// Map13
// =========================================

Pointlight OrangeSparkFlare
{
    Color 0.8 0.4 0.0
    Size 12
}

Object SparkFlare_O1 { Frame SPKO { Light OrangeSparkFlare } }
Object SparkFlare_O2 { Frame SPKO { Light OrangeSparkFlare } }
Object SparkFlare_O3 { Frame SPKO { Light OrangeSparkFlare } }
Object SparkFlare_O4 { Frame SPKO { Light OrangeSparkFlare } }
Object SparkFlare_O5 { Frame SPKO { Light OrangeSparkFlare } }
Object SparkFlare_O6 { Frame SPKO { Light OrangeSparkFlare } }






// MAP70
// Normal
brightmap texture ARCH3
{
	map BARCH3
}

brightmap texture BASEBTN1
{
	map BBASEBN1
}

brightmap texture BASEBTN3
{
	map BBASEBN3
}

brightmap texture QCEIL1_1
{
	map BQCLN1_1
}

brightmap texture COMP1_6
{
	map BCOMP1_6
}

brightmap texture DOPEFISH
{
	map BDOPEFSH
}

brightmap texture EGYPT17
{
	map BEGYPT17
}

brightmap texture HTEK04_2
{
	map BHTEK4_2
}

brightmap texture KEY01_1
{
	map BKEY01_1
}

brightmap texture KEY01_2
{
	map BKEY01_2
}

brightmap texture KEY03_1
{
	map BKEY03_1
}

brightmap texture KEY03_2
{
	map BKEY03_2
}

brightmap texture MED3_0
{
	map BMED3_0
}

brightmap texture MED3_1
{
	map BMED3_1
}

brightmap texture METAL6_3
{
	map BMETL6_3
}

brightmap texture METAL8_3
{
	map BMETL8_3
}

brightmap texture METAL9_2
{
	map BMETL9_2
}

brightmap texture MMIS1SID
{
	map BMMIS1SI
}

brightmap texture MMIS2SID
{
	map BMMIS2SI
}

brightmap texture NAIL1SID
{
	map BNAIL1SI
}

brightmap texture NAIL1TOP
{
	map BNAIL1TO
}

brightmap texture NAMES
{
	map BNAMES
}

brightmap texture NUMBER1
{
	map BNUMBER1
}

brightmap texture NUMBER2
{
	map BNUMBER2
}

brightmap texture NUMBER3
{
	map BNUMBER3
}

brightmap texture NUMBER4
{
	map BNUMBER4
}

brightmap texture PLATBUT1
{
	map BPLTBTN1
}

brightmap texture RAVEN
{
	map BRAVEN
}

brightmap texture RUNE2_1
{
	map BRUNE2_1
}

brightmap texture RUNE2_2
{
	map BRUNE2_2
}

brightmap texture RUNE2_3
{
	map BRUNE2_3
}

brightmap texture RUNE2_4
{
	map BRUNE2_4
}

brightmap texture RUNE2_5
{
	map BRUNE2_5
}

brightmap texture RUNE_A
{
	map BRUNE_A
}

brightmap texture SFLOR4_4
{
	map BSFLR4_4
}

brightmap texture SHOT1SID
{
	map BSHOT1SI
}

brightmap texture SHOT1TOP
{
	map BSHOT1TO
}

brightmap texture SLIP1
{
	map BSLIP1
}

brightmap texture SLIP2
{
	map BSLIP2
}

brightmap texture SLIPLITE
{
	map BSLIPLIT
}

brightmap texture SLIPSIDE
{
	map BSLIPSID
}

brightmap texture SWITCH_1
{
	map BSWTCH_1
}

brightmap texture TECH03_2
{
	map BTCH03_2
}

brightmap texture TECH06_2
{
	map BTCH06_2
}

brightmap texture TLIGHT01
{
	map BTLGHT01
}

brightmap texture TLIGHT02
{
	map BTLGHT02
}

brightmap texture TLIGHT03
{
	map BTLGHT03
}

brightmap texture TLIGHT07
{
	map BTLGHT07
}

brightmap texture TLIGHT11
{
	map BTLGHT11
}

brightmap texture Z_EXIT
{
	map BZ_EXIT
}

// Animated
brightmap texture 0BASEBTN
{
	map B0BASBTN
}

brightmap texture 0SLIP
{
	map B0SLIP
}

brightmap texture 0_BOXSID
{
	map B0BOXSID
}

brightmap texture 0_BOXTOP
{
	map B0BOXTOP
}

brightmap texture 0_LAVA0
{
	map B0LAVA0
}

brightmap texture 0_LAVA0S
{
	map B0LAVA0S
}

brightmap texture 0_LAVA1
{
	map B0LAVA1
}

brightmap texture 0_LAVA1S
{
	map B0LAVA1S
}

brightmap texture 0_MED100
{
	map B0MED100
}

brightmap texture 0_MED25
{
	map B0MED25
}

brightmap texture 0_MED25S
{
	map B0MED25S
}

brightmap texture 1SLIP
{
	map B1SLIP
}

brightmap texture 1_BOXSID
{
	map B1BOXSID
}

brightmap texture 1_BOXTOP
{
	map B1BOXTOP
}

brightmap texture 1_LAVA0
{
	map B1LAVA0
}

brightmap texture 1_LAVA0S
{
	map B1LAVA0S
}

brightmap texture 1_LAVA1
{
	map B1LAVA1
}

brightmap texture 1_LAVA1S
{
	map B1LAVA1S
}

brightmap texture 1_MED100
{
	map B1MED100
}

brightmap texture 1_MED25
{
	map B1MED25
}

brightmap texture 1_MED25S
{
	map B1MED25S
}

brightmap texture 2SLIP
{
	map B2SLIP
}

brightmap texture 2_LAVA0
{
	map B2LAVA0
}

brightmap texture 2_LAVA0S
{
	map B2LAVA0S
}

brightmap texture 2_LAVA1
{
	map B2LAVA1
}

brightmap texture 2_LAVA1S
{
	map B2LAVA1S
}

brightmap texture 2_MED100
{
	map B2MED100
}

brightmap texture 2_MED25
{
	map B2MED25
}

brightmap texture 3SLIP
{
	map B3SLIP
}

brightmap texture 3_LAVA0
{
	map B3LAVA0
}

brightmap texture 3_LAVA0S
{
	map B3LAVA0S
}

brightmap texture 3_LAVA1
{
	map B3LAVA1
}

brightmap texture 3_LAVA1S
{
	map B3LAVA1S
}

brightmap texture 3_MED100
{
	map B3MED100
}

brightmap texture 3_MED25
{
	map B3MED25
}

brightmap texture 4SLIP
{
	map B4SLIP
}

brightmap texture 5SLIP
{
	map B5SLIP
}

brightmap texture 6SLIP
{
	map B6SLIP
}

// Liquids
brightmap texture QLAVA1
{
	map BQLAVA1
}

brightmap texture QLAVA2
{
	map BQLAVA2
}