[enu default]

G0TEXT = "NON-SYSTEM DISK OR DISK ERROR\n"
		"REPLACE AND PRESS ANY\n"
		"KEY TO CONTINUE";

G1TEXT =
	"MISSING DATA FILE\n"
	";;;;;;;;;;;;;;;;;;;;;\n"
	";;;;;;;;;;;;;;;;;;;;;\n"
	";;;;;;;;;;;;;;;;;;;;;\n"
	";;;;;;;;;;;;;;;;;;;;;\n"
	";;;;;;;;;;;;;:;;;;;;;\n"
	";;;;;;;;;;;;;;;;;;;;;\n"
	";;;;;;;;;;;;;;;;;;;;;\n"
	";;;;;;:;;;;;;;;,;;;;;\n"
	";;;;;;;;;;;;;;;;;;;;;\n"
	";;;;;;;;;;;;;;;;;;;;\n"
	";;;;;;;;;;;;;;;;;;;;;";
	
G2TEXT =
	"RECURSIVE DATA STRUCTURE\n"
	"RECURSIVE DATA STRUCTURE\n"
	"NOT READY READING DRIVE\n"
	"\n"
	"READ ERROR AT 0X00000\n"
	"\n"
	"RECURSIVE DATA STRUCTURE\n"
	"RECURSIVE DATA STRUCTURE\n"
	"RECURSIVE DATA STRUCTURE\n"
	"\n"
	"IT IS NOW SAFE TO SHUT DOWN\n"
	"YOUR COMPUTER";
	
GXTEXT =
	"*** LOOKING UP YOUR HOSTNAME...\n"
	"*** CHECKING IDENT\n"
	"*** COULDN'T LOOK UP YOUR HOSTNAME\n"
	"*** NO IDENT RESPONSE\n";

G3TEXT =
	"YOU HAVE ENTERED DEEPLY INTO THE INFESTED\n"
	"STARPORT. BUT SOMETHING IS WRONG.\n"
	"BUT SOMETHING IS WRONG.\n"
	"BUT SOMETHING IS WRONG.\n"
	"BUT SOMETHING IS WRONG.\n"
	"BUT SOMETHING IS WRONG.\n"
	"\n"
	"\n"
	"YOU CAN PENETRATE INTO THE HAUNTED HEART\n"
	"\n"
	"\n"
	"BUT SOMETHING IS WRONG.";
	
G4TEXT =
	"W_GetNumForName: HELP not found!";

G5TEXT =
	"WHO AM I WHO AM I WHO AM I";

G6TEXT =
	"DATA CORRUPT";

G7TEXT =
	"INFO LOST";

G8TEXT =
	"INFO LOST2";

SECRETMESSAGE = "/                                         A/ se/cr/et is re/veale/d";

QUITMSG = "are you = \n;;;;\nsure you want to\nquit this great game?";
TXT_YES = "Yes";
TXT_NO = "No";

// Quit Doom 1 messages
QUITMSG1 = "please?don't??eave,?there's?more\ndemons?to?toast!";
QUITMSG2 = "let's beat it -- this is turning\ninto a let's beat it -- this is turning\ninto a let's beat it -- this is turning\ninto a";
QUITMSG3 = "i' wouldn't leave if i were you.\ndos";
QUITMSG4 = "you;re trying to say you like dos\nbetter than dos, right;";
QUITMSG5 = "(PRESS Y TO QUIT)";
QUITMSG6 = "MISSINGDATA";
QUITMSG7 = "go aheadddddddddddddddddddddddddddddddd";

// Quit Doom II messages
QUITMSG8 = "END PROCESS\n";
QUITMSG9 = "don't go now, there's a \ndos prompt waiting\nat the dos prompt!";
QUITMSG10 = "get \n\noutta here and go back\ninside your boring programs.";
QUITMSG11 = "if i were your boss, i'd \n 0x634688456 I/O ERROR";
QUITMSG12 = "INCORRECT INFORM";
QUITMSG13 = ".0502302.760-45-804-508045023452345b2236345643573734\n3693406903902459324905623906492346923\n..;/.;';;'[p[p'l;'';ll';;l';l';ln,gdflnfdgn\n\n\n";
QUITMSG14 = "ABORT, RETRY, FAIL?";

