Actor Gunfighter : DoomPlayer
{
	Health 100
	Mass 10000
	Gravity 0.55
	Scale 0.5
	Player.MaxHealth 100
	Player.ForwardMove 1.2, 0.6
	Player.SideMove 1.2, 0.6
	Player.JumpZ 0
	Player.DisplayName "The Gunfighter"
	Player.CrouchSprite "GUNC"
	Player.StartItem "Revolver"
	Player.StartItem "RevolverChamber", 6
	Player.StartItem "Rifle"
	Player.StartItem "RifleChamber", 12
	Player.StartItem "TNTThrower"
	Player.StartItem "KnifeThrower"
	Player.StartItem "ShotgunChamber"
	Player.StartItem "DBShotgunChamber", 2
	Player.StartItem "SWShotgunChamber", 2
	Player.StartItem "GatlingChamber", 100
	Player.StartItem "Dukes"
	Player.StartItem "Bullets", 42
	Player.StartItem "Cartridges", 12
	Player.StartItem "Stamina", 100
	Player.StartItem "LampOil", 200
	Player.WeaponSlot 1, Dukes
	Player.WeaponSlot 2, Revolver
	Player.WeaponSlot 3, Rifle
	Player.WeaponSlot 4, OlShotgun
	Player.WeaponSlot 5, DBShotgun
	Player.WeaponSlot 6, SawnOffShotgun
	Player.WeaponSlot 7, TNTThrower
	Player.WeaponSlot 8, KnifeThrower
	Player.WeaponSlot 9, GatlingGun
	States
	{
	Spawn:
		GUNF A -1
		Loop
	See:
		GUNF BCDE 5
		Loop
	Missile:
		GUNF F 12
		Goto Spawn
	Melee:
		GUNF G 6 BRIGHT
		Goto Missile
	Pain:
		GUNF H 4
		GUNF H 4 A_Pain
		Goto Spawn
	Death:
		GUNF I 8 
		GUNF J 8 A_PlayerScream
		GUNF K 8 A_NoBlocking
		GUNF L 8
		GUNF M 8
		GUNF N -1
		Stop
	XDeath:
		GUNF I 8 
		GUNF J 8 A_PlayerScream
		GUNF K 8 A_NoBlocking
		GUNF L 8
		GUNF M 8
		GUNF N -1
		Stop
	}
}

Actor Stamina : Inventory
{
	Inventory.Amount 1
	Inventory.MaxAmount 100
}

Actor LanternLight
{
	+NOINTERACTION
	+NOCLIP
	States
	{
	Spawn:
		TNT1 AAA 1 Light("TORCH")
		Stop
	}
}