// in between is reserved for new classes

WeaponOverheat				OVHEAT
WeaponWarning				WARNING

////////////////////////////////////////////////////////////////////////////////
//                                Map sounds                                  //
////////////////////////////////////////////////////////////////////////////////

// GVH47

Crickets    Crickets
NightNoi    NightNoi
Drips       Drips
CRICKET2    CRICKET2
DRIPS2      DRIPS2
GROANING    GROANING
HOWL   		HOWL
MONSTERH    MONSTERH
ZOMBIE2     ZOMBIE2
WFALNEW		WFALNEW
WATLAP		WATLAP

$AMBIENT 6 Crickets POINT CONTINUOUS 0.5
$AMBIENT 7 NightNoi POINT CONTINUOUS 0.5
$AMBIENT 9 Drips POINT CONTINUOUS 0.5
$AMBIENT 11 CRICKET2 WORLD CONTINUOUS 0.3
$AMBIENT 12 DRIPS2 POINT 1.5 RANDOM 5.0 10.0 0.6
$AMBIENT 13 GROANING POINT RANDOM 15.0 30.0 0.7
$AMBIENT 14 HOWL POINT 0.2 RANDOM 70.0 115.0 1.0
$AMBIENT 15 MONSTERH POINT 1.5 RANDOM 140.0 190.0 1.0
$AMBIENT 16 ZOMBIE2 POINT 0.8 RANDOM 85.0 150.0 0.9

$AMBIENT 21 WATLAP Point CONTINUOUS 0.75
$AMBIENT 30 WFALNEW Point CONTINUOUS 1.0

ROTTWALL		ROTTWALL
ROTTWALH		ROTTWALH
PlatXST			PLAT1ST
PlatXMID		PLAT1MID
PlatXEND		PLAT1END

/////////////////
// GVH NS Maps //
/////////////////
// GVHNS02
// -----------------------------------------------------------------------------
owlhoot1		DS1OWL
owlhoot2		DS2OWL
thundersound1	DSTHUND
thundersound2	DSTHUND2

$random owlhoot { owlhoot1 owlhoot2 }
$random thundersound { thundersound1 thundersound2 }

$ambient 20 owlhoot point 0.5 random 10.0 25.0 127

Spooky1		SSND1
Spooky2 	SSND2
Spooky3		SSND3
Spooky4		SSND4
Spooky5		SSND5
Spooky6		SSND6

$Random SpookySound { Spooky1 Spooky2 Spooky3 Spooky4 Spooky5 Spooky6 }
$Random SpookySound2 { Spooky1 Spooky2 Spooky3 Spooky4 Spooky5 Spooky6 }

$ambient 121 SpookySound2 point 1.25 random 18 30 127

ClockTicking	CLOCKT
ScaryYell		SSCRM1

Creaking1		CREAK1
Creaking2		CREAK2
Creaking3		CREAK3
Creaking4		CREAK4
Creaking5 		CREAK5
Creaking6		CREAK6
Creaking7		CREAK7

$Random WoodCreaking { Creaking1 Creaking2 Creaking3 Creaking4 Creaking5 Creaking6 Creaking7 }

$ambient 120 ClockTicking point 1.35 continuous 127

// GVHNS03
// -----------------------------------------------------------------------------
TrafficAmbience1	TRAFFIC1
TrafficAmbience2	TRAFFIC2
TrafficAmbience3	TRAFFIC3
TrafficAmbience4	TRAFFIC4
TrafficAmbience5	TRAFFIC5
TrafficAmbience6	TRAFFIC6
TrafficAmbience7	MOTO1
TrafficAmbience8	MOTO2
TrafficAmbience9	ASIREN1B

$Random TrafficAmbience { TrafficAmbience1 TrafficAmbience2 TrafficAmbience3 TrafficAmbience4 TrafficAmbience5 TrafficAmbience6 TrafficAmbience7 TrafficAmbience8 TrafficAmbience9 }

// GVHNS04
// -----------------------------------------------------------------------------
gvhns04/kh1		KHRNE1
gvhns04/kh2		KHRNE2
gvhns04/kh3		KHRNE3
gvhns04/kh4		KHRNE4

$random gvhns04kh { gvhns04/kh1 gvhns04/kh2 gvhns04/kh3 gvhns04/kh4 }

// GVHNS05
// -----------------------------------------------------------------------------
EerieChant 	DS_CHNT
HeartSound	PICKHEAL
EarthHeart	NSFIVEEQ

$ambient 50 EerieChant point 0.5 periodic 13.2 127

//////////////////
// GVH Old Maps //
//////////////////
// GVH 05 
// -----------------------------------------------------------------------------
GVH/zippymap/windin		DSWINDIN
GVH/zippymap/windout	DSWINDOT