// mine
QUITMSG15 = "Execution could not continue.\nR_MapPlane: 237, 237 at 1023";
QUITMSG16 = "Execution could not continue.\nR_MapPlane: 237, 237 at 1023GOTARMOR = Picked up the;armor;;;";
QUITMSG17 = "?QUITMSG = ?are you = \n????\nsure you want to\nquit this great game????TXT_YES = ?Yes???TXT_NO = ?No????// Quit Doom 1 messages?QUITMSG1 = ?please?don't??eave,?there's?more\ndemons?to?toast!???QUITMSG2 = ?let's beat it -- this is turning\ninto a let's beat it -- this is turning\ninto a let's beat it -- this is turning\ninto a???QUITMSG3 = ?i' wouldn't leave if i were you.\ndos???QUITMSG4 = ?you?re trying to say you like dos\nbetter than dos, right????QUITMSG5 = ?(PRESS Y TO QUIT)???QUITMSG6 = ?MISSINGDATA???QUITMSG7 = ?go aheadddddddddddddddddddddddddddddddd????// Quit Doom II messages?QUITMSG8 = ?END PROCESS\n???QUITMSG9 = ?don't go now, there's a \ndos prompt waiting\nat the dos prompt!???QUITMSG10 = ?get \n\noutta here and go back\ninside your boring programs.???QUITMSG11 = ?if i were your boss, i'd \n 0x634688456 I/O ERROR???QUITMSG12 = ?INCORRECT INFORM???QUITMSG13 = ?.0502302.760-45-804-508045023452345b2236345643573734\n3693406903902459324905623906492346923\n..?/.?'??'[p[p'l?''?ll'??l'?l'?ln,gdflnfdgn\n\n\n???QUITMSG14 = ?ABORT, RETRY, FAIL?????// mine?QUITMSG15 = ?Execution could not continue.\nR_MapPlane: 237, 237 at 1023???QUITMSG16 = ?Execution could not continue.\nR_MapPlane: 237, 237 at 1023GOTARMOR = Picked up the?armor???????GOTARMOR = ?Picked up the?armor??????GOTMEGA = ?Picked up the MegaArmor!???GOTHTHBONUS = ?Picked up a,ealth,bonus????GOTARMBONUS = ?Pce p n armr bonus.???GOTSTIM = ?icked up a stimpack.???GOTMEDINEED = ?Picked up a medikit that you???GOTMEDIKIT = ?Picked up a medimkit?????GOTSUPER = ?Superchar???GOTBLUECARD = ?Picked up a blue keyc__???GOTYELWCARD = ?Picked up a yellow]keycard.???GOTREDCARD = ?             a red keycard.???GOTBLUESKUL = ?PICKED UP blue skull key.???GOTYELWSKUL = ?Pic k e d u p a yellow skull key.???GOTREDSKUL = ?Pi  red skull key.??";
QUITMSG18 = "// Copyright (C) 1993-1996 by id Software, Inc.//// This source is available for distribution and/or modification// only under the terms of the DOOM Source Code License as// published by id Software. All rights reserved.//// The source is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License// for more details.";
QUITMSG19 = "void P_Ticker (void){	int i:	interpolator.UpdateInterpolations ():	r_NoInterpolate = true:	if (!demoplayback)	{		// This is a separate slot from the wipe in D_Display(), because this		// is delayed slightly due to latency. (Even on a singleplayer game!)//		GSnd->SetSfxPaused(!!playerswiping, 2):	}	// run the tic	if (paused || P_CheckTickerPaused())		return:	// [RH] Frozen mode is only changed every 4 tics, to make it work with A_Tracer().	if ((level.time & 3) == 0)	{		if (bglobal.changefreeze)		{			bglobal.freeze ^= 1:			bglobal.changefreeze = 0:		}	}	// [BC] Do a quick check to see if anyone has the freeze time power. If they do,	// then don't resume the sound, since one of the effects of that power is to shut	// off the music.	for (i = 0: i < MAXPLAYERS: i++ )	{		if (playeringame[i] && players[i].cheats & CF_TIMEFREEZE)			break:	}	if ( i == MAXPLAYERS )		S_ResumeSound ():	P_ResetSightCounters (false):	// Since things will be moving, it's okay to interpolate them in the renderer.	r_NoInterpolate = false:	if (!bglobal.freeze && !(level.flags2 & LEVEL2_FROZEN))	{		P_ThinkParticles ():	// [RH] make the particles think	}	StatusBar->Tick ():		// [RH] moved this here	for (i = 0: i<MAXPLAYERS: i++)		if (playeringame[i] &&			/*Added by MC: Freeze mode.*/!(bglobal.freeze && players[i].isbot))			P_PlayerThink (&players[i]):	level.Tick ():			// [RH] let the level tick	DThinker::RunThinkers ():	//if added by MC: Freeze mode.	if (!bglobal.freeze && !(level.flags2 & LEVEL2_FROZEN))	{		P_UpdateSpecials ():		P_RunEffects ():	// [RH] Run particle effects	}	// for par times	level.time++:	level.maptime++:	level.totaltime++:}";
QUITMSG20 = "Are you sure? This skill level isn't even remotely fair.";
QUITMSG21 = "THIS IS NO MESSAGE!\nPage intentionally left blank.";
QUITMSG22 = "// UNUSED\n// Separate into p_slidoor.c?\n\n#if 0           // ABANDONED TO THE MISTS OF TIME!!!\n//\n// EV_SlidingDoor : slide a door horizontally\n// (animate midtexture, then set noblocking line)\n//";
QUITMSG23 = "// Now what is a visplane, anyway?";
QUITMSG24 = "HEY,MAN-IF THIS GETS OUT, YOU CAN\nALL KISS YOUR AUTOGRAPHED DOOM\nHINTBOOKS GOODBYE.(c)1993 id Software";
QUITMSG25 = "This is the alpha version of DOOM. If you are not a beta\ntester, then you are quite the bad person. Delete your\ncopy of DOOM right now and you will be safe from our wrath.";
QUITMSG26 = "If you haven't paid for DOOM, you are playing illegally. That means you owe us money. Of course, a guy like you probably owes a lot of people money — your friends, maybe even your parents. Stop being a freeloader and register DOOM. Call us now at 1-800-IDGAMES. We can help!";
QUITMSG27 = "We hope you enjoy playing DOOM. We enjoyed making it for you.\nIf you have any problems playing DOOM, please call our\ntechnical support line at (970) 52_-1(9-.";
QUITMSG28 = "Picked up a medikit that you REALLY need!";

