/// IDM.pk3 Decorate by Kaapeli47

#include "Decorate/world.txt"
#include "Decorate/Weapons/Common.txt"
#include "Decorate/Weapons/Slot 1/Fist.txt"
#include "Decorate/Weapons/Slot 1/Chainsaw.txt"
#include "Decorate/Weapons/Slot 1/Knife.txt"
#include "Decorate/Weapons/Slot 1/VorpalBlade.txt"
#include "Decorate/Weapons/Slot 2/Pistol.txt"
#include "Decorate/Weapons/Slot 2/Machinegun.txt"
#include "Decorate/Weapons/Slot 2/Yellowboy.txt"
#include "Decorate/Weapons/Slot 2/Blaster.txt"
#include "Decorate/Weapons/Slot 3/Boomstick.txt"
#include "Decorate/Weapons/Slot 3/Buckshot.txt"
#include "Decorate/Weapons/Slot 3/CombatShotgun.txt"
#include "Decorate/Weapons/Slot 3/SuperShotgun.txt"
#include "Decorate/Weapons/Slot 3/RiotShotgun.txt"
#include "Decorate/Weapons/Slot 3/Screwgun.txt"
#include "Decorate/Weapons/Slot 4/Chaingun.txt"
#include "Decorate/Weapons/Slot 4/Nailgun.txt"
#include "Decorate/Weapons/Slot 4/SuperChaingun.txt"
#include "Decorate/Weapons/Slot 4/SuperNailgun.txt"
#include "Decorate/Weapons/Slot 4/HeavyMachinegun.txt"
#include "Decorate/Weapons/Slot 4/AssaultRifle.txt"
#include "Decorate/Weapons/Slot 5/RocketLauncher.txt"
#include "Decorate/Weapons/Slot 5/BarrageLauncher.txt"
#include "Decorate/Weapons/Slot 5/GrenadeLauncher.txt"
#include "Decorate/Weapons/Slot 5/HeatSeeker.txt"
#include "Decorate/Weapons/Slot 5/Minibomber.txt"
#include "Decorate/Weapons/Slot 5/GrenadeRifle.txt"
#include "Decorate/Weapons/Slot 6/PlasmaGun.txt"
#include "Decorate/Weapons/Slot 6/PlasmachineGun.txt"
#include "Decorate/Weapons/Slot 6/PulseRifle.txt"
#include "Decorate/Weapons/Slot 6/PlasmaBeam.txt"
#include "Decorate/Weapons/Slot 6/Ionblaster.txt"
#include "Decorate/Weapons/Slot 6/Railgun.txt"
#include "Decorate/Weapons/Slot 7/QuadShotgun.txt"
#include "Decorate/Weapons/Slot 7/Minigun.txt"
#include "Decorate/Weapons/Slot 7/HellstormCannon.txt"
#include "Decorate/Weapons/Slot 7/Devastators.txt"
#include "Decorate/Weapons/Slot 7/FreezeThrower.txt"
#include "Decorate/Weapons/Slot 7/BFGPrototype.txt"
#include "Decorate/Weapons/Slot 7/BFG10K.txt"
#include "Decorate/Weapons/Slot 7/Unmaker.txt"
#include "Decorate/Weapons/Slot 7/FireMace.txt"
#include "Decorate/Weapons/Slot 7/BloodScourge.txt"
#include "Decorate/Weapons/Slot 7/Wraithverge.txt"
#include "Decorate/Weapons/Slot 7/Meowitzer.txt"
#include "Decorate/Weapons/Slot 7/FlameThrower.txt"
#include "Decorate/Weapons/Slot 7/PyroCannon.txt"
#include "Decorate/Weapons/Slot 7/Sigil.txt"
#include "Decorate/Weapons/Slot 7/Devastator1000.txt"
#include "Decorate/Weapons/Slot 7/HandCannon.txt"
#include "Decorate/Weapons/Slot 7/BarrelGun.txt"
#include "Decorate/Weapons/WeaponSpawners.txt"
#include "Decorate/Weapons/AmmoSpawners.txt"
#include "Decorate/Health/HealthBonus.txt"
#include "Decorate/Health/Medipack.txt"
#include "Decorate/Health/Medikit.txt"
#include "Decorate/Health/Stimpack.txt"
#include "Decorate/Health/HealthSpawners.txt"
#include "Decorate/Armor/Light Armor/YellowArmor.txt"
#include "Decorate/Armor/Light Armor/BulletArmor.txt"
#include "Decorate/Armor/Light Armor/FragArmor.txt"
#include "Decorate/Armor/Light Armor/TechArmor.txt"
#include "Decorate/Armor/Heavy Armor/BlueArmor.txt"
#include "Decorate/Armor/Heavy Armor/RedArmor.txt"
#include "Decorate/Armor/Heavy Armor/PurpleArmor.txt"
#include "Decorate/Armor/Heavy Armor/SuperArmor.txt"
#include "Decorate/Armor/Armorbonus.txt"
#include "Decorate/Armor/OtherArmor.txt"
#include "Decorate/Armor/ArmorSpawners.txt"
#include "Decorate/Powerups/Common.txt"
#include "Decorate/Powerups/Strength.txt"
#include "Decorate/Powerups/Soulsphere.txt"
#include "Decorate/Powerups/MegaSphere.txt"
#include "Decorate/Powerups/Rage.txt"
#include "Decorate/Powerups/TimeFreeze.txt"
#include "Decorate/Powerups/DoomSphere.txt"
#include "Decorate/Powerups/GuardSphere.txt"
#include "Decorate/Powerups/Resistance.txt"
#include "Decorate/Powerups/Regeneration.txt"
#include "Decorate/Powerups/Haste.txt"
#include "Decorate/Powerups/Reflection.txt"
#include "Decorate/Powerups/Prosperity.txt"
#include "Decorate/Powerups/Spread.txt"
#include "Decorate/Powerups/Drain.txt"
#include "Decorate/Powerups/TurboSphere.txt"
#include "Decorate/Powerups/PowerupSpawners.txt"

