New Monsters:

Imps:

*Hellion*
HP: 130

Mov Speed: Quick

Attacks:
>Spreadshot Fireballs
Regular Type: Quick Burst.
Uncommon Type: Tridamage Triple Shot.
Rare Type: Bouncing Dual seekers, damage over area while traveling and on impact, bounce 4 times.

Damage per shot: Medium to low
Rare damage: Full damage: High, Inmolative Damage: 3/tic over 70 px per tracer.

Special Traits: 
Ocasional Reviving, consumes 30 HP.

Passive Healing.

Rare Move: Quad Revive, consumes 60 HP

*Nightshade*

HP: 55

Mov Speed: Average.

Attacks: 
>Hitscan, very low damage.
>Homing Shots, low Damage, 2 shots.
>Hades Charge, Medium damage.

Special Traits:
>Riftwalk 
Turns invisible and unsolid. 
Speed increases 10 times.

>Assassin
Chases the very first target it spots no matter what, until
it or the monster dies.

*Fusion Imp and Dark Cyber Imp*
HP:
(1) 180
(2) 220

Speed: Average

Attacks:
(1) 
>Fusion Shot, Medium damage.
(2) 
>Plasma Shot, Medium to High damage.
>BFG15K, Charges for a little, High Damage.

Melee: Medium to Low Damage, Fast attack rate.

Leap: Medium to low Damage.

*Tortured One*
HP: 160

Speed: Quick

Attack:
>Tormented Soul
*Homes In
*Spreads after some time of traveling.
*The spreads bounce, no homing.

Damage: Medium to High

Damage per spread: Low

*Ghoul*

HP: 80

Speed: Quick

Attack:
A mixture of Leaps.

Leap Impact: Medium Damage.
Melee: Medium to High Damage.

Special Traits: Evasion ++.
The attack itself even helps to dodge.
Also has dodge states with no attempt to attack.
Feeding: Drains HP the same amount of damage dealt on melee.

*Doom Shadow*

HP: 600

Speed: Quick

Attacks:
>Homing Spheres, refire, Low Damage
>Soul Raze, Multitargeting vile attack.
*Main target gets full damage.
*Secondary targets get half damage.
*4 Max Targets.
>Doom Wraith: AOE Damage while traveling, destroys
after a little while. Damage: Medium. Falls.

Special Trait: 
>Minor Summon.
Summons 2 lesser Shadows. Only have Homing Spheres,
with slowed down firerate.
HP: 80.

>Explosive death, spreads 10 doom wraiths around.

*Berserker Imp*

HP: 650

Speed: Fast

Attacks:
>Spike Throw, ripper, medium damage each spike, bounces,
8 shots.
>Leap: Medium damage.
>Melee: Medium to High Damage.

On Pain:
Spreads multiple Spikes.

*Salamander*

HP: 550

Speed: Fast

Attacks:
>Flame Shot, medium to high damage, spreads fire chunks around.
Fire chunk damage: low.
Variant 1: Quick Fire.
Variant 2: Spreadshot.
>Comet, high damage, explosive.
>Leap, Medium Damage.
>Melee, medium damage.

Special Trait: Normal Fire immune.

*Dark Catharsus*

HP: 385

Speed: Quick, has Rush(dual speed).

Attacks:
>BFG15K, no charge up, high damage.
>BFG10K, charge up, high damage(it is faster than 15k)

Special Traits: 
>Explosive death, 300 damage over a medium area.
Spreads 10k shots.

*Corrupt Pawn*

HP: 1066

Speed: Quick.

Attacks:
Melee Damage: Medium High
>Charge: Empowers mace and charges towards. It can hit the target as long as it's close enough.
Damage: High
>(Uncommon) Blue Fireballs: 3 Fireballs of great damage. Regens while using this.

Special Traits:
>Ressistant to DTR.
