ACTOR RailTargetPuff
{
Decal None
+NOINTERACTION
+BLOODLESSIMPACT
+FORCEDECAL
States
{
Spawn:
	TNT1 A 0
	Stop
   }
}

ACTOR EnragedHellionSmokeSpawner : RedParticleSpawner
{
+NOTIMEFREEZE
States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
		TNT1 A 0 A_CheckSight("Toaster")
		TNT1 AAA 0 A_SpawnItemEx("EnragedHellionSmoke",random(12,-12),random(12,-12),random(12,64),0,0,random(1,3),0,128,0)
		TNT1 A 1
		Stop
	}
}

ACTOR EnragedHellionSmoke : RHellionSmoke
{
+NOTIMEFREEZE
}

ACTOR EKaboomLN : Kaboom4
{
+NOTIMEFREEZE
States
{
Spawn:
TNT1 A 0
TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
EXPO AABBCDEFGHIJKLM 1 Bright A_FadeOut(0.05)
Stop
}
}

ACTOR EKaboomLN2 : Kaboom6
{
+NOTIMEFREEZE
States
{
Spawn:
TNT1 A 0
TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
EXPO AABBCDEFGHIJKLM 1 Bright A_FadeOut(0.05)
Stop
}
}

ACTOR EKaboomLN3 : EKaboomLN2
{
Scale 0.2
Alpha 0.2
}

ACTOR ELegendaryDRuneFlame
{
+NOCLIP
+MISSILE
+DONTSPLASH
+CLIENTSIDEONLY
+NOBLOCKMAP
+NOGRAVITY
+NOTELEPORT
+FORCEXYBILLBOARD
+NOTIMEFREEZE
RenderStyle Add
Scale 0.3
States
{
Spawn:
	EMKE ABCDEFGHIJKL 2 Bright A_FadeOut
	Stop
}
}

ACTOR ELegendaryDRuneFlameSpawner 
{
+NOTIMEFREEZE
+CLIENTSIDEONLY
States
{
Spawn:
	TNT1 A 0
	TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
	TNT1 AAAAAA 0 A_SpawnItemEx("ELegendaryDRuneFlame",random(20,-20),random(20,-20),random(20,40),0,0,random(2,6),0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
	TNT1 A 0
	Stop
Toaster:
	TNT1 A 0
	Stop	
}
}

ACTOR RLegendaryRifleShot
{
   Height 3
   Radius 3
   Speed 45
   DamageType "Legendary"
   Damage 65
   Scale 0.5
   RenderStyle Add
   Alpha 0.95
   PROJECTILE
   +THRUSPECIES
   +FORCERADIUSDMG
   +NOTIMEFREEZE
   Species ""
   DeathSound "weapons/demontechex"
   Decal DoomImpScorch
   States
   {
  Spawn:
	TNT1 A 0
	TNT1 A 0 A_Jump(128,"Spawn2")
  Normal:
    ITPR ABCDEF 1 Bright A_SpawnItemEx("ILDemonTechTrail",Random(-1,1),Random(-1,1),Random(-1,1),Random(-1,1),Random(-1,1),Random(-1,1),Random(-20,20),SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
    Loop
  Spawn2:
    ITPR ABCDEF 1 Bright A_SpawnItemEx("ILDemonTechTrail2",Random(-1,1),Random(-1,1),Random(-1,1),Random(-1,1),Random(-1,1),Random(-1,1),Random(-20,20),SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
    Loop	  
  Death:
	TNT1 A 0 Bright A_SpawnItemEx("RedParticleSpawner",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
	TNT1 AAA 0 A_CustomMissile("LegendarySmokeFX4",0,0,random(0,360),CMF_AIMDIRECTION,random(0,360))
	TNT1 A 0 Bright A_SpawnItemEx("ILDemonTechEx",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 0, "DeathSFX")
	Goto Toaster
  DeathSFX:
	TNT1 A 0 Bright A_SpawnItemEx("RedParticleSpawner",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
	TNT1 AAA 0 A_CustomMissile("EKaboomLN",0,0,random(0,360),CMF_AIMDIRECTION,random(0,360))
	TNT1 AAA 0 A_CustomMissile("LegendarySmokeFX4",0,0,random(0,360),CMF_AIMDIRECTION,random(0,360))
	TNT1 A 0 Bright A_SpawnItemEx("ILDemonTechEx",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
  Toaster:
	TNT1 A 1 Bright A_Explode(20,64)
    Stop
	}
}

