// Actor that comes out as a soul of the body
Actor SoulSprite
{
	Radius 1
	Height 1
	Mass 1
	+NOINTERACTION
	+NOGRAVITY
	+NOBLOCKMAP
	States
	{
	Spawn:
		SPIR EFGHIJ 5
		Stop
	}
}

////////////////////////////////////////////////////////////////////////////////
//                             Marine deaths                                  //
////////////////////////////////////////////////////////////////////////////////

Actor MarineIceDeath
{
	Radius 20
	Height 50
	+NOBLOCKMAP
	States 
	{
	Spawn:
		IAMA A 0
		IAMA A 1 A_PlaySound("KilledByFrost")
		IAMA A 69 
		IAMA A 1 A_IceGuyDie
		IAMA A -1
		Stop
	}
}

Actor FadeMarine
{
	Alpha 1.0
	Renderstyle Add
	+NOINTERACTION
	+CLIENTSIDEONLY
	States
	{
		Spawn:
			PLAY G 5 A_FadeOut(0.1)
		Loop
	}
}


////////////////////////////////////////////////////////////////////////////////
//                             Hunter deaths                                  //
////////////////////////////////////////////////////////////////////////////////

Actor HunterIceDeath
{
	Radius 20
	Height 50
	+NOBLOCKMAP
	+SHOOTABLE
	States 
	{
	Spawn:
		IAHU A 0
		IAHU A 1 A_PlaySound ("KilledByFrost")
		IAHU A 69
		IAHU A 1 A_IceGuyDie
		IAHU A 1
		Stop
	}
}

Actor FadeHunter : FadeMarine
{
	States
	{
		Spawn:
			HUNT G 5 A_FadeOut(0.1)
		Loop
	}
}

////////////////////////////////////////////////////////////////////////////////
//                             Cyborg deaths                                  //
////////////////////////////////////////////////////////////////////////////////

Actor CyborgIceDeath
{
	Radius 20
	Height 50
	+NOBLOCKMAP
	+SHOOTABLE
	States 
	{
	Spawn:
		IACY A 0
		IACY A 1 A_PlaySound ("KilledByFrost")
		IACY A 69
		IACY A 1 A_IceGuyDie
		IACY A 1
		Stop
	}
}

Actor FadeCyborg : FadeMarine
{
	States
	{
		Spawn:
			ROB1 H 5 A_FadeOut(0.1)
		Loop
	}
}

////////////////////////////////////////////////////////////////////////////////
//                           Ghostbuster deaths                               //
////////////////////////////////////////////////////////////////////////////////

Actor GhostbusterIceDeath
{
	Radius 20
	Height 50
	+NOBLOCKMAP
	+SHOOTABLE
	States 
	{
	Spawn:
		IAGH A 0
		IAGH A 1 A_PlaySound ("KilledByFrost")
		IAGH A 69
		IAGH A 1 A_IceGuyDie
		IAGH A 1
		Stop
	}
}

Actor FadeGhostbuster : FadeMarine
{
	States
	{
		Spawn:
			PETE G 5 A_FadeOut(0.1)
		Loop
	}
}

////////////////////////////////////////////////////////////////////////////////
//                             Engineer deaths                                //
////////////////////////////////////////////////////////////////////////////////

Actor EngineerIceDeath
{
	Radius 20
	Height 50
	+NOBLOCKMAP
	+SHOOTABLE
	States 
	{
	Spawn:
		IAEN A 0
		IAEN A 1 A_PlaySound ("KilledByFrost")
		IAEN A 69 
		IAEN A 1 A_IceGuyDie
		IAEN A 1
		Stop
	}
}

Actor FadeEngineer : FadeMarine
{
	States
	{
		Spawn:
			GO99 G 5 A_FadeOut(0.1)
		Loop
	}
}

////////////////////////////////////////////////////////////////////////////////
//                              Witchhunter deaths                                  //
////////////////////////////////////////////////////////////////////////////////

Actor WHIceDeath
{
	Radius 20
	Height 50
	Scale 0.8
	+NOBLOCKMAP
	+SHOOTABLE
	States 
	{
	Spawn:
		IWHN A 0
		IWHN A 1 A_PlaySound ("KilledByFrost")
		IWHN A 69 
		IWHN A 1 A_IceGuyDie
		IWHN A 1
		Stop
	}
}

Actor FadeWitchhunter : FadeMarine
{
	Scale 0.8
	States
	{
		Spawn:
			WHUN K 5 A_FadeOut(0.1)
		Loop
	}
}

////////////////////////////////////////////////////////////////////////////////
//                              Warlock deaths                                //
////////////////////////////////////////////////////////////////////////////////

Actor WarlockIceDeath
{
	Radius 20
	Height 50
	+NOBLOCKMAP
	+SHOOTABLE
	States 
	{
	Spawn:
		IAWA A 0
		IAWA A 1 A_PlaySound ("KilledByFrost")
		IAWA A 69 
		IAWA A 1 A_IceGuyDie
		IAWA A 1
		Stop
	}
}

Actor FadeWarlock : FadeMarine
{
	States
	{
		Spawn:
			DAED G 5 A_FadeOut(0.1)
		Loop
	}
}

////////////////////////////////////////////////////////////////////////////////
//                              PlanesWalker deaths                           //
////////////////////////////////////////////////////////////////////////////////

Actor PWIceDeath
{
	Radius 20
	Height 50
	+NOBLOCKMAP
	+SHOOTABLE
	States 
	{
	Spawn:
		TNT1 A 0
		ZHRI A 1 A_PlaySound ("KilledByFrost")
		ZHRI A 69 
		ZHRI A 1 A_IceGuyDie
		ZHRI A 1
		Stop
	}
}

Actor FadePlanesWalker : FadeMarine
{
	States
	{
		Spawn:
			MNK1 G 5 A_FadeOut(0.1)
		Loop
	}
}

////////////////////////////////////////////////////////////////////////////////
//                              Protector deaths                              //
////////////////////////////////////////////////////////////////////////////////

Actor ProtectorIceDeath
{
	Radius 20
	Height 50
	+NOBLOCKMAP
	Scale 0.81
	States 
	{
	Spawn:
		IAMA A 0
		PRIC A 1 A_PlaySound("KilledByFrost")
		PRIC A 69 
		PRIC A 1 A_IceGuyDie
		PRIC A -1
		Stop
	}
}


Actor FadeProtector : FadeMarine
{
	States
	{
		Spawn:
			HPRT I 5 A_FadeOut(0.1)
		Loop
	}
}

////////////////////////////////////////////////////////////////////////////////
//                              ENLARGING DEATHS                              //
////////////////////////////////////////////////////////////////////////////////

Actor ExpanderExplosion
{
	Obituary "%o was blown away by %k's expansion."
	Damagetype "GhostbusterExpander"
	renderstyle translucent
	alpha 1.0
	Scale 1.5
	+NOGRAVITY
	-SOLID
	+NOBLOCKMAP
	radius 1
	height 1
	States
	{
	Spawn:
		NKXP A 0
		TNT1 A 39
		NKXP A 0 A_PlaySound("weapons/grenadeexplode")
		TNT1 A 0 A_Explode(72, 128, 0)
		NKXP BCDEFGHIJKLMNOPQRSTUV 2 bright A_FadeOut(0.04)
		Stop
	}
}

Actor SjasEnlarge_1
{
	Scale 0.8
	Alpha 0.85
	-TELESTOMP
	+NOGRAVITY
	
	States
	{
		Spawn:
			SJAS E 3
			TNT1 A 0 A_SpawnItem("SjasEnlarge_2")
		Stop
	}
}

Actor SjasEnlarge_2 : SjasEnlarge_1
{
	Scale 0.85
	
	States
	{
		Spawn:
			SJAS E 3
			TNT1 A 0 A_SpawnItem("SjasEnlarge_3")
		Stop
	}
}

Actor SjasEnlarge_3 : SjasEnlarge_1
{
	Scale 0.9
	
	States
	{
		Spawn:
			SJAS E 3
			TNT1 A 0 A_SpawnItem("SjasEnlarge_4")
		Stop
	}
}

