRE3
rybak/fire4 	RYBFIRE4

$random	rybak/fire { rybak/fire1 rybak/fire2 rybak/fire3 rybak/fire4 }

rybak/altfire1 	RYBALTF1
rybak/altfire2 	RYBALTF2
rybak/altfire3 	RYBALTF3
rybak/altfire4 	RYBALTF4

$random	rybak/altfire { rybak/altfire1 rybak/altfire2 rybak/altfire3 rybak/altfire4 }

// srs_chaingun

KA/BOOM 	bestkick
$limit KA/BOOM 0

// Iron Annihilator

// aaaaa thank you so good now
// thank you so much
//										- Yholl

ironannihilator/weaponup IANIHRDY
$Limit ironannihilator/weaponup 0

ironannihilator/wind IANIHWND
$Limit ironannihilator/wind 0
$Volume ironannihilator/wind 2.00

ironannihilator/fire IANIHFIR
$Limit ironannihilator/fire 0
$Volume ironannihilator/fire 1.5

ironannihilator/spindown VLADSPND
$Limit ironannihilator/spindown 0

ironannihilator/spinup VLADSPNU
$Limit ironannihilator/spinup 0

ironannihilator/rocketmode SLDGSHOK
$Limit ironannihilator/rocketmode 0

ironannihilator/pestmissile PSTMSFIR
$Limit ironannihilator/pestmissile 0
$Volume ironannihilator/pestmissile 2.0

ironannihilator/pestmissileexplode PSTMSEXP
$Limit ironannihilator/pestmissileexplode 0
$Volume ironannihilator/pestmissileexplode 2.0

// D3 Chaingun

d3weapons/cgraise			dscguse
d3weapons/cgwindup			dscgmup
d3weapons/cgidlelp			dscgmlp
d3weapons/cgwinddn			dscgmdn
$random						d3weapons/cgfire			{ d3weapons/cgfire1 d3weapons/cgfire2 d3weapons/cgfire3 d3weapons/cgfire4 }
d3weapons/cgfire1			dscgf1
d3weapons/cgfire2			dscgf2
d3weapons/cgfire3			dscgf3
d3weapons/cgfire4			dscgf4

d3weapons/noammo			dsnoammo

// Dual Mode Rifle

Weapons/AutoShot RMAS
Weapons/ShotShot RMSS
Weapons/RMWepReady RMWR

// Repeater

Repeater/repeater repeater
// HEY GUYS I THINK IT'S A REPEATER

// JUST SAYIN'

// Anti-materiel Rifle

yholl/amrfire								AMRFIRE
yholl/amrdraw								AMRDRAW
yholl/amrup									AMRUP
yholl/amrback								AMRBACK
yholl/amrforward							AMRFORE
yholl/amrdown								AMRDOWN
yholl/amrzoomin								AMRZIN
yholl/amrzoomout							AMRZOUT

// Dual Klobbs

yholl/klobbfire								KLOBBF
yholl/klobbdraw								KLOBBU
yholl/klobbclick							KLOBBD
yholl/klobbreload							KLOBBR

// ==========================
// ROCKET LAUNCHER
// ==========================

// Ovum

ovum/fire		OVUMFIRE
ovum/remotedet	OVUMCLIK
ovum/empty		OVUMNOPE

ovum/explode1	OVUMBAM1
ovum/explode2	OVUMBAM2
ovum/explode3	OVUMBAM3

$random  ovum/explode { ovum/explode1 ovum/explode2 ovum/explode3 }
$limit   ovum/explode 0
$rolloff ovum/explode 512 2048

$volume ovum/fire 0.5

// Element Launcher

weapons/elementrocketfire	ELEROCKF
weapons/elementrockethit	ELEROCKX

// Mini-rocket Launcher

minirock/empty		MRLSTCHN
minirock/fire		MRLSAUNC
minirock/fly		MRLSLITE
minirock/hit		MRLSSHIT

