Height 32;
//monospacefonts true, "0";
statusbar fullscreen, fullscreenoffsets
{
	// Health
	drawimage "MEDIA0", 20, -2, centerbottom;
	drawnumber 2147483647, HUDFONT_DOOM, Red, health, drawshadow, 82, -20;

	// Ammo
	drawimage ammoicon1, -14, -4, centerbottom;
	drawnumber 2147483647, HUDFONT_DOOM, LightBlue, ammo1, drawshadow, -28, -20;
	
	// Ammo box
	DrawImage "STBOX", -110, -2, centerbottom;
    DrawImage weaponicon, -110, -2, centerbottom;
	
	PlayerClass Marine, Hunter {
		DrawImage ArmorIcon, 20, -24, CenterBottom;
		DrawNumber 2147483647, HUDFONT_DOOM, Untranslated, Armor, DrawShadow, WhenNotZero, 82, -39;	
	
		usesammo {
			usessecondaryammo {
				drawimage ammoicon2, -14, -22, centerbottom;
				drawnumber 2147483647, HUDFONT_DOOM, LightBlue, ammo2, drawshadow, -28, -38;
				inventorybarnotvisible {
					drawselectedinventory centerbottom, drawshadow, HUDFONT_DOOM, -14, -39, -26, -56, LightBlue; // -39
				}
			}
				usessecondaryammo not {
					inventorybarnotvisible {
						drawselectedinventory centerbottom, drawshadow, HUDFONT_DOOM, -14, -21, -26, -38, LightBlue; // -21
					}
				}
		}
		
		usesammo not {
			inventorybarnotvisible {
					drawselectedinventory centerbottom, drawshadow, HUDFONT_DOOM, -14, -3, -26, -20, Yellow;
			}
		}
	}
	
	// Marine pistol hud
	PlayerClass Marine {
		IsSelected DualPistols {
			InInventory PistolReload, 20 {
					DrawString BigFont, White, "/ 24 until reload", -25, -95;
					DrawNumber 2147483647, BigFont, Red, Ammo PistolReload, -225, -95;		
			}
		
			InInventory not PistolReload, 20 {
				InInventory PistolReload, 12 {
					DrawString BigFont, White, "/ 24 until reload", -25, -95;
					DrawNumber 2147483647, BigFont, Yellow, Ammo PistolReload, -225, -95;
				}
				InInventory not PistolReload, 12 {
					DrawString BigFont, White, " / 24 until reload", -25, -95;
					DrawNumber 2147483647, BigFont, Green, Ammo PistolReload, -225, -95;
				}
			}
		}
	}
	
	PlayerClass Cyborg {
		DrawImage ArmorIcon, 20, -24, CenterBottom;
		DrawNumber 2147483647, HUDFONT_DOOM, Untranslated, Armor, DrawShadow, WhenNotZero, 82, -39;	
	
		usesammo {
			usessecondaryammo {
				drawimage ammoicon2, -14, -22, centerbottom;
				drawnumber 2147483647, HUDFONT_DOOM, LightBlue, ammo2, drawshadow, -28, -38;
				inventorybarnotvisible {
					drawselectedinventory centerbottom, drawshadow, HUDFONT_DOOM, -14, -39, -26, -56, LightBlue; // -39
				}
			}
				usessecondaryammo not {
					inventorybarnotvisible {
						drawselectedinventory centerbottom, drawshadow, HUDFONT_DOOM, -14, -21, -26, -38, LightBlue; // -21
					}
				}
				
		InInventory CyborgShieldCharge, 100 {
			DrawString BigFont, Green, "Pulse Energy:", -60, -93;
			DrawNumber 2147483647, HUDFONT_DOOM, Cyan, Ammo CyborgShieldCharge, DrawShadow, -5, -95;
		}
		InInventory not CyborgShieldCharge, 100 {
			DrawString BigFont, White, "Pulse Energy:", -50, -93;
			DrawNumber 2147483647, HUDFONT_DOOM, Cyan, Ammo CyborgShieldCharge, DrawShadow, -5, -95;
		}
		
		InInventory CyborgVisorCell, 1 {
			DrawString BigFont, White, "Visor Cells:", 140, -64;
			drawnumber 3, HUDFONT_DOOM, Cyan, ammo CyborgVisorCell, 190, -65;
		}				
		}
		
		usesammo not {
			inventorybarnotvisible {
					drawselectedinventory centerbottom, drawshadow, HUDFONT_DOOM, -14, -3, -26, -20, Yellow;
			}
		}		
	}	
	