Actor SjasEnlarge_4 : SjasEnlarge_1
{
	Scale 0.95
	
	States
	{
		Spawn:
			SJAS E 3
			TNT1 A 0 A_SpawnItem("SjasEnlarge_5")
		Stop
	}
}

Actor SjasEnlarge_5 : SjasEnlarge_1
{
	Scale 1.0
	
	States
	{
		Spawn:
			SJAS E 3
			TNT1 A 0 A_SpawnItem("SjasEnlarge_6")
		Stop
	}
}

Actor SjasEnlarge_6 : SjasEnlarge_1
{
	Scale 1.05
	
	States
	{
		Spawn:
			SJAS E 3
			TNT1 A 0 A_SpawnItem("SjasEnlarge_7")
		Stop
	}
}

Actor SjasEnlarge_7 : SjasEnlarge_1
{
	Scale 1.1
	
	States
	{
		Spawn:
			SJAS E 3
			TNT1 A 0 A_SpawnItem("SjasEnlarge_8")
		Stop
	}
}

Actor SjasEnlarge_8 : SjasEnlarge_1
{
	Scale 1.15
	
	States
	{
		Spawn:
			SJAS E 3
			TNT1 A 0 A_SpawnItem("SjasEnlarge_9")
		Stop
	}
}

Actor SjasEnlarge_9 : SjasEnlarge_1
{
	Scale 1.2
	
	States
	{
		Spawn:
			SJAS E 3
			TNT1 A 0 A_SpawnItem("SjasEnlarge_10")
		Stop
	}
}

Actor SjasEnlarge_10 : SjasEnlarge_1
{
	Scale 1.25
	
	States
	{
		Spawn:
			SJAS E 3
			TNT1 A 0 A_SpawnItem("SjasEnlarge_11")
		Stop
	}
}

Actor SjasEnlarge_11 : SjasEnlarge_1
{
	Scale 1.3
	
	States
	{
		Spawn:
			SJAS E 3
			TNT1 A 0 A_SpawnItem("SjasEnlarge_12")
		Stop
	}
}

Actor SjasEnlarge_12 : SjasEnlarge_1
{
	Scale 1.35
	
	States
	{
		Spawn:
			SJAS E 3
			TNT1 A 0 A_SpawnItem("SjasEnlarge_13")
		Stop
	}
}

Actor SjasEnlarge_13 : SjasEnlarge_1
{
	Scale 1.4
	
	States
	{
		Spawn:
			SJAS E 3
			TNT1 A 0 A_SpawnItem("SjasEnlarge_14")
		Stop
	}
}

Actor SjasEnlarge_14 : SjasEnlarge_1
{
	Scale 1.45
	
	States
	{
		Spawn:
			SJAS E 3
			TNT1 A 0 A_SpawnItem("SjasEnlarge_15")
		Stop
	}
}

Actor SjasEnlarge_15 : SjasEnlarge_1
{
	Scale 1.5
	
	States
	{
		Spawn:
			SJAS E 3
			TNT1 A 0 A_SpawnItem("SjasEnlarge_16")
		Stop
	}
}

Actor SjasEnlarge_16 : SjasEnlarge_1
{
	Scale 1.55
	
	States
	{
		Spawn:
			SJAS E 3
			TNT1 A 0 A_SpawnItem("SjasEnlarge_17")
		Stop
	}
}

Actor SjasEnlarge_17 : SjasEnlarge_1
{
	Scale 1.6
	
	States
	{
		Spawn:
			SJAS E 3
			TNT1 A 0 A_SpawnItem("SjasEnlarge_18")
		Stop
	}
}

Actor SjasEnlarge_18 : SjasEnlarge_1
{
	Scale 1.62
	
	States
	{
		Spawn:
			SJAS E 3
			TNT1 A 0 A_SpawnItem("SjasEnlarge_19")
		Stop
	}
}

Actor SjasEnlarge_19 : SjasEnlarge_1
{
	Scale 1.64
	
	States
	{
		Spawn:
			SJAS E 3
			TNT1 A 0 A_SpawnItem("SjasEnlarge_20")
		Stop
	}
}

Actor SjasEnlarge_20 : SjasEnlarge_1
{
	Scale 1.65
	
	States
	{
		Spawn:
			SJAS E 3
			TNT1 A 0 A_SpawnItem("SjasEnlarge_21")
		Stop
	}
}

Actor SjasEnlarge_21 : SjasEnlarge_1
{
	Scale 1.66
	
	States
	{
		Spawn:
			SJAS E 3
			TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile("SjasVapor", 0, 0, random(0,360), 2, random(-100,100))
		Stop
	}
}

Actor JittEnlarge_1
{
	Scale 0.24
	-TELESTOMP
	+NOGRAVITY
	
	States
	{
		Spawn:
			JSKL A 3
			TNT1 A 0 A_SpawnItem("JittEnlarge_2")
		Stop
	}
}

Actor JittEnlarge_2 : JittEnlarge_1
{
	Scale 0.25
	
	States
	{
		Spawn:
			JSKL A 3
			TNT1 A 0 A_SpawnItem("JittEnlarge_3")
		Stop
	}
}

Actor JittEnlarge_3 : JittEnlarge_1
{
	Scale 0.26
	
	States
	{
		Spawn:
			JSKL A 3
			TNT1 A 0 A_SpawnItem("JittEnlarge_4")
		Stop
	}
}

Actor JittEnlarge_4 : JittEnlarge_1
{
	Scale 0.27
	
	States
	{
		Spawn:
			JSKL A 3
			TNT1 A 0 A_SpawnItem("JittEnlarge_5")
		Stop
	}
}

Actor JittEnlarge_5 : JittEnlarge_1
{
	Scale 0.28
	
	States
	{
		Spawn:
			JSKL A 3
			TNT1 A 0 A_SpawnItem("JittEnlarge_6")
		Stop
	}
}

Actor JittEnlarge_6 : JittEnlarge_1
{
	Scale 0.29
	
	States
	{
		Spawn:
			JSKL A 3
			TNT1 A 0 A_SpawnItem("JittEnlarge_7")
		Stop
	}
}

Actor JittEnlarge_7 : JittEnlarge_1
{
	Scale 0.3
	
	States
	{
		Spawn:
			JSKL A 3
			TNT1 A 0 A_SpawnItem("JittEnlarge_8")
		Stop
	}
}

Actor JittEnlarge_8 : JittEnlarge_1
{
	Scale 0.31
	
	States
	{
		Spawn:
			JSKL A 3
			TNT1 A 0 A_SpawnItem("JittEnlarge_9")
		Stop
	}
}

Actor JittEnlarge_9 : JittEnlarge_1
{
	Scale 0.32
	
	States
	{
		Spawn:
			JSKL A 3
			TNT1 A 0 A_SpawnItem("JittEnlarge_10")
		Stop
	}
}

Actor JittEnlarge_10 : JittEnlarge_1
{
	Scale 0.33
	
	States
	{
		Spawn:
			JSKL A 3
			TNT1 A 0 A_SpawnItem("JittEnlarge_11")
		Stop
	}
}

Actor JittEnlarge_11 : JittEnlarge_1
{
	Scale 0.34
	
	States
	{
		Spawn:
			JSKL A 3
			TNT1 A 0 A_SpawnItem("JittEnlarge_12")
		Stop
	}
}

Actor JittEnlarge_12 : JittEnlarge_1
{
	Scale 0.35
	
	States
	{
		Spawn:
			JSKL A 3
			TNT1 A 0 A_SpawnItem("JittEnlarge_13")
		Stop
	}
}

Actor JittEnlarge_13 : JittEnlarge_1
{
	Scale 0.36
	
	States
	{
		Spawn:
			JSKL A 3
			TNT1 A 0 A_SpawnItem("JittEnlarge_14")
		Stop
	}
}

Actor JittEnlarge_14 : JittEnlarge_1
{
	Scale 0.37
	
	States
	{
		Spawn:
			JSKL A 3
			TNT1 A 0 A_SpawnItem("JittEnlarge_15")
		Stop
	}
}