/// Player and playerclasses ///

ACTOR IDMPlayer : DoomPlayer replaces DoomPlayer
{
  Speed 1
  Health 100
  GibHealth 75
  Radius 16
  Height 56
  Mass 100
  PainChance 255
  Player.MaxHealth 200
  Player.MugshotMaxHealth 125
  Player.FallingScreamSpeed 20.0,35.0
  Player.ForwardMove 2,1
  Player.SideMove 2,1
  Player.GruntSpeed 19.999999
  Player.CrouchSprite "PLYC"
  Player.DisplayName "Pistol"
  Player.Portrait "SWPIST"
  Player.Soundclass "Player"
  Player.DamageScreenColor "Red", 1.0
  Player.DamageScreenColor "Cyan", 1.0, "Plasma"
  Player.DamageScreenColor "Green", 1.0, "HitPlasma"
  Player.DamageScreenColor "Green", 1.0, "Pulse"
  Player.DamageScreenColor "Green", 1.0, "BFG"
  Player.DamageScreenColor "Green", 1.0, "BFGSpray"
  Player.DamageScreenColor "Green", 1.0, "BFG10k"
  Player.DamageScreenColor "Orange", 1.0, "Reflection"
  Player.DamageScreenColor "Blue", 1.0, "Ice"
  Player.StartItem "IDMPistol"
  Player.StartItem "Fist"
  Player.StartItem "PlayerStartingArmor"
  Player.WeaponSlot 1, Fist, Knife, StartingChainsaw, Blade
  Player.WeaponSlot 2, IDMPistol, Machinegun, Yellowboy, IDMBlaster
  Player.WeaponSlot 3, Boomstick, BuckShot, IDMShotgun, Screwgun, RiotShotgun, IDMSuperShotgun
  Player.WeaponSlot 4, Nailgun, IDMChaingun, HeavyMachinegun, SuperNailgun, SuperChaingun, AssaultRifle
  Player.WeaponSlot 5, GrenadeRifle, IDMRocketLauncher, IDMGrenadeLauncher, Minibomber, Heatseeker, BarrageLauncher
  Player.WeaponSlot 6, IDMPlasmagun, PlasMachineGun, PulseRifle, PlasmaBeam, IonBlaster, IDMRailgun
  Player.WeaponSlot 7, QuadShotgun, HandCannon, IDMMinigun, Barrelgun, HellstormCannon, Devastator, FreezeThrower, BFG9000, IDMBFG10K, Devastator1000, Unmaker, IDMFlamethrower, IDMPyroCannon, Meowitzer, IDMMace, IDMWraithverge, IDMBloodscourge, IDMSigil
  Player.ColorRange 112, 127
  Obituary "%o was already dead by %k."
  -RANDOMIZE
  States
  {
  Spawn:
	PLAY A -1
    Loop
  See:
    PLAY ABCD 5
    Loop
  Missile:
    PLAY E 8
    Goto Spawn
  Melee:
    PLAY F 5 BRIGHT
    Goto Missile
  Pain:
	TNT1 A 0
	TNT1 A 0 A_JumpIfArmorType("BulletArmorProtection","ArmorPain")
	TNT1 A 0 A_JumpIfArmorType("FragArmorProtection","ArmorPain")
	TNT1 A 0 A_JumpIfArmorType("TechArmorProtection","ArmorPain")
	TNT1 A 0 A_JumpIfArmorType("IDMYellowArmor","ArmorPain")
	TNT1 A 0 A_JumpIfArmorType("IDMBlueArmor","ArmorPain")
	TNT1 A 0 A_JumpIfArmorType("IDMRedArmor","ArmorPain")
	TNT1 A 0 A_JumpIfArmorType("PurpleArmor","ArmorPain")
	TNT1 A 0 A_JumpIfArmorType("SuperArmor","ArmorPain")
    PLAY G 8 BRIGHT A_Pain
    Goto Spawn
  ArmorPain:
	TNT1 A 0
	TNT1 A 0 A_Playsound("misc/armhit",CHAN_ITEM)
	Goto Pain+9
  Death.Bullet:
	TNT1 A 0 A_Jump(36,"XDeath")
  Death:
	TNT1 A 0 A_Jump(20,"DTip")
  DTipDone:
	TNT1 A 0 A_Jump(64,"Death.Fast","Death.Faster","Death.Slow","Death.Slower")
    PLAY H 6 Bright A_PlayerScream
    PLAY I 6 Bright
    PLAY J 6 Bright A_NoBlocking
    PLAY K 6 Bright
	PLAY LM 6 Bright
    PLAY N -1
    Stop
  DTip:
	TNT1 A 0 A_JumpIfInventory("BotItem",1,"DTipDone")
	TNT1 A 0 A_GiveInventory("TipItem")
	Goto DTipDone
  Death.Fast:
    PLAY H 5 Bright A_PlayerScream
    PLAY I 5 Bright
    PLAY J 5 Bright A_NoBlocking
    PLAY K 5 Bright
	PLAY LM 5 Bright
    PLAY N -1
    Stop
  Death.Faster:
    PLAY H 4 Bright A_PlayerScream
    PLAY I 4 Bright
    PLAY J 4 Bright A_NoBlocking
    PLAY K 4 Bright
	PLAY LM 4
    PLAY N -1
    Stop
  Death.Slow:
    PLAY H 7 Bright A_PlayerScream
    PLAY I 7 Bright
    PLAY J 7 Bright A_NoBlocking
    PLAY K 7 Bright
	PLAY LM 7 Bright
    PLAY N -1
    Stop
  Death.Slower:
    PLAY H 8 Bright A_PlayerScream
    PLAY I 8 Bright
    PLAY J 8 Bright A_NoBlocking
    PLAY K 8 Bright
	PLAY LM 8 Bright
    PLAY N -1
    Stop
  XDeath:
	TNT1 A 0 A_Jump(3,"UltraXDeath1","UltraXDeath2","UltraXDeath3","UltraXDeath4","UltraXDeath5","UltraXDeath6","UltraXDeath7","UltraXDeath8","UltraXDeath9","UltraXDeath10","UltraXDeath11","UltraXDeath12","UltraXDeath13","UltraXDeath14","UltraXDeath15","UltraXDeath16","UltraXDeath17","UltraXDeath18")
	TNT1 A 0 A_Jump(16,"XDTip")
  XDTipDone:
	TNT1 A 0 A_Jump(192,"Xdeath.Fast","XDeath.Slow")
    PLAY O 5 Bright
    PLAY P 5 Bright A_XScream
    PLAY Q 5 Bright A_NoBlocking
    PLAY RSTUV 5 Bright
    PLAY W -1
    Stop
  XDTip:
	TNT1 A 0 A_JumpIfInventory("BotItem",1,"XDTipDone")
	TNT1 A 0 A_GiveInventory("XTipItem")
	Goto XDTipDone
  XDeath.Fast:
    PLAY O 4 Bright
    PLAY P 4 Bright A_XScream
    PLAY Q 4 Bright A_NoBlocking
    PLAY RSTUV 4 Bright
    PLAY W -1
    Stop
  XDeath.Slow:
    PLAY O 6 Bright
    PLAY P 6 Bright A_XScream
    PLAY Q 6 Bright A_NoBlocking
    PLAY RSTUV 6 Bright
    PLAY W -1
    Stop
  UltraXDeath1:
	TNT1 A 0
	TNT1 A 0 A_Jump(3,"WTFDeath")
    PLAY O 5 Bright
    PLAY P 5 Bright A_PlaySound("misc/ultragib1",CHAN_VOICE,1,0,ATTN_NONE)
    PLAY Q 5 Bright A_NoBlocking
	TNT1 A 0 A_PrintBold("\n\n\n\cVIMA FIRING MAH",4,"BigFont")
    PLAY RSTUVW 5 Bright
	PLAY W 22 Bright
	PLAY W 40 Bright A_PrintBold("\n\n\n\cVLAZOOOOOOOOR!!!",3,"BigFont")
	TNT1 A 0 A_PrintBold("\n\n\n\cVBRRRRRRRRRRRRRR!!!",1,"BigFont")
	TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile("MahLazor",24,random(0,20),random(0,359),CMF_AIMDIRECTION)
	TNT1 A 1
	TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile("MahLazor",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,2))
	TNT1 A 1
	TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile("MahLazor",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(2,4))
	TNT1 A 1
	TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile("MahLazor",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(4,8))
	TNT1 A 1
	TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile("MahLazor",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(2,4))
	TNT1 A 1
	TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile("MahLazor",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,2))
    TNT1 A 1
	TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile("MahLazor",24,random(0,20),random(0,359),CMF_AIMDIRECTION)
	TNT1 A -1
	Stop
  UltraXDeath2:
	TNT1 A 0
	TNT1 A 0 A_Jump(3,"WTFDeath")
    PLAY O 5 Bright
    PLAY P 5 Bright A_PlaySound("misc/ultragib2",CHAN_VOICE,1,0,ATTN_NONE)
    PLAY Q 5 Bright A_NoBlocking
	TNT1 A 0 A_PrintBold("\n\n\n\cVIMA FIRING MAH",3,"BigFont")
    PLAY RSTUV 5 Bright
	PLAY W 22 Bright
	PLAY W 25 Bright A_PrintBold("\n\n\n\cVPINGAS!!!",1,"BigFont")
	TNT1 A 0 A_PrintBold("\n\n\n\cVBRRRRRRRRRRRRRR!!!",1,"BigFont")
	TNT1 AAAAAAAAAAAAAAA 0 A_CustomMissile("PingasRocket",24,random(0,20),random(0,359),CMF_AIMDIRECTION)
	TNT1 AAAAAAAAAAAAAAA 0 A_CustomMissile("PingasGrenade",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 A -1
	Stop
  UltraXDeath3:
	TNT1 A 0
	TNT1 A 0 A_Jump(3,"WTFDeath")
    PLAY O 5 Bright
    PLAY P 5 Bright A_PlaySound("misc/ultragib3",CHAN_VOICE,1,0,ATTN_NONE)
    PLAY Q 5 Bright A_NoBlocking
	TNT1 A 0 A_PrintBold("\n\n\n\n\cVNOOO God, please no!",5)
    PLAY RSTUVW 5 Bright
	PLAY W 42 Bright
    PLAY W 54 Bright A_PrintBold("\n\n\n\n\cVNO!",3)
	PLAY W 57 Bright A_PrintBold("\n\n\n\cVNO!!!",5,"BigFont")
	PLAY W 43 Bright A_PrintBold("\n\n\n\cVNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!",5,"BigFont")
	TNT1 A 0 A_PrintBold("\n\n\n\cVBRRRRRRRRRRRRRR!!!",1,"BigFont")
	TNT1 AAAAAAAAAAAA 0 A_CustomMissile("BFG10KBall2",24,0,random(0,359),CMF_AIMDIRECTION,random(0,30))
    TNT1 A -1
	Stop
  UltraXDeath4:
	TNT1 A 0
	TNT1 A 0 A_Jump(3,"WTFDeath")
    PLAY O 5 Bright
    PLAY P 5 Bright A_PlaySound("misc/ultragib4",CHAN_VOICE,1,0,ATTN_NONE)
    PLAY Q 5 Bright A_NoBlocking
	TNT1 A 0 A_PrintBold("\n\n\n\cVIMA FIRING MAH",4,"BigFont")
    PLAY RSTUVW 5 Bright
	PLAY W 22 Bright
	PLAY W 58 Bright A_PrintBold("\n\n\n\cVBALLS OF STEEL!!!",3,"BigFont")
	TNT1 A 0 A_PrintBold("\n\n\n\cVBRRRRRRRRRRRRRR!!!",1,"BigFont")
	TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 1
	TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 1
	TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 1
	TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 1
	TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 1
	TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
    TNT1 A 1
	TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 1
	TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 1
	TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 1
	TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 1
	TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 1
	TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
    TNT1 A 1
	TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 1
	TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 1
	TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 1
	TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 1
	TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 1
	TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
    TNT1 A -1
	Stop
  UltraXDeath5:
	TNT1 A 0
	TNT1 A 0 A_Jump(3,"WTFDeath")
    PLAY O 5 Bright
    PLAY P 5 Bright A_PlaySound("misc/ultragib6",CHAN_VOICE,1,0,ATTN_NONE)
    PLAY Q 5 Bright A_NoBlocking
    PLAY R 5 Bright
	TNT1 A 0 A_PrintBold("\n\n\n\n\cVOh my God,",3)
	PLAY STUVW 5 Bright
	PLAY W 12 Bright
    PLAY W 44 Bright A_PrintBold("\n\n\n\n\cVIT'S CHRISTMAS!",4)
	TNT1 A 0 A_PrintBold("\n\n\n\cVBRRRRRRRRRRRRRR!!!",1,"BigFont")
	TNT1 A 0 A_CustomMissile("BlasterShot",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("Screw",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("Nail",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("BigNail",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMRocket",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("BigRocket",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMMinimissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMGrenade",12,0,random(0,360),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 0 A_CustomMissile("GRifleGrenade",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("ClusterGrenade",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HeatSeekerMissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("IDMPlasmaBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMPlasmaBall2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("PulseBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IonBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("DevastatorRocket",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("FreezeBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("IDMMaceFX1",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMMaceFX2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
    TNT1 A 0 A_CustomMissile("HellstormRocket1",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
    TNT1 A 0 A_CustomMissile("HellstormRocket2",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
 	TNT1 A 0 A_CustomMissile("HellstormTracer",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("HellstormFatShot",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormImpBall",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormCacoBall",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormSkull",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormBaronBall",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("MeowitzerCat",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("BlasterShot",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("Screw",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("Nail",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("BigNail",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMRocket",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("BigRocket",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMMinimissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMGrenade",12,0,random(0,360),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 0 A_CustomMissile("GRifleGrenade",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("ClusterGrenade",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HeatSeekerMissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("IDMPlasmaBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMPlasmaBall2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("PulseBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IonBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("DevastatorRocket",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("FreezeBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("IDMMaceFX1",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMMaceFX2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
    TNT1 A 0 A_CustomMissile("HellstormRocket1",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
    TNT1 A 0 A_CustomMissile("HellstormRocket2",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
 	TNT1 A 0 A_CustomMissile("HellstormTracer",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("HellstormFatShot",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormImpBall",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormCacoBall",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormSkull",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormBaronBall",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("MeowitzerCat",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("BlasterShot",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("Screw",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("Nail",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("BigNail",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMRocket",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("BigRocket",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMMinimissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMGrenade",12,0,random(0,360),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 0 A_CustomMissile("GRifleGrenade",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("ClusterGrenade",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HeatSeekerMissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("IDMPlasmaBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMPlasmaBall2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("PulseBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IonBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("DevastatorRocket",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("FreezeBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("IDMMaceFX1",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMMaceFX2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
    TNT1 A 0 A_CustomMissile("HellstormRocket1",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
    TNT1 A 0 A_CustomMissile("HellstormRocket2",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
 	TNT1 A 0 A_CustomMissile("HellstormTracer",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("HellstormFatShot",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormImpBall",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormCacoBall",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormSkull",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormBaronBall",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("MeowitzerCat",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("BlasterShot",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("Screw",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("Nail",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("BigNail",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMRocket",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("BigRocket",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMMinimissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMGrenade",12,0,random(0,360),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 0 A_CustomMissile("GRifleGrenade",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("ClusterGrenade",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HeatSeekerMissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("IDMPlasmaBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMPlasmaBall2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("PulseBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IonBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("DevastatorRocket",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("FreezeBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("IDMMaceFX1",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMMaceFX2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
    TNT1 A 0 A_CustomMissile("HellstormRocket1",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
    TNT1 A 0 A_CustomMissile("HellstormRocket2",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
 	TNT1 A 0 A_CustomMissile("HellstormTracer",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("HellstormFatShot",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormImpBall",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormCacoBall",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormSkull",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormBaronBall",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("MeowitzerCat",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("BlasterShot",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("Screw",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("Nail",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("BigNail",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMRocket",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("BigRocket",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMMinimissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMGrenade",12,0,random(0,360),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 0 A_CustomMissile("GRifleGrenade",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("ClusterGrenade",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HeatSeekerMissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("IDMPlasmaBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMPlasmaBall2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("PulseBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IonBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("DevastatorRocket",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("FreezeBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("IDMMaceFX1",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMMaceFX2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
    TNT1 A 0 A_CustomMissile("HellstormRocket1",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
    TNT1 A 0 A_CustomMissile("HellstormRocket2",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
 	TNT1 A 0 A_CustomMissile("HellstormTracer",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("HellstormFatShot",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormImpBall",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormCacoBall",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormSkull",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormBaronBall",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("MeowitzerCat",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("BlasterShot",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("Screw",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("Nail",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("BigNail",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMRocket",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("BigRocket",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMMinimissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMGrenade",12,0,random(0,360),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 0 A_CustomMissile("GRifleGrenade",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("ClusterGrenade",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HeatSeekerMissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("IDMPlasmaBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMPlasmaBall2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("PulseBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IonBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("DevastatorRocket",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("FreezeBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("IDMMaceFX1",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMMaceFX2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
    TNT1 A 0 A_CustomMissile("HellstormRocket1",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
    TNT1 A 0 A_CustomMissile("HellstormRocket2",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