ACTOR ILDemonTechEx
{
PROJECTILE
Scale 0.45
RenderStyle Add
Alpha 0.75
+NOCLIP
+NOTIMEFREEZE
States
	{
	Spawn:
		TNT1 A 0 Bright
		TNT1 A 0 Bright A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
		IRPG ABCDEFGH 2 Bright A_FadeOut(0.1,1)
		Stop
	Toaster:
		IRPG ABCDEFGH 2 Bright
		Stop
	}
}

ACTOR ILDemonTechTrail : BFG9500Trail
{
Scale 0.1
Alpha 0.75
+NOTIMEFREEZE
States
	{
	Spawn:
		TNT1 A 0 Bright
		TNT1 A 0 Bright A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
		TNT1 A 2 Bright
		ITRI AAAAAABBBBBBBB 1 Bright A_FadeOut(0.05,1)
		ITRI BBBBB 1 Bright A_FadeOut(0.025,1)
		Stop
	Toaster:
		TNT1 A 1 Bright
		Stop
	}
}

ACTOR ILDemonTechTrail2 : DemonTechTrail
{
+NOTIMEFREEZE
States
	{
	Spawn:
		TNT1 A 0 Bright
		TNT1 A 0 Bright A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
		TNT1 A 2 Bright
		ITRI AAAAAACCCCCCCC 1 Bright A_FadeOut(0.05,1)
		ITRI CCCCC 1 Bright A_FadeOut(0.025,1)
		Stop
	Toaster:
		TNT1 A 1 Bright
		Stop
	}
}

ACTOR RLegendaryProjectile : RLegendaryRifleShot
{
   Damage 55
   +THRUSPECIES
   DamageType "Legendary"
   States
   {
  Death:
	TNT1 A 0 Bright A_SpawnItemEx("RedParticleSpawner",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
	TNT1 AAA 0 A_CustomMissile("LegendarySmokeFX4",0,0,random(0,360),CMF_AIMDIRECTION,random(0,360))
	TNT1 A 0 Bright A_SpawnItemEx("ILDemonTechEx",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 0, "DeathSFX")
	Goto Toaster
  DeathSFX:
	TNT1 A 0 Bright A_SpawnItemEx("RedParticleSpawner",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
	TNT1 AAA 0 A_CustomMissile("EKaboomLN",0,0,random(0,360),CMF_AIMDIRECTION,random(0,360))
	TNT1 AAA 0 A_CustomMissile("LegendarySmokeFX4",0,0,random(0,360),CMF_AIMDIRECTION,random(0,360))
	TNT1 A 0 Bright A_SpawnItemEx("ILDemonTechEx",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
   Toaster:
	TNT1 A 1 Bright A_Explode(6,48)
	Stop
   }
}

ACTOR RPlayerLegendaryProjectile : RLegendaryRifleShot
{
   Damage 65
   +THRUSPECIES
   Species "Player"
   DamageType "Legendary"
   States
   {
  Death:
	TNT1 A 0 Bright A_SpawnItemEx("RedParticleSpawner",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
	TNT1 AAA 0 A_CustomMissile("LegendarySmokeFX4",0,0,random(0,360),CMF_AIMDIRECTION,random(0,360))
	TNT1 A 0 Bright A_SpawnItemEx("ILDemonTechEx",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 0, "DeathSFX")
	Goto Toaster
  DeathSFX:
	TNT1 A 0 Bright A_SpawnItemEx("RedParticleSpawner",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
	TNT1 AAA 0 A_CustomMissile("EKaboomLN",0,0,random(0,360),CMF_AIMDIRECTION,random(0,360))
	TNT1 AAA 0 A_CustomMissile("LegendarySmokeFX4",0,0,random(0,360),CMF_AIMDIRECTION,random(0,360))
	TNT1 A 0 Bright A_SpawnItemEx("ILDemonTechEx",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
   Toaster:
	TNT1 A 1 Bright A_Explode(6,48)
	Stop
   }
}

ACTOR RedSGTracer : Tracer
{
Speed 100
Scale 0.075
+NOTIMEFREEZE
States
{
Spawn:
    IRAC A 10 Bright
	Stop
	}
}

