LEGEND:

- NERF
+ BUFF
* TWEAK

=======  CHANGELOG FOR THE ADDON v1.4b  ========

=== GENERAL ===

* Cooldown messages don't show up for everyone anymore.

=== MARINE ===

* Fixed his shotgun hud icon mismatch.

=== ENGINEER ===

* Fixed a bug where his nailgun had infinite ammo.
* Pulverizer explosion is now correctly shown.
- You only get 25 more metal from dispenser now down from 50.
- Pulverizer upgrade cost is now 150 up from 75.

=== PLANESWALKER ===

+ Razorblade damage increased to 5 from 4.
+ Razorblade height increased to 8 from 4.
+ Now starts with 60 shells instead of 50.
* Dash weapon is now an item instead.

=== WARLOCK ===

* The lightning altfire now goes through allies. (So they won't mess up your main ball, the smaller lightnings still don't)
* The lightning altfire will now always go counter clockwise from the direction you faced when you fired it.



=== CHOKE ===

+ Vomit now does random(3,4) damage up from 3.

=== IMPALER ===

+ Spike direct hit damage increased to 18 up from random(12, 18).

=== NIGHTMARE ===

+ Made it's normal attack a bit bigger.
+ Fastened alt fire travel speed by twice as much.
+ Now immune to Witchhunter poison.

=== MOHOPH ===

+ Movement speed increased by 4%.
+ Mohoph distraction effects are less transparent now, so it's harder to tell the real Mohoph a bit more.
+ Mohoph distraction effects spawn around him instead of directly on him now.
+ Mohoph distraction effects last 10 tics more now.
+ Mohoph distraction effects bounce around, so they are useful in closed areas as well. (Previously they'd simply vanish)

=======  CHANGELOG FOR THE ADDON v1.4  ========

=== GENERAL ===

* Cooldown text now disappears at proper times. (They don't linger anymore for a few more seconds)
* We now have a team balancer! A proper one too...

=== MARINE ===

* Shotgun reverted to old one.
* Shotgun now shows weapon tip properly.
* Grenades now go through allies.

=== HUNTER ===

+ Super fire arrow spawns one more magma ball.
+ Super lightning arrow does 60 damage up from 55.
* Fire and super fire arrows go through allies.

=== CYBORG ===

+ Fuel cap increased to 32 from 24.
+ Now gains 4 fuel per charge up from 3.
+ Plasma speed increased to 35 from 30.
+ Plasma now does 30 - 35 - 40 damage.
+ Cyborg pulse damage is now 32 per 4 tics instead of 24 per 4 tics. (Total 128 up from 96)
+ Weak plasma damage increased to 10 from 9.
* Fixed a bug where Cyborg couldn't get his no jetpack use achievement.
* Fixed the cyborg fuel desync.

=== GHOSTBUSTER ===

+ Expander weapon spread reduced to 3.2 x 2.2 from 4.8 x 3.8.
+ Expander explosion deals full damage in 28 unit radius now.
+ Expander uses 3 ammo instead of 4.
+ Sonic echo bounces 2 more times now.
* Ghostbuster Nightmare power now rips.
- Ghostbuster Nightmare power does 3 damage instead of 7.
* Ghostbuster traps should activate properly now. (Random fucks ups could happen, allegedly)
* Rocks go through allies.

=== ENGINEER ===

+ Nailgun clip size increased to 18 from 16.
+ Nailgun MG clip size increased to 24 from 18.
+ Normal nails do 20 and 16 damage now.
+ Upgraded nailgun nails do 18 and 15 damage now. (Primary and alt)
+ Pulverizer ball does full damage in 24 unit radius now.
+ Pulverizer ball explosion does total of 128 up from 64 damage but in intervals of 4 tics instead of 2.
+ Pulverizer ball explosion does full damage in 32 unit radius.
+ Sentry healths are now as follows: 250, 375 and 500.
+ Sentry bullet damages are now as follows: 8, 10 and 12. (Previously had some randomization)
+ Starts with 150 metal up from 100.
* Adding missing reload counters to doom hud.

=== WITCH HUNTER ===

+ Death cask souls do 5 more damage now.
+ Death cask heals by 5 up from 2.
- There is now a brief delay (a bit less than half a second) for the explosion of the death cask.
+ Dart damage increased to 6 from 4.
+ Now starts with 25 heartseeker ammo instead of 20.
- Heartseeker projectile speed reduced to 54 from 64.
+ Laser altfire now shoots 5 projectiles instead of 3.
* Fixed the obituary bug of his laser.
* Player sprites are now affected by your color!
* Remade the poison cask. It now creates the same amount of gas clouds but the clouds do 2 damage in 64 unit radius every 2 tics. It also poisons you for 15 damage. (Less than before)
	- So, now it's more dangerous if you stay inside. Previously it was touch once and you could lose as well as 50 health.
	- It also doesn't hurt the Witch Hunter anymore.