 	TNT1 A 0 A_CustomMissile("HellstormTracer",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 2 A_CustomMissile("HellstormFatShot",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormImpBall",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormCacoBall",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormSkull",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormBaronBall",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
    TNT1 A -1
	Stop
  UltraXDeath6:
	TNT1 A 0
	TNT1 A 0 A_Jump(3,"WTFDeath")
    PLAY O 5 Bright
    PLAY P 5 Bright A_PlaySound("misc/ultragib5",CHAN_VOICE,1,0,ATTN_NONE)
    PLAY Q 5 Bright A_NoBlocking
	TNT1 A 0 A_PrintBold("\n\n\n\n\cUYou have played this game too long, mortal...",5)
    PLAY RSTUVW 5 Bright
	PLAY W 112 Bright
	TNT1 A 0 A_PrintBold("\n\n\n\cVBRRRRRRRRRRRRRR!",1,"BigFont")
	TNT1 A 0 A_Playsound("MageStaffFire",CHAN_AUTO,1,0,ATTN_NONE)
	TNT1 A 0 A_Playsound("HolySymbolFire",CHAN_AUTO,1,0,ATTN_NONE)
	TNT1 AAAA 0 A_CustomMissile("IDMHolyMissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))
	TNT1 AAAAAAAAAAAAAAA 0 A_CustomMissile("IDMMageStaffFX2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))
	TNT1 A 1
	TNT1 AAAA 0 A_CustomMissile("IDMHolyMissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))
	TNT1 AAAAAAAAAAAAAAA 0 A_CustomMissile("IDMMageStaffFX2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))
	TNT1 A 1
	TNT1 AAAA 0 A_CustomMissile("IDMHolyMissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))
	TNT1 AAAAAAAAAAAAAAA 0 A_CustomMissile("IDMMageStaffFX2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))
	TNT1 A 1
	TNT1 AAAA 0 A_CustomMissile("IDMHolyMissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))
	TNT1 AAAAAAAAAAAAAAA 0 A_CustomMissile("IDMMageStaffFX2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))
	TNT1 A 1
	TNT1 AAAA 0 A_CustomMissile("IDMHolyMissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))
	TNT1 AAAAAAAAAAAAAAA 0 A_CustomMissile("IDMMageStaffFX2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))
	TNT1 A 1
	TNT1 AAAA 0 A_CustomMissile("IDMHolyMissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))
	TNT1 AAAAAAAAAAAAAAA 0 A_CustomMissile("IDMMageStaffFX2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))
	TNT1 A 1
	TNT1 AAAA 0 A_CustomMissile("IDMHolyMissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))
	TNT1 AAAAAAAAAAAAAAA 0 A_CustomMissile("IDMMageStaffFX2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))
	TNT1 A 1
	TNT1 AAAA 0 A_CustomMissile("IDMHolyMissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))
	TNT1 AAAAAAAAAAAAAAA 0 A_CustomMissile("IDMMageStaffFX2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))
	TNT1 A 1
	TNT1 AAAA 0 A_CustomMissile("IDMHolyMissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))
	TNT1 AAAAAAAAAAAAAAA 0 A_CustomMissile("IDMMageStaffFX2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))
	TNT1 A 1
	TNT1 AAAA 0 A_CustomMissile("IDMHolyMissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))
	TNT1 AAAAAAAAAAAAAAA 0 A_CustomMissile("IDMMageStaffFX2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))
	TNT1 A -1
	Stop
  UltraXDeath7:
	TNT1 A 0
	TNT1 A 0 A_Jump(3,"WTFDeath")
    PLAY O 5 Bright
    PLAY P 5 Bright A_PlaySound("misc/ultragib7",CHAN_VOICE,1,0,ATTN_NONE)
    PLAY Q 5 Bright A_NoBlocking
	TNT1 A 0 A_PrintBold("\n\n\n\n\cDLOVELY SPAAAAAAAAM!",5)
    PLAY RSTUVW 5 Bright
	PLAY W 26 Bright
	TNT1 A 0 A_PrintBold("\n\n\n\n\cDWonderful SPAAAAAAAAAAAAAAAM!",5)
	PLAY W 76 Bright
	TNT1 A 0 A_PrintBold("\n\n\n\cVBRRRRRRRRRRRRRR!!!",1,"BigFont")
	TNT1 AAAA 0 A_CustomMissile("SpamBFGBall",16,0,random(0,359),CMF_AIMDIRECTION)
	TNT1 A 1
	TNT1 AAAA 0 A_CustomMissile("SpamBFGBall",16,0,random(0,359),CMF_AIMDIRECTION)
	TNT1 A 1
	TNT1 AAAA 0 A_CustomMissile("SpamBFGBall",16,0,random(0,359),CMF_AIMDIRECTION)
	TNT1 A 1
	TNT1 AAAA 0 A_CustomMissile("SpamBFGBall",16,0,random(0,359),CMF_AIMDIRECTION)
	TNT1 A 1
	TNT1 AAAA 0 A_CustomMissile("SpamBFGBall",16,0,random(0,359),CMF_AIMDIRECTION)
	TNT1 A 1
	TNT1 AAAA 0 A_CustomMissile("SpamBFGBall",16,0,random(0,359),CMF_AIMDIRECTION)
	TNT1 A 1
	TNT1 AAAA 0 A_CustomMissile("SpamBFGBall",16,0,random(0,359),CMF_AIMDIRECTION)
	TNT1 A 1
	TNT1 AAAA 0 A_CustomMissile("SpamBFGBall",16,0,random(0,359),CMF_AIMDIRECTION)
	TNT1 A 1
	TNT1 AAAA 0 A_CustomMissile("SpamBFGBall",16,0,random(0,359),CMF_AIMDIRECTION)
	TNT1 A 1
	TNT1 AAAA 0 A_CustomMissile("SpamBFGBall",16,0,random(0,359),CMF_AIMDIRECTION)
	TNT1 A 1
	TNT1 AAAA 0 A_CustomMissile("SpamBFGBall",16,0,random(0,359),CMF_AIMDIRECTION)
	TNT1 A 1
	TNT1 AAAA 0 A_CustomMissile("SpamBFGBall",16,0,random(0,359),CMF_AIMDIRECTION)
	TNT1 A 1
	TNT1 AAAA 0 A_CustomMissile("SpamBFGBall",16,0,random(0,359),CMF_AIMDIRECTION)
	TNT1 A 1
	TNT1 AAAA 0 A_CustomMissile("SpamBFGBall",16,0,random(0,359),CMF_AIMDIRECTION)
	TNT1 A 1
	TNT1 AAAA 0 A_CustomMissile("SpamBFGBall",16,0,random(0,359),CMF_AIMDIRECTION)
	TNT1 A 1
	TNT1 AAAA 0 A_CustomMissile("SpamBFGBall",16,0,random(0,359),CMF_AIMDIRECTION)
	TNT1 A 1
	TNT1 AAAA 0 A_CustomMissile("SpamBFGBall",16,0,random(0,359),CMF_AIMDIRECTION)
	TNT1 A 1
	TNT1 AAAA 0 A_CustomMissile("SpamBFGBall",16,0,random(0,359),CMF_AIMDIRECTION)
	TNT1 A 1
	TNT1 AAAA 0 A_CustomMissile("SpamBFGBall",16,0,random(0,359),CMF_AIMDIRECTION)
	TNT1 A 1
	TNT1 AAAA 0 A_CustomMissile("SpamBFGBall",16,0,random(0,359),CMF_AIMDIRECTION)
	TNT1 A -1
	Stop
  UltraXDeath8:
	TNT1 A 0
	TNT1 A 0 A_Jump(3,"WTFDeath")
    PLAY O 5 Bright
    PLAY P 5 Bright A_PlaySound("misc/ultragib8",CHAN_VOICE,1,0,ATTN_NONE)
    PLAY Q 5 Bright A_NoBlocking
    PLAY R 3 Bright
	TNT1 A 0 A_PrintBold("\n\n\n\n\cVI hope you leave enough room for my fist",3)
    PLAY R 2 Bright
    PLAY STUVW 5 Bright
	PLAY W 39 Bright
	TNT1 A 0 A_PrintBold("\n\n\n\n\cVBECAUSE I'M GOING TO RAM IT INTO YOUR STOMACH",3)
	PLAY W 71 Bright
	TNT1 A 0 A_PrintBold("\n\n\n\cVAND BREAK YOUR GODDAMN SPINE! ARGH!",3,"BigFont")
	PLAY W 83 Bright
	TNT1 A 0 A_PrintBold("\n\n\n\cVBRRRRRRRRRRRRRR!!!",1,"BigFont")
	TNT1 AA 0 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(0,5))
	TNT1 A 1 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(0,5))
	TNT1 AA 0 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(0,6))
	TNT1 A 1 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(0,6))
	TNT1 AA 0 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(1,7))
	TNT1 A 1 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(1,7))
	TNT1 AA 0 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(1,8))
	TNT1 A 1 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(1,8))
	TNT1 AA 0 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(2,9))
	TNT1 A 1 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(2,9))
	TNT1 AA 0 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(2,10))
	TNT1 A 1 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(2,10))
	TNT1 AA 0 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(3,11))
	TNT1 A 1 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(3,11))
	TNT1 AA 0 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(3,12))
	TNT1 A 1 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(3,12))
	TNT1 AA 0 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(4,13))
	TNT1 A 1 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(4,13))
	TNT1 AA 0 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(4,14))
	TNT1 A 1 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(4,14))
	TNT1 AA 0 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(5,15))
	TNT1 A 1 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(5,15))
	TNT1 AA 0 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(5,16))
	TNT1 A 1 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(5,16))
	TNT1 AA 0 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(6,17))
	TNT1 A 1 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(6,17))
	TNT1 AA 0 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(6,18))
	TNT1 A 1 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(6,18))
	TNT1 AA 0 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(7,19))
	TNT1 A 1 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(7,19))
	TNT1 AA 0 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(7,20))
	TNT1 A 1 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(7,20))
	TNT1 AA 0 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(8,21))
	TNT1 A 1 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(8,21))
	TNT1 AA 0 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(8,22))
	TNT1 A 1 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(8,22))
	TNT1 AA 0 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(9,23))
	TNT1 A 1 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(9,23))
	TNT1 AA 0 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(9,24))
	TNT1 A 1 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(9,24))
	TNT1 AA 0 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(10,25))
	TNT1 A 1 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(10,25))
	TNT1 AA 0 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(10,26))
	TNT1 A 1 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(10,26))
	TNT1 AA 0 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(11,27))
	TNT1 A 1 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(11,27))
	TNT1 AA 0 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(11,28))
	TNT1 A 1 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(11,28))
	TNT1 AA 0 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(12,29))
	TNT1 A 1 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(12,29))
	TNT1 AA 0 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(12,30))
	TNT1 A 1 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 AA 0 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 1 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 AA 0 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 1 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 AA 0 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 1 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 AA 0 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 1 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 AA 0 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 1 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 AA 0 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 1 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 AA 0 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 1 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 AA 0 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 1 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 AA 0 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 1 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 AA 0 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 1 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 AA 0 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 1 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 AA 0 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 1 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 AA 0 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 1 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 AA 0 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 1 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 A -1
	Stop
  UltraXDeath9:
	TNT1 A 0
	TNT1 A 0 A_Jump(3,"WTFDeath")
    PLAY O 5 Bright
    PLAY P 5 Bright A_PlaySound("misc/ultragib9",CHAN_VOICE,1,0,ATTN_NONE)
    PLAY Q 5 Bright A_NoBlocking
    PLAY R 5 Bright
	TNT1 A 0 A_PrintBold("\n\n\n\n\cFSpirit of the One God, avenge me...",4)
    PLAY STUVW 5 Bright
	PLAY W 89 Bright
	TNT1 A 0 A_PrintBold("\n\n\n\n\cF...AND TURN THIS WORLD INTO DUST!",4)
	PLAY W 96 Bright
	TNT1 A 0 A_PrintBold("\n\n\n\cVBRRRRRRRRRRRRRR!!!",1,"BigFont")
	TNT1 A 0 A_CustomMissile("SuperLightningBall",24,0,random(0,359),CMF_AIMDIRECTION,30)
	TNT1 A 3
	TNT1 AA 0 A_CustomMissile("IDMSpectralLightningBigBall1",24,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 3
	TNT1 AA 0 A_CustomMissile("IDMSpectralLightningBigBall1",24,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 3
	TNT1 AA 0 A_CustomMissile("IDMSpectralLightningBigBall1",24,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 3
	TNT1 AA 0 A_CustomMissile("IDMSpectralLightningBigBall1",24,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 3
	TNT1 AA 0 A_CustomMissile("IDMSpectralLightningBigBall1",24,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 3
	TNT1 AA 0 A_CustomMissile("IDMSpectralLightningBigBall1",24,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 3
	TNT1 AA 0 A_CustomMissile("IDMSpectralLightningBigBall1",24,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 3
	TNT1 AA 0 A_CustomMissile("IDMSpectralLightningBigBall1",24,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 3
	TNT1 AA 0 A_CustomMissile("IDMSpectralLightningBigBall1",24,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 3
	TNT1 AA 0 A_CustomMissile("IDMSpectralLightningBigBall1",24,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 3
	TNT1 AA 0 A_CustomMissile("IDMSpectralLightningBigBall1",24,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 3
	TNT1 AA 0 A_CustomMissile("IDMSpectralLightningBigBall1",24,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 3
	TNT1 AA 0 A_CustomMissile("IDMSpectralLightningBigBall1",24,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 3
	TNT1 AA 0 A_CustomMissile("IDMSpectralLightningBigBall1",24,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 3
	TNT1 AA 0 A_CustomMissile("IDMSpectralLightningBigBall1",24,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 3
	TNT1 A 0 A_CustomMissile("SuperLightningBall",24,0,random(0,359),CMF_AIMDIRECTION,30)
	TNT1 A -1
	Stop
  UltraXDeath10:
	TNT1 A 0
	TNT1 A 0 A_Jump(3,"WTFDeath")
    PLAY O 5 Bright
    PLAY P 5 Bright A_PlaySound("misc/ultragib10",CHAN_VOICE,1,0,ATTN_NONE)
    PLAY Q 5 Bright A_NoBlocking
	TNT1 A 0 A_PrintBold("\n\n\n\cVIMA FIRING MAH",4,"BigFont")
    PLAY RSTUVW 5 Bright
	PLAY W 22 Bright
	PLAY W 25 Bright A_PrintBold("\n\n\n\cVHAND!!!",3,"BigFont")
	TNT1 A 0 A_PrintBold("\n\n\n\cVBRRRRRRRRRRRRRR!!!",1,"BigFont")
	TNT1 AAAAAAAAAA 0 A_CustomMissile("Hand2",24,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 1
	TNT1 AAAAAAAAAA 0 A_CustomMissile("Hand2",24,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 1
	TNT1 AAAAAAAAAA 0 A_CustomMissile("Hand2",24,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 1
	TNT1 AAAAAAAAAA 0 A_CustomMissile("Hand2",24,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 1
	TNT1 AAAAAAAAAA 0 A_CustomMissile("Hand2",24,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 1
	TNT1 AAAAAAAAAA 0 A_CustomMissile("Hand2",24,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A -1
	Stop
  UltraXDeath11:
	TNT1 A 0
	TNT1 A 0 A_Jump(3,"WTFDeath")
    PLAY O 5 Bright
    PLAY P 5 Bright A_PlaySound("misc/ultragib11",CHAN_VOICE,1,0,ATTN_NONE)
    PLAY Q 5 Bright A_NoBlocking
	PLAY RST 5 Bright
	PLAY U 5 Bright A_PrintBold("\n\n\n\cVHey.",4)
	PLAY V 5 Bright
	PLAY W 48 Bright
	PLAY W 112 Bright A_PrintBold("\n\n\n\cVWanna hear the most annoying sound in the world?",5)
	PLAY W 67 Bright A_PrintBold("\n\n\n\cVEEEEEEEEEEEEEEEEEEEERRRRRRRRRRRRRRRRRRRRRRRRRGGGGGGGGGGGGGGGGGGHHHHHHHHHHHHHHHHHH!!!!!!!!",4,"BigFont")
	TNT1 A 0 A_PrintBold("\n\n\n\cVBRRRRRRRRRRRRRR!!!",1,"BigFont")
	TNT1 AAA 0 A_CustomMissile("CarreyHead",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 2
	TNT1 AAA 0 A_CustomMissile("CarreyHead",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 2
	TNT1 AAA 0 A_CustomMissile("CarreyHead",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 2
	TNT1 AAA 0 A_CustomMissile("CarreyHead",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 2
	TNT1 AAA 0 A_CustomMissile("CarreyHead",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 2
	TNT1 AAA 0 A_CustomMissile("CarreyHead",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 2
	TNT1 AAA 0 A_CustomMissile("CarreyHead",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 2
	TNT1 AAA 0 A_CustomMissile("CarreyHead",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 2
	TNT1 AAA 0 A_CustomMissile("CarreyHead",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 2
	TNT1 AAA 0 A_CustomMissile("CarreyHead",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A -1
	Stop
  UltraXDeath12:
	TNT1 A 0
	TNT1 A 0 A_Jump(3,"WTFDeath")
    PLAY O 5 Bright
    PLAY P 5 Bright A_PlaySound("misc/ultragib12",CHAN_VOICE,1,0,ATTN_NONE)
    PLAY Q 5 Bright A_NoBlocking
	PLAY RS 5 Bright
	PLAY T 5 Bright A_PrintBold("\n\n\n\cVAAAAAAAAAYAGH",3,"BigFont")
	PLAY UVW 5 Bright
	PLAY W 17 Bright
	PLAY W 36 Bright A_PrintBold("\n\n\n\cV*Wheeze*",3,"BigFont")
	TNT1 A 0 A_PrintBold("\n\n\n\cVBRRRRRRRRRRRRRR!!!",1,"BigFont")
	TNT1 AAAAAAAA 0 A_CustomMissile("KekWHead",16,0,random(0,359),CMF_AIMDIRECTION,random(0,45))
	TNT1 A 2
	TNT1 AAAAAAAA 0 A_CustomMissile("KekWHead",16,0,random(0,359),CMF_AIMDIRECTION,random(0,45))
	TNT1 A 2
	TNT1 AAAAAAAA 0 A_CustomMissile("KekWHead",16,0,random(0,359),CMF_AIMDIRECTION,random(0,45))
	TNT1 A 2
	TNT1 AAAAAAAA 0 A_CustomMissile("KekWHead",16,0,random(0,359),CMF_AIMDIRECTION,random(0,45))
	TNT1 A 2
	TNT1 AAAAAAAA 0 A_CustomMissile("KekWHead",16,0,random(0,359),CMF_AIMDIRECTION,random(0,45))
	TNT1 A 2
	TNT1 AAAAAAAA 0 A_CustomMissile("KekWHead",16,0,random(0,359),CMF_AIMDIRECTION,random(0,45))
	TNT1 A 2
	TNT1 AAAAAAAA 0 A_CustomMissile("KekWHead",16,0,random(0,359),CMF_AIMDIRECTION,random(0,45))
	TNT1 A 2
	TNT1 AAAAAAAA 0 A_CustomMissile("KekWHead",16,0,random(0,359),CMF_AIMDIRECTION,random(0,45))
	TNT1 A 2
	TNT1 AAAAAAAA 0 A_CustomMissile("KekWHead",16,0,random(0,359),CMF_AIMDIRECTION,random(0,45))
	TNT1 A 2
	TNT1 AAAAAAAA 0 A_CustomMissile("KekWHead",16,0,random(0,359),CMF_AIMDIRECTION,random(0,45))
	TNT1 A 2
	TNT1 AAAAAAAA 0 A_CustomMissile("KekWHead",16,0,random(0,359),CMF_AIMDIRECTION,random(0,45))
	TNT1 A 2
	TNT1 AAAAAAAA 0 A_CustomMissile("KekWHead",16,0,random(0,359),CMF_AIMDIRECTION,random(0,45))
	TNT1 A -1
	Stop
  UltraXDeath13:
	TNT1 A 0
	TNT1 A 0 A_Jump(3,"WTFDeath")
    PLAY O 5 Bright
    PLAY P 5 Bright A_PlaySound("misc/ultragib13",CHAN_VOICE,1,0,ATTN_NONE)
    PLAY Q 5 Bright A_NoBlocking
	TNT1 A 0 A_PrintBold("\n\n\n\cVIMA FIRING MAH",4,"BigFont")
    PLAY RSTUVW 5 Bright
	PLAY W 22 Bright
	PLAY W 46 Bright A_PrintBold("\n\n\n\cVSHANNON CANNON!!!",3,"BigFont")
	TNT1 A 0 A_PrintBold("\n\n\n\cVBRRRRRRRRRRRRRR!!!",1,"BigFont")
	TNT1 AAAA 0 A_CustomMissile("BoochHead",16,0,random(0,359),CMF_AIMDIRECTION,random(0,45))
	TNT1 A 3
	TNT1 AAAA 0 A_CustomMissile("BoochHead",16,0,random(0,359),CMF_AIMDIRECTION,random(0,45))
	TNT1 A 3
	TNT1 AAAA 0 A_CustomMissile("BoochHead",16,0,random(0,359),CMF_AIMDIRECTION,random(0,45))
	TNT1 A 3
	TNT1 AAAA 0 A_CustomMissile("BoochHead",16,0,random(0,359),CMF_AIMDIRECTION,random(0,45))
	TNT1 A 3
	TNT1 AAAA 0 A_CustomMissile("BoochHead",16,0,random(0,359),CMF_AIMDIRECTION,random(0,45))
	TNT1 A 3
	TNT1 AAAA 0 A_CustomMissile("BoochHead",16,0,random(0,359),CMF_AIMDIRECTION,random(0,45))
	TNT1 A 3
	TNT1 AAAA 0 A_CustomMissile("BoochHead",16,0,random(0,359),CMF_AIMDIRECTION,random(0,45))
	TNT1 A 3
	TNT1 AAAA 0 A_CustomMissile("BoochHead",16,0,random(0,359),CMF_AIMDIRECTION,random(0,45))
	TNT1 A 3
	TNT1 AAAA 0 A_CustomMissile("BoochHead",16,0,random(0,359),CMF_AIMDIRECTION,random(0,45))
	TNT1 A 3
	TNT1 AAAA 0 A_CustomMissile("BoochHead",16,0,random(0,359),CMF_AIMDIRECTION,random(0,45))
	TNT1 A -1
	Stop
  UltraXDeath14:
	TNT1 A 0
	TNT1 A 0 A_Jump(3,"WTFDeath")
    PLAY O 5 Bright
    PLAY P 5 Bright A_PlaySound("misc/ultragib14",CHAN_VOICE,1,0,ATTN_NONE)
    PLAY Q 5 Bright A_NoBlocking
    PLAY R 5 Bright 
	TNT1 A 0 A_PrintBold("\n\n\n\cVOh my God,",3)
	PLAY STUVW 5 Bright
	PLAY W 12 Bright
	TNT1 A 0 A_PrintBold("\n\n\n\cVWE'RE DOOMED!!!",3)
	PLAY W 43 Bright
	TNT1 A 0 A_PrintBold("\n\n\n\cVBRRRRRRRRRRRRRR!!!",1,"BigFont")
	TNT1 AAAAAA 0 A_CustomMissile("HLHead",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("HLHead",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("HLHead",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("HLHead",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("HLHead",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("HLHead",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("HLHead",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("HLHead",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("HLHead",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("HLHead",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("HLHead",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("HLHead",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("HLHead",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("HLHead",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("HLHead",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("HLHead",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("HLHead",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("HLHead",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("HLHead",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 1