// GVH 07
// -----------------------------------------------------------------------------
$random world/thunder {THNDR1 THNDR2 THNDR3}

THNDR1 THNDR1
THNDR2 THNDR2
THNDR3 THNDR3

// GVH 08
// -----------------------------------------------------------------------------
water1 water1
$AMBIENT 65 wterfal POINT CONTINUOUS 0.45
$AMBIENT 66 WATER1 POINT CONTINUOUS 0.45
wterfal wterfal

// GVH 11
// -----------------------------------------------------------------------------
dukeship				dukeship

// GVH 12 [new]
// -----------------------------------------------------------------------------
STRL1		MFMLG3
STRL2		MFMLG4
STRL3		MFMLG5
STRL4		MFMLG6

$Random KinkyLaugh { STRL1 STRL2 STRL3 STRL4 }

// GVH 13
// -----------------------------------------------------------------------------
EngineHum		VOID2
EngineHumSmall  VOID21
EngineSound1	ENGROOM1
Enginesound2	ENGROOM2
Enginesound3	ENGROOM3
SpookyAmbience1 SPKYAMB1

$ambient 101 EngineHum point 0.8 continuous 127
$ambient 102 EngineSound1 point 1.0 continuous 127
$ambient 103 EngineSound2 point 1.0 continuous 127
$ambient 104 EngineSound3 point 1.0 continuous 127
$ambient 105 EngineHumSmall point 1.0 continuous 127
$ambient 106 SpookyAmbience1 point 0.95 continuous 127

// GVH 20
// -----------------------------------------------------------------------------
TVSTATIC   				TVSTATIC
RAIN4  				 	RAIN4
FAN   					FAN
POWER   				POWER
THUNDER   				THUNDER

$AMBIENT 1 TVSTATIC POINT 4.0 CONTINUOUS 0.7
$AMBIENT 2 FAN POINT 3.0 CONTINUOUS 1.5
$AMBIENT 3 POWER POINT 4.0 CONTINUOUS 0.4
$AMBIENT 4 THUNDER WORLD RANDOM 20.0 55.0 1.0
$AMBIENT 10 RAIN4 WORLD CONTINUOUS 0.2

// GVH 21
// -----------------------------------------------------------------------------
EnigmaticAmbience EAMB3
Humming	QAMB4

$ambient 99 EnigmaticAmbience point 0.4 continuous 127
$ambient 100 Humming point 1.0 continuous 127

// GVH 23
// -----------------------------------------------------------------------------
Steam/Loop	STEMLOOP
Steam/Fire	STEMFIRE

// GVH 26
// -----------------------------------------------------------------------------
Sounds/Waterfall 		WTFALL

// GVH 27
// -----------------------------------------------------------------------------
world/thunder    none
FOGHRN    				FOGHRN
CREAK     				CREAK
WAVES     				WAVES
MOTOR     				MOTOR

$ambient 67 WAVES POINT 0.3 CONTINUOUS 4.0 // 1
$ambient 68 MOTOR POINT 2.0 CONTINUOUS 4.0 // 2

// GVH 29
// -----------------------------------------------------------------------------
$alias world/wind		Wind

$ambient 1 Wind world random 3 10 20

// GVH 39
// -----------------------------------------------------------------------------
AMB5   					amb5
AMB14   				amb14
AMB24   				amb24

$AMBIENT 5 amb5 POINT CONTINUOUS 1.0
$AMBIENT 14 amb14 POINT RANDOM 20.0 35.0 1.0
$AMBIENT 24 amb24 POINT CONTINUOUS 1.0

////////////////////////////////////////////////////////////////////////////////
//                               Achievements                                 //
////////////////////////////////////////////////////////////////////////////////

achievement\unlock											AUNLOCK

////////////////////////////////////////////////////////////////////////////////
//                               Class Sounds                                 //
////////////////////////////////////////////////////////////////////////////////

GVHOOF					GVHOOF // Fixes the random doomguy oof sounds coming out from random bs

// Marine
// -----------------------------------------------------------------------------
weapons/minigunhold										MGSHOT3
weapons/minigunup										dsmgup
weapons/minigundown										dsmgdown
weapons/minigun											DSMINIGN
weapons/shotgunNew										SGUNIVN
pistol/newfire											BERNFIRE
pistol/reload											BERNUP

Weapons/ShotgunNewFire	NEWSHOTF
Weapons/ShotgunNewPump	NEWSHOTP
weapons/empty			DRYFIRE

Weapons/shtload1		SHTLOAD1
Weapons/shtload2		SHTLOAD2
Weapons/shtload3		SHTLOAD3
Weapons/shtload4		SHTLOAD4
$random Weapons/shtload { weapons/shtload1 weapons/shtload2 weapons/shtload3 weapons/shtload4 }