=== WARLOCK ===

+ Normal fireball speed increased to 56.
+ Ice primary fire does 10 damage per projectile now up from 9.
- Ice primary speed lowered to 40 from 42.
+ Mini ice shard damage increased to 12 from 10.
* Warlock lightning altfire changed! Now the ball will instead circle around the area you created it for two seconds. Orbit radius is 64 units.
+ Warlock lightning altfire now uses 1 ammo.
* Warlock altfire does 8 damage in 64 unit radius as it travels.
* Flamepillar shouldn't fail spawn at slopes now. (Hopefully)
* Fixed a bug where "No Souls Captured" text wouldn't show on ice hands weapon.
* His souls are automatically used now.
* Protector's armor no longer overried or messes up your boneshield.
* Boneshield explosion is made more responsive and can't fail to spawn anymore. (It could fail to appear before)

=== PROTECTOR ===

+ Mini-missiles now do 16 damage instead of random(10, 16).
+ Mini-missiles explode for 16 damage instead of 5.
* Tooltip for missile launcher and lightning gun fixed. Now mentions you can't dash.




=== SJAS ===

+ Sjas now moves 7.75% faster. (This is only 2.25% less than v2b9).
+ Scream now does 164 damage instead of 144, and has radius of 130 up from 120. (Only 16 damage less than v2b9)
+ Scream speed increased by 7 tics.

=== JITTERSKULL ===

* Now has changes from kpatch.
- Now weaker by 25% against Warlock's ice. (Matches what he has against Hunter now, total 50%)

=== CREEPER ===

+ Increased maximum creeper ball use chances to 30 from 12.
* Attack turned into limited range bullet attack. (Should help unlagged users now, behaviorally it should be identical)
* HUD now displays the number of creeper balls in reserve that can be recharged. (Kpatch)
* Creeper can no longer fire heal balls if the remaining number of heal balls is 0. (Kpatch)

=== CHOKE ===

* Fixed a bug where he wouldn't be healed properly when attacking Warlock. (Sometimes)
* No longer has autoaim.

=== FROSTBITE ===

+ Melee damage increased to 80 from 72.
+ Frozen wind does 4 damage up from 3.
+ Health regen limit increases by 5 per each kill instead of flat 20 now. (So for example if you get a kill, you can heal up to 25 health if you're lower than 25 etc)
+ Glacial mortar creates much more winds now and they cover a wider space, but the winds lose speed as they travel.
* No longer has autoaim.
* Glacial bomb no longer gets triggered by ally ghouls. (Kpatch)
* Glacial bomb has better bounce, doesn't go off by randomly bouncing from walls. (Kpatch)
* Frostbite's ice balls and the frozen wind from ice balls now tranfer kills to the player 100% of the time. (Kpatch)

=== NIGHTMARE ===

- Nightmare no longer does two attacks on his primary attack.
- You now get healed for 25 per dim vision kill.
+ Your dim vision kill heal can heal up to 300 now instead of 125.
+ Dim vision initially lasts 6 seconds up from 5.
* Nightmare melee does 75 damage now. (It was previously 150 due to a bug)
* Nightmare melee is now a limited range bullet. (Should be identical to it's previous behavior)
* Nightmare altfire now unleashes waves of shadow explosions in front of it, dealing massive damage at the end of it's range.

=== IMPALER ===

+ Has 85 hp up from 80.

=== MOHOPH ===

* Ranged attack now goes through allies.
* Mohoph should hopefully not randomly get thruster power from killing other humans.
* Fixed inconsisten Warlock ice hand weapon with morph.

=== MORGWYR ===

- Morgwyr now makes noises as it moves and lands from jumping.
+ Morgwyr attack cooldown reduced to 3 seconds from 4. (Kpatch)
- Morgwyr shoots 6 bats down from 8. (Kpatch)
* Morgwyr no longer jumps to the missing saw death state upon death by saws. (Kpatch)
* Fixed a bug where he could dash across the map if pressing altfire as well as primary.
* Made his blood a bit more visible.
* Morgwyr should hopefully not get stuck at random places when he teleports now.
* Player sprites are now affected by your color!