ACTOR LegendaryRedTracer : FastProjectile
{
Radius 1
Height 1
Speed 100
Scale 0.05
RenderStyle Add
Alpha 0.85
+RANDOMIZE
+FORCEXYBILLBOARD
+NOTIMEFREEZE
States
{
Spawn:
    TRA3 A 1 Bright
	Loop
Death:
	TNT1 A 1 
	Stop
	}
}

ACTOR RedShellCasing : BulletCasing
{
Scale 0.24
Seesound "weapons/casing2"
+NOTIMEFREEZE
States
{
    Spawn:
	  TNT1 A 0
      TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
	  RLUC ABCDEFGH 2
	  Loop
    Death:
	  TNT1 A 0
      TNT1 A 0 A_Jump(128,3)
      RLUC C 100
      RLUC C 5 A_FadeOut(0.10)
      Goto Death+3
      RLUC G 100
	  RLUC G 5 A_FadeOut(0.10)
	  Goto Death+5
	  }
}

ACTOR EnragedLegendaryEmptyDrumSpawner : CasingSpawner
{
+NOTIMEFREEZE
States
{
Spawn:
    TNT1 A 0
    TNT1 A 1 A_SpawnItemEx("EnragedLegendaryEmptyDrum", 2, 0, -12, 1, 0, 0, Random(-100, -110), 128)
    Stop
    }
}

ACTOR ELegRifleCasing : BulletCasing 
{
	Scale 0.18
	Seesound "weapons/casing1"
	+NOTIMEFREEZE
	States 
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
		CA10 GHABCDEF 2
		Loop
    Death:
		TNT1 A 0
		TNT1 A 0 A_Jump(128,3)
		CA10 A 100
		CA10 A 5 A_FadeOut(0.10)
		Goto Death+3
		CA10 E 100
		CA10 E 5 A_FadeOut(0.10)
		Goto Death+5
	}
}

ACTOR EnragedModdedBulletPuff : LegendaryASGBulletPuff { }

ACTOR ELLMGPuff : ModdedBulletPuff {
DamageType "Legendary"
Decal "ELegBulletChip"
+NOTIMEFREEZE
+NOINTERACTION
+DONTSPLASH
}

ACTOR EnragedBFG9500 : LegCyberBFG9500Ball 
{
Speed 35
Damage 150
Species ""
Obituary ""
Decal BFG9500LightningRed
DamageType ""
States
{
Spawn:
    EFS3 AAABBB 1 Bright A_SpawnItemEx("EBFGParticle",Random(-12,12),Random(-12,12),Random(-12,12),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),128)
    Loop
Death:
	TNT1 A 0
	TNT1 A 0 A_SpawnItemEx("BFGShockwaveRed2", 0, 0, 0, 0, 0, 0, 0, 128)
    TNT1 AAAAAA 0 A_CustomMissile("Kaboom18", 0, 0, random(0,360), 2, random(0,360))
    EFE1 AB 8 Bright A_SpawnItemEx("RedParticleSpawner", 0, 0, 0, 0, 0, 0, 0, 128)
    EFE1 C 8 Bright A_BFGSpray("CustomSprayERed")
    EFE1 DEF 8 Bright
    Stop    
    }
}

ACTOR EBFGParticle: BFGTrailParticleGreen
{
+NOGRAVITY
+NOTIMEFREEZE
Scale 0.08
States
{
Spawn:
TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
SPKR A 2 Bright A_FadeOut(0.08)
Loop
}
}

ACTOR CustomSprayERed : CustomSpray
{
+NOTIMEFREEZE
States
{
Spawn:
   TNT1 A 0
   ERE2 A 6 Bright A_SpawnItemEx("RedParticleSpawner", 0, 0, 0, 0, 0, 0, 0, 128)
   ERE2 BCD 6 Bright 
   Stop
   }
}

ACTOR Enraged10KProjectile : Red10KProjectile
{
   Speed 120
   States
   {
   Spawn:
      TRA3 A 1 Bright
      Loop
   Death:
   XDeath:  
      TNT1 A 0
      TNT1 A 1 A_SpawnItem("ERed10KEx")
      Stop
	  }
}