Satchel1				SATCH1
Satchel2				SATCH2
Satchel3				SATCH3
Satchel4				SATCH4

$Random UseSatchel { Satchel1 Satchel2 Satchel3 Satchel4 }

MaleMarinePain1			MMRP1
MaleMarinePain2			MMRP2
MaleMarinePain3			MMRP3
MaleMarinePain4			MMRP4
MaleMarinePain5			MMRP5
MaleMarinePain6			MMRP6
MaleMarinePainH1		MMRPH1
MaleMarinePainH2		MMRPH2
MaleMarinePainH3		MMRPH3
MaleMarinePainH4		MMRPH4
MaleMarinePainH5		MMRPH5
MaleMarinePainH6		MMRPH6

MaleMarineTaunt1		MMRT1
MaleMarineTaunt2		MMRT2
MaleMarineTaunt3		MMRT3
MaleMarineTaunt4		MMRT4
MaleMarineTaunt5		MMRT5
MaleMarineTaunt6		MMRT6
MaleMarineTaunt7		MMRT7 // Faggots

MaleMarineDeath1		MMRD1
MaleMarineDeath2		MMRD2
MaleMarineDeath3		MMRD3
MaleMarineDeath4		MMRD4
XFMarineDeath1	MFMLD1
XFMarineDeath2	MFMLD2
XFMarineDeath3	MFMLD3
XFMarineDeath4	MFMLD4
XFMarinePain1	MFMLP1
XFMarinePain2	MFMLP2
XFMarineTaunt1 	MFMLT1
XFMarineTaunt2 	MFMLT2
XFMarineTaunt3 	MFMLT3
XFMarineTaunt4 	MFMLT4
XFMarineTaunt5 	MFMLT5
XFMarineTaunt6 	MFEMLG2
XFMarineTaunt7 	MFMLO1
XFMarineTaunt8 	MFMLO2
XFMarineTaunt9 	MFMLO3
XFMarineOrder1	MFMLO1
XFMarineOrder2	MFMLO2
XFMarineOrder3	MFMLO3 
XFMarineGrunt1	MFMLG1
XFMarineGrunt2	MFMLG2
XFMarineGrunt3	MFMLG3
XFMarineGrunt4	MFMLG4
XFMarineGrunt5	MFMLG5
XFMarineGrunt6	MFMLG6
OtherMarineDeath1		SMRD1
OtherMarineDeath2		SMRD2
OtherMarineDeath3		SMRD3
OtherMarineDeath4		SMRD4
OtherMarineDeath5		SMRD5
OtherMarineDeath6		SMRD6
OtherMarinePain1		SMRH1
OtherMarinePain2		SMRH2
OtherMarinePain3		SMRH3
OtherMarinePain4		SMRH4
OtherMarinePainH1		SMRHX1
OtherMarinePainH2		SMRHX2
OtherMarinePainH3		SMRHX3
OtherMarinePainH4		SMRHX4
OtherMarinePainH5		SMRHX5
OtherMarineTaunt1		SMRT1
OtherMarineTaunt2		SMRT2
OtherMarineTaunt3		SMRT3
OtherMarineTaunt4		SMRT4
OtherMarineTaunt5		SMRT5
// Old sounds
weapons/chngun2fire1			dscgn2f1
weapons/combogun_click			dszip
weapons/combogun_open			dszopen
weapons/combogun_close			dszclose
weapons/combogun_light			torch2
weapons/grenadeexplode			DSGRBOOM
weapons/grenadethrow			DSGRTOSS
weapons/grenadebounce			DSGRDROP
weapons/grenadepin				DSGRPIN
weapons/grenadeno				DSFUMBLE
weapons/grenademax				GRENMAX
pistol/reload1					PRELOAD1
pistol/reload2					PRELOAD2

puff/ric1        		 		dsric1 
puff/ric2         				dsric2 
puff/ric3         				dsric3
playertaunt 					dstaunt
playertaunt2 					dscrtant	

hcgs1	m_gun1
hcgs2	m_gun2
hcgs3	m_gun3

//SHOUT out to legacy of suffering for these awesome sounds
Weapons/shotguncasing1     SHTCASE1
Weapons/shotguncasing2     SHTCASE2
Weapons/shotguncasing3     SHTCASE3 

$Random Weapons/shotguncasing
{
 Weapons/shotguncasing1
 Weapons/shotguncasing2
 Weapons/shotguncasing3
}

Weapons/mincase1     mincase1
Weapons/mincase2     mincase2
Weapons/mincase3     mincase3 

$Random Weapons/mincase
{
 Weapons/mincase1
 Weapons/mincase2
 Weapons/mincase3
}

$random weapons/hchngun { hcgs1 hcgs2 hcgs3 }

$random puff/ric { puff/ric1  puff/ric2  puff/ric3 } 

$Random XFMarineDeath { XFMarineDeath1 XFMarineDeath2 XFMarineDeath3 XFMarineDeath4 }

