sprite PLSGC0, 104, 111
{
	offset -140,-57
	patch PLSGB0, 0,0
	{
		flipx
	}
}
graphic ROQPB0, 24, 27
{
	offset -5,0
	patch ROQPA0, 4, 0 {translation green}
	patch ROQPA0, 14, 2 {translation green}
	patch ROQPA0, 9, 3 {translation green}
	patch RIFLB0, -13, 14 {}
}
graphic HDPISAMO, 6, 6
{
	patch PBRSC0G0, 0, 0 {}
	patch PBRSC0G0, 0, 2 {}
	patch PBRSC0G0, 0, 4 {}
	patch PBRSC0G0, 3, 0 {}
	patch PBRSC0G0, 3, 2 {}
	patch PBRSC0G0, 3, 4 {}
}
graphic CLIPRED, 9, 11
{
	offset 2, 11
	patch CLIPA0, 0, 0 {translation red}
}
graphic CELLRED, 17, 12
{
	offset 8, 12
	patch CELLA0, 0, 0 {translation red}
}
graphic PISARED, 6, 6
{
	patch PBRSC0G0, 0, 0 {translation red}
	patch PBRSC0G0, 0, 2 {translation red}
	patch PBRSC0G0, 0, 4 {translation red}
	patch PBRSC0G0, 3, 0 {translation red}
	patch PBRSC0G0, 3, 2 {translation red}
	patch PBRSC0G0, 3, 4 {translation red}
}
graphic ARMER0, 31, 17
{
	offset 15,17
	patch ARM1A0, 0, 0 {translation "112:127=80:95"}
}
graphic STFULAUT, 15, 3
{
	patch PBRSC0G0, 0, 0 {}
	patch PBRSC0G0, 2, 2 {}
	patch PBRSC0G0, 4, 0 {}
	patch PBRSC0G0, 6, 2 {}
	patch PBRSC0G0, 8, 0 {}
	patch PBRSC0G0, 10, 2 {}
	patch PBRSC0G0, 12, 0 {}
}



