Actor OlZombieMan: ZombieMan replaces ZombieMan {DropItem "AmmoBeltSpawner1"}

Actor OlShotgunGuy: ShotgunGuy replaces ShotgunGuy {DropItem "AmmoBeltSpawner2"}

Actor OlChaingunGuy: ChaingunGuy replaces ChaingunGuy {DropItem "AmmoBeltSpawner3"}

Actor OlNazi: WolfensteinSS replaces WolfensteinSS {DropItem "AmmoBeltSpawner1"}

Actor OlBossBrain: BossBrain replaces BossBrain
{
	States
	{
	Spawn:
		BBRN A 0
		BBRN A 0 ACS_NamedExecute("gun_boss_prep",0)
		BBRN A -1 
		Stop
	}
}

Actor OlBossEye: BossEye replaces BossEye
{
	DropItem "DoomImp"		255 50
	DropItem "Demon"		255 40
	DropItem "Spectre"		255 30
	DropItem "Cacodemon"	255 40
	DropItem "Archvile"		255  2
	DropItem "Revenant"		255 10
	DropItem "Arachnotron"	255 20
	DropItem "Fatso"		255 30
	DropItem "HellKnight"	255 24
	DropItem "BaronOfHell"	255 10
	States
	{
	See:
		SSWV A 1 ACS_NamedExecuteAlways("gun_boss",0)
	TrueSee:
		SSWV A 181 A_BrainAwake
		SSWV A 150 A_BrainSpit
		Wait
	}
}

Actor OlBlood replaces Blood
{
	Radius 0
	Height 0
	Mass 1
	Scale 0.45
	+NOGRAVITY
	+NOBLOCKMAP
	+FLOORCLIP
	+NOTELEPORT
	+THRUACTORS
	+FORCEXYBILLBOARD
	States
	{
	Spawn:
		TNT1 A 0
		OBLD ABC 4 A_Stop
		Stop
	}
}