// Cactus Pipe

pop/popit  CORK
pop/fires SPIT6
pop/bounce BOUNCE2
pop/hiss GLBHISS1

// Dual Cannons

buss/impact			BALLIMPC
buss/shot			BLUNMAIN
buss/shotalt		BLUNMAIN

// Remote Mines

yholl/minebounce							MINELAND
yholl/minethrow								MINETHRO
yholl/minedetonate							MINECLIK
yholl/minedraw								MINEDRAW
yholl/minearm								MINEARM
yholl/mineblast1							MINEXP1
yholl/mineblast2							MINEXP2
$random yholl/mineblast { yholl/mineblast1 yholl/mineblast2 }
$limit yholl/mineblast			0
$limit yholl/mineblast1			0
$limit yholl/mineblast2			0

// ==========================
// PLASMA RIFLE
// ==========================

// Squinkolizator

Weapons/SQNKFIR1		SQNKFIR1
Weapons/SQNKFIR2		SQNKFIR2
Weapons/SQNKCHRG		SQNKCHRG
Weapons/SQNKGET			SQNKGET
Weapons/SQNKXPL			SQNKXPL
Weapons/SQNKXPL2		SQNKXPL2
Weapons/SQNKHTBD		SQNKHTBD
Weapons/SQNKERR			SQNKERR
Weapons/NailFlight		NAILFLY
Weapons/BALLFLY			BALLFLY

$Limit Weapons/SQNKXPL		8
$Limit Weapons/SQNKXPL2		8
$Limit Weapons/BALLFLY		1
$PitchShift Weapons/SQNKCHRG 0
$PitchShift Weapons/SQNKGET 0
$PitchShift Weapons/SQNKERR 0


// Tankfist

 // Casings are from War Thunder by Gaijin Entertainment - Sound definitions are with the rest of the casings

weapon/tankfistfire TANKFIST
weapon/tankfistpump NSHTPUM1
weapon/tankfistcool	DSSTEAM
weapon/tankfistprep	TFISPREP
weapons/fistsawfire	GRENFIRE
weapon/nailhit2wall NAILHIT2
weapon/nailhit1body	NAILHIT1
weapon/nailhitboun1	NAILHIT3
weapon/nailhitboun2 NAILHIT4

$random weapon/nailbounce { weapon/nailhitboun1 weapon/nailhitboun2 weapon/nailhit2wall }

$volume weapon/tankfistfire 2.0
$volume weapon/tankfistprep	1.8
$volume weapon/tankfistcool 0.8
$limit weapon/tankfistprep 0
$volume weapon/nailhit1body 0.6
$volume weapon/nailhit2wall 0.2
$volume weapon/nailhitboun1 0.2
$volume weapon/nailhitboun2 0.2

// Raycannon

sounds/weapons/rbcimp rbcimp
sounds/weapons/rbcimpbig rbcimpbig
sounds/weapons/rbcfly rbcfly
sounds/weapons/rbcfire rbcfire
sounds/weapons/rbcbb rbcbb

// Fusion Gun

fusion/chargefire	FUSFIRE		//taken from marathon 1
fusion/hit			FUSPLAT		//ditto
fusion/fire			CHGFIRE		//ditto^2
fusion/charging		CHARGIN		//Processed M1 Soundfile
on/fire				FIZZING		//HA HA GET IT?

// Abyssal Rod

Abyss/fire		MAGE4
Abyss/AltFire		STRIKE3
Abyss/hit		IMPACT3
Abyss/Hit2		SORBLEXP
Abyss/Hit3		MAGEBALL
Abyss/up			SAMPLE11
Abyss/Ready			SORBOSS1
Abyss/Charge		SORBOSS2
Abyss/Scream		SORDIE3
Abyss/Flight		IMPFIRE2

// Plasma Busters

plasmabusters/fire PLBSFIRE

plasmabusters/impact PLBSPRJC
$Volume plasmabusters/impact 0.6
$Limit plasmabusters/impact 0

plasmabusters/flight PLBUSFLY
$Limit plasmabusters/flight 0

plasmabusters/altburst PLBSAEXP
$Limit plasmabusters/altburst 0

// Nova Blaster

weapons/novafire		 NOVASHOT
weapons/novasec          NOVASEC
weapons/novaswitch          NOVAMOV

// Gibmaker

Gibmaker/Spin GBMKSPIN
Gibmaker/Fire GBMKFIRE
Gibmaker/FireEnd GBMKFEND
Gibmaker/Altfire GBMKALTF

