// Armor Spawners

ACTOR LightArmorSpawner : RandomSpawner replaces GreenArmor
{
	DropItem "IDMYellowArmor"
	DropItem "BulletArmor"
	DropItem "FragArmor"
	DropItem "TechArmor"
}

ACTOR HeavyArmorSpawner : RandomSpawner replaces BlueArmor
{
	DropItem "IDMBlueArmor"
	DropItem "IDMRedArmor"
	DropItem "PurpleArmor"
	DropItem "SuperArmor"
}


ACTOR LightArmorSpawnActor : CustomInventory replaces GreenArmor
{
	+NOBLOCKMAP
	+NOGRAVITY
	States
	{
	Spawn:
	  TNT1 A 1
	  TNT1 A 1 A_SpawnItemEx("LightArmorSpawner")
	  TNT1 A -1
	  Stop
	}
}

ACTOR HeavyArmorSpawnActor : CustomInventory replaces BlueArmor
{
	+NOBLOCKMAP
	+NOGRAVITY
	States
	{
	Spawn:
	  TNT1 A 1
	  TNT1 A 1 A_SpawnItemEx("HeavyArmorSpawner")
	  TNT1 A -1
	  Stop
	}
}