$Random XFMarinePain { XFMarinePain1 XFMarinePain2 }

$Random XFMarineTaunt { XFMarineTaunt1 XFMarineTaunt2 XFMarineTaunt3 XFMarineTaunt4 XFMarineTaunt5 XFMarineTaunt6 XFMarineTaunt7 XFMarineTaunt8 XFMarineTaunt9 }

$Random OtherMarinePainLow { OtherMarinePain1 OtherMarinePain2 OtherMarinePain3 OtherMarinePain4 }

$Random OtherMarineDeath { OtherMarineDeath1 OtherMarineDeath2 OtherMarineDeath3 OtherMarineDeath4 OtherMarineDeath5 OtherMarineDeath6 }

$Random OtherMarinePainHigh { OtherMarinePainH1 OtherMarinePainH2 OtherMarinePainH3 OtherMarinePainH4 OtherMarinePainH5 }

$Random OtherMarineTaunt { OtherMarineTaunt1 OtherMarineTaunt2 OtherMarineTaunt3 OtherMarineTaunt4 OtherMarineTaunt5 }

playtaunt dstaunt
$playersound    Marine  male    *Land		GVHOOF
$playersounddup Marine  male    *Grunt		*Land
$playersounddup Marine  male    *Usefail	*Land
$playersound	Marine	male	*taunt		playtaunt

$playersound	marine	female	*gibbed		dscrdeth
$playersound	marine	female	*fist		dsnone
$playersound	marine	female	*taunt		dscrtant
$PlayerSound	Marine	Female	*Land		MFMLL
$PlayerSound	Marine	Female	*Grunt		MFMLL
$Playersound	Marine	Female	*UseFail	MFMLU
$PlayerAlias	Marine	Female	*Taunt		XFMarineTaunt
$PlayerAlias	Marine	Female	*Death		XFMarineDeath
$PlayerAlias	Marine	Female	*XDeath		XFMarineDeath
$PlayerAlias	Marine	Female	*Pain100	XFMarinePain
$PlayerAlias	Marine	Female	*Pain75		XFMarinePain
$PlayerAlias	Marine	Female	*Pain50		XFMarinePain
$PlayerAlias	Marine	Female	*Pain25		XFMarinePain

$playersound	Marine	Other	*grunt		SMRL
$playersound	Marine	Other	*land		SMRL
$playersound	Marine	Other	*usefail	SMRU
$playeralias	Marine	Other	*death		OtherMarineDeath
$playeralias	Marine	Other	*xdeath		OtherMarineDeath
$playeralias	Marine	Other	*gibbed		OtherMarineDeath
$playeralias	Marine	Other	*pain100	OtherMarinePainLow
$playeralias	Marine	Other	*pain75		OtherMarinePainLow
$playeralias	Marine	Other	*pain50		OtherMarinePainHigh
$playeralias	Marine	Other	*pain25		OtherMarinePainHigh
$playeralias	Marine	Other	*taunt		OtherMarineTaunt

$limit XMarineTaunt 1
$limit XFMarineTaunt 1
$limit playertaunt 1
$Limit weapons/minigunhold 0
$limit OtherMarineTaunt 1

// Hunter
// -----------------------------------------------------------------------------
superlightningarrow/thunder	SPRLGHT
hunterupgrade1 				HUNUPG1
hunterupgrade2 				HUNUPG2
$random hunterupgrade { hunterupgrade1 hunterupgrade2 }
huntersupericefreeze 		HICE_FRZ
$limit huntersupericefreeze 0

XHunterTaunt1	HUNT2T1
XHunterTaunt2	HUNT2T2
XHunterTaunt3	HUNT2T3
XHunterPain1	HUNT2P1
XHunterPain2	HUNT2P2
XHunterPain3	HUNT2P3
XHunterPain4	HUNT2P4
XHunterDeath1	HUNT2D1
XHunterDeath2 	HUNT2D2
XHunterDeath3	HUNT2D3
XHunterDeath4	HUNT2D4

XHunterSpecial1	HUNT2S1
XHunterSpecial2	HUNT2S2

XFHunterTaunt1	HFMLT1
XFHunterTaunt2	HFMLT2
XFHunterTaunt3	HFMLT3
XFHunterTaunt4	HFMLT4
XFHunterTaunt5	HFMLT5
XFHunterTaunt6	HFMLT6

XFHunterPain1	HFMLP1
XFHunterPain2	HFMLP2
XFHunterPain3	HFMLP3
XFHunterPain4	HFMLP4
XFHunterDeath1	HFMLD1
XFHunterDeath2	HFMLD2
XFHunterDeath3	HFMLD3
XFHunterDeath4	HFMLD4
FHunterSpecial1	HFMLS1
FHunterSpecial2	HFMLS2
FHunterSpecial3	HFMLS3