$random Gibmaker/Ricochet {Gibmaker/Ricochet1 Gibmaker/Ricochet2 Gibmaker/Ricochet3}
Gibmaker/Ricochet1			GBMKRIC1
Gibmaker/Ricochet2			GBMKRIC2
Gibmaker/Ricochet3			GBMKRIC3
$limit Gibmaker/Ricochet 0

CrabRifle/Launch CRARLNCH
CrabRifle/Boom CRARBOOM
$random CrabRifle/Impact { CrabRifle/Impact1 CrabRifle/Impact2 }
CrabRifle/Impact1 CRABHIT1
CrabRifle/Impact2 CRABHIT2

// Sirus Buster Cannon

sirusbeamcannon/beamloop	SARCBEAM
sirusbeamcannon/orb/ded		SARCORBD
sirusbeamcannon/orb/fire	SARCSHT
sirusbeamcannon/beamend		SARCSTOP
sirusbeamcannon/beamstart	SARCSTRT
sirusbeamcannon/electro		SARCZAP

// Super Plasma Gun

weapons/BLAST		BLAST
weapons/CHLUP		CHLUP
weapons/BLASM		BLASM
misc/POWER			POWER

// Dual Plasma Pistols

yholl/dualplasmapistolsfire1				DPPFIRE1
yholl/dualplasmapistolsfire2				DPPFIRE2
yholl/dualplasmapistolsfire3				DPPFIRE3
yholl/dualplasmapistolsfire4				DPPFIRE4
$random yholl/dualplasmapistolsfire { yholl/dualplasmapistolsfire1 yholl/dualplasmapistolsfire2 yholl/dualplasmapistolsfire3 yholl/dualplasmapistolsfire4 }
yholl/dualplasmapistolsfirebig1				DPPFIRX1
yholl/dualplasmapistolsfirebig2				DPPFIRX2
yholl/dualplasmapistolsfirebig3				DPPFIRX3
yholl/dualplasmapistolsfirebig4				DPPFIRX4
$random yholl/dualplasmapistolsfirebig { yholl/dualplasmapistolsfirebig1 yholl/dualplasmapistolsfirebig2 yholl/dualplasmapistolsfirebig3 yholl/dualplasmapistolsfirebig4 }
yholl/dualplasmapistolshit1					DPPHIT1
yholl/dualplasmapistolshit2					DPPHIT2
yholl/dualplasmapistolshit3					DPPHIT3
$random yholl/dualplasmapistolshit { yholl/dualplasmapistolshit1 yholl/dualplasmapistolshit2 yholl/dualplasmapistolshit3 }
yholl/dualplasmapistolsdraw					DPPDRAW
yholl/dualplasmapistolsbeep					DPPBEEP

// ==========================
// BFG 9000
// ==========================

// Srs Bomb

HEH/HEEEEH 	HEHEEENH // Taken from Skulltag
UNF/UNF     dsoof    // Taken from Doom

$limit HEH/HEEEEH 0
$limit UNF/UNF 0

// Revenant Box

goldboner/sight				GBSEE
goldboner/pain				GBPAIN
goldboner/laugh				GBLAUGH		
goldboner/active			GBACT
goldboner/swing				GBSPIN	
goldboner/punch				GBPNCH	
goldboner/fly				GBFLY	

$limit goldboner/laugh 3

doomboner/punch				DGRPNCH
doomboner/swing				DGRSWNG
doomboner/sight				BSTTNT
doomboner/active			HEHHEH
doomboner/heh				HEH
doomboner/longheh			LNGHEH

boner/shortAAA				SHRAAA
boner/reverseAAA			RVRAAA
boner/pain					SKELOW

$random doomboner/dance		{doomboner/active doomboner/sight doomboner/longheh}

$random boner/rattle {rattle1 rattle2 rattle3 rattle4 rattle5}
rattle1						RTL1
rattle2						RTL2
rattle3						RTL3
rattle4						RTL4
rattle5						RTL5

 
revbox/doommelee			DGRMLE
revbox/bonermelee			REVSWNG
revbox/goldmelee			GBSWN
revbox/doombonerlower		HEHRVR
revbox/goldenbonerlower		GBAWY
revbox/bonerdown			SKELAWY

