ACTOR LegendaryLifeEssence : NewHealthBonus 
{
Scale 0.5
Inventory.PickupMessage "Legendary Life Essence"
Inventory.PickupSound "pickups/lifeessence"
Inventory.Amount 10
Inventory.MaxAmount 500
+FLOATBOB
-FLOAT
States
{
Spawn:
    LLFE ABCD 3 Bright A_SpawnItemEx("YellowSparkleSpawner")
	Loop
	}
}

ACTOR LegendaryBossLifeEssence : NewHealthBonus 
{
Scale 0.7
Inventory.PickupMessage "Legendary Life Orb"
Inventory.PickupSound "pickups/lifeessence"
Inventory.Amount 50
Inventory.MaxAmount 500
+FLOATBOB
-FLOAT
States
{
Spawn:
    BLLF ABCD 3 Bright A_SpawnItemEx("YellowSparkleSpawner")
	Loop
	}
}

ACTOR LegendaryArmorBonusMax : NewArmorBonus 
{
Scale 0.5
Armor.SaveAmount 10
Armor.MaxSaveAmount 500
Inventory.Pickupmessage "Legendary Armor Essence"
Inventory.PickupSound "pickups/armorbonusmax"
+FLOATBOB
States
{
Spawn:
	LLFS ABCDEFGHIJKJIHGFEDCB 2 Bright A_SpawnItemEx("YellowSparkleSpawner")
	Loop
	}
}

ACTOR LegendaryBossArmorBonusMax : NewArmorBonus 
{
Scale 0.7
Armor.SaveAmount 50
Armor.MaxSaveAmount 500
Inventory.PickupMessage "Legendary Armor Orb"
Inventory.PickupSound "pickups/largearmorbonusmax"
+FLOATBOB
States
{
Spawn:
    LDAS ABCB 5 Bright A_SpawnItemEx("YellowSparkleSpawner")
	Loop
	}
}