$Random FemaleHunterSpecial { FHunterSpecial1 FHunterSpecial2 FHunterSpecial3 }

FHunterBow		HFMLBP

OHunterTaunt1		OHUNT1
OHunterTaunt2		OHUNT2
OHunterTaunt3		OHUNT3
OHunterTaunt4		OHUNT4
OHunterTaunt5		OHUNT5

$Random OtherHunterTaunt { OHunterTaunt1 OHunterTaunt2 OHunterTaunt3 OHunterTaunt4 OHunterTaunt5 }

OHunterPain1		OHUNP1
OHunterPain2		OHUNP2
OHunterPain3		OHUNP3
OHunterPain4		OHUNP4
OHunterPain5		OHUNP5
OHunterPain6		OHUNP6

$Random OtherHunterPain { OHunterPain1 OHunterPain2 OHunterPain3 OHunterPain4 OHunterPain5 OHunterPain6 }

OHunterSpecial1		OHUNS1
OHunterSpecial2		OHUNS2
OHunterSpecial3		OHUNS3

OHunterDeath1		OHUND1
OHunterDeath2		OHUND2
OHunterDeath3		OHUND3

$Random OtherHunterDeath { OHunterDeath1 OHunterDeath2 OHunterDeath3 }

// Old sounds
weapons/arrowhit1 				DSBOWHI1
weapons/arrowhit2 				DSBOWHI2
weapons/arrowhit3 				DSBOWHI3
weapons/bowup					dsbowup
weapons/bowdraw					dsbowdra
weapons/bowabort 				dsbowab
weapons/bowfire					dsbowfi

weapons/bowpowerup				dspowhun
$limit weapons/bowpowerup 0

weapons/bowfswitch				dsflamer
weapons/bowiswitch				dscrystr
weapons/bowlswitch				dslitchr
weapons/arrowexplode			dsfirard
weapons/flamearrow				dsleechb
weapons/icearrow				dsicebol
weapons/arrowshatter			dscrysbk
weapons/lightningarrow			dscelfir
weapons/arrowno					dsbowno
weapons/firespin				firpower
weapons/icespike				icepower
weapons/lightfall				litpower
weapons/lighthit				litfloor
hunttaunt 						hunttaun
hunttaunt2 						dsfhtaun

HunterUseSilver1				HFMLUS1
HunterUseSilver2				HFMLUS2
HunterUseSilver3				HFMLUS3

$Random HunterUseSilver { HunterUseSilver1 HunterUseSilver2 HunterUseSilver3 }

$random weapons/arrowhit { weapons/arrowhit1 weapons/arrowhit2 weapons/arrowhit3 }

$Random XHunterTaunt { XHunterTaunt1 XHunterTaunt2 XHunterTaunt3 }

$Random XHunterPain { XHunterPain1 XHunterPain2 XHunterPain3 XHunterPain4 }

$Random XHunterDeath { XHunterDeath1 XHunterDeath2 XHunterDeath3 XHunterDeath4 }

$Random XHunterSpecial { XHunterSpecial1 XHunterSpecial2 }

$Random XFHunterTaunt { XFHunterTaunt1 XFHunterTaunt2 XFHunterTaunt3 XFHunterTaunt4 XFHunterTaunt5 XFHunterTaunt6 }

$Random XFHunterPain { XFHunterPain1 XFHunterPain2 XFHunterPain3 XFHunterPain4 }

$Random XFHunterDeath { XFHunterDeath1 XFHunterDeath2 XFHunterDeath3 XFHunterDeath4 }

$Random FHunterSpecial { FHunterSpecial1 FHunterSpecial2 FHunterSpecial3 }

$playersound	hunter	male	*jump		dsnone
$playersound	hunter	male	*fist		dsnone
$PlayerSound	Hunter	Male	*Land		HUNTLAND
$PlayerSound	Hunter	Male	*Grunt		HUNTLAND
$PlayerSound	Hunter	Male	*UseFail	HUNT2P1
$PlayerAlias	Hunter	Male	*Taunt		XHunterTaunt
$PlayerAlias	Hunter	Male	*Death		XHunterDeath
$PlayerAlias	Hunter  Male	*Gibbed		XHunterDeath
$PlayerAlias	Hunter	Male	*XDeath		XHunterDeath
$PlayerAlias	Hunter 	Male	*Pain100	XHunterPain
$PlayerAlias	Hunter 	Male	*Pain75		XHunterPain
$PlayerAlias	Hunter 	Male	*Pain50		XHunterPain
$PlayerAlias	Hunter 	Male	*Pain25		XHunterPain