	PlayerClass Ghostbuster {
		DrawImage ArmorIcon, 20, -24, CenterBottom;
		DrawNumber 2147483647, HUDFONT_DOOM, Untranslated, Armor, DrawShadow, WhenNotZero, 82, -39;
	
		usesammo {
			usessecondaryammo {
				drawimage ammoicon2, -14, -22, centerbottom;
				drawnumber 2147483647, HUDFONT_DOOM, LightBlue, ammo2, drawshadow, -28, -38;
				inventorybarnotvisible {
					drawselectedinventory centerbottom, drawshadow, alwaysshowcounter, HUDFONT_DOOM, -14, -39, -26, -56, LightBlue; // -39
				}
			}
				usessecondaryammo not {
					inventorybarnotvisible {
						drawselectedinventory centerbottom, drawshadow, alwaysshowcounter, HUDFONT_DOOM, -14, -21, -26, -38, LightBlue; // -21
					}
				}
		}
		
		usesammo not {
			inventorybarnotvisible {
					drawselectedinventory centerbottom, drawshadow, alwaysshowcounter, HUDFONT_DOOM, -14, -3, -26, -20, Yellow;
			}
		}
	}
	
	PlayerClass Warlock {
		DrawImage ArmorIcon, 20, -24, CenterBottom;
		DrawNumber 2147483647, HUDFONT_DOOM, Untranslated, Armor, DrawShadow, WhenNotZero, 82, -39;
		
		usesammo {
			usessecondaryammo {
				drawimage ammoicon2, -14, -22, centerbottom;
				drawnumber 2147483647, HUDFONT_DOOM, LightBlue, ammo2, drawshadow, -28, -38;
				inventorybarnotvisible {
					drawselectedinventory centerbottom, drawshadow, alwaysshowcounter, HUDFONT_DOOM, -14, -39, -26, -56, LightBlue; // -39
				}
			}
				usessecondaryammo not {
					inventorybarnotvisible {
						drawselectedinventory centerbottom, drawshadow, alwaysshowcounter, HUDFONT_DOOM, -14, -21, -26, -38, LightBlue; // -21
					}
				}
			
			DrawImage ArmorIcon, 20, -24, CenterBottom; // Warlock bone armor stuff
			DrawNumber 2147483647, HUDFONT_DOOM, Untranslated, Armor, DrawShadow, WhenNotZero, 82, -39;				
		}
		
		usesammo not {
			inventorybarnotvisible {
					drawselectedinventory centerbottom, drawshadow, alwaysshowcounter, HUDFONT_DOOM, -14, -3, -26, -20, Yellow;
			}
		}
		
		InInventory GhoulSouls, 1 {
			DrawString BigFont, Cyan, "Souls Captured:", -55, -93;
			DrawNumber 2147483647, HUDFONT_DOOM, Gray, GhoulSouls, DrawShadow, -15, -95;
		}
		InInventory not GhoulSouls, 1 {
			DrawString BigFont, Black, "No souls captured", -50, -93;
		}
	}
	
	PlayerClass PlanesWalker {
		DrawImage ArmorIcon, 20, -24, CenterBottom;
		DrawNumber 2147483647, HUDFONT_DOOM, Untranslated, Armor, DrawShadow, WhenNotZero, 82, -39;
	
		DrawString BigFont, Gold, "Energy", -90, -40;
	
		usesammo {
			usessecondaryammo {
				drawimage ammoicon2, -14, -22, centerbottom;
				
				InInventory Not AttackEmpower {
					drawnumber 2147483647, HUDFONT_DOOM, LightBlue, ammo2, drawshadow, -28, -38;
				}
				
				InInventory AttackEmpower, 1 {
					drawnumber 2147483647, HUDFONT_DOOM, Red, ammo2, drawshadow, -28, -38;
				}
				
				inventorybarnotvisible {
					drawselectedinventory centerbottom, drawshadow, alwaysshowcounter, HUDFONT_DOOM, -14, -39, -26, -56, LightBlue; // -39
				}
			}
				usessecondaryammo not {
					inventorybarnotvisible {
						drawselectedinventory centerbottom, drawshadow, alwaysshowcounter, HUDFONT_DOOM, -14, -21, -26, -38, LightBlue; // -21
					}
				}
		}
		
		usesammo not {
			inventorybarnotvisible {
					drawselectedinventory centerbottom, drawshadow, alwaysshowcounter, HUDFONT_DOOM, -14, -3, -26, -20, Yellow;
			}
		}
	}	

