
ACTOR XDeathBurnedMeat
{
    Radius 8
    Height 8
    Speed 4
	Mass 6
	BounceFactor 0.5
	+DOOMBOUNCE
    +NOBLOCKMAP
	+MISSILE
    +NOTELEPORT
    +DONTSPLASH
    +MOVEWITHSECTOR
    States
    {
    Spawn:
        CARB A 10 A_CustomMissile("PlasmaSmoke",0,0,180,2)
        Loop
    Death:
        CARB AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 14 A_CustomMissile ("PlasmaSmoke", 1, 0, random (0, 360), 2, random (0, 160))
        CARB A -1
        Stop
    }
}

ACTOR XDeathBurnedMeat2
{
    Radius 8
    Height 8
    Speed 4
	Mass 6
	BounceFactor 0.5
	+DOOMBOUNCE
    +NOBLOCKMAP
	+MISSILE
    +NOTELEPORT
    +DONTSPLASH
    +MOVEWITHSECTOR
    States
    {
    Spawn:
        CARB B 10 A_CustomMissile("PlasmaSmoke",0,0,180,2)
        Loop
    Death:
        CARB BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB 14 A_CustomMissile ("PlasmaSmoke", 1, 0, random (0, 360), 2, random (0, 160))
        CARB B -1
        Stop
    }
}

ACTOR XDeathBurnedMeat3
{
    Radius 8
    Height 8
    Speed 4
	Mass 6
	BounceFactor 0.5
	+DOOMBOUNCE
    +NOBLOCKMAP
	+MISSILE
    +NOTELEPORT
    +DONTSPLASH
    +MOVEWITHSECTOR
    States
    {
    Spawn:
        CARB C 10 A_CustomMissile("PlasmaSmoke",0,0,180,2)
        Loop
    Death:
        CARB CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC 14 A_CustomMissile ("PlasmaSmoke", 1, 0, random (0, 360), 2, random (0, 160))
        CARB C -1
        Stop
    }
}