// Operator constants
const int VAL_FALSE = 0;
const int VAL_TRUE = 1;

// Gender
const int GENDER_MALE = 0;
const int GENDER_FEMALE = 1;
const int GENDER_OTHER = 2;

// Weapon text display constants
const int WM_ICEFIEND_SPIKES = 0;
const int WM_FROSTBITE = 1;
const int WM_IMPALER = 2;
const int WM_ICEFIEND_INVISIBLEMSG = 3;
const int WM_PWBLADE = 4;
const int WM_MAGE_ICEHANDS = 5;
const int WM_MAGE_FIRESTAFF = 6;
const int WM_PWDASH = 7;
const int WM_PWVORTEX = 8;
const int WM_MAGE_LIGHTNING = 9;
const int WM_CHOKE = 10;
const int WM_MAGE_SKULL = 11;

const int WM_MARINE_SG = 12;
const int WM_MARINE_PIST = 13;
const int WM_MARINE_MG = 14;

const int WM_HUN_NORM = 15;
const int WM_HUN_FIRE = 16;
const int WM_HUN_ICE = 17;
const int WM_HUN_LIG = 18;
const int WM_HUN_NORMX = 19;
const int WM_HUN_FIREX = 20;
const int WM_HUN_ICEX = 21;
const int WM_HUN_LIGX = 22;

const int WM_CYBORG = 23;

const int WM_GB_NORM = 24;
const int WM_GB_ECHO = 25;
const int WM_GB_BONE = 26;
const int WM_GB_BLOOD = 27;
const int WM_GB_ICE = 28;
const int WM_GB_SOUL = 29;
const int WM_GB_SHARD = 30;
const int WM_GB_IMPALE = 31;

const int WM_WH_LASER = 32;
const int WM_WH_HEART = 33;
const int WM_WH_DART = 34;
const int WM_WH_HOOK = 35;

const int WM_ENG_NAIL = 36;
const int WM_ENG_PULV = 37;
const int WM_ENG_WRENCH = 38;

const int WM_SJAS = 39;
const int WM_JITTER = 40;
const int WM_CREEPER = 41;
const int WM_GB_TRAP = 42;
const int WM_ENG_NAIL2 = 43;
const int WM_ENG_SAW = 44;

const int WM_FROSTBITE2 = 45;
const int WM_MORG = 46;

const int WM_PROTMIS = 47;
const int WM_PROTSR = 48;
const int WM_PROTLG = 49;

const int WM_GB_EXP = 50;

const int WM_DUMMY = 51;

// Sound channel constants
const int CHAN_FEET = 5;
const int CHAN_SJAS = 6;

const int FAS_CyborgPulse = 0;
const int FAS_FrostShards = 1;
const int FAS_ChokeVomit = 2;
const int FAS_ChokeBloodFeast = 3;
const int FAS_WarlockTeleport = 4;