$playersound	hunter	female	*jump		dsnone
$playersound	hunter	female	*fist		dsnone
$PlayerSound	Hunter	Female	*Land		HFMLL
$PlayerSound	Hunter	Female	*Grunt		HFMLL
$PlayerSound	Hunter	Female	*UseFail	HFMLU
$PlayerAlias	Hunter	Female	*Taunt		XFHunterTaunt
$PlayerAlias	Hunter	Female	*Death		XFHunterDeath
$PlayerAlias	Hunter	Female	*Gibbed		XFHunterDeath
$PlayerAlias	Hunter	Female	*XDeath		XFHunterDeath
$PlayerAlias	Hunter	Female	*Pain100	XFHunterPain
$PlayerAlias	Hunter	Female	*Pain75		XFHunterPain
$PlayerAlias	Hunter	Female	*Pain50		XFHunterPain
$PlayerAlias	Hunter	Female	*Pain25		XFHunterPain

$playersound	hunter	other	*jump		dsnone
$playersound	hunter	other	*fist		dsnone
$playeralias	hunter	other	*Taunt		OtherHunterTaunt
$PlayerSound	Hunter	Other	*Land		OHUNL
$PlayerSound	Hunter	Other	*Grunt	 	OHUNL
$PlayerSound	Hunter	Other	*UseFail	OHUNU
$PlayerAlias	Hunter	Other	*Death		OtherHunterDeath
$PlayerAlias	Hunter	Other	*XDeath		OtherHunterDeath
$PlayerAlias	Hunter	Other	*XDeath		OtherHunterDeath
$PlayerAlias	Hunter 	Other	*Pain100	OtherHunterPain
$PlayerAlias	Hunter 	Other	*Pain75		OtherHunterPain
$PlayerAlias	Hunter 	Other	*Pain50		OtherHunterPain
$PlayerAlias	Hunter 	Other	*Pain25		OtherHunterPain

$limit hunttaunt 1
$limit hunttaunt2 1
$limit OtherHunterTaunt 1
$limit XHunterTaunt 1
$limit XFHunterTaunt 1

// Cyborg
// -----------------------------------------------------------------------------
PrePulseFire1											NPLSACT1
PrePulseFire2											NPLSACT2
PulseFire1												NPLSFIR1
PulseFire2												NPLSFIR2
PulseFire3												NPLSFIR3	
cyborg/PulsePrepared									PLS_PREP
cyborg/PulseReady										PLS_REDY
cyborg/NoEnergy											CBNOENRG
cyborg/newPain1											MCYP1
cyborg/newPain2											MCYP2
cyborg/newPain3											MCYP3
cyborg/newPain4											MCYP4
MaleCyborgDeath1										MCYD1
MaleCyborgDeath2										MCYD2
MaleCyborgDeath3										MCYD3
MaleCyborgDeath4										MCYD4
MaleCyborgTaunt1										MCYT1
MaleCyborgTaunt2										MCYT2
MaleCyborgTaunt3										MCYT3
MaleCyborgTaunt4										MCYT4
MaleCyborgTaunt5										MCYT5

MaleCyborgPulseKill1			MCYPK1
MaleCyborgPulseKill2			MCYPK2
MaleCyborgPulseKill3			MCYPK3
MaleCyborgPulseKill4			MCYPK4

// Old sounds
weapons/cyborgplasmafire		DSBLSHT3
weapons/cyborgplasmahit			DSSONHIT
weapons/cyborgcharge			DSRAICRG
weapons/cyborgfail				BLSHELL
weapons/cyborgjetpack			DSFLBURN
weapons/cyborgsuperjet			SUPERJ
weapons/cyborgno				NOSUPER
weapons/cyborgdash				CYBDASH
CyborgStomp 					DSRB2PN
floor/hardx01					dshard1
floor/hardx02					dshard2
floor/hardx03					dshard3
floor/hardx04					dshard4
floor/hardx05					dshard5
floor/hardx06					dshard6
cybtaunt 						cybtaunt
cybtaunt2 						dsfctaun
cyblolcopy						cybtaunt
fcybtaunt						DSFCTAUN

$random floor/hardx	{ floor/hardx01  floor/hardx02 floor/hardx03 floor/hardx04  floor/hardx05 floor/hardx06 }

$Random PrePulseFire { PrePulseFire1 PrePulseFire2 }

$Random PulseFire { PulseFire1 PulseFire2 PulseFire3 }

$Random CyborgNewPain { cyborg/newPain1 cyborg/newPain2 cyborg/newPain3 cyborg/newPain4 }

$Random MaleCyborgDeath { MaleCyborgDeath1 MaleCyborgDeath2 MaleCyborgDeath3 MaleCyborgDeath4 }

$Random MaleCyborgTaunt { MaleCyborgTaunt1 MaleCyborgTaunt2 MaleCyborgTaunt3 MaleCyborgTaunt4 MaleCyborgTaunt5 }