ACTOR ERed10KEx
{
  Radius 11
  Height 8
  Damage 140
  +NOBLOCKMAP
  +NOGRAVITY
  +NOTELEPORT 
  +FORCERADIUSDMG
  +BLOODLESSIMPACT
  Renderstyle Add
  Alpha 0.75
  Scale 0.85
  States
  {
  Spawn:
    TNT1 A 0
	TNT1 A 0 A_SpawnItemEx("BFGShockwaveRed", 0, 0, 0, 0, 0, 0, 0, 128)
	TNT1 A 0 A_SpawnItemEx("RedParticleSpawner", 0, 0, 0, 0, 0, 0, 0, 128)
	TNT1 AAA 0 A_CustomMissile("Kaboom14", 0, 0, random(0,360), 2, random(0,360))
    CFE1 A 4 Bright A_Detonate
    CFE1 BCDEF 4 Bright
    Stop
  }
}

ACTOR EnragedBabySentientDTBFG10KBall
{
Radius 20
Height 30
Damage 150
FastSpeed 17
Speed 22
Alpha 0.95
Scale 0.55
RenderStyle Add
PROJECTILE
+FORCERADIUSDMG
States
{
Spawn:
    TNT1 A 0
	TNT1 A 0 A_Jump(128,"DTBFGSFX")
    TNT1 A 0 A_PlaySoundEx("weapons/dtech10kball","Voice",1)
    TNT1 A 0 A_SpawnItemEx("EBFGParticle",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),128)
    ERS1 A 1 Bright A_CustomMissile("EnragedBabySentientDTBFGAttack",Random(-10,10),0,0,CMF_TRACKOWNER)
    ERS1 B 1 Bright A_SpawnItemEx("EBFGParticle",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),128)
    TNT1 A 0 A_SpawnItemEx("EBFGParticle",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),128)
    ERS1 C 1 Bright A_CustomMissile("EnragedBabySentientDTBFGAttack",Random(-10,10),0,0,CMF_TRACKOWNER)
    ERS1 D 1 Bright A_SpawnItemEx("EBFGParticle",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),128)
    Loop
DTBFGSFX:
	TNT1 A 0 A_PlaySoundEx("weapons/dtech10kball","Voice",1)
	TNT1 A 0 A_SpawnItemEx("DTBFGLightningRed",Random(6,-6),Random(6,-6),Random(16,8),0,0,0,0,128)
    TNT1 A 0 A_SpawnItemEx("EBFGParticle",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),128)
    ERS1 A 1 Bright A_CustomMissile("EnragedBabySentientDTBFGAttack",Random(-10,10),0,0,CMF_TRACKOWNER)
	TNT1 A 0 A_SpawnItemEx("DTBFGLightningRed2",Random(6,-6),Random(6,-6),Random(16,8),0,0,0,0,128)
    ERS1 B 1 Bright A_SpawnItemEx("EBFGParticle",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),128)
	TNT1 A 0 A_SpawnItemEx("DTBFGLightningRed",Random(6,-6),Random(6,-6),Random(16,8),0,0,0,0,128)
    TNT1 A 0 A_SpawnItemEx("EBFGParticle",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),128)
    ERS1 C 1 Bright A_CustomMissile("EnragedBabySentientDTBFGAttack",Random(-10,10),0,0,CMF_TRACKOWNER)
	TNT1 A 0 A_SpawnItemEx("DTBFGLightningRed2",Random(6,-6),Random(6,-6),Random(16,8),0,0,0,0,128)
    ERS1 D 1 Bright A_SpawnItemEx("EBFGParticle",Random(-12,12),Random(-12,12),Random(12,22),Random(-2,2),Random(-2,2),Random(-2,2),Random(-20,20),128)
    Goto Spawn	
Death:
    TNT1 A 0
	TNT1 A 0 A_SetTranslucent(0.75,1)
	TNT1 A 0 Radius_Quake(5,60,0,10,0)
	TNT1 A 0 A_CustomMissile("EnragedBabySentientDTBFG10KTracer",0,0,0,CMF_TRACKOWNER)
	TNT1 A 0 A_CustomMissile("EnragedBabySentientDTBFG10KTracer",0,0,10,CMF_TRACKOWNER)
	TNT1 A 0 A_CustomMissile("EnragedBabySentientDTBFG10KTracer",0,0,20,CMF_TRACKOWNER)
	TNT1 A 0 A_CustomMissile("EnragedBabySentientDTBFG10KTracer",0,0,30,CMF_TRACKOWNER)
	TNT1 A 0 A_CustomMissile("EnragedBabySentientDTBFG10KTracer",0,0,40,CMF_TRACKOWNER)