Actor JittEnlarge_15 : JittEnlarge_1
{
	Scale 0.38
	
	States
	{
		Spawn:
			JSKL A 3
			TNT1 A 0 A_SpawnItem("JittEnlarge_16")
		Stop
	}
}

Actor JittEnlarge_16 : JittEnlarge_1
{
	Scale 0.39
	
	States
	{
		Spawn:
			JSKL A 3
			TNT1 A 0 A_SpawnItem("JittEnlarge_17")
		Stop
	}
}

Actor JittEnlarge_17 : JittEnlarge_1
{
	Scale 0.4
	
	States
	{
		Spawn:
			JSKL A 3
			TNT1 A 0 A_SpawnItem("JittEnlarge_18")
		Stop
	}
}

Actor JittEnlarge_18 : JittEnlarge_1
{
	Scale 0.41
	
	States
	{
		Spawn:
			JSKL A 3
			TNT1 A 0 A_SpawnItem("JittEnlarge_19")
		Stop
	}
}

Actor JittEnlarge_19 : JittEnlarge_1
{
	Scale 0.42
	
	States
	{
		Spawn:
			JSKL A 3
			TNT1 A 0 A_SpawnItem("JittEnlarge_20")
		Stop
	}
}

Actor JittEnlarge_20 : JittEnlarge_1
{
	Scale 0.43
	
	States
	{
		Spawn:
			JSKL A 3
			TNT1 A 0 A_SpawnItem("JittEnlarge_21")
		Stop
	}
}

Actor JittEnlarge_21 : JittEnlarge_1
{
	Scale 0.44
	
	States
	{
		Spawn:
			JSKL A 3
			TNT1 AA 0 A_SpawnItemEx("JitterChipper", 0, 0, 0, 0, 0, 0, 0, 160, 0)
		Stop
	}
}

Actor CreepEnlarge_1
{
	Scale 0.4
	-TELESTOMP
	+NOGRAVITY
	
	States
	{
		Spawn:
			CREE D 3
			TNT1 A 0 A_SpawnItem("CreepEnlarge_2")
		Stop
	}
}

Actor CreepEnlarge_2 : CreepEnlarge_1
{
	Scale 0.43
	
	States
	{
		Spawn:
			CREE D 3
			TNT1 A 0 A_SpawnItem("CreepEnlarge_3")
		Stop
	}
}

Actor CreepEnlarge_3 : CreepEnlarge_1
{
	Scale 0.46
	
	States
	{
		Spawn:
			CREE D 3
			TNT1 A 0 A_SpawnItem("CreepEnlarge_4")
		Stop
	}
}

Actor CreepEnlarge_4 : CreepEnlarge_1
{
	Scale 0.49
	
	States
	{
		Spawn:
			CREE D 3
			TNT1 A 0 A_SpawnItem("CreepEnlarge_5")
		Stop
	}
}

Actor CreepEnlarge_5 : CreepEnlarge_1
{
	Scale 0.52
	
	States
	{
		Spawn:
			CREE D 3
			TNT1 A 0 A_SpawnItem("CreepEnlarge_6")
		Stop
	}
}

Actor CreepEnlarge_6 : CreepEnlarge_1
{
	Scale 0.55
	
	States
	{
		Spawn:
			CREE D 3
			TNT1 A 0 A_SpawnItem("CreepEnlarge_7")
		Stop
	}
}

Actor CreepEnlarge_7 : CreepEnlarge_1
{
	Scale 0.58
	
	States
	{
		Spawn:
			CREE D 3
			TNT1 A 0 A_SpawnItem("CreepEnlarge_8")
		Stop
	}
}

Actor CreepEnlarge_8 : CreepEnlarge_1
{
	Scale 0.61
	
	States
	{
		Spawn:
			CREE D 3
			TNT1 A 0 A_SpawnItem("CreepEnlarge_9")
		Stop
	}
}

Actor CreepEnlarge_9 : CreepEnlarge_1
{
	Scale 0.64
	
	States
	{
		Spawn:
			CREE D 3
			TNT1 A 0 A_SpawnItem("CreepEnlarge_10")
		Stop
	}
}

Actor CreepEnlarge_10 : CreepEnlarge_1
{
	Scale 0.67
	
	States
	{
		Spawn:
			CREE D 3
			TNT1 A 0 A_SpawnItem("CreepEnlarge_11")
		Stop
	}
}

Actor CreepEnlarge_11 : CreepEnlarge_1
{
	Scale 0.7
	
	States
	{
		Spawn:
			CREE D 3
			TNT1 A 0 A_SpawnItem("CreepEnlarge_12")
		Stop
	}
}

Actor CreepEnlarge_12 : CreepEnlarge_1
{
	Scale 0.73
	
	States
	{
		Spawn:
			CREE D 3
			TNT1 A 0 A_SpawnItem("CreepEnlarge_13")
		Stop
	}
}

Actor CreepEnlarge_13 : CreepEnlarge_1
{
	Scale 0.76
	
	States
	{
		Spawn:
			CREE D 3
			TNT1 A 0 A_SpawnItem("CreepEnlarge_14")
		Stop
	}
}

Actor CreepEnlarge_14 : CreepEnlarge_1
{
	Scale 0.79
	
	States
	{
		Spawn:
			CREE D 3
			TNT1 A 0 A_SpawnItem("CreepEnlarge_15")
		Stop
	}
}

Actor CreepEnlarge_15 : CreepEnlarge_1
{
	Scale 0.82
	
	States
	{
		Spawn:
			CREE D 3
			TNT1 A 0 A_SpawnItem("CreepEnlarge_16")
		Stop
	}
}

Actor CreepEnlarge_16 : CreepEnlarge_1
{
	Scale 0.85
	
	States
	{
		Spawn:
			CREE D 3
			TNT1 A 0 A_SpawnItem("CreepEnlarge_17")
		Stop
	}
}

Actor CreepEnlarge_17 : CreepEnlarge_1
{
	Scale 0.88
	
	States
	{
		Spawn:
			CREE D 3
			TNT1 A 0 A_SpawnItem("CreepEnlarge_18")
		Stop
	}
}

Actor CreepEnlarge_18 : CreepEnlarge_1
{
	Scale 0.9
	
	States
	{
		Spawn:
			CREE D 3
			TNT1 A 0 A_SpawnItem("CreepEnlarge_19")
		Stop
	}
}

Actor CreepEnlarge_19 : CreepEnlarge_1
{
	Scale 0.92
	
	States
	{
		Spawn:
			CREE D 3
			TNT1 A 0 A_SpawnItem("CreepEnlarge_20")
		Stop
	}
}

Actor CreepEnlarge_20 : CreepEnlarge_1
{
	Scale 0.93
	
	States
	{
		Spawn:
			CREE D 3
			TNT1 A 0 A_SpawnItem("CreepEnlarge_21")
		Stop
	}
}

Actor CreepEnlarge_21 : CreepEnlarge_1
{
	Scale 0.94
	
	States
	{
		Spawn:
			CREE D 3
		Stop
	}
}

Actor ChokeEnlarge_1
{
	Scale 0.8
	Alpha 0.85
	-TELESTOMP
	+NOGRAVITY
	
	States
	{
		Spawn:
			CHOP B 3
			TNT1 A 0 A_SpawnItem("ChokeEnlarge_2")
		Stop
	}
}

Actor ChokeEnlarge_2 : ChokeEnlarge_1
{
	Scale 0.85
	
	States
	{
		Spawn:
			CHOP B 3
			TNT1 A 0 A_SpawnItem("ChokeEnlarge_3")
		Stop
	}
}

Actor ChokeEnlarge_3 : ChokeEnlarge_1
{
	Scale 0.9
	
	States
	{
		Spawn:
			CHOP B 3
			TNT1 A 0 A_SpawnItem("ChokeEnlarge_4")
		Stop
	}
}

Actor ChokeEnlarge_4 : ChokeEnlarge_1
{
	Scale 0.95
	
	States
	{
		Spawn:
			CHOP B 3
			TNT1 A 0 A_SpawnItem("ChokeEnlarge_5")
		Stop
	}
}