$playersound	cyborg	male	*death		MaleCyborgDeath
$playersound	cyborg	male	*xdeath		MaleCyborgDeath
$playersound	cyborg	male	*gibbed		MaleCyborgDeath
$playersound	cyborg	male	*pain100	CyborgNewPain
$playersound	cyborg	male	*pain75		CyborgNewPain
$playersound	cyborg	male	*pain50		CyborgNewPain
$playersound	cyborg	male	*pain25		CyborgNewPain
$playersound	cyborg	male	*grunt		cyboof
$playersound	cyborg	male	*land		cyboof
$playersound	cyborg	male	*jump		cybjump
$playersound	cyborg	male	*fist		dsnone
$playersound	cyborg	male	*usefail	cybnoway
$playersound	cyborg	male	*taunt		MaleCyborgTaunt
$playeralias	cyborg	male	*taunt		MaleCyborgTaunt
$playeralias	cyborg	male	*pain100	CyborgNewPain
$playeralias	cyborg	male	*pain75		CyborgNewPain
$playeralias	cyborg	male	*pain50		CyborgNewPain
$playeralias	cyborg	male	*pain25		CyborgNewPain
$playeralias	cyborg	male	*death		MaleCyborgDeath
$playeralias	cyborg	male	*xdeath		MaleCyborgDeath
$playeralias	cyborg	male	*gibbed		MaleCyborgDeath

$PlayerSound	Cyborg	FeMale	*Death      DSFCDETH
$PlayerSound	Cyborg	FeMale	*XDeath     DSFCDETH
$playersound	cyborg	female	*gibbed		dsfcdeth
$playersound	cyborg	female	*pain100	dsfcpain
$playersound	cyborg	female	*pain75		dsfcpain
$playersound	cyborg	female	*pain50		dsfcpain
$playersound	cyborg	female	*pain25		dsfcpain
$playersound	cyborg	female	*grunt		dsfcland
$playersound	cyborg	female	*land		dsfcland
$playersound	cyborg	female	*jump		dsfcjump
$playersound	cyborg	female	*fist		dsnone
$playersound	cyborg	female	*usefail	dsfcnowa
$PlayerSound	Cyborg	FeMale	*Taunt		fcybtaunt

$playersound	cyborg	other	*death		cybdeath
$playersound	cyborg	other	*xdeath		cybdeath
$playersound	cyborg	other	*gibbed		cybdeath
$playersound	cyborg	other	*pain100	cybpain
$playersound	cyborg	other	*pain75		cybpain
$playersound	cyborg	other	*pain50		cybpain
$playersound	cyborg	other	*pain25		cybpain
$playersound	cyborg	other	*grunt		cyboof
$playersound	cyborg	other	*land		cyboof
$playersound	cyborg	other	*jump		cybjump
$playersound	cyborg	other	*fist		dsnone
$playersound	cyborg	other	*usefail	cybnoway
$playersound	cyborg	other	*taunt		cybtaunt
$playeralias 	cyborg 	other 	*taunt 		cybtaunt

$limit cyborg/NoEnergy 1
$limit cyborg/PulseEnergy 1
$limit cyborg/PulsePrepared 1
$limit cyborg/PulseReady 1
$limit cybtaunt 1
$limit cybtaunt2 1
$limit fcybtaunt 1

// Ghostbuster
// -----------------------------------------------------------------------------
ghostbuster/Smoke			GB_IFICE
ghostbuster/Rock			RCKFIRGB
ghostbuster/RockExp			RCKEXPGB
Ghostbuster/Expander		GBEXPAN
Ghostbuster/Enlarge			GBENLAR

METOFIR						METOFIR
METOPAR						METOPAR
$limit metopar 2
METOEXP						METOEXP

TESLAFIR					TESLFIR
TESLAFX						TESLFX
$limit TESLAFX 2
TeslaWindUp					TESLWI
// Old sounds
weapons/protonpackfire		DSBEAMS	
weapons/trapcharge			DSGBCRG
weapons/trap				DSBFFF1
weapons/trapdetonate		DSTRAPD
weapons/traphit				DSTRAPH
weapons/trapzip				ZAP2
pack/heatup					dspack2
pack/change1				dspack3
pack/change2				dspack4
slime1						dsslime1	
echoshot					dsgenpls
echobounce					dsphtxp2
boneshot 					DSFGFIRE
icerain						dsfrostd
gbsoul						dsgbso
gbupgrade					dsgbup
gbupgradefail				dsgberr
petertaunt 					petertau