	TNT1 AAAAAA 0 A_CustomMissile("HLHead",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A -1
	Stop
  UltraXDeath15:
	TNT1 A 0
	TNT1 A 0 A_Jump(3,"WTFDeath")
    PLAY O 5 Bright
    PLAY P 5 Bright A_PlaySound("misc/ultragib15",CHAN_VOICE,1,0,ATTN_NONE)
    PLAY Q 5 Bright A_NoBlocking
	PLAY RS 5 Bright
	TNT1 A 0 A_PrintBold("\n\n\n\cVERECTIN' MAH",4,"BigFont")
    PLAY TUV 5 Bright
	PLAY W 22 Bright
	TNT1 A 0 A_PrintBold("\n\n\n\cVDISPENSER!!!",4,"BigFont")
	PLAY W 30 Bright
	TNT1 A 0 A_PrintBold("\n\n\n\cVBRRRRRRRRRRRRRR!!!",1,"BigFont")
	TNT1 AAAAAA 0 A_CustomMissile("Dispenser",16,0,random(0,359),CMF_AIMDIRECTION,random(-4,30))
	TNT1 A 2
	TNT1 AAAAAA 0 A_CustomMissile("Dispenser",16,0,random(0,359),CMF_AIMDIRECTION,random(-4,30))
	TNT1 A 2
	TNT1 AAAAAA 0 A_CustomMissile("Dispenser",16,0,random(0,359),CMF_AIMDIRECTION,random(-4,30))
	TNT1 A 2
	TNT1 AAAAAA 0 A_CustomMissile("Dispenser",16,0,random(0,359),CMF_AIMDIRECTION,random(-4,30))
	TNT1 A 2
	TNT1 AAAAAA 0 A_CustomMissile("Dispenser",16,0,random(0,359),CMF_AIMDIRECTION,random(-4,30))
	TNT1 A 2
	TNT1 AAAAAA 0 A_CustomMissile("Dispenser",16,0,random(0,359),CMF_AIMDIRECTION,random(-4,30))
	TNT1 A 2	
	TNT1 AAAAAA 0 A_CustomMissile("Dispenser",16,0,random(0,359),CMF_AIMDIRECTION,random(-4,30))
	TNT1 A 2
	TNT1 AAAAAA 0 A_CustomMissile("Dispenser",16,0,random(0,359),CMF_AIMDIRECTION,random(-4,30))
	TNT1 A 2
	TNT1 AAAAAA 0 A_CustomMissile("Dispenser",16,0,random(0,359),CMF_AIMDIRECTION,random(-4,30))
	TNT1 A 2
	TNT1 AAAAAA 0 A_CustomMissile("Dispenser",16,0,random(0,359),CMF_AIMDIRECTION,random(-4,30))
	TNT1 A 2
	TNT1 AAAAAA 0 A_CustomMissile("Dispenser",16,0,random(0,359),CMF_AIMDIRECTION,random(-4,30))
	TNT1 A 2
	TNT1 AAAAAA 0 A_CustomMissile("Dispenser",16,0,random(0,359),CMF_AIMDIRECTION,random(-4,30))
	TNT1 A 2
	TNT1 AAAAAA 0 A_CustomMissile("Dispenser",16,0,random(0,359),CMF_AIMDIRECTION,random(-4,30))
	TNT1 A 2
	TNT1 AAAAAA 0 A_CustomMissile("Dispenser",16,0,random(0,359),CMF_AIMDIRECTION,random(-4,30))
	TNT1 A 2
	TNT1 AAAAAA 0 A_CustomMissile("Dispenser",16,0,random(0,359),CMF_AIMDIRECTION,random(-4,30))
	TNT1 A -1
	Stop
  UltraXDeath16:
	TNT1 A 0
	TNT1 A 0 A_Jump(3,"WTFDeath")
    PLAY O 5 Bright
    PLAY P 5 Bright A_PlaySound("misc/ultragib16",CHAN_VOICE,1,0,ATTN_NONE)
    PLAY Q 5 Bright A_NoBlocking
	PLAY RS 5 Bright
	TNT1 A 0 A_PrintBold("\n\n\n\cJThis is MADNESS!!!",4)
    PLAY TUV 5 Bright
	PLAY W 40 Bright
	TNT1 A 0 A_PrintBold("\n\n\n\cV'Madness'?",4)
	PLAY W 62 Bright
	TNT1 A 0 A_PrintBold("\n\n\n\cVTHIS",4,"BigFont")
	PLAY W 31 Bright
	TNT1 A 0 A_PrintBold("\n\n\n\cVIS",4,"BigFont")
	PLAY W 31 Bright
	TNT1 A 0 A_PrintBold("\n\n\n\cVSPAAARTAAAAAAAAAAAAAA!!!!!",4,"BigFont")
	PLAY W 63 Bright
	TNT1 A 0 A_PrintBold("\n\n\n\cVBRRRRRRRRRRRRRR!!!",1,"BigFont")
	TNT1 AAAAAAAAAA 0 A_CustomMissile("SpartaHead",16,0,random(0,359),CMF_AIMDIRECTION,random(-5,30))
	TNT1 A 4
	TNT1 AAAAAAAAAA 0 A_CustomMissile("SpartaHead",16,0,random(0,359),CMF_AIMDIRECTION,random(-5,30))
	TNT1 A 3
	TNT1 AAAAAAAAAA 0 A_CustomMissile("SpartaHead",16,0,random(0,359),CMF_AIMDIRECTION,random(-5,30))
	TNT1 A 4
	TNT1 AAAAAAAAAA 0 A_CustomMissile("SpartaHead",16,0,random(0,359),CMF_AIMDIRECTION,random(-5,30))
	TNT1 A 3
	TNT1 AAAAAAAAAA 0 A_CustomMissile("SpartaHead",16,0,random(0,359),CMF_AIMDIRECTION,random(-5,30))
	TNT1 A 4
	TNT1 AAAAAAAAAA 0 A_CustomMissile("SpartaHead",16,0,random(0,359),CMF_AIMDIRECTION,random(-5,30))
	TNT1 A 3
	TNT1 AAAAAAAAAA 0 A_CustomMissile("SpartaHead",16,0,random(0,359),CMF_AIMDIRECTION,random(-5,30))
	TNT1 A 4
	TNT1 AAAAAAAAAA 0 A_CustomMissile("SpartaHead",16,0,random(0,359),CMF_AIMDIRECTION,random(-5,30))
	TNT1 A 3
	TNT1 AAAAAAAAAA 0 A_CustomMissile("SpartaHead",16,0,random(0,359),CMF_AIMDIRECTION,random(-5,30))
	TNT1 A 4
	TNT1 AAAAAAAAAA 0 A_CustomMissile("SpartaHead",16,0,random(0,359),CMF_AIMDIRECTION,random(-5,30))
	TNT1 A 3
	TNT1 A -1
	Stop
  UltraXDeath17:
	TNT1 A 0
	TNT1 A 0 A_Jump(3,"WTFDeath")
    PLAY O 5 Bright
    PLAY P 5 Bright A_PlaySound("misc/ultragib17",CHAN_VOICE,1,0,ATTN_NONE)
    PLAY Q 5 Bright
	PLAY R 3 Bright A_NoBlocking
	TNT1 A 0 A_PrintBold("\n\n\n\cVF*CK THAT'S A LOTTA BALLS!",4,"BigFont")
	PLAY R 2 Bright 
    PLAY STUVW 5 Bright
	PLAY W 9 Bright
	TNT1 A 0 A_PrintBold("\n\n\n\cVBRRRRRRRRRRRRRR!!!",1,"BigFont")
	TNT1 AAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 1
	TNT1 AAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 1
	TNT1 AAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 1
	TNT1 AAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 1
	TNT1 AAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 1
	TNT1 AAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
    TNT1 A 1
	TNT1 AAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 1
	TNT1 AAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 1
	TNT1 AAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 1
	TNT1 AAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 1
	TNT1 AAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 1
	TNT1 AAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 1
	TNT1 AAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 1
	TNT1 AAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 1
	TNT1 AAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 1
	TNT1 AAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 1
	TNT1 AAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 1
	TNT1 AAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
    TNT1 A 1
	TNT1 AAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 1
	TNT1 AAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 1
	TNT1 AAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 1
	TNT1 AAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 1
	TNT1 AAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 1
	TNT1 AAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 1
	TNT1 AAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 1
	TNT1 AAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 1
	TNT1 AAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 1
	TNT1 AAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 1
	TNT1 AAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 1
	TNT1 AAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
    TNT1 A 1
	TNT1 AAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 1
	TNT1 AAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 1
	TNT1 AAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 1
	TNT1 AAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 1
	TNT1 AAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 1
	TNT1 AAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 1
	TNT1 AAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 1
	TNT1 AAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 1
	TNT1 AAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 1
	TNT1 AAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 1
	TNT1 AAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 1
	TNT1 AAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
    TNT1 A 1
	TNT1 AAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 1
	TNT1 AAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 1
	TNT1 AAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 1
	TNT1 AAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 1
	TNT1 AAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 1
	TNT1 AAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
    TNT1 A -1
	Stop 
  UltraXDeath18:
	TNT1 A 0
	TNT1 A 0 A_Jump(3,"WTFDeath")
    PLAY O 5 Bright
    PLAY P 5 Bright A_PlaySound("misc/ultragib18",CHAN_VOICE,1,0,ATTN_NONE)
    PLAY Q 5 Bright
	PLAY R 5 Bright A_NoBlocking
	TNT1 A 0 A_PrintBold("\n\n\n\cVOMAE WA MOU SHINDEIRU!",4,"BigFont")
    PLAY STUVW 5 Bright
	PLAY W 58 Bright
	TNT1 A 0 A_PrintBold("\n\n\n\cFNANI?!?!",4,"BigFont")
	PLAY W 44 Bright
	TNT1 A 0 A_PrintBold("\n\n\n\cV*-BZZZZZ-*",4,"BigFont")
	PLAY W 36 Bright
	TNT1 A 0 A_PrintBold("\n\n\n\cVBRRRRRRRRRRRRRR!!!",1,"BigFont")
	TNT1 A 0 A_Explode(1000,20000)
	TNT1 A 1 A_CustomMissile("InvisExplosion",32,0,random(0,359),CMF_AIMDIRECTION)
	TNT1 A 0 A_Explode(1000,20000)
	TNT1 A 1 A_CustomMissile("InvisExplosion",32,0,random(0,359),CMF_AIMDIRECTION)
	TNT1 A 0 A_Explode(1000,20000)
	TNT1 A 1 A_CustomMissile("InvisExplosion",32,0,random(0,359),CMF_AIMDIRECTION)
	TNT1 A 0 A_Explode(1000,20000)
	TNT1 A 1 A_CustomMissile("InvisExplosion",32,0,random(0,359),CMF_AIMDIRECTION)
	TNT1 A 0 A_Explode(1000,20000)
	TNT1 A 1 A_CustomMissile("InvisExplosion",32,0,random(0,359),CMF_AIMDIRECTION)
	TNT1 A 0 A_Explode(1000,20000)
	TNT1 A 1 A_CustomMissile("InvisExplosion",32,0,random(0,359),CMF_AIMDIRECTION)
	TNT1 A 0 A_Explode(1000,20000)
	TNT1 A 1 A_CustomMissile("InvisExplosion",32,0,random(0,359),CMF_AIMDIRECTION)
	TNT1 A 0 A_Explode(1000,20000)
	TNT1 A 1 A_CustomMissile("InvisExplosion",32,0,random(0,359),CMF_AIMDIRECTION)
	TNT1 A 0 A_Explode(1000,20000)
	TNT1 A 1 A_CustomMissile("InvisExplosion",32,0,random(0,359),CMF_AIMDIRECTION)
	TNT1 A 0 A_Explode(1000,20000)
	TNT1 A 1 A_CustomMissile("InvisExplosion",32,0,random(0,359),CMF_AIMDIRECTION)
	TNT1 A 0 A_Explode(1000,20000)
	TNT1 A 1 A_CustomMissile("InvisExplosion",32,0,random(0,359),CMF_AIMDIRECTION)
	TNT1 A 0 A_Explode(1000,20000)
	TNT1 A 1 A_CustomMissile("InvisExplosion",32,0,random(0,359),CMF_AIMDIRECTION)
	TNT1 A 0 A_Explode(1000,20000)
	TNT1 A 1 A_CustomMissile("InvisExplosion",32,0,random(0,359),CMF_AIMDIRECTION)
	TNT1 A 0 A_Explode(1000,20000)
	TNT1 A 1 A_CustomMissile("InvisExplosion",32,0,random(0,359),CMF_AIMDIRECTION)
	TNT1 A 0 A_Explode(1000,20000)
	TNT1 A 1 A_CustomMissile("InvisExplosion",32,0,random(0,359),CMF_AIMDIRECTION)
	TNT1 A 0 A_Explode(1000,20000)
	TNT1 A 1 A_CustomMissile("InvisExplosion",32,0,random(0,359),CMF_AIMDIRECTION)
	TNT1 A 0 A_Explode(1000,20000)
	TNT1 A 1 A_CustomMissile("InvisExplosion",32,0,random(0,359),CMF_AIMDIRECTION)
	TNT1 A 0 A_Explode(1000,20000)
	TNT1 A 1 A_CustomMissile("InvisExplosion",32,0,random(0,359),CMF_AIMDIRECTION)
	TNT1 A 0 A_Explode(1000,20000)
	TNT1 A 1 A_CustomMissile("InvisExplosion",32,0,random(0,359),CMF_AIMDIRECTION)
	TNT1 A 0 A_Explode(1000,20000)
	TNT1 A 1 A_CustomMissile("InvisExplosion",32,0,random(0,359),CMF_AIMDIRECTION)
	TNT1 A -1
	Stop
  WTFDeath:
    PLAY O 5 Bright
	TNT1 A 0 A_PlaySound("misc/wtfgib",CHAN_VOICE,1,0,ATTN_NONE)
    PLAY P 5 Bright A_PrintBold("\n\n\n\cV3...",3,"BigFont")
    PLAY Q 5 Bright A_NoBlocking
    PLAY R 5 Bright
	PLAY S 5 Bright A_PrintBold("\n\n\n\cV2...",3,"BigFont")
	PLAY TUV 5 Bright
	PLAY W 18 Bright A_PrintBold("\n\n\n\cV1...",3,"BigFont")
	PLAY W 25 Bright A_PrintBold("\n\n\n\cVWHAT THE FU-",3,"BigFont")
	TNT1 A 0 A_PrintBold("\n\n\n\cVBRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR!!!!!!!!!!!",5,"BigFont")
	TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile("MahLazor",24,random(0,20),random(0,359),CMF_AIMDIRECTION)
	TNT1 A 3
	TNT1 A 0 A_CustomMissile("PingasRocket",24,random(0,20),random(0,359),CMF_AIMDIRECTION)
	TNT1 A 3 A_CustomMissile("PingasGrenade",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 AAA 0 A_CustomMissile("BFG10KBall3",24,0,random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 3 A_CustomMissile("BFG10KBall3",24,0,random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 3
	TNT1 A 0 A_CustomMissile("BlasterShot",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("Screw",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("Nail",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("BigNail",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMRocket",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 3 A_CustomMissile("BigRocket",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMMinimissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMGrenade",12,0,random(0,360),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 0 A_CustomMissile("GRifleGrenade",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("ClusterGrenade",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HeatSeekerMissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 3 A_CustomMissile("IDMPlasmaBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMPlasmaBall2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("PulseBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IonBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("DevastatorRocket",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("BarrelMissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("FreezeBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 3 A_CustomMissile("IDMMaceFX1",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMMaceFX2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
    TNT1 A 0 A_CustomMissile("HellstormRocket1",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
    TNT1 A 0 A_CustomMissile("HellstormRocket2",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
 	TNT1 A 0 A_CustomMissile("HellstormTracer",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 3 A_CustomMissile("HellstormFatShot",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormImpBall",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormCacoBall",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormSkull",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormBaronBall",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 3 A_CustomMissile("MeowitzerCat",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 AAAA 0 A_CustomMissile("IDMHolyMissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))
	TNT1 AAAAAAAAAAAAAAA 0 A_CustomMissile("IDMMageStaffFX2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))
	TNT1 A 3
	TNT1 AAAA 0 A_CustomMissile("SpamBFGBall",16,0,random(0,359),CMF_AIMDIRECTION)
	TNT1 A 3
	TNT1 AAAAAAAA 0 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(0,5))
	TNT1 A 3
	TNT1 AA 0 A_CustomMissile("Dispenser",16,0,random(0,359),CMF_AIMDIRECTION,random(-4,30))
	TNT1 A 3
	TNT1 AAA 0 A_CustomMissile("IDMSpectralLightningBigBall1",24,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 3
	TNT1 A 0 A_CustomMissile("SuperLightningBall",24,0,random(0,359),CMF_AIMDIRECTION,30)
	TNT1 A 3
	TNT1 AAAAAAAAAA 0 A_CustomMissile("Hand2",24,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 3
	TNT1 AAAAA 0 A_CustomMissile("CarreyHead",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 3
	TNT1 AAAAAAAA 0 A_CustomMissile("KekWHead",16,0,random(0,359),CMF_AIMDIRECTION,random(0,45))
	TNT1 A 3
	TNT1 AAAAA 0 A_CustomMissile("BoochHead",16,0,random(0,359),CMF_AIMDIRECTION,random(0,45))
	TNT1 A 3
	TNT1 AAAAAA 0 A_CustomMissile("HLHead",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile("MahLazor",24,random(0,20),random(0,359),CMF_AIMDIRECTION)
	TNT1 A 3
	TNT1 A 0 A_CustomMissile("PingasRocket",24,random(0,20),random(0,359),CMF_AIMDIRECTION)
	TNT1 A 3 A_CustomMissile("PingasGrenade",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 AAA 0 A_CustomMissile("BFG10KBall3",24,0,random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 3 A_CustomMissile("BFG10KBall3",24,0,random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 3
	TNT1 A 0 A_CustomMissile("BlasterShot",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("Screw",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("Nail",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("BigNail",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMRocket",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 3 A_CustomMissile("BigRocket",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMMinimissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMGrenade",12,0,random(0,360),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 0 A_CustomMissile("GRifleGrenade",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("ClusterGrenade",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HeatSeekerMissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 3 A_CustomMissile("IDMPlasmaBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMPlasmaBall2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("PulseBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IonBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("DevastatorRocket",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("BarrelMissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("FreezeBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 3 A_CustomMissile("IDMMaceFX1",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMMaceFX2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
    TNT1 A 0 A_CustomMissile("HellstormRocket1",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
    TNT1 A 0 A_CustomMissile("HellstormRocket2",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
 	TNT1 A 0 A_CustomMissile("HellstormTracer",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 3 A_CustomMissile("HellstormFatShot",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormImpBall",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormCacoBall",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormSkull",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormBaronBall",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 3 A_CustomMissile("MeowitzerCat",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 AAAA 0 A_CustomMissile("IDMHolyMissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))
	TNT1 AAAAAAAAAAAAAAA 0 A_CustomMissile("IDMMageStaffFX2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))
	TNT1 A 3
	TNT1 AAAA 0 A_CustomMissile("SpamBFGBall",16,0,random(0,359),CMF_AIMDIRECTION)
	TNT1 A 3
	TNT1 AAAAAAAA 0 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(0,5))
	TNT1 A 3
	TNT1 AA 0 A_CustomMissile("Dispenser",16,0,random(0,359),CMF_AIMDIRECTION,random(-4,30))
	TNT1 A 3
	TNT1 AAA 0 A_CustomMissile("IDMSpectralLightningBigBall1",24,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 3
	TNT1 A 0 A_CustomMissile("SuperLightningBall",24,0,random(0,359),CMF_AIMDIRECTION,30)
	TNT1 A 3
	TNT1 AAAAAAAAAA 0 A_CustomMissile("Hand2",24,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 3
	TNT1 AAAAA 0 A_CustomMissile("CarreyHead",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 3
	TNT1 AAAAAAAA 0 A_CustomMissile("KekWHead",16,0,random(0,359),CMF_AIMDIRECTION,random(0,45))
	TNT1 A 3
	TNT1 AAAAA 0 A_CustomMissile("BoochHead",16,0,random(0,359),CMF_AIMDIRECTION,random(0,45))
	TNT1 A 3
	TNT1 AAAAAA 0 A_CustomMissile("HLHead",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile("MahLazor",24,random(0,20),random(0,359),CMF_AIMDIRECTION)
	TNT1 A 3
	TNT1 A 0 A_CustomMissile("PingasRocket",24,random(0,20),random(0,359),CMF_AIMDIRECTION)
	TNT1 A 3 A_CustomMissile("PingasGrenade",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 AAA 0 A_CustomMissile("BFG10KBall3",24,0,random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 3 A_CustomMissile("BFG10KBall3",24,0,random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 3
	TNT1 A 0 A_CustomMissile("BlasterShot",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("Screw",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("Nail",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("BigNail",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMRocket",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 3 A_CustomMissile("BigRocket",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMMinimissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMGrenade",12,0,random(0,360),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 0 A_CustomMissile("GRifleGrenade",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("ClusterGrenade",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HeatSeekerMissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 3 A_CustomMissile("IDMPlasmaBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMPlasmaBall2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("PulseBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IonBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("DevastatorRocket",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("BarrelMissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("FreezeBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 3 A_CustomMissile("IDMMaceFX1",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMMaceFX2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
    TNT1 A 0 A_CustomMissile("HellstormRocket1",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
    TNT1 A 0 A_CustomMissile("HellstormRocket2",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