Actor ChokeEnlarge_5 : ChokeEnlarge_1
{
	Scale 1.0
	
	States
	{
		Spawn:
			CHOP B 3
			TNT1 A 0 A_SpawnItem("ChokeEnlarge_6")
		Stop
	}
}

Actor ChokeEnlarge_6 : ChokeEnlarge_1
{
	Scale 1.05
	
	States
	{
		Spawn:
			CHOP B 3
			TNT1 A 0 A_SpawnItem("ChokeEnlarge_7")
		Stop
	}
}

Actor ChokeEnlarge_7 : ChokeEnlarge_1
{
	Scale 1.1
	
	States
	{
		Spawn:
			CHOP B 3
			TNT1 A 0 A_SpawnItem("ChokeEnlarge_8")
		Stop
	}
}

Actor ChokeEnlarge_8 : ChokeEnlarge_1
{
	Scale 1.15
	
	States
	{
		Spawn:
			CHOP B 3
			TNT1 A 0 A_SpawnItem("ChokeEnlarge_9")
		Stop
	}
}

Actor ChokeEnlarge_9 : ChokeEnlarge_1
{
	Scale 1.2
	
	States
	{
		Spawn:
			CHOP B 3
			TNT1 A 0 A_SpawnItem("ChokeEnlarge_10")
		Stop
	}
}

Actor ChokeEnlarge_10 : ChokeEnlarge_1
{
	Scale 1.25
	
	States
	{
		Spawn:
			CHOP B 3
			TNT1 A 0 A_SpawnItem("ChokeEnlarge_11")
		Stop
	}
}

Actor ChokeEnlarge_11 : ChokeEnlarge_1
{
	Scale 1.3
	
	States
	{
		Spawn:
			CHOP B 3
			TNT1 A 0 A_SpawnItem("ChokeEnlarge_12")
		Stop
	}
}

Actor ChokeEnlarge_12 : ChokeEnlarge_1
{
	Scale 1.35
	
	States
	{
		Spawn:
			CHOP B 3
			TNT1 A 0 A_SpawnItem("ChokeEnlarge_13")
		Stop
	}
}

Actor ChokeEnlarge_13 : ChokeEnlarge_1
{
	Scale 1.4
	
	States
	{
		Spawn:
			CHOP B 3
			TNT1 A 0 A_SpawnItem("ChokeEnlarge_14")
		Stop
	}
}

Actor ChokeEnlarge_14 : ChokeEnlarge_1
{
	Scale 1.45
	
	States
	{
		Spawn:
			CHOP B 3
			TNT1 A 0 A_SpawnItem("ChokeEnlarge_15")
		Stop
	}
}

Actor ChokeEnlarge_15 : ChokeEnlarge_1
{
	Scale 1.5
	
	States
	{
		Spawn:
			CHOP B 3
			TNT1 A 0 A_SpawnItem("ChokeEnlarge_16")
		Stop
	}
}

Actor ChokeEnlarge_16 : ChokeEnlarge_1
{
	Scale 1.55
	
	States
	{
		Spawn:
			CHOP B 3
			TNT1 A 0 A_SpawnItem("ChokeEnlarge_17")
		Stop
	}
}

Actor ChokeEnlarge_17 : ChokeEnlarge_1
{
	Scale 1.6
	
	States
	{
		Spawn:
			CHOP B 3
			TNT1 A 0 A_SpawnItem("ChokeEnlarge_18")
		Stop
	}
}

Actor ChokeEnlarge_18 : ChokeEnlarge_1
{
	Scale 1.62
	
	States
	{
		Spawn:
			CHOP B 3
			TNT1 A 0 A_SpawnItem("ChokeEnlarge_19")
		Stop
	}
}

Actor ChokeEnlarge_19 : ChokeEnlarge_1
{
	Scale 1.64
	
	States
	{
		Spawn:
			CHOP B 3
			TNT1 A 0 A_SpawnItem("ChokeEnlarge_20")
		Stop
	}
}

Actor ChokeEnlarge_20 : ChokeEnlarge_1
{
	Scale 1.65
	
	States
	{
		Spawn:
			CHOP B 3
			TNT1 A 0 A_SpawnItem("ChokeEnlarge_21")
		Stop
	}
}

Actor ChokeEnlarge_21 : ChokeEnlarge_1
{
	Scale 1.66
	
	States
	{
		Spawn:
			CHOP B 3
			TNT1 AA 0 A_SpawnItemEx("GIBBER", 0, 0, 0, 0, 0, 0, 0, 160, 0)
		Stop
	}
}

Actor FrostyEnlarge_1
{
	Scale 0.24
	-TELESTOMP
	+NOGRAVITY
	
	States
	{
		Spawn:
			FROB A 3
			TNT1 A 0 A_SpawnItem("FrostyEnlarge_2")
		Stop
	}
}

Actor FrostyEnlarge_2 : FrostyEnlarge_1
{
	Scale 0.26
	
	States
	{
		Spawn:
			FROB A 3
			TNT1 A 0 A_SpawnItem("FrostyEnlarge_3")
		Stop
	}
}

Actor FrostyEnlarge_3 : FrostyEnlarge_1
{
	Scale 0.28
	
	States
	{
		Spawn:
			FROB A 3
			TNT1 A 0 A_SpawnItem("FrostyEnlarge_4")
		Stop
	}
}

Actor FrostyEnlarge_4 : FrostyEnlarge_1
{
	Scale 0.3
	
	States
	{
		Spawn:
			FROB A 3
			TNT1 A 0 A_SpawnItem("FrostyEnlarge_5")
		Stop
	}
}

Actor FrostyEnlarge_5 : FrostyEnlarge_1
{
	Scale 0.32
	
	States
	{
		Spawn:
			FROB A 3
			TNT1 A 0 A_SpawnItem("FrostyEnlarge_6")
		Stop
	}
}

Actor FrostyEnlarge_6 : FrostyEnlarge_1
{
	Scale 0.34
	
	States
	{
		Spawn:
			FROB A 3
			TNT1 A 0 A_SpawnItem("FrostyEnlarge_7")
		Stop
	}
}

Actor FrostyEnlarge_7 : FrostyEnlarge_1
{
	Scale 0.36
	
	States
	{
		Spawn:
			FROB A 3
			TNT1 A 0 A_SpawnItem("FrostyEnlarge_8")
		Stop
	}
}

Actor FrostyEnlarge_8 : FrostyEnlarge_1
{
	Scale 0.38
	
	States
	{
		Spawn:
			FROB A 3
			TNT1 A 0 A_SpawnItem("FrostyEnlarge_9")
		Stop
	}
}

Actor FrostyEnlarge_9 : FrostyEnlarge_1
{
	Scale 0.4
	
	States
	{
		Spawn:
			FROB A 3
			TNT1 A 0 A_SpawnItem("FrostyEnlarge_10")
		Stop
	}
}

Actor FrostyEnlarge_10 : FrostyEnlarge_1
{
	Scale 0.42
	
	States
	{
		Spawn:
			FROB A 3
			TNT1 A 0 A_SpawnItem("FrostyEnlarge_11")
		Stop
	}
}

Actor FrostyEnlarge_11 : FrostyEnlarge_1
{
	Scale 0.44
	
	States
	{
		Spawn:
			FROB A 3
			TNT1 A 0 A_SpawnItem("FrostyEnlarge_12")
		Stop
	}
}

Actor FrostyEnlarge_12 : FrostyEnlarge_1
{
	Scale 0.46
	
	States
	{
		Spawn:
			FROB A 3
			TNT1 A 0 A_SpawnItem("FrostyEnlarge_13")
		Stop
	}
}

Actor FrostyEnlarge_13 : FrostyEnlarge_1
{
	Scale 0.48
	
	States
	{
		Spawn:
			FROB A 3
			TNT1 A 0 A_SpawnItem("FrostyEnlarge_14")
		Stop
	}
}