	PlayerClass WitchHunter {
		DrawImage ArmorIcon, 20, -24, CenterBottom;
		DrawNumber 2147483647, HUDFONT_DOOM, Untranslated, Armor, DrawShadow, WhenNotZero, 82, -39;	
	
		usesammo {
			usessecondaryammo {
				drawimage ammoicon2, -14, -22, centerbottom;
				drawnumber 2147483647, HUDFONT_DOOM, LightBlue, ammo2, drawshadow, -28, -38;
				inventorybarnotvisible {
					drawselectedinventory centerbottom, drawshadow, HUDFONT_DOOM, -14, -45, -26, -56, LightBlue; // -39
				}
			}
				usessecondaryammo not {
					inventorybarnotvisible {
						drawselectedinventory centerbottom, drawshadow, HUDFONT_DOOM, -14, -29, -26, -45, LightBlue; // -21
					}
				}
		}
		
		usesammo not {
			inventorybarnotvisible {
					drawselectedinventory centerbottom, drawshadow, HUDFONT_DOOM, -14, -3, -26, -20, LightBlue;
			}
		}		
	}
	
	PlayerClass Engineer {
		DrawImage ArmorIcon, 20, -24, CenterBottom;
		DrawNumber 2147483647, HUDFONT_DOOM, Untranslated, Armor, DrawShadow, WhenNotZero, 82, -39;	
		
		usesammo {
			usessecondaryammo {
				drawimage ammoicon2, -14, -22, centerbottom;
				drawnumber 2147483647, HUDFONT_DOOM, LightBlue, ammo2, drawshadow, -28, -38;
				inventorybarnotvisible {
					drawselectedinventory centerbottom, drawshadow, HUDFONT_DOOM, -14, -39, -29, -56, LightBlue; // -39
				}
			}
				usessecondaryammo not {
					inventorybarnotvisible {
						drawselectedinventory centerbottom, drawshadow, HUDFONT_DOOM, -14, -21, -29, -38, LightBlue; // -21
					}
				}
		}
		
		usesammo not {
			inventorybarnotvisible {
					drawselectedinventory centerbottom, drawshadow, HUDFONT_DOOM, -14, -3, -29, -20, LightBlue;
			}
		}	
		
		InInventory NailGun, 1 {
		
			InInventory NailReload, 12 {
					DrawString BigFont, White, "/ 18 until reload", -25, -95;
					DrawNumber 2147483647, BigFont, Red, Ammo NailReload, -225, -95;			
			}
		
			InInventory not NailReload, 12 {
				InInventory NailReload, 9 {
					DrawString BigFont, White, "/ 18 until reload", -25, -95;
					DrawNumber 2147483647, BigFont, Yellow, Ammo NailReload, -225, -95;
				}
				InInventory not NailReload, 9 {
					DrawString BigFont, White, " / 18 until reload", -25, -95;
					DrawNumber 2147483647, BigFont, Green, Ammo NailReload, -225, -95;
				}
			}
		}
		
		InInventory NailGunMG, 1 {
		
			InInventory NailReload2, 16 {
					DrawString BigFont, White, "/ 24 until reload", -25, -95;
					DrawNumber 2147483647, BigFont, Red, Ammo NailReload2, -225, -95;			
			}
		
			InInventory not NailReload2, 16 {
				InInventory NailReload2, 12 {
					DrawString BigFont, White, "/ 24 until reload", -25, -95;
					DrawNumber 2147483647, BigFont, Yellow, Ammo NailReload2, -225, -95;
				}
				InInventory not NailReload2, 12 {
					DrawString BigFont, White, " / 24 until reload", -25, -95;
					DrawNumber 2147483647, BigFont, Green, Ammo NailReload2, -225, -95;
				}
			}
		}
		
		InInventory PulvCell, 1 {
		    IsSelected not Pulverizer {
			    drawimage "PLVMA0", -14, -64, centerbottom;
			}
		}
		
