// HUB

Ambient/BenellusDrone BENEAMB
Ambient/BenellusShells BENEAMB2 
Ambient/Quakewind WIND2

jump/pod          JUMPPOD // Taken from Painkiller

// Map11

doors/small_metal_open		dsdrsmto
doors/small_metal_close		dsdrsmtc

doors/large_wood_open		dsdrlwud
doors/large_wood_close		dsdrlwud

doors/small_wood_open		dsdrswud
doors/small_wood_close		dsdrswud


// Map12
world/eng1 enginit
world/eng2 engloop


// Map15

kinsie/gibcomp			gibcomp
kinsie/gibglass			gibglas
kinsie/gibseat			gibseat
kinsie/gibplant			gibplant

kinsie/elevator/doormove	liftdor1
kinsie/elevator/doorstop	liftdor2

kinsie/elevator/teleport	kinslift

kinsie/kronos/laffitup		laff

kinsie/doom4gib			d4gib1




// Map20
    D_DEAD2		D_DEAD2
	
	$ambient 1 D_DEAD2 point 0.5 continuous 10.0
	
	$ambient 2 D_DEAD2 point 2 continuous 2.0


// Map24
// Ambient Sounds
WindAmbience WIND2
$AMBIENT 1 WindAmbience  POINT CONTINUOUS 0.5

AlarmSound AGITATIN
$AMBIENT 2 AlarmSound  POINT CONTINUOUS 0.5

BGsiren SIREN
$AMBIENT 3 BGsiren POINT CONTINUOUS 0.5

MeatDump MEATDUMP
$AMBIENT 4 MeatDump POINT CONTINUOUS 0.5



// Map25
Aperture/Greet PRTLGRET
Aperture/Toxin PRTLTOXN
Aperture/Hey PRTLHEY
Ambient/Drone AMBDRONE
Ambient/Goo AMBGOO



// Map27
Hitler/Active  HIT1_ACT
Hitler/Death1  HIT1_DT1
Hitler/Shout   HIT1_SCH
Hitler/Attack  HIT1_ATT




// Map40
ambient/rain	ambrain
world/thunder	thndr1

door1_start	         d1_start
door1_mid            d1_mid
door1_end            d1_end

PoisonShroomPain        stretch3
PoisonShroomDeath       puff1



// Map60


// (Made by NeuralStunner)


// [NS] Switches

NS/Switch/PullSwitch/On					"Sounds/map60/Switches/_Pull_Switch_Activate.ogg"
NS/Switch/PullSwitch/Off				"Sounds/map60/Switches/_Pull_Switch_Deactivate.ogg"
$PitchShift	NS/Switch/PullSwitch/On			2
$PitchShift	NS/Switch/PullSwitch/Off		2


// [NS] Key Panels

NS/Switch/Keycard/On					"Sounds/map60/Switches/_Lock_Keycard_Open.ogg"
NS/Switch/Keycard/Off					DSEMPTY
NS/Switch/Skullkey/On					"Sounds/map60/Switches/_Lock_Skullkey_Open.ogg"
NS/Switch/Skullkey/Off					DSEMPTY
$PitchShift	NS/Switch/Keycard/On			0
$PitchShift	NS/Switch/Skullkey/On			0


// [NS] Doors

NS/Door/Wooden/Open						"Sounds/map60/Doors/_Wooden_Normal_Open.ogg"
NS/Door/Wooden/Close					"Sounds/map60/Doors/_Wooden_Normal_Shut.ogg"
NS/Door/WoodenFast/Open					"Sounds/map60/Doors/_Wooden_Fast_Open.ogg"
NS/Door/WoodenFast/Close				"Sounds/map60/Doors/_Wooden_Fast_Shut.ogg"
$PitchShift	NS/Door/Wooden/Open				2
$PitchShift	NS/Door/Wooden/Close			2
$PitchShift	NS/Door/WoodenFast/Open			2
$PitchShift	NS/Door/WoodenFast/Close		2


// [NS] Plats

NS/Plat/Metal/Start						"Sounds/map60/Plats/_Metal_Lift_Move.ogg"
NS/Plat/Metal/Stop						"Sounds/map60/Plats/_Metal_Lift_Stop.ogg"
$PitchShift	NS/Plat/Metal/Start				2
$PitchShift	NS/Plat/Metal/Stop				2


// [NS] Dualgate effects

NS/Dualgate/Object/Out					"Sounds/map60/Dualgate/_Gate_Object_Out.ogg"
NS/Dualgate/Object/In					"Sounds/map60/Dualgate/_Gate_Object_In.ogg"
NS/Dualgate/Object/Self					"Sounds/map60/Dualgate/_Gate_Object_Self.ogg"
$Volume	NS/Dualgate/Object/Out				0.5
$Volume	NS/Dualgate/Object/In				0.5
$Volume	NS/Dualgate/Object/Self				0.5
$PitchShift	NS/Dualgate/Object/Out			2
$PitchShift	NS/Dualgate/Object/In			2
$PitchShift	NS/Dualgate/Object/Self			2