Actor FrostyEnlarge_14 : FrostyEnlarge_1
{
	Scale 0.5
	
	States
	{
		Spawn:
			FROB A 3
			TNT1 A 0 A_SpawnItem("FrostyEnlarge_15")
		Stop
	}
}

Actor FrostyEnlarge_15 : FrostyEnlarge_1
{
	Scale 0.52
	
	States
	{
		Spawn:
			FROB A 3
			TNT1 A 0 A_SpawnItem("FrostyEnlarge_16")
		Stop
	}
}

Actor FrostyEnlarge_16 : FrostyEnlarge_1
{
	Scale 0.54
	
	States
	{
		Spawn:
			FROB A 3
			TNT1 A 0 A_SpawnItem("FrostyEnlarge_17")
		Stop
	}
}

Actor FrostyEnlarge_17 : FrostyEnlarge_1
{
	Scale 0.56
	
	States
	{
		Spawn:
			FROB A 3
			TNT1 A 0 A_SpawnItem("FrostyEnlarge_18")
		Stop
	}
}

Actor FrostyEnlarge_18 : FrostyEnlarge_1
{
	Scale 0.57
	
	States
	{
		Spawn:
			FROB A 3
			TNT1 A 0 A_SpawnItem("FrostyEnlarge_19")
		Stop
	}
}

Actor FrostyEnlarge_19 : FrostyEnlarge_1
{
	Scale 0.58
	
	States
	{
		Spawn:
			FROB A 3
			TNT1 A 0 A_SpawnItem("FrostyEnlarge_20")
		Stop
	}
}

Actor FrostyEnlarge_20 : FrostyEnlarge_1
{
	Scale 0.59
	
	States
	{
		Spawn:
			FROB A 3
			TNT1 A 0 A_SpawnItem("FrostyEnlarge_21")
		Stop
	}
}

Actor FrostyEnlarge_21 : FrostyEnlarge_1
{
	Scale 0.6
	
	States
	{
		Spawn:
			FROB A 3
			FROB AA 0 A_SpawnItemEx("LargeBurst",0,0,0,0,0,0,0,32)
			TNT1 AA 0 A_SpawnItemEx("FrostDeathFX",0,0,48,1,0,2,random(0,360),32)
			TNT1 A 6 A_SpawnItemEx("FrostbiteBlowFX",0,0,48,1,0,2,random(0,360),32)
			TNT1 AA 0 A_SpawnItemEx("FrostDeathFX",0,0,48,1,0,2,random(0,360),32)
			TNT1 A 6 A_SpawnItemEx("FrostbiteBlowFX",0,0,48,1,0,2,random(0,360),32)
			TNT1 AA 0 A_SpawnItemEx("FrostDeathFX",0,0,48,1,0,2,random(0,360),32)
			TNT1 A 6 A_SpawnItemEx("FrostbiteBlowFX",0,0,48,1,0,2,random(0,360),32)
			TNT1 AA 0 A_SpawnItemEx("FrostDeathFX",0,0,48,1,0,2,random(0,360),32)
			TNT1 A 6 A_SpawnItemEx("FrostbiteBlowFX",0,0,48,1,0,2,random(0,360),32)
			TNT1 AA 0 A_SpawnItemEx("FrostDeathFX",0,0,48,1,0,2,random(0,360),32)
			TNT1 A 6 A_SpawnItemEx("FrostbiteBlowFX",0,0,48,1,0,2,random(0,360),32)
			TNT1 AA 0 A_SpawnItemEx("FrostDeathFX",0,0,48,1,0,2,random(0,360),32)
			TNT1 A 6 A_SpawnItemEx("FrostbiteBlowFX",0,0,48,1,0,2,random(0,360),32)
		Stop
	}
}

Actor ImpalerEnlarge_1
{
	Scale 0.8
	Alpha 0.85
	-TELESTOMP
	+NOGRAVITY
	
	States
	{
		Spawn:
			HAN7 A 3
			TNT1 A 0 A_SpawnItem("ImpalerEnlarge_2")
		Stop
	}
}

Actor ImpalerEnlarge_2 : ImpalerEnlarge_1
{
	Scale 0.85
	
	States
	{
		Spawn:
			HAN7 A 3
			TNT1 A 0 A_SpawnItem("ImpalerEnlarge_3")
		Stop
	}
}

Actor ImpalerEnlarge_3 : ImpalerEnlarge_1
{
	Scale 0.9
	
	States
	{
		Spawn:
			HAN7 A 3
			TNT1 A 0 A_SpawnItem("ImpalerEnlarge_4")
		Stop
	}
}

Actor ImpalerEnlarge_4 : ImpalerEnlarge_1
{
	Scale 0.95
	
	States
	{
		Spawn:
			HAN7 A 3
			TNT1 A 0 A_SpawnItem("ImpalerEnlarge_5")
		Stop
	}
}

Actor ImpalerEnlarge_5 : ImpalerEnlarge_1
{
	Scale 1.0
	
	States
	{
		Spawn:
			HAN7 A 3
			TNT1 A 0 A_SpawnItem("ImpalerEnlarge_6")
		Stop
	}
}

Actor ImpalerEnlarge_6 : ImpalerEnlarge_1
{
	Scale 1.05
	
	States
	{
		Spawn:
			HAN7 A 3
			TNT1 A 0 A_SpawnItem("ImpalerEnlarge_7")
		Stop
	}
}

Actor ImpalerEnlarge_7 : ImpalerEnlarge_1
{
	Scale 1.1
	
	States
	{
		Spawn:
			HAN7 A 3
			TNT1 A 0 A_SpawnItem("ImpalerEnlarge_8")
		Stop
	}
}

Actor ImpalerEnlarge_8 : ImpalerEnlarge_1
{
	Scale 1.15
	
	States
	{
		Spawn:
			HAN7 A 3
			TNT1 A 0 A_SpawnItem("ImpalerEnlarge_9")
		Stop
	}
}

Actor ImpalerEnlarge_9 : ImpalerEnlarge_1
{
	Scale 1.2
	
	States
	{
		Spawn:
			HAN7 A 3
			TNT1 A 0 A_SpawnItem("ImpalerEnlarge_10")
		Stop
	}
}

Actor ImpalerEnlarge_10 : ImpalerEnlarge_1
{
	Scale 1.25
	
	States
	{
		Spawn:
			HAN7 A 3
			TNT1 A 0 A_SpawnItem("ImpalerEnlarge_11")
		Stop
	}
}

Actor ImpalerEnlarge_11 : ImpalerEnlarge_1
{
	Scale 1.3
	
	States
	{
		Spawn:
			HAN7 A 3
			TNT1 A 0 A_SpawnItem("ImpalerEnlarge_12")
		Stop
	}
}

Actor ImpalerEnlarge_12 : ImpalerEnlarge_1
{
	Scale 1.35
	
	States
	{
		Spawn:
			HAN7 A 3
			TNT1 A 0 A_SpawnItem("ImpalerEnlarge_13")
		Stop
	}
}

Actor ImpalerEnlarge_13 : ImpalerEnlarge_1
{
	Scale 1.4
	
	States
	{
		Spawn:
			HAN7 A 3
			TNT1 A 0 A_SpawnItem("ImpalerEnlarge_14")
		Stop
	}
}

Actor ImpalerEnlarge_14 : ImpalerEnlarge_1
{
	Scale 1.45
	
	States
	{
		Spawn:
			HAN7 A 3
			TNT1 A 0 A_SpawnItem("ImpalerEnlarge_15")
		Stop
	}
}

Actor ImpalerEnlarge_15 : ImpalerEnlarge_1
{
	Scale 1.5
	
	States
	{
		Spawn:
			HAN7 A 3
			TNT1 A 0 A_SpawnItem("ImpalerEnlarge_16")
		Stop
	}
}

Actor ImpalerEnlarge_16 : ImpalerEnlarge_1
{
	Scale 1.55
	
	States
	{
		Spawn:
			HAN7 A 3
			TNT1 A 0 A_SpawnItem("ImpalerEnlarge_17")
		Stop
	}
}