		InInventory GotDispenser, 1 {
			drawimage "ENGDISU", -24, -60;
		}
		InInventory GotSentry, 1 {
			drawimage "ENGSENU", -48, -60;
		}
		InInventory DroneCapacity, 1 {
			drawimage "ENGDRNU", -72, -60;
			InInventory Igot2Drones, 1 {
				drawimage "ENGDRN2", -72, -60;
			}
		}
	}

	PlayerClass Protector {	
		DrawImage ArmorIcon, 20, -24, CenterBottom;
		DrawNumber 2147483647, HUDFONT_DOOM, Untranslated, Armor, DrawShadow, WhenNotZero, 82, -39;
		
		usesammo {
			usessecondaryammo {
				drawimage ammoicon2, -14, -22, centerbottom;
				drawnumber 2147483647, HUDFONT_DOOM, LightBlue, ammo2, drawshadow, -28, -38;
				inventorybarnotvisible {
					drawselectedinventory centerbottom, drawshadow, HUDFONT_DOOM, -14, -45, -26, -56, LightBlue; // -39
				}
			}
				usessecondaryammo not {
					inventorybarnotvisible {
						drawselectedinventory centerbottom, drawshadow, HUDFONT_DOOM, -14, -29, -26, -45, LightBlue; // -21
					}
				}
		}
		
		usesammo not {
			inventorybarnotvisible {
					drawselectedinventory centerbottom, drawshadow, HUDFONT_DOOM, -14, -3, -26, -20, LightBlue;
			}
		}	
		
			InInventory ProtectorDashCooldown, 1 {
				DrawString BigFont, BLUE, "DASH COOLDOWN", -25, -95;
			}		
			
		drawimage "UPGBAR", -12, 25;
		InInventory UpgradeCount, 1 {
			drawimage "UPG1", -12, 25;
			InInventory UpgradeCount, 2 {
				drawimage "UPG2", -12, 25;
				InInventory UpgradeCount, 3 {
					drawimage "UPG3", -12, 25;
					InInventory UpgradeCount, 4 {
						drawimage "UPG4", -12, 25;
						InInventory UpgradeCount, 5 {
							drawimage "UPG5", -12, 25;
						}
					}
				}
			}
		}
	}
	
	PlayerClass Sjas {
		usesammo {
			usessecondaryammo {
				drawimage ammoicon2, -14, -22, centerbottom;
				drawnumber 2147483647, HUDFONT_DOOM, LightBlue, ammo2, drawshadow, -28, -38;
				inventorybarnotvisible {
					drawselectedinventory centerbottom, drawshadow, alwaysshowcounter, HUDFONT_DOOM, -14, -39, -26, -56, LightBlue; // -39
				}
			}
				usessecondaryammo not {
					inventorybarnotvisible {
						drawselectedinventory centerbottom, drawshadow, alwaysshowcounter, HUDFONT_DOOM, -14, -21, -26, -38, LightBlue; // -21
					}
				}
		}
		
		usesammo not {
			inventorybarnotvisible {
					drawselectedinventory centerbottom, drawshadow, alwaysshowcounter, HUDFONT_DOOM, -14, -3, -30, -21, Yellow;
			}
		}	
		
		InInventory ReflectCooldown, 1 {
			DrawString BigFont, Red, "Reflect cooldown active", -45, -80;
		}		
	}
	
	PlayerClass JitterSkull, Choke, Creeper {
		usesammo {
			usessecondaryammo {
				drawimage ammoicon2, -14, -22, centerbottom;
				drawnumber 2147483647, HUDFONT_DOOM, LightBlue, ammo2, drawshadow, -28, -38;
				inventorybarnotvisible {
					drawselectedinventory centerbottom, drawshadow, alwaysshowcounter, HUDFONT_DOOM, -14, -39, -26, -56, LightBlue; // -39
				}
			}
				usessecondaryammo not {
					inventorybarnotvisible {
						drawselectedinventory centerbottom, drawshadow, alwaysshowcounter, HUDFONT_DOOM, -14, -21, -26, -38, LightBlue; // -21
					}
				}
		}
		
		usesammo not {
			inventorybarnotvisible {
					drawselectedinventory centerbottom, drawshadow, alwaysshowcounter, HUDFONT_DOOM, -14, -3, -26, -20, Yellow;
			}
		}
	}
	