 	TNT1 A 0 A_CustomMissile("HellstormTracer",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 3 A_CustomMissile("HellstormFatShot",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormImpBall",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormCacoBall",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormSkull",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormBaronBall",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 3 A_CustomMissile("MeowitzerCat",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 AAAA 0 A_CustomMissile("IDMHolyMissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))
	TNT1 AAAAAAAAAAAAAAA 0 A_CustomMissile("IDMMageStaffFX2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))
	TNT1 A 3
	TNT1 AAAA 0 A_CustomMissile("SpamBFGBall",16,0,random(0,359),CMF_AIMDIRECTION)
	TNT1 A 3
	TNT1 AAAAAAAA 0 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(0,5))
	TNT1 A 3
	TNT1 AA 0 A_CustomMissile("Dispenser",16,0,random(0,359),CMF_AIMDIRECTION,random(-4,30))
	TNT1 A 3
	TNT1 AAA 0 A_CustomMissile("IDMSpectralLightningBigBall1",24,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 3
	TNT1 A 0 A_CustomMissile("SuperLightningBall",24,0,random(0,359),CMF_AIMDIRECTION,30)
	TNT1 A 3
	TNT1 AAAAAAAAAA 0 A_CustomMissile("Hand2",24,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 3
	TNT1 AAAAA 0 A_CustomMissile("CarreyHead",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 3
	TNT1 AAAAAAAA 0 A_CustomMissile("KekWHead",16,0,random(0,359),CMF_AIMDIRECTION,random(0,45))
	TNT1 A 3
	TNT1 AAAAA 0 A_CustomMissile("BoochHead",16,0,random(0,359),CMF_AIMDIRECTION,random(0,45))
	TNT1 A 3
	TNT1 AAAAAA 0 A_CustomMissile("HLHead",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile("MahLazor",24,random(0,20),random(0,359),CMF_AIMDIRECTION)
	TNT1 A 3
	TNT1 A 0 A_CustomMissile("PingasRocket",24,random(0,20),random(0,359),CMF_AIMDIRECTION)
	TNT1 A 3 A_CustomMissile("PingasGrenade",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 AAA 0 A_CustomMissile("BFG10KBall3",24,0,random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 3 A_CustomMissile("BFG10KBall3",24,0,random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 3
	TNT1 A 0 A_CustomMissile("BlasterShot",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("Screw",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("Nail",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("BigNail",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMRocket",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 3 A_CustomMissile("BigRocket",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMMinimissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMGrenade",12,0,random(0,360),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 0 A_CustomMissile("GRifleGrenade",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("ClusterGrenade",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HeatSeekerMissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 3 A_CustomMissile("IDMPlasmaBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMPlasmaBall2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("PulseBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IonBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("DevastatorRocket",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("BarrelMissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("FreezeBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 3 A_CustomMissile("IDMMaceFX1",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMMaceFX2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
    TNT1 A 0 A_CustomMissile("HellstormRocket1",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
    TNT1 A 0 A_CustomMissile("HellstormRocket2",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
 	TNT1 A 0 A_CustomMissile("HellstormTracer",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 3 A_CustomMissile("HellstormFatShot",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormImpBall",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormCacoBall",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormSkull",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormBaronBall",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 3 A_CustomMissile("MeowitzerCat",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 AAAA 0 A_CustomMissile("IDMHolyMissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))
	TNT1 AAAAAAAAAAAAAAA 0 A_CustomMissile("IDMMageStaffFX2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))
	TNT1 A 3
	TNT1 AAAA 0 A_CustomMissile("SpamBFGBall",16,0,random(0,359),CMF_AIMDIRECTION)
	TNT1 A 3
	TNT1 AAAAAAAA 0 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(0,5))
	TNT1 A 3
	TNT1 AA 0 A_CustomMissile("Dispenser",16,0,random(0,359),CMF_AIMDIRECTION,random(-4,30))
	TNT1 A 3
	TNT1 AAA 0 A_CustomMissile("IDMSpectralLightningBigBall1",24,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 3
	TNT1 A 0 A_CustomMissile("SuperLightningBall",24,0,random(0,359),CMF_AIMDIRECTION,30)
	TNT1 A 3
	TNT1 AAAAAAAAAA 0 A_CustomMissile("Hand2",24,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 3
	TNT1 AAAAA 0 A_CustomMissile("CarreyHead",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 3
	TNT1 AAAAAAAA 0 A_CustomMissile("KekWHead",16,0,random(0,359),CMF_AIMDIRECTION,random(0,45))
	TNT1 A 3
	TNT1 AAAAA 0 A_CustomMissile("BoochHead",16,0,random(0,359),CMF_AIMDIRECTION,random(0,45))
	TNT1 A 3
	TNT1 AAAAAA 0 A_CustomMissile("HLHead",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile("MahLazor",24,random(0,20),random(0,359),CMF_AIMDIRECTION)
	TNT1 A 3
	TNT1 A 0 A_CustomMissile("PingasRocket",24,random(0,20),random(0,359),CMF_AIMDIRECTION)
	TNT1 A 3 A_CustomMissile("PingasGrenade",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 AAA 0 A_CustomMissile("BFG10KBall3",24,0,random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 3 A_CustomMissile("BFG10KBall3",24,0,random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 3
	TNT1 A 0 A_CustomMissile("BlasterShot",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("Screw",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("Nail",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("BigNail",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMRocket",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 3 A_CustomMissile("BigRocket",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMMinimissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMGrenade",12,0,random(0,360),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 0 A_CustomMissile("GRifleGrenade",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("ClusterGrenade",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HeatSeekerMissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 3 A_CustomMissile("IDMPlasmaBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMPlasmaBall2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("PulseBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IonBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("DevastatorRocket",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("BarrelMissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("FreezeBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 3 A_CustomMissile("IDMMaceFX1",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMMaceFX2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
    TNT1 A 0 A_CustomMissile("HellstormRocket1",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
    TNT1 A 0 A_CustomMissile("HellstormRocket2",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
 	TNT1 A 0 A_CustomMissile("HellstormTracer",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 3 A_CustomMissile("HellstormFatShot",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormImpBall",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormCacoBall",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormSkull",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormBaronBall",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 3 A_CustomMissile("MeowitzerCat",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 AAAA 0 A_CustomMissile("IDMHolyMissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))
	TNT1 AAAAAAAAAAAAAAA 0 A_CustomMissile("IDMMageStaffFX2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))
	TNT1 A 3
	TNT1 AAAA 0 A_CustomMissile("SpamBFGBall",16,0,random(0,359),CMF_AIMDIRECTION)
	TNT1 A 3
	TNT1 AAAAAAAA 0 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(0,5))
	TNT1 A 3
	TNT1 AA 0 A_CustomMissile("Dispenser",16,0,random(0,359),CMF_AIMDIRECTION,random(-4,30))
	TNT1 A 3
	TNT1 AAA 0 A_CustomMissile("IDMSpectralLightningBigBall1",24,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 3
	TNT1 A 0 A_CustomMissile("SuperLightningBall",24,0,random(0,359),CMF_AIMDIRECTION,30)
	TNT1 A 3
	TNT1 AAAAAAAAAA 0 A_CustomMissile("Hand2",24,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 3
	TNT1 AAAAA 0 A_CustomMissile("CarreyHead",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 3
	TNT1 AAAAAAAA 0 A_CustomMissile("KekWHead",16,0,random(0,359),CMF_AIMDIRECTION,random(0,45))
	TNT1 A 3
	TNT1 AAAAA 0 A_CustomMissile("BoochHead",16,0,random(0,359),CMF_AIMDIRECTION,random(0,45))
	TNT1 A 3
	TNT1 AAAAAA 0 A_CustomMissile("HLHead",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile("MahLazor",24,random(0,20),random(0,359),CMF_AIMDIRECTION)
	TNT1 A 3
	TNT1 A 0 A_CustomMissile("PingasRocket",24,random(0,20),random(0,359),CMF_AIMDIRECTION)
	TNT1 A 3 A_CustomMissile("PingasGrenade",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 AAA 0 A_CustomMissile("BFG10KBall3",24,0,random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 3 A_CustomMissile("BFG10KBall3",24,0,random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 3
	TNT1 A 0 A_CustomMissile("BlasterShot",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("Screw",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("Nail",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("BigNail",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMRocket",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 3 A_CustomMissile("BigRocket",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMMinimissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMGrenade",12,0,random(0,360),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 0 A_CustomMissile("GRifleGrenade",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("ClusterGrenade",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HeatSeekerMissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 3 A_CustomMissile("IDMPlasmaBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMPlasmaBall2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("PulseBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IonBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("DevastatorRocket",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("BarrelMissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("FreezeBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 3 A_CustomMissile("IDMMaceFX1",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMMaceFX2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
    TNT1 A 0 A_CustomMissile("HellstormRocket1",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
    TNT1 A 0 A_CustomMissile("HellstormRocket2",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
 	TNT1 A 0 A_CustomMissile("HellstormTracer",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 3 A_CustomMissile("HellstormFatShot",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormImpBall",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormCacoBall",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormSkull",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormBaronBall",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 3 A_CustomMissile("MeowitzerCat",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 AAAA 0 A_CustomMissile("IDMHolyMissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))
	TNT1 AAAAAAAAAAAAAAA 0 A_CustomMissile("IDMMageStaffFX2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))
	TNT1 A 3
	TNT1 AAAA 0 A_CustomMissile("SpamBFGBall",16,0,random(0,359),CMF_AIMDIRECTION)
	TNT1 A 3
	TNT1 AAAAAAAA 0 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(0,5))
	TNT1 A 3
	TNT1 AA 0 A_CustomMissile("Dispenser",16,0,random(0,359),CMF_AIMDIRECTION,random(-4,30))
	TNT1 A 3
	TNT1 AAA 0 A_CustomMissile("IDMSpectralLightningBigBall1",24,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 3
	TNT1 A 0 A_CustomMissile("SuperLightningBall",24,0,random(0,359),CMF_AIMDIRECTION,30)
	TNT1 A 3
	TNT1 AAAAAAAAAA 0 A_CustomMissile("Hand2",24,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 3
	TNT1 AAAAA 0 A_CustomMissile("CarreyHead",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 3
	TNT1 AAAAAAAA 0 A_CustomMissile("KekWHead",16,0,random(0,359),CMF_AIMDIRECTION,random(0,45))
	TNT1 A 3
	TNT1 AAAAA 0 A_CustomMissile("BoochHead",16,0,random(0,359),CMF_AIMDIRECTION,random(0,45))
	TNT1 A 3
	TNT1 AAAAAA 0 A_CustomMissile("HLHead",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile("MahLazor",24,random(0,20),random(0,359),CMF_AIMDIRECTION)
	TNT1 A 3
	TNT1 A 0 A_CustomMissile("PingasRocket",24,random(0,20),random(0,359),CMF_AIMDIRECTION)
	TNT1 A 3 A_CustomMissile("PingasGrenade",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 AAA 0 A_CustomMissile("BFG10KBall3",24,0,random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 3 A_CustomMissile("BFG10KBall3",24,0,random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 3
	TNT1 A 0 A_CustomMissile("BlasterShot",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("Screw",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("Nail",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("BigNail",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMRocket",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 3 A_CustomMissile("BigRocket",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMMinimissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMGrenade",12,0,random(0,360),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 0 A_CustomMissile("GRifleGrenade",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("ClusterGrenade",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HeatSeekerMissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 3 A_CustomMissile("IDMPlasmaBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMPlasmaBall2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("PulseBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IonBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("DevastatorRocket",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("BarrelMissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("FreezeBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 3 A_CustomMissile("IDMMaceFX1",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMMaceFX2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
    TNT1 A 0 A_CustomMissile("HellstormRocket1",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
    TNT1 A 0 A_CustomMissile("HellstormRocket2",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
 	TNT1 A 0 A_CustomMissile("HellstormTracer",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 3 A_CustomMissile("HellstormFatShot",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormImpBall",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormCacoBall",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormSkull",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormBaronBall",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 3 A_CustomMissile("MeowitzerCat",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 AAAA 0 A_CustomMissile("IDMHolyMissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))
	TNT1 AAAAAAAAAAAAAAA 0 A_CustomMissile("IDMMageStaffFX2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))
	TNT1 A 3
	TNT1 AAAA 0 A_CustomMissile("SpamBFGBall",16,0,random(0,359),CMF_AIMDIRECTION)
	TNT1 A 3
	TNT1 AAAAAAAA 0 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(0,5))
	TNT1 A 3
	TNT1 AA 0 A_CustomMissile("Dispenser",16,0,random(0,359),CMF_AIMDIRECTION,random(-4,30))
	TNT1 A 3
	TNT1 AAA 0 A_CustomMissile("IDMSpectralLightningBigBall1",24,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 3
	TNT1 A 0 A_CustomMissile("SuperLightningBall",24,0,random(0,359),CMF_AIMDIRECTION,30)
	TNT1 A 3
	TNT1 AAAAAAAAAA 0 A_CustomMissile("Hand2",24,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 3
	TNT1 AAAAA 0 A_CustomMissile("CarreyHead",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 3
	TNT1 AAAAAAAA 0 A_CustomMissile("KekWHead",16,0,random(0,359),CMF_AIMDIRECTION,random(0,45))
	TNT1 A 3
	TNT1 AAAAA 0 A_CustomMissile("BoochHead",16,0,random(0,359),CMF_AIMDIRECTION,random(0,45))
	TNT1 A 3
	TNT1 AAAAAA 0 A_CustomMissile("HLHead",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile("MahLazor",24,random(0,20),random(0,359),CMF_AIMDIRECTION)
	TNT1 A 3
	TNT1 A 0 A_CustomMissile("PingasRocket",24,random(0,20),random(0,359),CMF_AIMDIRECTION)
	TNT1 A 3 A_CustomMissile("PingasGrenade",24,random(0,20),random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 AAA 0 A_CustomMissile("BFG10KBall3",24,0,random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 3 A_CustomMissile("BFG10KBall3",24,0,random(0,359),CMF_AIMDIRECTION,random(0,30))
	TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile("BallOfSteel",32,0,random(0,359),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 3
	TNT1 A 0 A_CustomMissile("BlasterShot",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("Screw",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("Nail",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("BigNail",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMRocket",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 3 A_CustomMissile("BigRocket",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMMinimissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMGrenade",12,0,random(0,360),CMF_AIMDIRECTION,random(0,30))
	TNT1 A 0 A_CustomMissile("GRifleGrenade",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("ClusterGrenade",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HeatSeekerMissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 3 A_CustomMissile("IDMPlasmaBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMPlasmaBall2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("PulseBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IonBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("DevastatorRocket",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("BarrelMissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("FreezeBall",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 3 A_CustomMissile("IDMMaceFX1",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("IDMMaceFX2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,15))
    TNT1 A 0 A_CustomMissile("HellstormRocket1",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
    TNT1 A 0 A_CustomMissile("HellstormRocket2",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
 	TNT1 A 0 A_CustomMissile("HellstormTracer",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 3 A_CustomMissile("HellstormFatShot",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormImpBall",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormCacoBall",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormSkull",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 0 A_CustomMissile("HellstormBaronBall",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 A 3 A_CustomMissile("MeowitzerCat",12,random(0,360),CMF_AIMDIRECTION,random(0,15))
	TNT1 AAAA 0 A_CustomMissile("IDMHolyMissile",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))
	TNT1 AAAAAAAAAAAAAAA 0 A_CustomMissile("IDMMageStaffFX2",12,0,random(0,360),CMF_AIMDIRECTION,random(0,45))
	TNT1 A 3
	TNT1 AAAA 0 A_CustomMissile("SpamBFGBall",16,0,random(0,359),CMF_AIMDIRECTION)
	TNT1 A 3
	TNT1 AAAAAAAA 0 A_CustomMissile("ArnoldHead",8,0,random(0,359),CMF_AIMDIRECTION,random(0,5))
	TNT1 A 3
	TNT1 AA 0 A_CustomMissile("Dispenser",16,0,random(0,359),CMF_AIMDIRECTION,random(-4,30))
	TNT1 A 3
	TNT1 AAA 0 A_CustomMissile("IDMSpectralLightningBigBall1",24,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 3
	TNT1 A 0 A_CustomMissile("SuperLightningBall",24,0,random(0,359),CMF_AIMDIRECTION,30)
	TNT1 A 3
	TNT1 AAAAAAAAAA 0 A_CustomMissile("Hand2",24,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 3
	TNT1 AAAAA 0 A_CustomMissile("CarreyHead",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A 3
	TNT1 AAAAAAAA 0 A_CustomMissile("KekWHead",16,0,random(0,359),CMF_AIMDIRECTION,random(0,45))
	TNT1 A 3
	TNT1 AAAAA 0 A_CustomMissile("BoochHead",16,0,random(0,359),CMF_AIMDIRECTION,random(0,45))
	TNT1 A 3
	TNT1 AAAAAA 0 A_CustomMissile("HLHead",16,0,random(0,359),CMF_AIMDIRECTION,random(-2,15))
	TNT1 A -1
	Stop
  Ice:
    "####" "#" 5 A_GenericFreezeDeath
    "####" "#" 1 A_FreezeDeathChunks
    Wait
  }
}

