// Skulltag Shit
#include "Actors/OldStuff.txt"

// Global Actors
#include "Actors/GlobalConstants.txt"
#include "Actors/Global.txt" 
#include "Actors/Achievements.txt"
#include "Actors/Gibs.txt" 
#include "Actors/DeathSequences.txt" 

// External Actors
#include "Actors/NoItems.txt" 

// Main Actors
#include "Actors/Humans/Marine.txt" 
#include "Actors/Humans/Hunter.txt" 
#include "Actors/Humans/Cyborg.txt"
#include "Actors/Humans/Ghostbuster.txt"
#include "Actors/Humans/Engineer.txt"
#include "Actors/Humans/WitchHunter.txt" // v1.1
#include "Actors/Humans/Warlock.txt"
#include "Actors/Humans/PWalker.txt"
#include "Actors/Humans/Protector.txt" // new
#include "Actors/Ghouls/Sjas.txt"
#include "Actors/Ghouls/Jitterskull.txt"
#include "Actors/Ghouls/Creeper.txt"
#include "Actors/Ghouls/Choke.txt"
#include "Actors/Ghouls/Frostbite.txt"
#include "Actors/Ghouls/Impaler.txt"
#include "Actors/Ghouls/Nightmare.txt"
#include "Actors/Ghouls/Mohoph.txt" // v1.1
#include "Actors/Ghouls/Morgwyr.txt" // new

#include "Actors/BotWeapons.txt"

// Map specific Actors
#include "Actors/MapDecorations.txt"