	// Creeper heal ball fired
	PlayerClass Creeper {
		DrawImage "GHOULAMM", -14, -54, centerbottom;
		drawnumber 2147483647, HUDFONT_DOOM, White, CreeperMaxCharge, drawshadow, -25, -70;
		DrawImage "CREEPRED", -14, -22, centerbottom;
		drawnumber 2147483647, HUDFONT_DOOM, Red, ammo HealballsFired, drawshadow, -25, -38;
	}
	
	PlayerClass FrostBite {
		usesammo {
			usessecondaryammo {
				drawimage ammoicon2, -14, -22, centerbottom;
				drawnumber 2147483647, HUDFONT_DOOM, LightBlue, ammo2, drawshadow, -28, -38;
				inventorybarnotvisible {
					drawselectedinventory centerbottom, drawshadow, alwaysshowcounter, HUDFONT_DOOM, -14, -44, -26, -61, LightBlue; // -39
				}
			}
				usessecondaryammo not {
					inventorybarnotvisible {
						drawselectedinventory centerbottom, drawshadow, alwaysshowcounter, HUDFONT_DOOM, -14, -26, -26, -43, LightBlue; // -21
					}
				}
		}
		
		usesammo not {
			inventorybarnotvisible {
					drawselectedinventory centerbottom, drawshadow, alwaysshowcounter, HUDFONT_DOOM, -14, -3, -26, -20, Yellow;
			}
		}
		
		DrawImage ArmorIcon, 20, -24, CenterBottom;
		DrawNumber 2147483647, HUDFONT_DOOM, Untranslated, Armor, DrawShadow, WhenNotZero, 82, -39;		
	}
	
	PlayerClass Impaler {
		usesammo {
			usessecondaryammo {
				drawimage ammoicon2, -14, -22, centerbottom;
				drawnumber 2147483647, HUDFONT_DOOM, LightBlue, ammo2, drawshadow, -28, -38;
				inventorybarnotvisible {
					drawselectedinventory centerbottom, drawshadow, alwaysshowcounter, HUDFONT_DOOM, -14, -39, -26, -56, LightBlue; // -39
				}
			}
				usessecondaryammo not {
					inventorybarnotvisible {
						drawselectedinventory centerbottom, drawshadow, alwaysshowcounter, HUDFONT_DOOM, -14, -21, -26, -38, LightBlue; // -21
					}
				}
		}
		
		usesammo not {
			inventorybarnotvisible {
					drawselectedinventory centerbottom, drawshadow, alwaysshowcounter, HUDFONT_DOOM, -14, -3, -26, -20, Yellow;
			}
		}		
	}

	PlayerClass Nightmare {
				inventorybarnotvisible {
					drawselectedinventory centerbottom, drawshadow, HUDFONT_DOOM, -14, -39, -26, -56, LightBlue; // -39
				}
				
				usessecondaryammo not {
					inventorybarnotvisible {
						drawselectedinventory centerbottom, drawshadow, HUDFONT_DOOM, -14, -21, -26, -38, LightBlue; // -21
					}
				}	
	}
	
	PlayerClass Mohoph {
			drawimage ammoicon2, -14, -24, centerbottom;
			drawnumber 2147483647, HUDFONT_DOOM, LightBlue, ammo2, drawshadow, -28, -40;
				inventorybarnotvisible {
					drawselectedinventory centerbottom, drawshadow, HUDFONT_DOOM, -14, -39, -26, -56, LightBlue; // -39
				}
				
				usessecondaryammo not {
					inventorybarnotvisible {
						drawselectedinventory centerbottom, drawshadow, HUDFONT_DOOM, -14, -21, -26, -38, LightBlue; // -21
					}
				}	
	}

	PlayerClass Morgwyr {
			drawimage ammoicon2, -14, -24, centerbottom;
			drawnumber 2147483647, HUDFONT_DOOM, LightBlue, ammo2, drawshadow, -28, -40;
				inventorybarnotvisible {
					drawselectedinventory centerbottom, drawshadow, HUDFONT_DOOM, -14, -39, -26, -56, LightBlue; // -39
				}
				
				usessecondaryammo not {
					inventorybarnotvisible {
						drawselectedinventory centerbottom, drawshadow, HUDFONT_DOOM, -14, -21, -26, -38, LightBlue; // -21
					}
				}	
				
			InInventory MorgAttackCounter, 1 {
				DrawString BigFont, Red, "ATTACK COOLDOWN", -25, -95;
			}
			InInventory MorgDisplaceCounter, 1 {
				DrawString BigFont, Yellow, "DISPLACE COOLDOWN", -25, -83;
			}			
	}	