Actor ImpalerEnlarge_17 : ImpalerEnlarge_1
{
	Scale 1.6
	
	States
	{
		Spawn:
			HAN7 A 3
			TNT1 A 0 A_SpawnItem("ImpalerEnlarge_18")
		Stop
	}
}

Actor ImpalerEnlarge_18 : ImpalerEnlarge_1
{
	Scale 1.62
	
	States
	{
		Spawn:
			HAN7 A 3
			TNT1 A 0 A_SpawnItem("ImpalerEnlarge_19")
		Stop
	}
}

Actor ImpalerEnlarge_19 : ImpalerEnlarge_1
{
	Scale 1.64
	
	States
	{
		Spawn:
			HAN7 A 3
			TNT1 A 0 A_SpawnItem("ImpalerEnlarge_20")
		Stop
	}
}

Actor ImpalerEnlarge_20 : ImpalerEnlarge_1
{
	Scale 1.65
	
	States
	{
		Spawn:
			HAN7 A 3
			TNT1 A 0 A_SpawnItem("ImpalerEnlarge_21")
		Stop
	}
}

Actor ImpalerEnlarge_21 : ImpalerEnlarge_1
{
	Scale 1.66
	
	States
	{
		Spawn:
			HAN7 A 3
			TNT1 AA 0 A_SpawnItemEx("GIBBER", 0, 0, 0, 0, 0, 0, 0, 160, 0)
		Stop
	}
}

Actor NightmareEnlarge_1
{
	Scale 0.12
	Alpha 0.85
	-TELESTOMP
	+NOGRAVITY
	
	States
	{
		Spawn:
			MIST A 3
			TNT1 A 0 A_SpawnItem("NightmareEnlarge_2")
		Stop
	}
}

Actor NightmareEnlarge_2 : NightmareEnlarge_1
{
	Scale 0.125
	
	States
	{
		Spawn:
			MIST A 3
			TNT1 A 0 A_SpawnItem("NightmareEnlarge_3")
		Stop
	}
}

Actor NightmareEnlarge_3 : NightmareEnlarge_1
{
	Scale 0.13
	
	States
	{
		Spawn:
			MIST A 3
			TNT1 A 0 A_SpawnItem("NightmareEnlarge_4")
		Stop
	}
}

Actor NightmareEnlarge_4 : NightmareEnlarge_1
{
	Scale 0.135
	
	States
	{
		Spawn:
			MIST A 3
			TNT1 A 0 A_SpawnItem("NightmareEnlarge_5")
		Stop
	}
}

Actor NightmareEnlarge_5 : NightmareEnlarge_1
{
	Scale 0.14
	
	States
	{
		Spawn:
			MIST A 3
			TNT1 A 0 A_SpawnItem("NightmareEnlarge_6")
		Stop
	}
}

Actor NightmareEnlarge_6 : NightmareEnlarge_1
{
	Scale 0.145
	
	States
	{
		Spawn:
			MIST A 3
			TNT1 A 0 A_SpawnItem("NightmareEnlarge_7")
		Stop
	}
}

Actor NightmareEnlarge_7 : NightmareEnlarge_1
{
	Scale 0.15
	
	States
	{
		Spawn:
			MIST A 3
			TNT1 A 0 A_SpawnItem("NightmareEnlarge_8")
		Stop
	}
}

Actor NightmareEnlarge_8 : NightmareEnlarge_1
{
	Scale 0.155
	
	States
	{
		Spawn:
			MIST A 3
			TNT1 A 0 A_SpawnItem("NightmareEnlarge_9")
		Stop
	}
}

Actor NightmareEnlarge_9 : NightmareEnlarge_1
{
	Scale 0.16
	
	States
	{
		Spawn:
			MIST A 3
			TNT1 A 0 A_SpawnItem("NightmareEnlarge_10")
		Stop
	}
}

Actor NightmareEnlarge_10 : NightmareEnlarge_1
{
	Scale 0.165
	
	States
	{
		Spawn:
			MIST A 3
			TNT1 A 0 A_SpawnItem("NightmareEnlarge_11")
		Stop
	}
}

Actor NightmareEnlarge_11 : NightmareEnlarge_1
{
	Scale 0.17
	
	States
	{
		Spawn:
			MIST A 3
			TNT1 A 0 A_SpawnItem("NightmareEnlarge_12")
		Stop
	}
}

Actor NightmareEnlarge_12 : NightmareEnlarge_1
{
	Scale 0.175
	
	States
	{
		Spawn:
			MIST A 3
			TNT1 A 0 A_SpawnItem("NightmareEnlarge_13")
		Stop
	}
}

Actor NightmareEnlarge_13 : NightmareEnlarge_1
{
	Scale 0.18
	
	States
	{
		Spawn:
			MIST A 3
			TNT1 A 0 A_SpawnItem("NightmareEnlarge_14")
		Stop
	}
}

Actor NightmareEnlarge_14 : NightmareEnlarge_1
{
	Scale 0.185
	
	States
	{
		Spawn:
			MIST A 3
			TNT1 A 0 A_SpawnItem("NightmareEnlarge_15")
		Stop
	}
}

Actor NightmareEnlarge_15 : NightmareEnlarge_1
{
	Scale 0.19
	
	States
	{
		Spawn:
			MIST A 3
			TNT1 A 0 A_SpawnItem("NightmareEnlarge_16")
		Stop
	}
}

Actor NightmareEnlarge_16 : NightmareEnlarge_1
{
	Scale 0.195
	
	States
	{
		Spawn:
			MIST A 3
			TNT1 A 0 A_SpawnItem("NightmareEnlarge_17")
		Stop
	}
}

Actor NightmareEnlarge_17 : NightmareEnlarge_1
{
	Scale 0.2
	
	States
	{
		Spawn:
			MIST A 3
			TNT1 A 0 A_SpawnItem("NightmareEnlarge_18")
		Stop
	}
}

Actor NightmareEnlarge_18 : NightmareEnlarge_1
{
	Scale 0.205
	
	States
	{
		Spawn:
			MIST A 3
			TNT1 A 0 A_SpawnItem("NightmareEnlarge_19")
		Stop
	}
}

Actor NightmareEnlarge_19 : NightmareEnlarge_1
{
	Scale 0.21
	
	States
	{
		Spawn:
			MIST A 3
			TNT1 A 0 A_SpawnItem("NightmareEnlarge_20")
		Stop
	}
}

Actor NightmareEnlarge_20 : NightmareEnlarge_1
{
	Scale 0.215
	
	States
	{
		Spawn:
			MIST A 3
			TNT1 A 0 A_SpawnItem("NightmareEnlarge_21")
		Stop
	}
}