QUITMSG29 = " Please wait 2 seconds before attempting another search\nError code: 1C205/3"
QUITMSG30 = "index entry lilith.pk3 in index $I74 of file 637 is incorrect."
QUITMSG31 = "HUSTR_E4M1 = ?E4M1: Hell Beneath?;\nHUSTR_E4M2 = ?E4M2: Perfect Hatred?;\nHUSTR_E4M3 = ?E4M3: Sever The Wicked?;\nHUSTR_E4M4 = ?E4M4: Unruly Evil?;\nHUSTR_E4M5 = ?E4M5: They Will Repent?;\nHUSTR_E4M6 = ?E4M6: Against Thee Wickedly?;\nHUSTR_E4M7 = ?E4M7: And Hell Followed?;\nHUSTR_E4M8 = ?E4M8: Unto The Cruel?;\nHUSTR_E4M9 = ?E4M9: Fear?;\n";
QUITMSG32 =
	"Once you bea5 the big badasses and\n"
	"c...n out the moon base you're supposed\n"
	"to win, ar'n't you? Aren't you? Where's\n"
	"your fat r'ward and ticket home? What\n"
	"the hell is th's? It's n)t supposed to\n"
	"end this way!\n";
    
QUITMSG33 =
	"where are\n"
	"you? You clamber to /he edge of the\n"
	"moon and look down to see /he awful\n"
	"truth? \n";
    
QUITMSG34 = "It stinks like rotten meat, but looks\n"
	"like rotten meat. Looks like\n"
	"you're stuck on rotten meat.\n"
	"The only way out is through.\n";
    
QUITMSG35 =
	"c!NG!AT!LATIONS, YOU!VE FOUND THE\n"
	"SUP!R SE!!ET LEVEL!  YOU'D BETTER\n"
	"B!!z! THR!UGH TH!S ONE!\n";

QUITMSG36 = "THE SPIDER MASTERMIND";
QUITMSG37 = "Fraglimit hit.";
QUITMSG38 = "%o was smitten by a cacodemon.";
QUITMSG39 = "IMPOSSIBLE SELECTION";
QUITMSG40 = "THUSTR_31 = ?level 31: pharaoh?;\nTHUSTR_32 = ?level 32: caribbean?;\n\nHUSTR_TALKTOSELF1 = ?You mumble to yourself?;\nHUSTR_TALKTOSELF2 = ?Who's there??;\nHUSTR_TALKTOSELF3 = ?You scare yourself?;\nHUSTR_TALKTOSELF4 = ?You start to rave?;\nHUSTR_TALKTOSELF5 = ?You've lost it...?;\nHUSTR_MESSAGESENT = ?[Message Sent]?;\n\nAMSTR_FOLLOWON = ?Follow Mode ON?;\nAMSTR_FOLLOWOFF = ?Follow Mode OFF?;\nAMSTR_GRIDON = ?Grid ON?;\nAMSTR_GRIDOFF = ?Grid OFF?;\nAMSTR_TEXON = ?Texture Mode ON?;\nAMSTR_TEXOFF = ?Texture Mode OFF?;"