	// Creeper heal ball fired
	PlayerClass Creeper {
		DrawImage "CREEPRED", -14, -22, centerbottom;
		drawnumber 2147483647, HUDFONT_DOOM, Red, ammo HealballsFired, drawshadow, -25, -38;
	}
	
	// Choke points
	PlayerClass Choke {
		InInventory VomitPoints, 1 {
			DrawString BigFont, Red, "Vomit points:", -55, -93;
			DrawNumber 2147483647, HUDFONT_DOOM, Gold, Ammo VomitPoints, DrawShadow, -15, -95;
		}
		InInventory not VomitPoints, 1 {
			DrawString BigFont, Gray, "No vomit points", -50, -93;
//			DrawNumber 2147483647, HUDFONT_DOOM, Gold, Ammo VomitPoints, DrawShadow, -15, -95;
		}
	}	

	// Misc stuff
	gamemode deathmatch {
		drawnumber 2147483647, HUDFONT_DOOM, untranslated, frags, drawshadow, -3, 1;
	}
	
	gamemode singleplayer, cooperative, teamgame {
		drawkeybar 100, vertical, reverserows, auto, -10, 2, 0, 3, auto;
	}
}

statusbar normal // Standard Doom Status bar
{
	drawimage "STBAR2", 0, 168;
	drawimage "STTPRCNT", 42, 171;
	drawnumber 3, HUDFONT_DOOM, untranslated, health, 42, 171;
	drawnumber 3, HUDFONT_DOOM, untranslated, ammo1, 182, 171;
	InInventory not IAMCYBORG {
		InInventory not IAMPROTECTOR {
			drawnumber 3, HUDFONT_DOOM, untranslated, ammo2, 229, 171;
		}
	}
	
	PlayerClass Cyborg {
		DrawImage ArmorIcon, 20, 164, CenterBottom;
		DrawNumber 2147483647, HUDFONT_DOOM, Untranslated, Armor, DrawShadow, WhenNotZero, 67, 141;			
	
		IsSelected "CyborgPlasma-Pulse" {
			drawnumber 3, HUDFONT_DOOM, untranslated, ammo CyborgShieldCharge, 229, 171;
		}
		
		IsSelected "CyborgPlasma-Jet" {
			drawnumber 3, HUDFONT_DOOM, untranslated, ammo CyborgFuel, 229, 171;
		}
		
		InInventory CyborgVisorCell, 1 {
			drawimage "CYGOOG", 260, 153;
			drawnumber 3, Smallfont, Cyan, ammo CyborgVisorCell, 315, 159;
		}
	}

	PlayerClass Marine {
		DrawImage ArmorIcon, 20, 164, CenterBottom;
		DrawNumber 2147483647, HUDFONT_DOOM, Untranslated, Armor, DrawShadow, WhenNotZero, 67, 141;		
	
		IsSelected DualPistols {
			InInventory not PistolReload, 20 {
			
				InInventory PistolReload, 12 {
					DrawNumber 3, HUDFONT_DOOM, Yellow, Ammo PistolReload, 183, 171;
				}
				
				InInventory not PistolReload, 12 {
					DrawNumber 3, HUDFONT_DOOM, Green, Ammo PistolReload, 183, 171;
				}				
			}
		}
	}

	PlayerClass Hunter {
		DrawImage ArmorIcon, 20, 164, CenterBottom;
		DrawNumber 2147483647, HUDFONT_DOOM, Untranslated, Armor, DrawShadow, WhenNotZero, 67, 141;	
	
		InInventory HunterBowUpgrade, 1 {
			drawimage "H_UPGR2", 202, 173;
		}
	}
	
	PlayerClass Warlock, WitchHunter, PlanesWalker {
		DrawImage ArmorIcon, 20, 164, CenterBottom;
		DrawNumber 2147483647, HUDFONT_DOOM, Untranslated, Armor, DrawShadow, WhenNotZero, 67, 141;		
	}
	
	PlayerClass GhostBuster {
		DrawImage ArmorIcon, 20, 164, CenterBottom;
		DrawNumber 2147483647, HUDFONT_DOOM, Untranslated, Armor, DrawShadow, WhenNotZero, 67, 141;		
	}	

	PlayerClass Engineer {
		DrawImage ArmorIcon, 20, 164, CenterBottom;
		DrawNumber 2147483647, HUDFONT_DOOM, Untranslated, Armor, DrawShadow, WhenNotZero, 67, 141;			
	