// Exterminatus Duo

Weapons/PCannonFire	DSPCFIRE
Weapons/PCannonAlt DSPCALT
Weapons/PCannonHit	DSPPHIT
$volume Weapons/PCannonFire 0.9

// HS 011

bulletgun/fire_fast		H010FIR1
bulletgun/stop_fast		H010STP1
bulletgun/fire_faster	H010FIR2
bulletgun/stop_faster	H010STP2

// Dark Pulse Cannon

weapons/darkpulse SPIKE2
weapons/grenadecharge DSPROTON
weapons/grenadefire DSPROTFL

// Plasma Tracker
// GOOD BOY
// NO MORE CRIMES
// as a small note, you can actually specify the volume when used with A_PlaySound
// also volume does not do anything above 1.0

plasmatracker/fire SWRMFIR
$Limit plasmatracker/fire 0

plasmatracker/impact SWRMPRJC
$Limit plasmatracker/impact	0
$Volume plasmatracker/impact 0.6

plasmatracker/flightstart SWRMFLY
$Limit plasmatracker/flightstart 0

plasmatracker/shockwave SSEEKSHK
$Limit plasmatracker/shockwave 0
$Volume plasmatracker/shockwave 0.6

plasmatracker/poweringup SPPWRUP
$Limit plasmatracker/poweringup 0
$Volume plasmatracker/poweringup 1.5

plasmatracker/poweringdown SPPWRDWN
$Limit plasmatracker/poweringdown 0
$Volume plasmatracker/poweringdown 1.5

plasmatracker/spiraler SWRMSPRL
$Limit plasmatracker/spiraler 0
$Volume plasmatracker/spiraler 1.5

// MultiHex Device

Multihex/Shielding		HEXING		// Quake - id Software
Multihex/Blocked		HEXHIT		// above, (edited)
Multihex/Reflect		HEXFLECT	// above, (edited)
Multihex/Hum			HEXHUM		// Marathon 2 - Bungie Software (edited)
Multihex/Fail			HEXFAIL		// above (edited)
Multihex/Oxfded			HEXBORK		// above (edited)
Multihex/Pickup			HEXPICKU	// above (edited)
Multihex/Ready			HEXREADY	// Star Wars X-Wing vs Tie Fighter - LucasArts (edited)
Multihex/Raise			HEXRAISE	// above (edited)
Multihex/Locked			HEXLOCKD	// above (edited)
Multihex/Death			HEXDEATH	// Arashi - Project STORM Team [Tempest clone for Mac OS] (edited)
Multihex/Deploy			HEXPURPL	// Cyclone II - High Risk Ventures [Star Castle clone for Mac OS]

// Powered Machineguns

yholl/dualmachinegunsloop					DMGLOOP
yholl/dualmachinegunsend					DMGEND
$limit yholl/dualmachinegunsloop			0
$limit yholl/dualmachinegunsend				0
yholl/dualmachinegunsdraw					DMGDRAW
yholl/dualmachinegunscharge					DMGCHRG

// Laundry-Fu

yholl/fistsswing							PNCHSWNG
yholl/fistshitflesh1						PNCHHIT1
yholl/fistshitflesh2						PNCHHIT2
yholl/fistshitflesh3						PNCHHIT3
yholl/fistshitflesh4						PNCHHIT4
yholl/fistshitflesh5						PNCHHIT5
yholl/fistshitflesh6						PNCHHIT6
yholl/fistshitflesh7						PNCHHIT7
yholl/fistshitflesh8						PNCHHIT8
yholl/fistshitflesh9						PNCHHIT9
yholl/fistshitflesh10						PNCHHIT0
$random yholl/fistshitflesh { yholl/fistshitflesh1 yholl/fistshitflesh2 yholl/fistshitflesh3 yholl/fistshitflesh4 yholl/fistshitflesh5 yholl/fistshitflesh6 yholl/fistshitflesh7 yholl/fistshitflesh8 yholl/fistshitflesh9 yholl/fistshitflesh10 }
$limit yholl/fistshitflesh		0
yholl/fistshitwall1							PNCHWAL1
yholl/fistshitwall2							PNCHWAL2
yholl/fistshitwall3							PNCHWAL3
$random yholl/fistshitwall { yholl/fistshitwall1 yholl/fistshitwall2 yholl/fistshitwall3 }
$limit yholl/fistshitwall		0

