===============!!     Insanity Deathmatch Server Admin Info		!!==============

Before starting your own server in Insanity Deathmatch, this text file contains
useful information on running and playing the mod in your server.


== RUNNING THE MOD ==

When listing the WADs for your server, make sure Insanity Deathmatch is loaded
*AFTER* any maps you want to play with the mod, to ensure the mod's full
compatibility.

For example, if you want to play Aeon Deathmatch with Insanity Deathmatch, the
loading order for your server's wad list MUST be like this:

AeonDM.pk3
IDM_v#.#.pk3


If using the Skinnable Edition, make sure the skinpack of your server is loaded
AFTER IDM_SkEdit_v#.#.pk3. This applies to the Insanity Deathmatch Skinpack
(IDM_Skinpack_v#.#.pk3).

For example, if you instead want to play Aeon Deathmatch with Insanity
Deathmatch: Skinnable Edition and the Insanity Deathmatch Skinpack, the loading
order for your server must be like this:

AeonDM.pk3
IDM_SkEdit_v#.#.pk3
IDM_Skinpack_v#.#.pk3



== GAME MODES AND FLAGS ==

Insanity Deathmatch is compatible and fully tested with Deathmatch, Last Man
Standing, Team LMS, and Capture the Flag. Any other Zandronum gamemode is
untested and not recommended for playing with Insanity Deathmatch!

Recommended Flags to use on your server:

DMFlags: 4216068
DMFlags2: 1792
ZADMFlags: 2304
CompatFlags & CompatFlags2: 0
ZACompatFlags: 16

Potentially changeable Flags:

sv_nojump: Can be set to 'true' if the map's compatibility requires it.

sv_nomonsters: Can be set to 'false' if the map has monsters intentionally for
Deathmatch, like Rott!Zone.


Blacklisted Flags - using these settings is STRICTLY NOT recommended!

sv_allowcrouch true & sv_nocrouch false: Who the F*CK invented crouching in
F*CKING DOOM?!

sv_norespawninvul false: If you have this set to false, a lot of players will
get mad. Known from experience.



== MODIFIERS ==

Insanity Deathmatch is also compatible with Zandronum's Instagib and Buckshot
modifiers. In addition, the mod comes with its own modifiers. More info on them
below.

Insanity Deathmatch comes with 8 different modifiers. If you wish to use them,
set their associated CVARs to 'true' in the server console.
If you wish to disable a modifier, set their CVAR to 'false'.


== Weapon Modifiers:

!! DISCLAIMER !!
ONLY *ONE* WEAPON MODIFIER MUST BE SET TO 'TRUE' AT A TIME!! This includes
Zandronum's Instagib and Buckshot modifiers!!

(Notice: Weapon Modifiers disable all pickups on the map, and players can only
use specific weapons.)

= Blade Mode =

When enabled, players are only equipped with the Vorpal Blade.

CVAR: idm_blademode (true/false)
Default: false


= Knife Fight =

When enabled, players are only equipped with the Knife.

CVAR: idm_knifefight (true/false)
Default: false


= Fisting =

When enabled, players are only equipped with the W I D E   F I S T!

CVAR: idm_fisting (true/false)
Default: false


= Mortar =

When enabled, players are only equipped with the Grenade Rifle.

CVAR: idm_mortar (true/false)
Default: false


== Miscellaneous Modifiers:

= Starting weapons =

When enabled, allows players to select different starting weapons in the Player
Setup menu.

When disabled, players will only spawn with the Pistol.

CVAR: idm_startweapons (true/false)
Default: true


= Rare gibbing nukes =

When enabled, allows the rare effect of players exploding into big meme-like
explosions when gibbed from an overkill attack.

Disabling this modifier will disable the nukes from happening at all.

CVAR: idm_gibnukes (true/false)
Default: true


= Explosive deaths =

When enabled, players will always explode into a big fireball sendoff when
fragged, potentially fragging players nearby them.

When disabled, this effect only has a 5/256 chance of happening when a player is
fragged.

CVAR: idm_explosivedeaths (true/false)
Default: false


= Big guns only =

When enabled, ALL weapon spawns are replaced with random Big Weapons!

CVAR: idm_bigguns (true/false)
Default: false