Actor NightmareEnlarge_21 : NightmareEnlarge_1
{
	Scale 0.22
	
	States
	{
		Spawn:
			MIST A 3
			MIST A 0 A_CustomMissile("TrailSmoke2", 0, 0, 0)
			MIST A 0 A_CustomMissile("TrailSmoke2", 0, 0, 45)
			MIST A 0 A_CustomMissile("TrailSmoke2", 0, 0, -45)
			MIST A 0 A_CustomMissile("TrailSmoke2", 0, 0, 90)
			MIST A 0 A_CustomMissile("TrailSmoke2", 0, 0, -90)
			MIST A 0 A_CustomMissile("TrailSmoke2", 0, 0, 135)
			MIST A 0 A_CustomMissile("TrailSmoke2", 0, 0, -135)
			MIST A 0 A_CustomMissile("TrailSmoke2", 0, 0, 180)			
			TNT1 A 0 A_SpawnItemEX("DeathSmokeX", 5, 5, 24, 2, 2, 2, 45, SXF_CLIENTSIDE)
			TNT1 A 0 A_SpawnItemEX("DeathSmokeX", 5, 5, 24, 2, 2, 2, 90, SXF_CLIENTSIDE)
			TNT1 A 0 A_SpawnItemEX("DeathSmokeX", 5, 5, 24, 2, 2, 2, 135, SXF_CLIENTSIDE)
			TNT1 A 0 A_SpawnItemEX("DeathSmokeX", 5, 5, 24, 2, 2, 2, 180, SXF_CLIENTSIDE)
			TNT1 A 0 A_SpawnItemEX("DeathSmokeX", 5, 5, 24, 2, 2, 2, 225, SXF_CLIENTSIDE)
			TNT1 A 0 A_SpawnItemEX("DeathSmokeX", 5, 5, 24, 2, 2, 2, 270, SXF_CLIENTSIDE)
			TNT1 A 0 A_SpawnItemEX("DeathSmokeX", 5, 5, 24, 2, 2, 2, 315, SXF_CLIENTSIDE)
			TNT1 A 0 A_SpawnItemEX("DeathSmokeX", 5, 5, 24, 2, 2, 2, 360, SXF_CLIENTSIDE)
			TNT1 A 0 A_SpawnItemEX("DeathSmokeX", 10, 10, 12, 2, 2, 0, 45, SXF_CLIENTSIDE)
			TNT1 A 0 A_SpawnItemEX("DeathSmokeX", 10, 10, 12, 2, 2, 0, 90, SXF_CLIENTSIDE)
			TNT1 A 0 A_SpawnItemEX("DeathSmokeX", 10, 10, 12, 2, 2, 0, 135, SXF_CLIENTSIDE)
			TNT1 A 0 A_SpawnItemEX("DeathSmokeX", 10, 10, 12, 2, 2, 0, 180, SXF_CLIENTSIDE)
			TNT1 A 0 A_SpawnItemEX("DeathSmokeX", 10, 10, 12, 2, 2, 0, 225, SXF_CLIENTSIDE)
			TNT1 A 0 A_SpawnItemEX("DeathSmokeX", 10, 10, 12, 2, 2, 0, 270, SXF_CLIENTSIDE)
			TNT1 A 0 A_SpawnItemEX("DeathSmokeX", 10, 10, 12, 2, 2, 0, 315, SXF_CLIENTSIDE)
			TNT1 A 0 A_SpawnItemEX("DeathSmokeX", 10, 10, 12, 2, 2, 0, 360, SXF_CLIENTSIDE)
			TNT1 A 0 A_SpawnItemEX("DeathSmokeX", 5, 5, 0, 2, 2, 2, -45, SXF_CLIENTSIDE)
			TNT1 A 0 A_SpawnItemEX("DeathSmokeX", 5, 5, 0, 2, 2, 2, -90, SXF_CLIENTSIDE)
			TNT1 A 0 A_SpawnItemEX("DeathSmokeX", 5, 5, 0, 2, 2, 2, -135, SXF_CLIENTSIDE)
			TNT1 A 0 A_SpawnItemEX("DeathSmokeX", 5, 5, 0, 2, 2, 2, -180, SXF_CLIENTSIDE)
			TNT1 A 0 A_SpawnItemEX("DeathSmokeX", 5, 5, 0, 2, 2, 2, -225, SXF_CLIENTSIDE)
			TNT1 A 0 A_SpawnItemEX("DeathSmokeX", 5, 5, 0, 2, 2, 2, -270, SXF_CLIENTSIDE)
			TNT1 A 0 A_SpawnItemEX("DeathSmokeX", 5, 5, 0, 2, 2, 2, -315, SXF_CLIENTSIDE)
			TNT1 A 0 A_SpawnItemEX("DeathSmokeX", 5, 5, 0, 2, 2, 2, -360, SXF_CLIENTSIDE)
		Stop
	}
}

Actor MohophEnlarge_1
{
	Scale 0.2
	Alpha 0.8
	Renderstyle Translucent
	-TELESTOMP
	+NOGRAVITY
	
	States
	{
		Spawn:
			MOPH A 3
			TNT1 A 0 A_SpawnItem("MohophEnlarge_2")
		Stop
	}
}

Actor MohophEnlarge_2 : MohophEnlarge_1
{
	Scale 0.22
	
	States
	{
		Spawn:
			MOPH A 3
			TNT1 A 0 A_SpawnItem("MohophEnlarge_3")
		Stop
	}
}

Actor MohophEnlarge_3 : MohophEnlarge_1
{
	Scale 0.24
	
	States
	{
		Spawn:
			MOPH A 3
			TNT1 A 0 A_SpawnItem("MohophEnlarge_4")
		Stop
	}
}

Actor MohophEnlarge_4 : MohophEnlarge_1
{
	Scale 0.26
	
	States
	{
		Spawn:
			MOPH A 3
			TNT1 A 0 A_SpawnItem("MohophEnlarge_5")
		Stop
	}
}

Actor MohophEnlarge_5 : MohophEnlarge_1
{
	Scale 0.28
	
	States
	{
		Spawn:
			MOPH A 3
			TNT1 A 0 A_SpawnItem("MohophEnlarge_6")
		Stop
	}
}

Actor MohophEnlarge_6 : MohophEnlarge_1
{
	Scale 0.3
	
	States
	{
		Spawn:
			MOPH A 3
			TNT1 A 0 A_SpawnItem("MohophEnlarge_7")
		Stop
	}
}

Actor MohophEnlarge_7 : MohophEnlarge_1
{
	Scale 0.32
	
	States
	{
		Spawn:
			MOPH A 3
			TNT1 A 0 A_SpawnItem("MohophEnlarge_8")
		Stop
	}
}

Actor MohophEnlarge_8 : MohophEnlarge_1
{
	Scale 0.34
	
	States
	{
		Spawn:
			MOPH A 3
			TNT1 A 0 A_SpawnItem("MohophEnlarge_9")
		Stop
	}
}

Actor MohophEnlarge_9 : MohophEnlarge_1
{
	Scale 0.36
	
	States
	{
		Spawn:
			MOPH A 3
			TNT1 A 0 A_SpawnItem("MohophEnlarge_10")
		Stop
	}
}

Actor MohophEnlarge_10 : MohophEnlarge_1
{
	Scale 0.38
	
	States
	{
		Spawn:
			MOPH A 3
			TNT1 A 0 A_SpawnItem("MohophEnlarge_11")
		Stop
	}
}

Actor MohophEnlarge_11 : MohophEnlarge_1
{
	Scale 0.4
	
	States
	{
		Spawn:
			MOPH A 3
			TNT1 A 0 A_SpawnItem("MohophEnlarge_12")
		Stop
	}
}

Actor MohophEnlarge_12 : MohophEnlarge_1
{
	Scale 0.42
	
	States
	{
		Spawn:
			MOPH A 3
			TNT1 A 0 A_SpawnItem("MohophEnlarge_13")
		Stop
	}
}

Actor MohophEnlarge_13 : MohophEnlarge_1
{
	Scale 0.44
	
	States
	{
		Spawn:
			MOPH A 3
			TNT1 A 0 A_SpawnItem("MohophEnlarge_14")
		Stop
	}
}

Actor MohophEnlarge_14 : MohophEnlarge_1
{
	Scale 0.46
	
	States
	{
		Spawn:
			MOPH A 3
			TNT1 A 0 A_SpawnItem("MohophEnlarge_15")
		Stop
	}
}

Actor MohophEnlarge_15 : MohophEnlarge_1
{
	Scale 0.48
	
	States
	{
		Spawn:
			MOPH A 3
			TNT1 A 0 A_SpawnItem("MohophEnlarge_16")
		Stop
	}
}

Actor MohophEnlarge_16 : MohophEnlarge_1
{
	Scale 0.5
	
	States
	{
		Spawn:
			MOPH A 3
			TNT1 A 0 A_SpawnItem("MohophEnlarge_17")
		Stop
	}
}

Actor MohophEnlarge_17 : MohophEnlarge_1
{
	Scale 0.52
	
	States
	{
		Spawn:
			MOPH A 3
			TNT1 A 0 A_SpawnItem("MohophEnlarge_18")
		Stop
	}
}

Actor MohophEnlarge_18 : MohophEnlarge_1
{
	Scale 0.53
	
	States
	{
		Spawn:
			MOPH A 3
			TNT1 A 0 A_SpawnItem("MohophEnlarge_19")
		Stop
	}
}

