Complex Harbinger's Extra Monsters (HEM) Changelog

For v0.93:

ºJetpack Zombie's dodging nerfed by a little.
ºDraugr got a slight HP and aggressivity buff.
+Added Summoning for Heretic Knight (Nightshades)
+New Monsters:
 +Mini Lich
 +Observer (baby watcher)
 +Corrupt Warrior
 
 For v0.94:

ºSlightly reduced the Spawnchance of high-rank zombies.
ºReduction of Repeater Zombie's HP. Increase of Pyroblast Shotgunner and Cyber Zombie's HP.
ºSalamander Nerfs: -55 HP, reduced Pouncing chances.
ºChanged Impure Soul's sounds. Taken from the game 
Battle For Wesnoth.
<+> Added Cerebral Drain to Aracknight (Vile attack, double duration, 2 HP per tic drained from player while in sight of monster, damage cant be reduced by armors)


 For v0.941:

ºCompatiblity Update.

 For v0.942:

ºMinor Balancing
ºFake armor solved.
ºNightshades Fixed
+ Added a chance for illusionist to spawn as a fake dead vile.
+ Added Martyrdom for Marine Slayer (oh yeah, CoD all the way)

 For v0.943:
ºFixed HUD Visor
ºFixed Illusionist's alt spawn
+ Added Laser Spider arachno spawn.
<+> Heresiarch buffed in order to become a boss that smarts.
-Can now Teleport, Heal, and can summon Nightmares, being these stronger variants of Nightshades.
It also has a fancier death FX, and will pretty much revive the whole map on death.

For v0.945 (So far the biggest update in a while):
ºYou can now posses up to 10 Kakuhou
ºTweaked Raise-Death behaviour/anim and raise fx fixed.
ºAdded custom Mine painchance when monsters hit one.
-Removed the 100% death shotguns of Jetpack when too close.
+Some monsters can now fool mines.
+Hellions now have Homing attacks.
<+> Added Abyssal Satyr.(So long planned)
<+> New Item: Orb of Deep Fears.
This item will, by 80 seconds, grant you with the ability of fear, frightening most of monsters away.
It will also happen to make them miss shots like invisibility sphere.
And, if you have the Computer Map, will allow you to scan actors in the automap.
Note: it is recomended that you configure colors for the specific actors in the automap settings.

<+> Added Weapon:
ºForgotten Warrior's Acid Worm.
ºGhoul's Kakuhou can be used to resuply ammo for it.
Note: 
It will only resuply the ammo of the selected weapon.
Also, since kakuhous can also be used as power up, one kakuhou is enough to resuply quite a bunch of ammo, so use it wisely.
Consuming 4 kakuhou when ammo is full will power the weapon up for the next shot, clearly being a way more devastating one.

For v0.9453(0.946 is MIA for now):
ºDark Hellion: bouncing Ground Flames and Dark Shots.
ºSome balancing
+Aracknight has a groundtracer stomp.
+Corrupt Pawn, Ghoul and Berserker imp will often climb walls.

For v0.946:
+Added GL Lights for several projectiles
°Minor Balancing

For v0.9461:
ºCompatibility Update

For v0.9467:
+Doom Caster spawn.
ºMoved Hell Paladin to baron spawn.
ºBugfixing

ToDo: (In order of chances to do earlier)

ºGhoul's Kagune(Weapon)
°Sentinel / Fallen - Stalkcube/Tortured Soul
ºPestilence
ºProfane Blade
ºScythe


