ACTOR Lighter
{
	+NOGRAVITY
	+NOCLIP
	+NOBLOCKMAP
	+DONTSPLASH
	+THRUACTORS
	Renderstyle None
	Radius 1
	Height 1
	States 
	{
	Spawn:
		TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAABC 10
		Stop
	}
}

ACTOR LightBeam : Lighter
{
	Speed  2
}

Actor LightEmitter
{
States
 {
 Spawn:
     TNT1 A 1 A_SpawnItem("LightBeam",0,20)
	 TNT1 A 10
	Loop
 }	
}