yholl/kickhitflesh1							KICKHIT1
yholl/kickhitflesh2							KICKHIT2
yholl/kickhitflesh3							KICKHIT3
$random yholl/kickhitflesh { yholl/kickhitflesh1 yholl/kickhitflesh2 yholl/kickhitflesh3 }
$limit yholl/kickhitflesh		0
yholl/kickhitwall1							KICKWAL1
yholl/kickhitwall2							KICKWAL2
yholl/kickhitwall3							KICKWAL3
$random yholl/kickhitwall { yholl/kickhitwall1 yholl/kickhitwall2 yholl/kickhitwall3 }
$limit yholl/kickhitwall		0
yholl/kickreflect							KICKREFL
$limit yholl/kickreflect		0

//------------------------------------------------------------------------------

casings/bullet1								D3PCASE1
casings/bullet2								D3PCASE2
casings/bullet3								D3PCASE3
casings/bullet4								D3PCASE4
casings/bullet5								D3PCASE5
casings/bullet6								D3PCASE6
casings/bullet7								D3PCASE7
casings/bullet8								D3PCASE8
$random casings/bullet { casings/bullet1 casings/bullet2 casings/bullet3 casings/bullet4 casings/bullet5 casings/bullet6 casings/bullet7 casings/bullet8 }
$volume casings/bullet 0.5
$attenuation casings/bullet 1.5

casings/shell1								D3SCASE1
casings/shell2								D3SCASE2
casings/shell3								D3SCASE3
casings/shell4								D3SCASE4
casings/shell5								D3SCASE5
casings/shell6								D3SCASE6
$random casings/shell { casings/shell1 casings/shell2 casings/shell3 casings/shell4 casings/shell5 casings/shell6 }
$volume casings/shell 0.5
$attenuation casings/shell 1.5

casings/chaingun1							D3CCASE1
casings/chaingun2							D3CCASE2
casings/chaingun3							D3CCASE3
casings/chaingun4							D3CCASE4
casings/chaingun5							D3CCASE5
casings/chaingun6							D3CCASE6
casings/chaingun7							D3CCASE7
casings/chaingun8							D3CCASE8
$random casings/chaingun { casings/chaingun1 casings/chaingun2 casings/chaingun3 casings/chaingun4 casings/chaingun5 casings/chaingun6 casings/chaingun7 casings/chaingun8 }
$volume casings/chaingun 0.5
$attenuation casings/chaingun 1.5

casings/flak1								FLAKSHL1 // All from War Thunder - Gaijin Entertainment
casings/flak2								FLAKSHL2
casings/flak3								FLAKSHL3
casings/flak4								FLAKSHL4
casings/flak5								FLAKSHL5
casings/flak6								FLAKSHL6
casings/flak7								FLAKSHL7
$random casings/flak { casings/flak1 casings/flak2 casings/flak3 casings/flak4 casings/flak5 casings/flak6 casings/flak7 }
$volume casings/flak 0.8
$attenuation casings/flak 1.5

//------------------------------------------------------------------------------

/*
[9:29 PM] Combine_Kegan: I DON'T KNOW WHAT IS WITH THAT SOUND
[9:29 PM] Yholl: thanks for reminding me
[9:29 PM] Combine_Kegan: IT JUST
[9:29 PM] Yholl: brb adding sound
[9:29 PM] Combine_Kegan: AMUSES ME TO THE POINT OF
[9:29 PM] Combine_Kegan: AGGRIVATION
*/

menu/bean				ForKegan
menu/pfhor				PfhorKeg
menu/mmhmmmm1			MMHMMMM1
menu/mmhmmmm2			MMHMMMM2
menu/mmhmmmm3			MMHMMMM3
menu/invalid			INVALID
menu/cursor				DOO
menu/change				DUN

$random menu/quit1 { menu/bean menu/pfhor revbox/doombonerlower doomboner/longheh boner/pain hammer/hit menu/mmhmmmm1 menu/mmhmmmm2 menu/mmhmmmm3 }
$random menu/quit2 { menu/bean menu/pfhor revbox/doombonerlower doomboner/longheh boner/pain hammer/hit menu/mmhmmmm1 menu/mmhmmmm2 menu/mmhmmmm3 }