
completeborder true;
height 1;

statusbar fullscreen
{

	//arms and frags moved to the far left
	gamemode cooperative, singleplayer
	{
		IsSelected not BFG9K {drawswitchableimage BFG9K, "nullimage", "BFUGA0", 30, 196;}
		IsSelected not Vulcanette {drawswitchableimage Vulcanette, "nullimage", "MGUNA0", 4, 186;}
		IsSelected not Lumberjack {drawswitchableimage Lumberjack, "nullimage", "CSAWA0", 4, 196;}

		IsSelected not PlazmaGun {drawswitchableimage PlazmaGun, "nullimage", "PLASA0", 24, 180;}
		IsSelected not RocquetteLauncher {drawswitchableimage RocquetteLauncher, "nullimage", "LAUNA0", 24, 186;}
		IsSelected not ZM66Rifle, ZM66GrenadeRifle {drawswitchableimage ZM66Rifle && ZM66GrenadeRifle, "nullimage", "RIFLA0", "RIFLB0", "RIFLB0", 24, 196;}

		IsSelected not Hunter {drawswitchableimage Hunter, "nullimage", "HUNTA0", 34, 188;}
		IsSelected not Slayer {drawswitchableimage Slayer, "nullimage", "SLAYA0", 34, 192;}

		IsSelected not HDPistol {drawswitchableimage HDPistol, "nullimage", "PISTA0", 31, 197;}
	}
	gamemode deathmatch, teamgame
	{
		drawnumber 2, HD_STATUSFONT, grey, frags, 46, 174;
	}

	//keys
	drawswitchableimage BlueCard && BlueSkull, "nullimage", "STKEYS0", "STKEYS3", "STKEYS6", 58, 170;
	drawswitchableimage YellowCard && YellowSkull, "nullimage", "STKEYS1", "STKEYS4", "STKEYS7", 58, 176;
	drawswitchableimage RedCard && RedSkull, "nullimage", "STKEYS2", "STKEYS5", "STKEYS8", 58, 182;

	//armour
	InInventory GreenArmourFlag, 1 {drawbar "ARMSA0","ARMER0", armor(160), vertical, 90, 192;}
	InInventory BlueArmourFlag, 1 {drawbar "ARMCA0","ARMER0", armor(120), vertical, 90, 192;}
	InInventory BlackArmourFlag, 1 {drawbar "ARMEA0","ARMER0", armor(80), vertical, 90, 192;}

	//current inventory
	drawselectedinventory HUDFONT_DOOM, 107, 168, 138,180, gray;

	//health number
//	drawnumber 3, HD_STATUSFONT, gold, health, alignment(center), 164, 180, red,40,grey,66;
	//mugshot. this is the center of the entire thing.
	gamemode cooperative, deathmatch, teamgame
	{
		drawimage translatable "STTEAMC", 140, 158;
	}
	drawmugshot "STF", 5, 143, 162;


	//current weapon ammo
	UsesAmmo
	{
		drawbar "STAMBAR1","STAMBAR0", ammo1, horizontal, 187, 174;
		drawnumber 3, HUDFONT_DOOM, gray, ammo2, 235, 180;
	}
	IsSelected ZM66GrenadeRifle
	{
		drawswitchableimage ZM66RocketUnderslung, "nullimage", "ROCQA7A3", 193,183;
	}
	IsSelected ZM66GrenadeRifle,ZM66Rifle
	{
		drawswitchableimage ZM66FullAuto, "nullimage", "STFULAUT", 204,165;
	}

	//ammo counters
//	drawimage "CLIPA0", 260, 169, center;
	drawbar "CLIPRED","CLIPA0", ammo Clip, vertical, 255, 178;
	drawimage "SHELA0", 255, 186, center;
	drawimage "ROQPA0", 275, 174, center;
//	drawimage "CELLA0", 275, 186, center;
	drawbar "CELLRED","CELLA0", ammo Cell, vertical, 275, 194;
	drawimage "FRAGA0", 295, 186, center;
//	drawimage "HDPISAMO", 304, 174, center;
	drawbar "PISARED","HDPISAMO", ammo HDPistolAmmo, vertical, 294, 172;

	drawnumber 3, HD_INDEXFONT, Gold, ammo ZM66RifleMags, 263, 176;
	drawnumber 3, HD_INDEXFONT, Gold, ammo Shell, 263, 188;
	drawnumber 3, HD_INDEXFONT, Gold, ammo RocketAmmo, 283, 176;
	drawnumber 3, HD_INDEXFONT, Gold, ammo HDCellPacks, 283, 188;
	drawnumber 3, HD_INDEXFONT, Gold, ammo HDFragGrenadeAmmo, 303, 188;
	drawnumber 3, HD_INDEXFONT, Gold, ammo HDPistolMags, 303, 176;

}