	TNT1 A 0 A_CustomMissile("EnragedBabySentientDTBFG10KTracer",0,0,50,CMF_TRACKOWNER)
	TNT1 A 0 A_CustomMissile("EnragedBabySentientDTBFG10KTracer",0,0,60,CMF_TRACKOWNER)
	TNT1 A 0 A_CustomMissile("EnragedBabySentientDTBFG10KTracer",0,0,70,CMF_TRACKOWNER)
	TNT1 A 0 A_CustomMissile("EnragedBabySentientDTBFG10KTracer",0,0,80,CMF_TRACKOWNER)
	TNT1 A 0 A_CustomMissile("EnragedBabySentientDTBFG10KTracer",0,0,90,CMF_TRACKOWNER)
	TNT1 A 0 A_CustomMissile("EnragedBabySentientDTBFG10KTracer",0,0,100,CMF_TRACKOWNER)
	TNT1 A 0 A_CustomMissile("EnragedBabySentientDTBFG10KTracer",0,0,110,CMF_TRACKOWNER)
	TNT1 A 0 A_CustomMissile("EnragedBabySentientDTBFG10KTracer",0,0,120,CMF_TRACKOWNER)
	TNT1 A 0 A_CustomMissile("EnragedBabySentientDTBFG10KTracer",0,0,130,CMF_TRACKOWNER)
	TNT1 A 0 A_CustomMissile("EnragedBabySentientDTBFG10KTracer",0,0,140,CMF_TRACKOWNER)
	TNT1 A 0 A_CustomMissile("EnragedBabySentientDTBFG10KTracer",0,0,150,CMF_TRACKOWNER)
	TNT1 A 0 A_CustomMissile("EnragedBabySentientDTBFG10KTracer",0,0,160,CMF_TRACKOWNER)
	TNT1 A 0 A_CustomMissile("EnragedBabySentientDTBFG10KTracer",0,0,170,CMF_TRACKOWNER)
	TNT1 A 0 A_CustomMissile("EnragedBabySentientDTBFG10KTracer",0,0,180,CMF_TRACKOWNER)
	TNT1 A 0 A_CustomMissile("EnragedBabySentientDTBFG10KTracer",0,0,190,CMF_TRACKOWNER)
	TNT1 A 0 A_CustomMissile("EnragedBabySentientDTBFG10KTracer",0,0,200,CMF_TRACKOWNER)
	TNT1 A 0 A_CustomMissile("EnragedBabySentientDTBFG10KTracer",0,0,210,CMF_TRACKOWNER)
	TNT1 A 0 A_CustomMissile("EnragedBabySentientDTBFG10KTracer",0,0,220,CMF_TRACKOWNER)
	TNT1 A 0 A_CustomMissile("EnragedBabySentientDTBFG10KTracer",0,0,230,CMF_TRACKOWNER)
	TNT1 A 0 A_CustomMissile("EnragedBabySentientDTBFG10KTracer",0,0,240,CMF_TRACKOWNER)
	TNT1 A 0 A_CustomMissile("EnragedBabySentientDTBFG10KTracer",0,0,250,CMF_TRACKOWNER)
	TNT1 A 0 A_CustomMissile("EnragedBabySentientDTBFG10KTracer",0,0,260,CMF_TRACKOWNER)
	TNT1 A 0 A_CustomMissile("EnragedBabySentientDTBFG10KTracer",0,0,270,CMF_TRACKOWNER)
	TNT1 A 0 A_CustomMissile("EnragedBabySentientDTBFG10KTracer",0,0,280,CMF_TRACKOWNER)
	TNT1 A 0 A_CustomMissile("EnragedBabySentientDTBFG10KTracer",0,0,290,CMF_TRACKOWNER)
	TNT1 A 0 A_CustomMissile("EnragedBabySentientDTBFG10KTracer",0,0,300,CMF_TRACKOWNER)
	TNT1 A 0 A_CustomMissile("EnragedBabySentientDTBFG10KTracer",0,0,310,CMF_TRACKOWNER)
	TNT1 A 0 A_CustomMissile("EnragedBabySentientDTBFG10KTracer",0,0,320,CMF_TRACKOWNER)
	TNT1 A 0 A_CustomMissile("EnragedBabySentientDTBFG10KTracer",0,0,330,CMF_TRACKOWNER)
	TNT1 A 0 A_CustomMissile("EnragedBabySentientDTBFG10KTracer",0,0,340,CMF_TRACKOWNER)
	TNT1 A 0 A_CustomMissile("EnragedBabySentientDTBFG10KTracer",0,0,350,CMF_TRACKOWNER)	
	TNT1 A 0 A_SpawnItemEx("DTBFGLightningRedSpawner", 0, 0, 15, 0, 0, 0, 0, 128)	
	ERS1 ABCD 6 Bright A_SpawnItemEx("Enraged10KShockwave", 0, 0, 15, 0, 0, 0, 0, 128)
	TNT1 A 0 A_Explode(560,340)
	TNT1 A 0 A_StopSoundEx("Voice")
	TNT1 A 0 Radius_Quake(15,20,0,20,0)
	TNT1 A 0 A_PlaySound("weapons/dtech10kexplode")
	TNT1 A 0 A_SpawnItemEx("Enraged10KShockwave", 0, 0, 15, 0, 0, 0, 0, 128)
    TNT1 A 20 A_SpawnItem("EnragedDTBFGEx",0,-10)
    Stop    
    }
}

