// --------------------------------------------------------------------------
//
// Base Weapon Defs
//
// --------------------------------------------------------------------------

ACTOR Nothing
{
	States
	{
	Spawn:
		TNT1 A 0
		Stop
	}
}
ACTOR HexenNothing0 replaces QuietusDrop   {}
ACTOR HexenNothing1 replaces FWeaponPiece1 {}
ACTOR HexenNothing2 replaces FWeaponPiece2 {}
ACTOR HexenNothing3 replaces FWeaponPiece3 {}
ACTOR HexenNothing4 replaces FWeapQuietus  {}

ACTOR HellWeapon : DoomWeapon
{
	+WEAPON.NOAUTOAIM
}