// map64
ENGIENOPE ENNOPE




// Map70
quake/secret	SECRET
quake/info		TALK
quake/null		NULL

quake/laserfire	ENFIRE
quake/laserdie	ENFSTOP

quake/doors/base/locked		BASETRY
quake/doors/base/unlocked	BASEUSE

quake/keys/rune	RUNEKEY

quake/doors/stone/move	DOORMV1
quake/doors/stone/stop	DRCLOS4

quake/doors/base/move	HYDRO1
quake/doors/base/stop	HYDRO2

quake/doors/chain/move	STNDR1
quake/doors/chain/stop	STNDR2

quake/doors/metal/move	DDOOR1
quake/doors/metal/stop	DDOOR2

quake/doors/stone/startsecret	LATCH2
quake/doors/stone/movesecret	WINCH2
quake/doors/stone/stopsecret	DRCLOS4

quake/doors/metal/startsecret	AIRDOOR2
quake/doors/metal/movesecret	AIRDOOR1
quake/doors/metal/stopsecret	AIRDOOR2

quake/doors/base/startsecret	BASESEC2
quake/doors/base/movesecret		BASESEC1
quake/doors/base/stopsecret		BASESEC2

quake/plats/base/move	PLAT1
quake/plats/base/stop	PLAT2

quake/plats/stone/move	MEDPLAT1
quake/plats/stone/stop	MEDPLAT2

quake/plats/train/move	TRAIN1
quake/plats/train/stop	TRAIN2

quake/buttons/steam	AIRBUT1
quake/buttons/wood	SWITCH21
quake/buttons/metal	SWITCH02
quake/buttons/inout	SWITCH04

quake/lightning	POWER

quake/dog/sight		DSIGHT
quake/dog/active	DOGIDLE
quake/dog/pain		DPAIN1
quake/dog/death		DDEATH
quake/dog/attack	DATTACK1

quake/ambience/electricbuzz	BUZZ1
quake/ambience/computerbeep	COMP1
quake/ambience/waterdrip	DRIP1
quake/ambience/surrealdrone	DRONE6
quake/ambience/firecrackle	FIRE1
quake/ambience/fanhum		FL_HUM1
quake/ambience/portalhum	HUM1
quake/ambience/windlight	SUCK1
quake/ambience/swamp1		SWAMP1
quake/ambience/swamp2		SWAMP2
quake/ambience/thunder		THUNDER1
quake/ambience/waterflowing	AMWATER1
quake/ambience/windstrong	WIND2
quake/ambience/windchute	WINDFLY

$ambient 128 quake/ambience/electricbuzz point continuous 1.0
$ambient 129 quake/ambience/computerbeep point continuous 1.0
$ambient 130 quake/ambience/waterdrip point continuous 1.0
$ambient 131 quake/ambience/surrealdrone point continuous 1.0
$ambient 132 quake/ambience/firecrackle point continuous 1.0
$ambient 133 quake/ambience/fanhum point continuous 1.0
$ambient 134 quake/ambience/portalhum point continuous 1.0
$ambient 135 quake/ambience/windlight point continuous 1.0
$ambient 136 quake/ambience/swamp1 point continuous 1.0
$ambient 137 quake/ambience/swamp2 point continuous 1.0
$ambient 138 quake/ambience/thunder random 3.0 10.0 1.0
$ambient 139 quake/ambience/waterflowing point continuous 1.0
$ambient 140 quake/ambience/windstrong point continuous 1.0
$ambient 141 quake/ambience/windchute point continuous 1.0

quake/teleport1	R_TELE1
quake/teleport2	R_TELE2
quake/teleport3	R_TELE3
quake/teleport4	R_TELE4
quake/teleport5	R_TELE5
$random quake/teleport { quake/teleport1 quake/teleport2 quake/teleport3 quake/teleport4 quake/teleport5 }





// Benellus

benellus/greeting     BENEGRET // Taken from Painkiller

benellus/fight        BENEFITE // Taken from Painkiller
benellus/death1       BENEDTH1 // Taken from Painkiller
benellus/death2       BENEDTH2 // Taken from Painkiller
benellus/death3       BENEDTH3 // Taken from Painkiller
benellus/death4       BENEDTH4 // Taken from Painkiller

$random benellus/deathtaunt { dtaunt1 dtaunt2 dtaunt3 dtaunt4 dtaunt5 dtaunt6 dtaunt7 dtaunt8 dtaunt9 } // Taken from Painkiller
dtaunt1               BENETNT1
dtaunt2               BENETNT2
dtaunt3               BENETNT3
dtaunt4               BENETNT4
dtaunt5               BENETNT5
dtaunt6               BENETNT6
dtaunt7               BENETNT7
dtaunt8               BENETNT8
dtaunt9               BENETNT9

benellus/fire1        BENEFIRE // Taken from FEAR
benellus/pump1        BENEPUMP // Taken from FEAR
benellus/fire2        BENEFIR2 // Edited from Postal 2
benellus/fire3        BENEFIR3 // Taken from Painkiller
benellus/fire4        BENEFIR4 // Taken from Fallout: New Vegas
benellus/pump2        BENEPMP2 // Taken from Lead 4 Dead 2

$limit benellus/fire1 0
$limit benellus/pump1 0
$limit benellus/fire2 0
$limit benellus/fire3 0
$rolloff benellus/fire1 600 1800
$rolloff benellus/pump1 600 1800
$rolloff benellus/fire2 400 1600
$rolloff benellus/fire3 600 1800