ACTOR EnragedBabySentientDTBFGAttack : SentientDTBFGProjectileAttack
{
+NOTIMEFREEZE
Species "BabySpiders"
DamageType"Baby15K"
}

ACTOR EnragedBehemothDTBFGAttack : EnragedBabySentientDTBFGAttack
{
Species "BabySpiders"
DamageType"Baby15K"
}

ACTOR EnragedCybruiserDTBFGAttack : EnragedBabySentientDTBFGAttack
{
Species "BabySpiders"
DamageType"Baby15K"
}

ACTOR EnragedSentientDTBFGAttack : EnragedBabySentientDTBFGAttack
{
Species "BabySpiders"
DamageType"Baby15K"
}

ACTOR Enraged10KShockwave : DTech10KShockwave2
{
+NOTIMEFREEZE
States
{
Spawn:
TNT1 A 0
TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
EBAR ABCDEFGHIJKLMNOPQR 2 Bright A_FadeOut(0.04)
Stop
}
}

ACTOR EnragedDTBFGEx : RedDTBFGEx
{
+NOTIMEFREEZE
States
{
Spawn:
CRE1 AAAAAABBBBBBCCCCCCDDDDDD 1 Bright A_CustomMissile("Kaboom12", 0, 0, random(0,360), 2, random(0,360))
CRE1 EF 6 Bright
Stop
}
}

ACTOR EnragedBabySentientDTBFG10KTracer : DTBFG10KTracer
{
-THRUSPECIES
Species "BabySpiders"
DamageType"Baby15K"
  States
  {
  XDeath:
    TNT1 A 0
    TNT1 A 1 A_SpawnItem("CustomSprayERed")
    Stop
	}
}

Actor EnragedLightningSpark : LegCardiThunderSpark
{
States
{
   Spawn:
	TNT1 A 0
    TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
	TNT1 A 0 A_Jump(80,4)
    SRPK ABC 2 Bright
	Loop
	SRPK DEF 4 Bright A_FadeOut(0.25)
	Stop
   Death:
	SRPK DEF 4 Bright A_FadeOut(0.25)
	Stop	
	}
}

ACTOR EnragedGuruTrail : GuruEffectInheritance
{
	Alpha 0.65
	Renderstyle Add
	+CLIENTSIDEONLY
	Scale 0.25
	States
	{
	Spawn:
      TNT1 A 0
      TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
    Fade:
	  TNT1 A 0 A_SetScale(ScaleX -0.01, ScaleY -0.01)
	  EBAL A 1 Bright A_FadeOut(0.1)
	  Loop
    Toaster:
      TNT1 A 0
      Stop
	}
}

ACTOR ELegBFGGlowY : GuruEffectInheritance
{
	Alpha 0.5
	+CLIENTSIDEONLY
	Scale 0.2
	States
	{
	Spawn:
      TNT1 A 0
      TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
	Fade:
	  EBUM A 0 A_SetScale(ScaleX +0.025, ScaleY +0.1)
	  EBUM A 1 Bright A_FadeOut(0.01)
	  Loop
    Toaster:
      TNT1 A 0
      Stop
	}
}

ACTOR ELegBFGGlowX : GuruEffectInheritance
{
	Alpha 0.5
	+CLIENTSIDEONLY
	Scale 0.2
	States
	{
	Spawn:
      TNT1 A 0
      TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
	Fade:
	  EBUM A 0 A_SetScale(ScaleX +0.1, ScaleY +0.025)
	  EBUM A 1 Bright A_FadeOut(0.01)
	  Loop
    Toaster:
      TNT1 A 0
      Stop
	}
}

