Actor Draugr
{
Monster
Health 900
Mass 800
Radius 18
Height 56
YScale 0.78
XScale 0.7
Speed 4
BloodColor Green
MeleeRange 360
Reactiontime 25
Painchance "Mine", 128
Painchance 28
+FLOORCLIP
+AvoidMelee
+MISSILEMORE
+MissileEvenMore
+DONTHURTSPECIES
+DONTHARMSPECIES
+DONTHARMCLASS
Species "Skeletons"
Damagetype "Draugr"
Damagefactor "Revenant", 0.0
Damagefactor "Draugr", 0.0
Damagefactor "Acid", 0.8
Damagefactor "Fire", 0.1
DropItem "BossLifeEssence", 196, 125
DropItem "NemesisArmorBonusMax", 196, 15
DropItem "Missile", 250, 10
DropItem "MineAmmo", 180, 2
DropItem "HandGrenadeAmmo", 200, 6
DropItem "AmmoPack", 190, 3
Seesound "SUPA6"
Activesound "SUPA6"
Painsound "SUPA5"
Deathsound "DraugrDie"
Obituary "%o was erradicated by a Draugr."

States
	{
	Spawn:
		DRAU A 10 A_Look
		Loop
	See:
		DRAU AAAA 1 A_Chase("","")
		DRAU AA 1 A_Chase
		DRAU BBBB 1 A_Chase("","")
		DRAU BB 1 A_Chase
		TNT1 A 0 A_SpawnItemEx("HoofStep2",0,0,2,0,0,-20)
		DRAU CCCC 1 A_Chase("","")
		DRAU CC 1 A_Chase
		DRAU DDDD 1 A_Chase("","")
		DRAU DD 1 A_Chase
		TNT1 A 0 A_SpawnItemEx("HoofStep2",0,0,2,0,0,-20)
		Loop
	Missile:
		TNT1 A 0 A_Jump(128,"Meteors")
		TNT1 A 0 A_Jump(80,"Grenades")
		TNT1 A 0 A_Jump(25,"PyroRockets")
	Normal:
		DRAU EEEEEEEEEE 1 A_FaceTarget(45)
		DRAU FFF 1 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("RevMiniRocket",44,11,random(-7,7))
		TNT1 A 0 A_CustomMissile("RevMiniRocket",44,-11,random(-7,7))
		DRAU GGG 1 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("RevMiniRocket",44,11,random(-7,7))
		TNT1 A 0 A_CustomMissile("RevMiniRocket",44,-11,random(-7,7))
		DRAU FFF 1 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("RevMiniRocket",44,11,random(-7,7))
		TNT1 A 0 A_CustomMissile("RevMiniRocket",44,-11,random(-7,7))
		DRAU GGG 1 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("RevMiniRocket",44,11,random(-7,7))
		TNT1 A 0 A_CustomMissile("RevMiniRocket",44,-11,random(-7,7))
		DRAU FFF 1 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("RevMiniRocket",44,11,random(-7,7))
		TNT1 A 0 A_CustomMissile("RevMiniRocket",44,-11,random(-7,7))
		DRAU GGG 1 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("RevMiniRocket",44,11,random(-7,7))
		TNT1 A 0 A_CustomMissile("RevMiniRocket",44,-11,random(-7,7))
		DRAU FFF 1 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("RevMiniRocket",44,11,random(-7,7))
		TNT1 A 0 A_CustomMissile("RevMiniRocket",44,-11,random(-7,7))
		DRAU GGG 1 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("RevMiniRocket",44,11,random(-7,7))
		TNT1 A 0 A_CustomMissile("RevMiniRocket",44,-11,random(-7,7))
		DRAU E 9
		GoTo See
	Meteors:
		DRAU EEEEEEEEEE 1 A_FaceTarget(45)
		DRAU FFF 1 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("DraugrMeteor",44,11,0)
		TNT1 A 0 A_CustomMissile("DraugrMeteor",44,-11,0)
		DRAU E 15
		GoTo See
	PyroRockets:
		DRAU IIIIIIIIIIIII 1 A_FaceTarget(45)
		DRAU JJJ 1 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("DraugrMissile",44,0,random(-5,5))
		DRAU IIIIIIIII 1 A_FaceTarget
		DRAU JJJ 1 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("DraugrMissile",44,0,random(-5,5))
		DRAU IIIIIIIII 1 A_FaceTarget
		DRAU JJJ 1 Bright A_FaceTarget
		TNT1 A 0 A_CustomMissile("DraugrMissile",44,0,random(-5,5))
		DRAU I 18
		GoTo See
	Grenades:
		DRAU IIIIIIIIII 1 A_FaceTarget(45)
		DRAU JJJ 1 Bright A_FaceTarget
		TNT1 A 0 A_PlaySound("Weapons/GrenadeFire")
		TNT1 A 0 A_CustomMissile("DraugrGrenade",44,0,random(-5,5))
		DRAU I 18
		GoTo See
	Pain:
		TNT1 A 0
		DRAU H 3 A_Pain
		DRAU H 5
		GoTo See
	Death:
		TNT1 A 0
		DRAU H 4 A_Scream
		DRAU K 3
		DRAU L 3 A_SpawnItemEx("GreenGibbedGenerator",0,0,44)
		DRAU M 4 A_Fall
		DRAU NOPQRSTU 4
		DRAU V 63000 CanRaise
		Stop
	Raise:
		TNT1 A 0
		TNT1 A 0 A_SpawnItemEx("VileHealEffect",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)
		DRAU UTSRQPONMLK 4
		GoTo See
	}
}

Actor RevMiniRocket : MiniRocket
{
Species ""
Species "Skeletons"
Damagetype ""
Damagetype "Draugr"
}