ACTOR BotItem : CustomInventory
{
	Inventory.Amount 1
	Inventory.MaxAmount 1
}

ACTOR MahLazor : UnMakerRay
{
	Radius 4
	Height 4
	Obituary "%o was fired by %k's LAZOOOOOOOOOOOOOOR!!!"
	SeeSound "weapons/lazorfire"
	DeathSound "weapons/lazorhit"
	States
	{
	Spawn:
	  TNT1 A 0
	  TNT1 A 0 A_Playsound("weapons/lazorfire",CHAN_5,0.35)
	SpawnLoop:
	  IPLS AB 1 Bright
	  Loop
	Death:
	  TNT1 A 0
	  TNT1 A 0 A_Playsound("weapons/lazorfire",CHAN_5,0.35)
	  TNT1 A 0 A_Explode(100*random(1,10),64)
	  IPLE ABCDE 4 Bright
	  Stop
    }
}

ACTOR PingasRocket : IDMRocket2
{
	+EXTREMEDEATH
	Scale 0.3
	Obituary "%o was fired by %k's PINGAS!!!"
	States
	{
	Spawn:
	  PNGS A 3 Bright A_Playsound("misc/pingas",CHAN_BODY)
	  Loop
	Death:
	  TNT1 A 0
	  TNT1 A 0 A_SetScale(1.0)
	  TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile("PingasMushroom",8,0,random(0,359),CMF_AIMDIRECTION,random(0,75))
      MISL B 6 Bright A_Explode(192,192)
      MISL C 5 Bright
	  MISL D 4 Bright
      Stop
	}
}

ACTOR PingasMushroom : IDMMushroom
{
	+EXTREMEDEATH
	Scale 0.15
	Obituary "%o was fired by %k's PINGAS!!!"
	Renderstyle Normal
	States
	{
	Spawn:
	  PNGS A 3 Bright A_Playsound("misc/pingas",CHAN_BODY)
	  Loop
	Death:
	  TNT1 A 0
	  TNT1 A 0 A_SetScale(1.0)
      MISL B 6 Bright A_Explode(128,128)
      MISL C 5 Bright
	  MISL D 4 Bright
      Stop
	}
}

ACTOR PingasGrenade : MushroomGrenade
{
	BounceType none
	+EXTREMEDEATH
	Scale 0.3
	States
	{
	Spawn:
      PNGS AAAAAAAAAAAAAAAAAAAAAAA 3 Bright A_Playsound("misc/pingas",CHAN_BODY)
	  TNT1 A 0 A_ScaleVelocity(0)
	  TNT1 A 0 A_ChangeFlag(NOGRAVITY,true)
	  TNT1 A 0 A_Scream
	  TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile("IDMGrenadeMushroom",8,0,random(-180,180),CMF_AIMDIRECTION,random(0,75))
      MISL B 6 Bright A_Explode(192,192)
      MISL C 5 Bright
	  MISL D 4 Bright
	  Stop
	Death:
	  TNT1 A 0
	  //TNT1 A 0 A_SetScale(1.0)
	  TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile("PingasMushroom",8,0,random(0,359),CMF_AIMDIRECTION,random(0,75))
      MISL B 6 Bright A_Explode(192,192)
      MISL C 5 Bright
	  MISL D 4 Bright
      Stop
	}
}

ACTOR BallOfSteel : IDMMaceFX4
{
  +RIPPER
  Gravity 0.7
  Speed 25
  Obituary "%o was fired by %k's BALLS OF STEEL!"
  States
  {
  Death:
    FX02 C 4 A_DeathBallImpact
	TNT1 AA 0 A_CustomMissile("BallOfSteel2",8,0,random(0,359),CMF_AIMDIRECTION,random(0,75))
    FX02 GHIJ 4 Bright
    Stop
  }
}

ACTOR BallOfSteel2 : IDMMaceFX1
{
  Damage 100
  BounceType none
  Obituary "%o was fired by %k's BALLS OF STEEL!"
}