GOTARMOR = "Picked up the;armor;;;";
GOTMEGA = "Picked up the MegaArmor!";
GOTHTHBONUS = "Picked up a,ealth,bonus;";
GOTARMBONUS = "Pce p n armr bonus.";
GOTSTIM = "icked up a stimpack.";
GOTMEDINEED = "Picked up a medikit that you";
GOTMEDIKIT = "Picked up a medimkit;;";
GOTSUPER = "Superchar";
GOTBLUECARD = "Picked up a blue keyc__ that you REALLY need!";
GOTYELWCARD = "Picked up a yellow]keycard.";
GOTREDCARD = "             a red keycard.";
GOTBLUESKUL = "PICKED UP blue skull key.";
GOTYELWSKUL = "Pic k e d u p a yellow skull key.";
GOTREDSKUL = "Pi  red skull key.";
GOTINVUL = "Invulnerabilityyyyyyy";
GOTBERSERK = "rserkBe";
GOTINVIS = "Part";
GOTSUIT = "Radsuitradsuitradsuit";
GOTMAP = "Computer Area Map;;;;";
GOTVISOR = "Light!Amplification!Visor";
GOTMSPHERE = "M.e.g.a.S.p.h.e.r.e.!.";
GOTCLIP = "Pic(e( up ( (lip";
GOTCLIPBOX = "Pi7ked up a box of box of bullets that you REALLY need!";
GOTROCKET = "Picked up a rocket. Follow Mode ON Follow Mode ON";
GOTROCKBOX = "Pickedup a box of rockets. IMPOSSIBLE SELECTION";
GOTCELL = "     Picke d up an energy cell";
GOTCELLBOX = "Picked up an energy cell packpackpackpack";
GOTSHELLS = "Picke4d up 4 sh4otgun sh4ells.4";
GOTSHELLBOX = "Picked p a bx of sotgun sel.";
GOTBACKPACK = "ERROR: Picked up a backpack full of";
GOTBFG9000 = "You got the BFG9000!  Oh,";
GOTCHAINGUN = "the chaingun!!!";
GOTCHAINSAW = "A chainsaw! Find some 4690690390934121";
GOTLAUNCHER = "You got the rocket launch643!";
GOTPLASMA = "You got the pl6sm6 gun6";
GOTSHOTGUN = "You got t/ / / shotgun!";
GOTSHOTGUN2 = "get ssg";
PD_BLUEO = "You need a blue key to activ;te this ob;ectttttt";
PD_REDO = "You n;ed a red key to activat; this objec;";
PD_YELLOWO = "Y;u need;a yellow key ;o activat; th;s objeect";
PD_BLUEK = "You need a blue key t; oven this do;r";
PD_REDK = "You need a red key to open ;;i; door";
PD_YELLOWK = "You ne;d;a yellow key to o;en this door";
PD_BLUECO = "You need a blue card to;;;;;;;;; this object";
PD_REDCO = "You ne;d a red card to ac;ivate this object";
PD_YELLOWCO = "You ;eed a yellow;card;to act;vate this object";
PD_BLUESO = ";;; need a blue skull to ac:;;:te this object";
PD_REDSO = "Yo' ;;ed a red skull t; acti;;;e this object";
PD_YELLOWSO = "You n;ed a yellow skull to ;ct;vate ;hi; object";


// Cast list (must appear in this order)
CC_ZOMBIE = "5.7462845673f";
CC_SHOTGUN = "4.3745345726f";
CC_HEAVY = "________";
CC_IMP = "43,5";
CC_DEMON = "73,74";
CC_LOST = "L";
CC_CACO = "C";
CC_HELL = "_)___#6";
CC_BARON = "DATA RECEIVED";
CC_ARACH = "0x773364";
CC_PAIN = "0x)0622";
CC_REVEN = "=======";
CC_MANCU = "ytrruytuty";
CC_ARCH = ";;;;;;;;";
CC_SPIDER = "T________";
CC_CYBER = "T[][][[[[]N";
CC_HERO = "OUR //////";

// New strings from BOOM
PD_BLUEC = "You !!!!!d a blue c!a!rd open this door";
PD_REDC = "You need a red card to op33333333door";
PD_YELLOWC = "Yo; ne;d a yellow car; ;o;;;;;;this door";
PD_BLUES = "You ;eed a blue skull to;;;;n th;s door";
PD_REDS = "You nee;;; red skull to open ;;;s door";
PD_YELLOWS = "You::::d a ylelow skull to open this door";
PD_ANY = "Any key open this door";
PD_ANYOBJ = "Any key will activate";
PD_ALL3 = "You need all three keys 99999999999999";
PD_ALL3O = "You need all three keys999999999999999999966654";
PD_ALL6 = "You n''' all six keys to o''n''h'' 'oor";
PD_ALL6O = "You ne'' all six keys to a''''''' this object";
PD_ALLKEYS = "You need all the keys";

// Skills:

SKILL_BABY			= "I'm 7__ _____ to die";
SKILL_EASY			= "H--, ------- rough";
SKILL_NORMAL		= "Hurt me plenty";
SKILL_HARD			= "U0000-V0000000";
SKILL_NIGHTMARE		= "N00000000!";