ACTOR ELegBFGSphereSmoke : GuruSmokeInheritance
{
	Scale 1.8
	Alpha 0.45
	PROJECTILE
	DamageType "Legendary"
	States
	{
	Spawn:
	TNT1 A 0
	TNT1 A 1 A_Jump(255,"Spawn1","Spawn2","Spawn3")
	Stop
	Spawn1:
	 TNT1 A 0 A_SetScale(ScaleX -0.002, ScaleY -0.002)
	 TNT1 A 0 A_JumpIf(Alpha<0.3,2)
	 EHD1 A 0 A_Explode(10,164)
	 EHD1 A 4 Bright A_FadeOut(0.0065)
	 Loop
	Spawn2:
	 TNT1 A 0 A_SetScale(ScaleX -0.002, ScaleY -0.002)
	 TNT1 A 0 A_JumpIf(Alpha<0.3,2)
	 EHD1 A 0 A_Explode(10,164)
	 EHD2 A 4 Bright A_FadeOut(0.0065)
	 Loop
	Spawn3:
	 TNT1 A 0 A_SetScale(ScaleX -0.002, ScaleY -0.002)
	 TNT1 A 0 A_JumpIf(Alpha<0.3,2)
	 EHD1 A 0 A_Explode(10,164)
	 EHD3 A 4 Bright A_FadeOut(0.0065)
	 Loop
	}
}

ACTOR ELegBFGSpark : GuruTrailSpark
{
	Scale 1.15
	+CLIENTSIDEONLY
	States
	{
	Spawn:
      TNT1 A 0
      TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(304) == 1, "Toaster")
      EELE ABCDEF 2 Bright A_FadeOut(0.1)
      Stop
    Toaster:
      TNT1 A 0
      Stop
	}
}

ACTOR ELegDTBFGSpark : ELegBFGSpark {Scale 0.8}

ACTOR EnragedDeathBallSmall : MiniDeathBall
{
States
{
  Spawn:
	TNT1 AA 0 A_PlaySound("Weapons/GuruBlast3",5)
	TNT1 A 0 A_Explode(1000,246,0,1)
	TNT1 A 0 A_SpawnItemEx("ELegBFGGlowX",0,0,10,0,0,0,0,128,0)
	TNT1 A 0 A_SpawnItemEx("ELegBFGGlowY",0,0,10,0,0,0,0,128,0)
	TNT1 AAAAAAA 0 A_SpawnItemEx("ELegBFGSphereSmoke",random(64,-64),random(64,-64),random(46,-46),0.00001*random(100000,-100000),0.00001*random(100000,-100000),0.00001*random(100000,-100000),random(0,359))
	TNT1 AAAAAAA 0 A_SpawnItemEx("ELegBFGSpark",random(64,-64),random(64,-64),random(46,-46))
	TNT1 AAAAAAAAAAAAAAAAAAA 2 A_SpawnItemEx("ELegBFGSpark",random(64,-64),random(64,-64),random(46,-46))
	Stop
	}
}

ACTOR EnragedDeathBallMedium : MiniDeathBall
{
States
{
  Spawn:
	TNT1 AA 0 A_PlaySound("Weapons/GuruBlast3",5)
	TNT1 A 0 A_Explode(1400,246,0,1)
	TNT1 A 0 A_SpawnItemEx("ELegBFGGlowX",0,0,10,0,0,0,0,128,0)
	TNT1 A 0 A_SpawnItemEx("ELegBFGGlowY",0,0,10,0,0,0,0,128,0)
	TNT1 AAAAAAA 0 A_SpawnItemEx("ELegBFGSphereSmoke",random(126,-126),random(126,-126),random(66,-66),0.00001*random(100000,-100000),0.00001*random(100000,-100000),0.00001*random(100000,-100000),random(0,359),0,0)
	TNT1 AAAAAAA 0 A_SpawnItemEx("ELegBFGSpark",random(126,-126),random(126,-126),random(66,-66),0,0,0,0,0,0)
	TNT1 AAAAAAAAAAAAAAAAAAA 2 A_SpawnItemEx("ELegBFGSpark",random(126,-126),random(126,-126),random(66,-66),0,0,0,0,0,0)
	Stop
	}
}