Actor DraugrMissile : NewRocket
{
Species ""
Species "Skeletons"
Damagetype ""
Damagetype "Draugr"
States
	{
	Spawn:
		TNT1 A 0 Bright A_CustomMissile("MissileTrail",Random(4,6),Random(-2,2)) 
		TNT1 A 0 Bright A_CustomMissile("ProjectileTrailParticleOrange",Random(4,6),Random(-2,2)) 
		TNT1 A 0 Bright A_SpawnItemEx("FireSpawnerTail",-3,0,8)
		MIS9 A 1 Bright
		Loop
	Death:
		TNT1 A 0 Bright
		TNT1 A 0 Bright A_SpawnItemEx("OrangeParticleSpawner",0,0,0,0,0,0,0,128) 
		TNT1 AAA 0 Bright A_CustomMissile("Kaboom3",0,0,random(0,360),2,random(0,360))
		TNT1 AAA 0 Bright A_CustomMissile("SmokeFX2",0,0,random(0,360),2,random(0,360))
		TNT1 AAAA 0 Bright A_SpawnItemEx("Debris",0,0,0,Random(4,-4),Random(4,-4),Random(4,8),0,128)
		TNT1 A 0 Bright A_Explode(random(120,130),128,0)
		TNT1 AAAAAAAAAA 0 Bright A_CustomMissile("DragurFireSpawner",0,0,random(0,360),2,random(0,360))
		TNT1 A 1 Bright A_SpawnItem("RocketEx")
		Stop
	}
}

Actor DragurFireSpawner : BaseFireSpawner
{
Damage (random(50,60))
Species "Skeletons"
Damagetype "Draugr"
States
	{
	Death:
		TNT1 AAA 0 Bright A_StopSound(CHAN_BODY)
		TNT1 A 0 Bright A_Stop
		TNT1 A 0 Bright A_NoGravity
		TNT1 A 0 Bright A_SpawnItemEx("OrangeParticleSpawner",0,0,0,0,0,0,0,128)
		TNT1 AA 0 Bright A_CustomMissile("Kaboom69",0,0,random(0,360),2,random(0,360))
		TNT1 AA 0 Bright A_CustomMissile("SmokeFX7",0,0,random(0,360),2,random(0,360))
		TNT1 A 0 Bright A_SpawnItemEx("DragurFlare",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION|SXF_TRANSFERPOINTERS|SXF_SETMASTER)
		TNT1 AAAA 0 Bright A_SpawnItemEx("DragurFlare",0,0,0,random(2,4),random(2,4),2,random(0,360),SXF_NOCHECKPOSITION|SXF_TRANSFERPOINTERS|SXF_SETMASTER)
		FRTM CDE 3 Bright
		Stop
	}
}

Actor DragurFlare : BaseFireFlare
{
Species "Skeletons"
Damagetype ""
Damagetype "Draugr"
Obituary "%o was burned down on fire of rockets a Draugr."
States
	{
	Spawn:
		TNT1 A 0 Bright
		TNT1 A 0 Bright A_SetUserVar("user_firedamage",60)
		TNT1 A 0 Bright A_Die
		Goto Death
	}
}

Actor DraugrGrenade : CyberLordGrenade
{
Species ""
Species "Skeletons"
Damagetype ""
Damagetype "Draugr"
States
	{
	Death:
		TNT1 A 0
		TNT1 A 0 A_SpawnItemEx("OrangeParticleSpawner",0,0,0,0,0,0,0,128) 
		TNT1 AAA 0 A_CustomMissile("Kaboom3",0,0,random(0,360),2,random(0,360))
		TNT1 AAA 0 A_CustomMissile("SmokeFX2",0,0,random(0,360),2,random(0,360))
		TNT1 AAAA 0 A_SpawnItemEx("Debris",0,0,0,Random(4,-4),Random(4,-4),Random(4,8),0,128)
		TNT1 AAAAA 0 A_CustomMissile("ExplosiveFrag",0,0,random(0,360),2,random(0,360))
		TNT1 A 0 A_Explode(random(120,130),128,0)
		TNT1 A 1 A_SpawnItem("RocketEx")
		Stop	
	}
}

Actor DraugrMeteor : GuardianTracer
{
Speed 20
FastSpeed 24
Species ""
Species "Skeletons"
Damagetype ""
Damagetype "Draugr"
}

Actor ExplosiveFrag
{
PROJECTILE
Height 4
Radius 4
Speed 11
Scale 0.3
Decal Scorch
Gravity 1.0
BounceFactor 1.05
BounceCount 3
WallBounceFactor 1.05
Damage 1
+HexenBounce
-NOGRAVITY
SeeSound "ZZZFragBounce"
DamageType "Draugr"
Deathsound "PulseNail/hit"
States
	{
	Spawn:
		TNT1 A 0 Bright
		TNT1 A 0 Bright A_StopSound
	SpawnLoop:
		BALL A 1 Bright
		Loop
	Death:
		TNT1 A 0 Bright
		TNT1 A 0 Bright A_Explode(35,90,0)
		TNT1 AAA 0 Bright A_SpawnItemEX("Kaboom9",0,0,0,random(-2,2),random(-2,2),random(-2,2),random(0,360))
	    TNT1 AAA 0 Bright A_SpawnItemEX("SmokeFX4",0,0,0,random(-2,2),random(-2,2),random(-2,2),random(0,360))
	    TNT1 A 0 Bright A_SpawnItemEx("OrangeParticleSpawner",0,0,1,0,0,0,0,128)
        TNT1 A 0 Bright A_SetTranslucent(0.85,1)
		MISL BCD 4 Bright
		Stop
	}
}