Actor MohophEnlarge_19 : MohophEnlarge_1
{
	Scale 0.54
	
	States
	{
		Spawn:
			MOPH A 3
			TNT1 A 0 A_SpawnItem("MohophEnlarge_20")
		Stop
	}
}

Actor MohophEnlarge_20 : MohophEnlarge_1
{
	Scale 0.55
	
	States
	{
		Spawn:
			MOPH A 3
			TNT1 A 0 A_SpawnItem("MohophEnlarge_21")
		Stop
	}
}

Actor MohophEnlarge_21 : MohophEnlarge_1
{
	Scale 0.56
	
	States
	{
		Spawn:
			MOPH A 3
			TNT1 A 0 A_SpawnItemEx("MorphSpawner")
		Stop
	}
}

Actor MorgwyrEnlarge_1
{
	YScale 0.15
	XScale 0.16
	-TELESTOMP
	+NOGRAVITY
	
	States
	{
		Spawn:
			FFAC A 3
			TNT1 A 0 A_SpawnItem("MorgwyrEnlarge_2")
		Stop
	}
}

Actor MorgwyrEnlarge_2 : MorgwyrEnlarge_1
{
	YScale 0.16
	XScale 0.17
	
	States
	{
		Spawn:
			FFAC A 3
			TNT1 A 0 A_SpawnItem("MorgwyrEnlarge_3")
		Stop
	}
}

Actor MorgwyrEnlarge_3 : MorgwyrEnlarge_1
{
	YScale 0.17
	XScale 0.18
	
	States
	{
		Spawn:
			FFAC A 3
			TNT1 A 0 A_SpawnItem("MorgwyrEnlarge_4")
		Stop
	}
}

Actor MorgwyrEnlarge_4 : MorgwyrEnlarge_1
{
	YScale 0.18
	XScale 0.19
	
	States
	{
		Spawn:
			FFAC A 3
			TNT1 A 0 A_SpawnItem("MorgwyrEnlarge_5")
		Stop
	}
}

Actor MorgwyrEnlarge_5 : MorgwyrEnlarge_1
{
	YScale 0.19
	XScale 0.2
	
	States
	{
		Spawn:
			FFAC A 3
			TNT1 A 0 A_SpawnItem("MorgwyrEnlarge_6")
		Stop
	}
}

Actor MorgwyrEnlarge_6 : MorgwyrEnlarge_1
{
	YScale 0.2
	XScale 0.21
	
	States
	{
		Spawn:
			FFAC A 3
			TNT1 A 0 A_SpawnItem("MorgwyrEnlarge_7")
		Stop
	}
}

Actor MorgwyrEnlarge_7 : MorgwyrEnlarge_1
{
	YScale 0.21
	XScale 0.22
	
	States
	{
		Spawn:
			FFAC A 3
			TNT1 A 0 A_SpawnItem("MorgwyrEnlarge_8")
		Stop
	}
}

Actor MorgwyrEnlarge_8 : MorgwyrEnlarge_1
{
	YScale 0.22
	XScale 0.23
	
	States
	{
		Spawn:
			FFAC A 3
			TNT1 A 0 A_SpawnItem("MorgwyrEnlarge_9")
		Stop
	}
}

Actor MorgwyrEnlarge_9 : MorgwyrEnlarge_1
{
	YScale 0.23
	XScale 0.24
	
	States
	{
		Spawn:
			FFAC A 3
			TNT1 A 0 A_SpawnItem("MorgwyrEnlarge_10")
		Stop
	}
}

Actor MorgwyrEnlarge_10 : MorgwyrEnlarge_1
{
	YScale 0.24
	XScale 0.25
	
	States
	{
		Spawn:
			FFAC A 3
			TNT1 A 0 A_SpawnItem("MorgwyrEnlarge_11")
		Stop
	}
}

Actor MorgwyrEnlarge_11 : MorgwyrEnlarge_1
{
	YScale 0.25
	XScale 0.26
	
	States
	{
		Spawn:
			FFAC A 3
			TNT1 A 0 A_SpawnItem("MorgwyrEnlarge_12")
		Stop
	}
}

Actor MorgwyrEnlarge_12 : MorgwyrEnlarge_1
{
	YScale 0.26
	XScale 0.27
	
	States
	{
		Spawn:
			FFAC A 3
			TNT1 A 0 A_SpawnItem("MorgwyrEnlarge_13")
		Stop
	}
}

Actor MorgwyrEnlarge_13 : MorgwyrEnlarge_1
{
	YScale 0.27
	XScale 0.28
	
	States
	{
		Spawn:
			FFAC A 3
			TNT1 A 0 A_SpawnItem("MorgwyrEnlarge_14")
		Stop
	}
}

Actor MorgwyrEnlarge_14 : MorgwyrEnlarge_1
{
	YScale 0.28
	XScale 0.29
	
	States
	{
		Spawn:
			FFAC A 3
			TNT1 A 0 A_SpawnItem("MorgwyrEnlarge_15")
		Stop
	}
}

Actor MorgwyrEnlarge_15 : MorgwyrEnlarge_1
{
	YScale 0.29
	XScale 0.3
	
	States
	{
		Spawn:
			FFAC A 3
			TNT1 A 0 A_SpawnItem("MorgwyrEnlarge_16")
		Stop
	}
}

Actor MorgwyrEnlarge_16 : MorgwyrEnlarge_1
{
	YScale 0.3
	XScale 0.31
	
	States
	{
		Spawn:
			FFAC A 3
			TNT1 A 0 A_SpawnItem("MorgwyrEnlarge_17")
		Stop
	}
}

Actor MorgwyrEnlarge_17 : MorgwyrEnlarge_1
{
	YScale 0.31
	XScale 0.32
	
	States
	{
		Spawn:
			FFAC A 3
			TNT1 A 0 A_SpawnItem("MorgwyrEnlarge_18")
		Stop
	}
}

Actor MorgwyrEnlarge_18 : MorgwyrEnlarge_1
{
	YScale 0.32
	XScale 0.33
	
	States
	{
		Spawn:
			FFAC A 3
			TNT1 A 0 A_SpawnItem("MorgwyrEnlarge_19")
		Stop
	}
}

Actor MorgwyrEnlarge_19 : MorgwyrEnlarge_1
{
	YScale 0.33
	XScale 0.34
	
	States
	{
		Spawn:
			FFAC A 3
			TNT1 A 0 A_SpawnItem("MorgwyrEnlarge_20")
		Stop
	}
}

Actor MorgwyrEnlarge_20 : MorgwyrEnlarge_1
{
	YScale 0.34
	XScale 0.35
	
	States
	{
		Spawn:
			FFAC A 3
			TNT1 A 0 A_SpawnItem("MorgwyrEnlarge_21")
		Stop
	}
}

Actor MorgwyrEnlarge_21 : MorgwyrEnlarge_1
{
	YScale 0.35
	XScale 0.36
	
	States
	{
		Spawn:
			FFAC A 3
			TNT1 A 0 A_CustomMissile("ArchvileFirex",0,0,0,2)
			TNT1 A 0 A_CustomMissile("ArchvileFirex",0,0,30,2)
			TNT1 A 0 A_CustomMissile("ArchvileFirex",0,0,60,2)
			TNT1 A 0 A_CustomMissile("ArchvileFirex",0,0,90,2)
			TNT1 A 0 A_CustomMissile("ArchvileFirex",0,0,120,2)
			TNT1 A 0 A_CustomMissile("ArchvileFirex",0,0,150,2)
			TNT1 A 0 A_CustomMissile("ArchvileFirex",0,0,180,2)
			TNT1 A 0 A_CustomMissile("ArchvileFirex",0,0,-30,2)
			TNT1 A 0 A_CustomMissile("ArchvileFirex",0,0,-60,2)
			TNT1 A 0 A_CustomMissile("ArchvileFirex",0,0,-90,2)
			TNT1 A 0 A_CustomMissile("ArchvileFirex",0,0,-120,2)
			TNT1 A 0 A_CustomMissile("ArchvileFirex",0,0,-150,2)
		Stop
	}
}