		IsSelected Nailgun {	
			InInventory NailReload, 12 {
				DrawNumber 3, HUDFONT_DOOM, Red, Ammo NailReload, 183, 171;
			}
		
			InInventory not NailReload2, 12 {
				InInventory NailReload2, 9 {
					DrawNumber 3, HUDFONT_DOOM, Yellow, Ammo NailReload, 183, 171;
				}
				InInventory not NailReload, 9 {
					DrawNumber 3, HUDFONT_DOOM, Green, Ammo NailReload, 183, 171;
				}
			}
		}
	
		IsSelected NailgunMG {	
			InInventory NailReload2, 20 {
				DrawNumber 3, HUDFONT_DOOM, Red, Ammo NailReload2, 183, 171;
			}
		
			InInventory not NailReload2, 20 {
				InInventory NailReload2, 16 {
					DrawNumber 3, HUDFONT_DOOM, Yellow, Ammo NailReload2, 183, 171;
				}
				InInventory not NailReload, 16 {
					DrawNumber 3, HUDFONT_DOOM, Green, Ammo NailReload2, 183, 171;
				}
			}
		}
		
		InInventory Pulverizer {
			InInventory PulvCell, 1 {
				IsSelected not Pulverizer {
					drawimage "PLVMA0", 210, 188, CenterBottom;
				}
			}
		}
		
		InInventory GotDispenser, 1 {
			drawimage "ENGDISU", 296, 144;
		}
		InInventory GotSentry, 1 {
			drawimage "ENGSENU", 272, 144;
		}
		InInventory DroneCapacity, 1 {
			drawimage "ENGDRNU", 248, 144;
			InInventory Igot2Drones, 1 {
				drawimage "ENGDRN2", 248, 144;
			}			
		}		
	}
	
	PlayerClass Protector {
		DrawImage ArmorIcon, 16, 164, CenterBottom;
		DrawNumber 2147483647, HUDFONT_DOOM, Untranslated, Armor, DrawShadow, WhenNotZero, 67, 145;			
	
		InInventory ProtectorDashCooldown, 1 {
			drawnumber 3, HUDFONT_DOOM, Gold, ammo2, 229, 171;
		}
		
		InInventory not ProtectorDashCooldown, 1 {
			drawnumber 3, HUDFONT_DOOM, untranslated, ammo2, 229, 171;
		}

		drawimage "UPGBAR", 307, 93;
		InInventory UpgradeCount, 1 {
			drawimage "UPG1", 307, 93;
			InInventory UpgradeCount, 2 {
				drawimage "UPG2", 307, 93;
				InInventory UpgradeCount, 3 {
					drawimage "UPG3", 307, 93;
					InInventory UpgradeCount, 4 {
						drawimage "UPG4", 307, 93;
						InInventory UpgradeCount, 5 {
							drawimage "UPG5", 307, 93;
							InInventory UpgradeCount, 6 {
								drawimage "UPG6", 307, 93;
								InInventory UpgradeCount, 7 {
									drawimage "UPG7", 307, 93;
									InInventory UpgradeCount, 8 {
										drawimage "UPG8", 307, 93;
									}
								}
							}
						}
					}
				}
			}
		}		
	}

	PlayerClass Sjas {
		drawselectedinventory centerbottom, drawshadow, alwaysshowcounter, HUDFONT_DOOM, 154, 198, -26, -56, LightBlue; // -39
	}
	
	PlayerClass Creeper {
		drawnumber 3, HUDFONT_DOOM, untranslated, ammo HealBallsFired, 229, 171;
		
	}
	
	PlayerClass Choke {
		drawnumber 3, HUDFONT_DOOM, untranslated, ammo VomitPoints, 229, 171;
	}
	
	PlayerClass Frostbite {
		drawnumber 3, HUDFONT_DOOM, untranslated, armor, 229, 171;
	}	
	
	PlayerClass Morgwyr {
		InInventory MorgDisplaceCounter, 1 {
			drawimage "DISPCD", 190, 160;
		}
	}
	
	DrawImage playericon, 106, 170;
	DrawImage  weaponicon, 236, 170;
	
	gamemode deathmatch, teamgame {
		drawnumber 2, HUDFONT_DOOM, untranslated, frags, 92, 171;
	}
}