// --------------------------------------------------------------------------
//
// Super Hell Ammo Damn
//
// --------------------------------------------------------------------------

ACTOR NailAmmo : Ammo replaces Clip
{
	Tag "$TAG_NAILAMMO"
	Inventory.PickupMessage "$GOTNAILAMMO"
	Inventory.Amount 8
	Inventory.MaxAmount 160
	Ammo.BackpackAmount 8
	Ammo.BackpackMaxAmount 320
	Inventory.Icon "NAIAA0"
	Scale 0.8
	States
	{
	Spawn:
		NAIA A -1
		Stop
	}
}
ACTOR NailHefty : NailAmmo replaces ClipBox
{
	Inventory.PickupMessage "$GOTNAILHEFTY"
	Inventory.Amount 40
	Scale 0.8
	States
	{
	Spawn:
		NAIC A -1
		Stop
	}
}

ACTOR BloodAmmo : Ammo replaces Shell
{
	Tag "$TAG_BLOODAMMO"
	Inventory.PickupMessage "$GOTBLOODAMMO"
	Inventory.Amount 4
	Inventory.MaxAmount 50
	Ammo.BackpackAmount 8
	Ammo.BackpackMaxAmount 100
	Inventory.Icon "BLDAA0"
	Scale 0.8
	States
	{
	Spawn:
		BLDA AAAAACBC 5
		Loop
	}
}
ACTOR BloodHefty : BloodAmmo replaces ShellBox
{
	Inventory.PickupMessage "$GOTBLOODHEFTY"
	Inventory.Amount 20
	Scale 0.8
	States
	{
	Spawn:
		BLDC AAAAABCB 5
		Loop
	}
}

ACTOR SoulAmmo : Ammo replaces RocketAmmo
{
	Tag "$TAG_SOULAMMO"
	Inventory.PickupMessage "$GOTSOULAMMO"
	Inventory.Amount 2
	Inventory.MaxAmount 100
	Ammo.BackpackAmount 0
	Ammo.BackpackMaxAmount 200
	Inventory.Icon "SOUAA0"
	Renderstyle Add
	+FLOATBOB
	States
	{
	Spawn:
		SOUA ABCD 4 Bright
		Loop
	}
}
ACTOR SoulHefty : SoulAmmo replaces RocketBox
{
	Inventory.PickupMessage "$GOTSOULHEFTY"
	Inventory.Amount 10
	States
	{
	Spawn:
		SOUC ABCD 4 Bright
		Loop
	}
}

ACTOR FlameAmmo : Ammo replaces Cell
{
	Tag "$TAG_FLAMEAMMO"
	Inventory.PickupMessage "$GOTFLAMEAMMO"
	Inventory.Amount 30
	Inventory.MaxAmount 350
	Ammo.BackpackAmount 100
	Ammo.BackpackMaxAmount 700
	Inventory.Icon "FLMAA0"
	States
	{
	Spawn:
		FLMA ABCB 5 Bright
		Loop
	}
}
ACTOR FlameHefty : FlameAmmo replaces CellPack
{
	Inventory.PickupMessage "$GOTFLAMEHEFTY"
	Inventory.Amount 150
	States
	{
	Spawn:
		FLMC ABCB 5 Bright
		Loop
	}
}