ACTOR SpamBFGBall : IDMBFGBall
{
	Seesound "misc/spam"
}

ACTOR ArnoldHead
{
	Radius 12
	Height 3
	Damage 200
	Speed 35
	Projectile
	ProjectileKickback 1000
	Seesound "misc/arnoldshutup"
	DeathSound ""
	ReactionTime 58
	BounceType "Doom"
	Gravity 0.3
	BounceFactor 1.0
	WallBounceFactor 1.0
	Obituary "%o was shut up by %k's Arnold Head!"
	+EXTREMEDEATH
	-NOGRAVITY
	-NOTELEPORT
	+RIPPER
	States
	{
	Spawn:
	  TNT1 A 0
	  TNT1 A 0 A_ScaleVelocity(random(1,3))
	SpawnLoop:
	  TNT1 A 0 A_CountDown
	  SHUT A 2 Bright
	  Loop
	Death:
	  TNT1 A 0 A_Explode(128,128)
	  MISL B 6 Bright A_Playsound("weapons/rocklx",CHAN_AUTO)
	  MISL C 5 Bright
	  MISL D 4 Bright
	  Stop
	}
}

ACTOR BoochHead
{
	Projectile
	ProjectileKickback 1000
	Damage 200
	Speed 25
	Radius 9
	Height 3
	Scale 0.5
	Gravity 0.3
	SeeSound "misc/booch"
	DeathSound "weapons/rocklx"
	BounceType "Doom"
	BounceCount 10
	BounceSound "misc/booch"
	BounceFactor 1.0
	WallBounceFactor 1.0
	Obituary "%o became %k's booch!"
	+EXTREMEDEATH
	-NOGRAVITY
	-NOTELEPORT
	+RIPPER
	States
	{
	Spawn:
	  BOOC A 3 Bright A_Playsound("misc/booch",CHAN_VOICE)
	  TNT1 A 0 A_CustomMissile("BoochGrenade",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)
	  BOOC A 3 Bright A_Playsound("misc/booch",CHAN_VOICE)
	  TNT1 A 0 A_CustomMissile("BoochGrenade",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)
	  BOOC A 3 Bright A_Playsound("misc/booch",CHAN_VOICE)
	  TNT1 A 0 A_CustomMissile("BoochGrenade",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)
	  BOOC A 3 Bright A_Playsound("misc/booch",CHAN_VOICE)
	  TNT1 A 0 A_CustomMissile("BoochGrenade",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)
	  BOOC A 3 Bright A_Playsound("misc/booch",CHAN_VOICE)
	  TNT1 A 0 A_CustomMissile("BoochGrenade",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)
	  BOOC A 3 Bright A_Playsound("misc/booch",CHAN_VOICE)
	  TNT1 A 0 A_CustomMissile("BoochGrenade",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)
	SpawnLoop:
	  BOOC A 3 Bright A_CustomMissile("BoochGrenade",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)
	  Loop
	Death:
	  TNT1 A 0
	  TNT1 A 0 A_SetScale(1.0)
	  TNT1 A 0 A_Explode(128,128)
	  MISL B 6 Bright
	  MISL C 5 Bright
	  MISL D 4 Bright
	  Stop
	}
}

ACTOR BoochGrenade : GRifleGrenade
{
	Obituary "%o became %k's booch!"
	+EXTREMEDEATH
}

ACTOR CarreyHead
{
	Projectile
	ProjectileKickback 1000
	Damage 200
	Speed 40
	Radius 9
	Height 3
	Scale 0.5
	SeeSound "misc/annoying"
	DeathSound "weapons/rocklx"
	BounceType "Doom"
	BounceCount 10
	BounceFactor 1.0
	WallBounceFactor 1.0
	Obituary "%o heard %k's most annoying sound in the world!"
	+RIPPER
	+EXTREMEDEATH
	-NOTELEPORT
	States
	{
	Spawn:
	  TNT1 A 0
	  TNT1 A 0 A_Jump(128,"Spawn2")
	SpawnLoop:
	  TNT1 A 0 A_Playsound("misc/annoying",CHAN_VOICE,1,1)
	  TNT1 A 0 A_CustomMissile("CarreyPlasmaBall",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)
	  TNT1 A 0 A_CustomMissile("CarreyPlasmaBall",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)
	  TNT1 A 0 A_CustomMissile("CarreyPlasmaBall",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)
	  JCAR A 2 Bright A_CustomMissile("CarreyPlasmaBall",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)
	  TNT1 A 0 A_CustomMissile("CarreyPlasmaBall",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)
	  TNT1 A 0 A_CustomMissile("CarreyPlasmaBall",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)
	  TNT1 A 0 A_CustomMissile("CarreyPlasmaBall",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)
	  JCAR A 2 Bright A_CustomMissile("CarreyPlasmaBall",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)
	  TNT1 A 0 A_CustomMissile("CarreyPlasmaBall",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)
	  TNT1 A 0 A_CustomMissile("CarreyPlasmaBall",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)
	  TNT1 A 0 A_CustomMissile("CarreyPlasmaBall",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)
	  JCAR B 2 Bright A_CustomMissile("CarreyPlasmaBall",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)
	  TNT1 A 0 A_CustomMissile("CarreyPlasmaBall",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)
	  TNT1 A 0 A_CustomMissile("CarreyPlasmaBall",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)
	  TNT1 A 0 A_CustomMissile("CarreyPlasmaBall",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)
	  JCAR B 2 Bright A_CustomMissile("CarreyPlasmaBall",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)
	  TNT1 A 0 A_CustomMissile("CarreyPlasmaBall",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)
	  TNT1 A 0 A_CustomMissile("CarreyPlasmaBall",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)
	  TNT1 A 0 A_CustomMissile("CarreyPlasmaBall",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)
	  JCAR C 2 Bright A_CustomMissile("CarreyPlasmaBall",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)
	  TNT1 A 0 A_CustomMissile("CarreyPlasmaBall",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)
	  TNT1 A 0 A_CustomMissile("CarreyPlasmaBall",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)
	  TNT1 A 0 A_CustomMissile("CarreyPlasmaBall",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)
	  JCAR C 2 Bright A_CustomMissile("CarreyPlasmaBall",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)
	  TNT1 A 0 A_CustomMissile("CarreyPlasmaBall",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)
	  TNT1 A 0 A_CustomMissile("CarreyPlasmaBall",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)
	  TNT1 A 0 A_CustomMissile("CarreyPlasmaBall",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)
	  JCAR D 2 Bright A_CustomMissile("CarreyPlasmaBall",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)
	  TNT1 A 0 A_CustomMissile("CarreyPlasmaBall",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)
	  TNT1 A 0 A_CustomMissile("CarreyPlasmaBall",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)
	  TNT1 A 0 A_CustomMissile("CarreyPlasmaBall",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)
	  JCAR D 2 Bright A_CustomMissile("CarreyPlasmaBall",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)
	  Loop
	Spawn2:
	  TNT1 A 0
	  TNT1 A 0 A_Playsound("misc/annoying",CHAN_VOICE,1,1)
	  TNT1 A 0 A_CustomMissile("CarreyPlasmaBall",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)
	  TNT1 A 0 A_CustomMissile("CarreyPlasmaBall",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)
	  TNT1 A 0 A_CustomMissile("CarreyPlasmaBall",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)
	  JCAR E 2 Bright A_CustomMissile("CarreyPlasmaBall",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)
	  Loop
	Death:
	  TNT1 A 0 
	  TNT1 A 0 A_Playsound("weapons/rocklx",CHAN_VOICE)
	  TNT1 A 0 A_SetScale(1.0)
	  TNT1 A 0 A_Explode(128,128)
	  MISL B 6 Bright
	  MISL C 5 Bright
	  MISL D 4 Bright
	  Stop
	}
}

ACTOR CarreyPlasmaBall : BigPlasmaBall
{
	Damage (20 * random(1,5))
	Obituary "%o heard %k's most annoying sound in the world!"
	+EXTREMEDEATH
}

ACTOR KekWHead
{
	Projectile
	Damage 200
	Speed 30
	Radius 9
	Height 3
	Scale 0.5
	Gravity 0.65
	SeeSound "misc/kekw"
	DeathSound "weapons/rocklx"
	BounceType "Doom"
	BounceCount 8
	BounceFactor 1.0
	WallBounceFactor 1.0
	Obituary "%o blew up from %k's wheezing laughs!"
	-NOGRAVITY
	+RIPPER
	+EXTREMEDEATH
	-NOTELEPORT
	States
	{
	Spawn:
	  TNT1 A 0
	  TNT1 A 0 A_ScaleVelocity(frandom(0.5,1.5))
	SpawnLoop:
	  KEKW AAABBBCCCBBB 1 Bright A_Explode(32,96,0,0,96)
	  Loop
	Death:
	  TNT1 A 0 A_SetScale(1.0)
	  TNT1 A 0 A_Explode(128,128)
	  MISL B 6 Bright
	  MISL C 5 Bright
	  MISL D 4 Bright
	  Stop
	}
}

ACTOR HLHead
{
	Projectile
	Damage 200
	Speed 50
	Radius 9
	Height 3
	Scale 0.3
	Gravity 0.45
	SeeSound "misc/sciscream"
	DeathSound "weapons/rocklx"
	BounceType "Doom"
	BounceCount 40
	BounceFactor 1.0
	WallBounceFactor 1.0
	Reactiontime 70
	Obituary "%o became deaf from %k's screams."
	-NOTELEPORT
	+EXTREMEDEATH
	States
	{
	Spawn:
	  HLSC A 1 Bright A_CountDown
	  Loop
	Death:
	  TNT1 A 0 A_SetScale(1.0)
	  TNT1 A 0 A_Explode(128,128)
	  MISL B 6 Bright
	  MISL C 5 Bright
	  MISL D 4 Bright
	  Stop
	}
}

ACTOR Dispenser
{
	Projectile
	Damage 200
	Speed 50
	Radius 5
	Height 10
	Gravity 0.65
	SeeSound "misc/dispenser"
	DeathSound "misc/dispdeath"
	BounceSound "misc/engihurr"
	BounceType "Doom"
	BounceCount 15
	BounceFactor 1.0
	WallBounceFactor 1.0
	Obituary "%o collided with %k's dispenser."
	+RIPPER
	-NOGRAVITY
	-NOTELEPORT
	States
	{
	Spawn:
	  TNT1 A 0
	  TNT1 A 0 A_Playsound("misc/yeehaw",CHAN_6)
	SpawnLoop:
	  TNT1 A 0 A_Playsound("misc/dispenser",CHAN_7)
	  DISP ABCDEFGHIJK 1 Bright
	  Loop
	Death:
	  TNT1 A 0 A_Explode(128,128)
	  TNT1 A 0 A_SpawnItemEx("IDMClip",random(0,25),random(0,25),random(-25,25),random(0,359))
	  TNT1 A 0 A_SpawnItemEx("IDMClipBox",random(0,25),random(0,25),random(-25,25),random(0,359))
	  TNT1 A 0 A_SpawnItemEx("IDMSmallClipBox",random(0,25),random(0,25),random(-25,25),random(0,359))
	  TNT1 A 0 A_SpawnItemEx("IDMShell",random(0,25),random(0,25),random(-25,25),random(0,359))
	  TNT1 A 0 A_SpawnItemEx("IDMShellBox",random(0,25),random(0,25),random(-25,25),random(0,359))
	  TNT1 A 0 A_SpawnItemEx("IDMShellPacket",random(0,25),random(0,25),random(-25,25),random(0,359))
	  TNT1 A 0 A_SpawnItemEx("IDMRocketAmmo",random(0,25),random(0,25),random(-25,25),random(0,359))
	  TNT1 A 0 A_SpawnItemEx("IDMRocketBox",random(0,25),random(0,25),random(-25,25),random(0,359))
	  TNT1 A 0 A_SpawnItemEx("IDMRocketBundle",random(0,25),random(0,25),random(-25,25),random(0,359))
	  TNT1 A 0 A_SpawnItemEx("IDMCell",random(0,25),random(0,25),random(-25,25),random(0,359))
	  TNT1 A 0 A_SpawnItemEx("IDMCellPack",random(0,25),random(0,25),random(-25,25),random(0,359))
	  TNT1 A 0 A_SpawnItemEx("IDMCellKit",random(0,25),random(0,25),random(-25,25),random(0,359))
	  TNT1 A 0 A_SpawnItemEx("IDMStimpack",random(0,25),random(0,25),random(-25,25),random(0,359))
	  TNT1 A 0 A_SpawnItemEx("IDMMedikit",random(0,25),random(0,25),random(-25,25),random(0,359))
	  TNT1 A 0 A_SpawnItemEx("IDMMedipack",random(0,25),random(0,25),random(-25,25),random(0,359))
	  TNT1 AAA 0 A_SpawnItemEx("IDMHealthBonusPickup",random(0,25),random(0,25),random(-25,25),random(0,359))
	  TNT1 AAA 0 A_SpawnItemEx("IDMArmorBonusPickup",random(0,25),random(0,25),random(-25,25),random(0,359))
	  MISL B 1 Bright
	  TNT1 A 0 A_playsound("misc/dispdeath",CHAN_VOICE)
	  MISL B 5 Bright
	  MISL C 5 Bright
	  MISL D 4 Bright
	  Stop
	}
}

ACTOR SpartaHead
{
	Projectile
	Damage 200
	Speed 30
	Scale 0.5
	Radius 5
	Height 5
	Gravity 0.6
	SeeSound ""
	DeathSound "misc/sparta"
	BounceSound "misc/sparta"
	BounceType "Doom"
	BounceCount 5
	BounceFactor 1.0
	WallBounceFactor 1.0
	Obituary "%o couldn't stand listening to %k's Sparta techno."
	+EXTREMEDEATH
	-NOGRAVITY
	-NOTELEPORT
	States
	{
	Spawn:
	  TNT1 A 0
	  TNT1 A 0 A_ScaleVelocity(frandom(0.75,2.0))
	SpawnLoop:
	  TNT1 A 0 A_Playsound("misc/spartaloop",CHAN_7,1,1,0.7)
	  SPAR A 1 Bright
	  Loop
	Death:
	  TNT1 A 0 A_SetScale(1.0)
	  TNT1 AAA 0 A_CustomMissile("SpartaHead2",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)
	  MISL BBBBBBCCCCCDDDD 1 Bright A_StopSound(CHAN_7)
	  Stop
	}
}

ACTOR SpartaHead2 : SpartaHead
{
	Obituary "%o couldn't stand listening to %k's Sparta techno."
	States
	{
	Death:
	  TNT1 A 0 A_SetScale(1.0)
	  TNT1 AAA 0 A_CustomMissile("SpartaHead3",0,0,random(0,359),CMF_AIMDIRECTION|CMF_TRACKOWNER)
	  MISL B 6 Bright
	  MISL C 5 Bright
	  MISL D 4 Bright
	  Stop
	}
}

ACTOR SpartaHead3 : SpartaHead
{
	Obituary "%o couldn't stand listening to %k's Sparta techno."
	States
	{
	Death:
	  TNT1 A 0 A_SetScale(1.0)
	  TNT1 A 0 A_Explode(128,128)
	  MISL B 6 Bright
	  MISL C 5 Bright
	  MISL D 4 Bright
	  Stop
	}
}

