//SawedOffShotgunGuy brightmaps
BrightMap Sprite ZSDOF1
{
Map "Graphics/BMZSDOF1"
DisableFullBright
}

BrightMap Sprite ZSDOF2F8
{
Map "Graphics/BMZSDOF2"
DisableFullBright
}

BrightMap Sprite ZSDOF3F7
{
Map "Graphics/BMZSDOF3"
DisableFullBright
}

BrightMap Sprite ZSDOF4F6
{
Map "Graphics/BMZSDOF4"
DisableFullBright
}

BrightMap Sprite ZSDOF5
{
Map "Graphics/BMZSDOF5"
DisableFullBright
}