ACTOR InvisExplosion : FastProjectile
{
	Radius 5
	Height 5
	Projectile
	Speed 1000
	Damage 0
	Obituary "%o was already dead by %k."
	+RIPPER
	States
	{
	Spawn:
	  TNT1 A 1
	  Loop
	Death:
	  TNT1 A 0
	  TNT1 A 0 A_Explode(1000,20000)
	  TNT1 A 1
	  Stop
	}
}

ACTOR MachinegunPlayer : IDMPlayer
{
  Player.DisplayName "Machinegun"
  Player.StartItem "Machinegun"
  Player.StartItem "Fist"
  Player.StartItem "IDMClip", 100
  Player.StartItem "PlayerStartingArmor"
}

ACTOR YellowboyPlayer : IDMPlayer
{
  Player.DisplayName "Yellowboy"
  Player.StartItem "Yellowboy"
  Player.StartItem "Fist"
  Player.StartItem "IDMClip", 50
  Player.StartItem "PlayerStartingArmor"
}

ACTOR BlasterPlayer : IDMPlayer
{
  Player.DisplayName "Blaster"
  Player.StartItem "IDMBlaster"
  Player.StartItem "Fist"
  Player.StartItem "IDMCell", 50
  Player.StartItem "PlayerStartingArmor"
}

ACTOR BoomstickPlayer : IDMPlayer
{
  Player.DisplayName "Boomstick"
  Player.StartItem "Boomstick"
  Player.StartItem "Fist"
  Player.StartItem "IDMShell", 20
  Player.StartItem "PlayerStartingArmor"
}

ACTOR BuckShotPlayer : IDMPlayer
{
  Player.DisplayName "BuckShot"
  Player.StartItem "BuckShot"
  Player.StartItem "Fist"
  Player.StartItem "IDMShell", 20
  Player.StartItem "PlayerStartingArmor"
}

ACTOR ChaingunPlayer : IDMPlayer
{
  Player.DisplayName "Chaingun"
  Player.StartItem "IDMChaingun"
  Player.StartItem "Fist"
  Player.StartItem "IDMClip", 100
  Player.StartItem "PlayerStartingArmor"
}

ACTOR NailgunPlayer : IDMPlayer
{
  Player.DisplayName "Nailgun"
  Player.StartItem "Nailgun"
  Player.StartItem "Fist"
  Player.StartItem "IDMClip", 100
  Player.StartItem "PlayerStartingArmor"
}

ACTOR ChainsawPlayer : IDMPlayer
{
  Player.DisplayName "Chainsaw"
  Player.StartItem "StartingChainsaw"
  Player.StartItem "Fist"
  Player.StartItem "PlayerStartingArmor"
}

ACTOR BladePlayer : IDMPlayer
{
  Player.Portrait "SWBLDE"
  Player.DisplayName "Vorpal Blade"
  Player.StartItem "Blade"
  Player.StartItem "PlayerStartingArmor"
}

ACTOR KnifePlayer : IDMPlayer
{
  Player.Portrait "SWKNIF"
  Player.DisplayName "Knife"
  Player.StartItem "Knife"
  Player.StartItem "PlayerStartingArmor"
}

ACTOR GrenadeRiflePlayer : IDMPlayer
{
  Player.DisplayName "Grenade Rifle"
  Player.StartItem "GrenadeRifle"
  Player.StartItem "Fist"
  Player.StartItem "IDMRocketAmmo", 15
  Player.StartItem "PlayerStartingArmor"
}

ACTOR TargetDummy : IDMPlayer
{
  Health 200
  +ISMONSTER
  States
  {
  XDeath:
	TNT1 A 0 A_Jump(256,"UltraXDeath18")//"UltraXDeath1","UltraXDeath2","UltraXDeath3","UltraXDeath4","UltraXDeath5","UltraXDeath6","UltraXDeath7","UltraXDeath8","UltraXDeath9","UltraXDeath10","UltraXDeath11","UltraXDeath12","UltraXDeath13","UltraXDeath14","UltraXDeath15","UltraXDeath16","UltraXDeath17")
	Goto Super::XDeath+2
  }
}

ACTOR IDMIceChunkHead : IceChunkHead replaces IceChunkHead
{
	+NOTDMATCH
	States
	{
	Spawn:
		PLAY "]" -1
		Stop
	}
}

ACTOR TipItem : CustomInventory
{
  Inventory.Amount 1
  Inventory.MaxAmount 1
  -INVENTORY.INVBAR
  +INVENTORY.AUTOACTIVATE
  States
  {
  Pickup:
	TNT1 A 0 A_Jump(256,"DTip1","DTip2","DTip3","DTip4","DTip5","DTip6","DTip7","DTip8","DTip9","DTip10","DTip11","DTip12","DTip13","DTip14","DTip15","DTip16","DTip17","DTip18","DTip19","DTip20","DTip21","DTip22","DTip23","DTip24","DTip25","DTip26","DTip27","DTip28","DTip29","DTip30","DTip31","DTip32","DTip33","DTip34","DTip35","DTip36","DTip37","DTip38","DTip39","DTip40","DTip41","DTip42","DTip43","DTip44","DTip45","DTip46","DTip47")
	Stop
  DTip1:
	TNT1 A 0 A_Print("$TIP1",6)
	Stop
  DTip2:
	TNT1 A 0 A_Print("$TIP2",6)
	Stop
  DTip3:
	TNT1 A 0 A_Print("$TIP3",6)
	Stop
  DTip4:
	TNT1 A 0 A_Print("$TIP4",6)
	Stop
  DTip5:
	TNT1 A 0 A_Print("$TIP5",6)
	Stop
  DTip6:
	TNT1 A 0 A_Print("$TIP6",6)
	Stop
  DTip7:
	TNT1 A 0 A_Print("$TIP7",6)
	Stop
  DTip8:
	TNT1 A 0 A_Print("$TIP8",6)
	Stop
  DTip9:
	TNT1 A 0 A_Print("$TIP9",6)
	Stop
  DTip10:
	TNT1 A 0 A_Print("$TIP10",6)
	Stop
  DTip11:
	TNT1 A 0 A_Print("$TIP11",6)
	Stop
  DTip12:
	TNT1 A 0 A_Print("$TIP12",6)
	Stop
  DTip13:
	TNT1 A 0 A_Print("$TIP13",6)
	Stop
  DTip14:
	TNT1 A 0 A_Print("$TIP14",6)
	Stop
  DTip15:
	TNT1 A 0 A_Print("$TIP15",6)
	Stop
  DTip16:
	TNT1 A 0 A_Print("$TIP16",6)
	Stop
  DTip17:
	TNT1 A 0 A_Print("$TIP17",6)
	Stop
  DTip18:
	TNT1 A 0 A_Print("$TIP18",6)
	Stop
  DTip19:
	TNT1 A 0 A_Print("$TIP19",6)
	Stop
  DTip20:
	TNT1 A 0 A_Print("$TIP20",6)
	Stop
  DTip21:
	TNT1 A 0 A_Print("$TIP21",6)
	Stop
  DTip22:
	TNT1 A 0 A_Print("$TIP22",6)
	Stop
  DTip23:
	TNT1 A 0 A_Print("$TIP23",6)
	Stop
  DTip24:
	TNT1 A 0 A_Print("$TIP24",6)
	Stop
  DTip25:
	TNT1 A 0 A_Print("$TIP25",6)
	Stop
  DTip26:
	TNT1 A 0 A_Print("$TIP26",6)
	Stop
  DTip27:
	TNT1 A 0 A_Print("$TIP27",6)
	Stop
  DTip28:
	TNT1 A 0 A_Print("$TIP28",6)
	Stop
  DTip29:
	TNT1 A 0 A_Print("$TIP29",6)
	Stop
  DTip30:
	TNT1 A 0 A_Print("$TIP30",6)
	Stop
  DTip31:
	TNT1 A 0 A_Print("$TIP31",6)
	Stop
  DTip32:
	TNT1 A 0 A_Print("$TIP32",6)
	Stop
  DTip33:
	TNT1 A 0 A_Print("$TIP33",6)
	Stop
  DTip34:
	TNT1 A 0 A_Print("$TIP34",6)
	Stop
  DTip35:
	TNT1 A 0 A_Print("$TIP35",6)
	Stop
  DTip36:
	TNT1 A 0 A_Print("$TIP36",6)
	Stop
  DTip37:
	TNT1 A 0 A_Print("$TIP37",6)
	Stop
  DTip38:
	TNT1 A 0 A_Print("$TIP38",6)
	Stop
  DTip39:
	TNT1 A 0 A_Print("$TIP39",6)
	Stop
  DTip40:
	TNT1 A 0 A_Print("$TIP40",6)
	Stop
  DTip41:
	TNT1 A 0 A_Print("$TIP41",6)
	Stop
  DTip42:
	TNT1 A 0 A_Print("$TIP42",6)
	Stop
  DTip43:
	TNT1 A 0 A_Print("$TIP43",6)
	Stop
  DTip44:
	TNT1 A 0 A_Print("$TIP44",6)
	Stop
  DTip45:
	TNT1 A 0 A_Print("$TIP45",6)
	Stop
  DTip46:
	TNT1 A 0 A_Print("$TIP46",6)
	Stop
  DTip47:
	TNT1 A 0 A_Print("$TIP47",6)
	Stop
  }
}


ACTOR XTipItem : CustomInventory
{
  Inventory.Amount 1
  Inventory.MaxAmount 1
  -INVENTORY.INVBAR
  +INVENTORY.AUTOACTIVATE
  States
  {
  Pickup:
	TNT1 A 0 A_JumpIfInventory("BotItem",1,"Nothing")
	TNT1 A 0 A_Jump(256,"XTip1","XTip2","XTip3","XTip4","XTip5","XTip6","XTip7","XTip8","XTip9","XTip10","XTip11","XTip12","XTip13","XTip14","XTip15","XTip16","XTip17","XTip18","XTip19","XTip20","XTip21","XTip22","XTip23","XTip24","XTip25","XTip26","XTip27","XTip28","XTip29","XTip30","XTip31","XTip32","XTip33","XTip34","XTip35","XTip36","XTip37","XTip38","XTip39","XTip40","XTip41","XTip42","XTip43","XTip44","XTip45","XTip46","XTip47","XTip48","XTip49","XTip50")
	Stop
  Nothing:
	TNT1 A 0
	Stop
  XTip1:
	TNT1 A 0 A_Print("$XTIP1",5)
	Stop
  XTip2:
	TNT1 A 0 A_Print("$XTIP2",5)
	Stop
  XTip3:
	TNT1 A 0 A_Print("$XTIP3",5)
	Stop
  XTip4:
	TNT1 A 0 A_Print("$XTIP4",5)
	Stop
  XTip5:
	TNT1 A 0 A_Print("$XTIP5",5)
	Stop
  XTip6:
	TNT1 A 0 A_Print("$XTIP6",5)
	Stop
  XTip7:
	TNT1 A 0 A_Print("$XTIP7",5)
	Stop
  XTip8:
	TNT1 A 0 A_Print("$XTIP8",5)
	Stop
  XTip9:
	TNT1 A 0 A_Print("$XTIP9",5)
	Stop
  XTip10:
	TNT1 A 0 A_Print("$XTIP10",5)
	Stop
  XTip11:
	TNT1 A 0 A_Print("$XTIP11",5)
	Stop
  XTip12:
	TNT1 A 0 A_Print("$XTIP12",5)
	Stop
  XTip13:
	TNT1 A 0 A_Print("$XTIP13",5)
	Stop
  XTip14:
	TNT1 A 0 A_Print("$XTIP14",5)
	Stop
  XTip15:
	TNT1 A 0 A_Print("$XTIP15",5)
	Stop
  XTip16:
	TNT1 A 0 A_Print("$XTIP16",5)
	Stop
  XTip17:
	TNT1 A 0 A_Print("$XTIP17",5)
	Stop
  XTip18:
	TNT1 A 0 A_Print("$XTIP18",5)
	Stop
  XTip19:
	TNT1 A 0 A_Print("$XTIP19",5)
	Stop
  XTip20:
	TNT1 A 0 A_Print("$XTIP20",5)
	Stop
  XTip21:
	TNT1 A 0 A_Print("$XTIP21",5)
	Stop
  XTip22:
	TNT1 A 0 A_Print("$XTIP22",5)
	Stop
  XTip23:
	TNT1 A 0 A_Print("$XTIP23",5)
	Stop
  XTip24:
	TNT1 A 0 A_Print("$XTIP24",5)
	Stop
  XTip25:
	TNT1 A 0 A_Print("$XTIP25",5)
	Stop
  XTip26:
	TNT1 A 0 A_Print("$XTIP26",5)
	Stop
  XTip27:
	TNT1 A 0 A_Print("$XTIP27",5)
	Stop
  XTip28:
	TNT1 A 0 A_Print("$XTIP28",5)
	Stop
  XTip29:
	TNT1 A 0 A_Print("$XTIP29",5)
	Stop
  XTip30:
	TNT1 A 0 A_Print("$XTIP30",5)
	Stop
  XTip31:
	TNT1 A 0 A_Print("$XTIP31",5)
	Stop
  XTip32:
	TNT1 A 0 A_Print("$XTIP32",5)
	Stop
  XTip33:
	TNT1 A 0 A_Print("$XTIP33",5)
	Stop
  XTip34:
	TNT1 A 0 A_Print("$XTIP34",5)
	Stop
  XTip35:
	TNT1 A 0 A_Print("$XTIP35",5)
	Stop
  XTip36:
	TNT1 A 0 A_Print("$XTIP36",5)
	Stop
  XTip37:
	TNT1 A 0 A_Print("$XTIP37",5)
	Stop
  XTip38:
	TNT1 A 0 A_Print("$XTIP38",5)
	Stop
  XTip39:
	TNT1 A 0 A_Print("$XTIP39",5)
	Stop
  XTip40:
	TNT1 A 0 A_Print("$XTIP40",5)
	Stop
  XTip41:
	TNT1 A 0 A_Print("$XTIP41",5)
	Stop
  XTip42:
	TNT1 A 0 A_Print("$XTIP42",5)
	Stop
  XTip43:
	TNT1 A 0 A_Print("$XTIP43",5)
	Stop
  XTip44:
	TNT1 A 0 A_Print("$XTIP44",5)
	Stop
  XTip45:
	TNT1 A 0 A_Print("$XTIP45",5)
	Stop
  XTip46:
	TNT1 A 0 A_Print("$XTIP46",5)
	Stop
  XTip47:
	TNT1 A 0 A_Print("$XTIP47",5)
	Stop
  XTip48:
	TNT1 A 0 A_Print("$XTIP48",5)
	Stop
  XTip49:
	TNT1 A 0 A_Print("$XTIP49",5)
	Stop
  XTip50:
	TNT1 A 0 A_Print("$XTIP50",5)
	Stop
  }
}