$playersound	peter	male	*death		peterdth
$playersound	peter	male	*xdeath		peterdth
$playersound	peter	male	*gibbed		peterdth
$playersound	peter	male	*pain100	peterpai
$playersound	peter	male	*pain75		peterpai
$playersound	peter	male	*pain50		peterpai
$playersound	peter	male	*pain25		peterpai
$playersound	peter	male	*grunt		huntland
$playersound	peter	male	*land		huntland
$playersound	peter	male	*jump		dsnone
$playersound	peter	male	*fist		dsnone
$playersound	peter	male	*usefail	dsnoway
$playersound	peter	male	*taunt		petertau

$playeralias 	peter 	male 	*taunt 		petertaunt 
$playeralias 	peter 	female 	*taunt 		petertaunt
$playeralias 	peter 	other 	*taunt 		OtherGBTaunt

$limit petertaunt 1

// Engineer
// -----------------------------------------------------------------------------
PipeMiss1 		PIPMISS1
PipeMiss2		PIPMISS2
DispenserBlowup		DISPDETH
DispenserGive		DISPGIVE
DispenserIdle		DISPIDLE
SentryAct			DSSENACT
SentryBlowup		DSSENDTH
SentryPain			DSSENPN
SentryShoot			DSSENSHT
SentryShoot2		DSSENSHT
$limit SentryShoot2 2
SentryMissile		SENHMIS
SentryMissileBoom	SENHMISB
$limit SentryMissileBoom 2
$limit SentryMissile 2
SentryLevelUp		SENLVLUP

SentrySit			DSSENSIT
// Old sounds
EngineerNail			NAILFI
SawThrow				BLADELAU
SawHit					BLADEDTH
SawAir					BLADEAIR
SawClick				DSCLICK
SteamLaunch				STEAMFIR
SteamWhistle			TRAINW
SteamFire				STEAMFLY
Steam					STEAM
SteamHit				STEAMDIE
engitaunt 				engitaun
GlassShatter			GSHAT

Weapons/NailFlight	NAILFLY
Weapons/NailMGFire	NAILFIRE
Weapons/NailReload	NAILREL

NailHit1		NAILRIC1
NailHit2		NAILRIC2
NailHit3		NAILRIC3

$Random NailHit { NailHit1 NailHit2 NailHit3 }

$Limit NailHit		0
$Limit Weapons/NailFlight 0

$Random PipeMiss { PipeMiss1 PipeMiss2 }

$playersound	engin	male	*death		engideat
$playersound	engin	male	*xdeath		engideat
$playersound	engin	male	*gibbed		engideat
$playersound	engin	male	*pain100	engipain
$playersound	engin	male	*pain75		engipain
$playersound	engin	male	*pain50		engipain
$playersound	engin	male	*pain25		engipain
$playersound	engin	male	*grunt		engiland
$playersound	engin	male	*land		engiland
$playersound	engin	male	*jump		dsnone
$playersound	engin	male	*fist		dsnone
$playersound	engin	male	*usefail	dsnone
$playeralias 	engin 	male 	*taunt 		engitaunt

$limit engitaunt 1
$limit VengyTaunt 1

// Sjas
// -----------------------------------------------------------------------------
sjasattack					sjasatta
sjasdeath					sjasdeat
sjaspain					sjaspain
sjasact						sjasact
sjasreflect					sjassee
sjastaunt 					sjastau
SjasItem					SJASCHRG

$playersound	sjas	male	*death		dsnone
$playersound	sjas	male	*xdeath		dsnone
$playersound	sjas	male	*gibbed		dsnone
$playersound	sjas	male	*pain100	dsnone
$playersound	sjas	male	*pain75		dsnone
$playersound	sjas	male	*pain50		dsnone
$playersound	sjas	male	*pain25		dsnone
$playersound	sjas	male	*grunt		dsnone
$playersound	sjas	male	*land		dsnone
$playersound	sjas	male	*jump		dsnone
$playersound	sjas	male	*fist		dsnone
$playersound	sjas	male	*usefail	dsnone
$playersound	sjas	male	*taunt		sjastau

$playeralias 	sjas 	male 	*taunt 		sjastaunt 

$limit sjastaunt 1

// Jitterskull
// -----------------------------------------------------------------------------
skull1 						skull1
skull2 						skull2
skull3 						skull3
skull4 						skull4
skullattack 				skull5
skulldie 					skull6
skullchips					dsrocks
skulleating 				CRUNCHIN
jitpain1 					jitpain1 
jitpain2 					jitpain2 
jitpain3 					jitpain3 
jitpain4 					jitpain4 
skultaunt 					skultau

$random skullact {skull1 skull2 skull3 skull4}

$random jitpain {jitpain1 jitpain2 jitpain3 jitpain4}

$playersound	jskull	male	*death		dsnone
$playersound	jskull	male	*xdeath		dsnone
$playersound	jskull	male	*gibbed		dsnone
$playersound	jskull	male	*pain100	dsnone
$playersound	jskull	male	*pain75		dsnone
$playersound	jskull	male	*pain50		dsnone
$playersound	jskull	male	*pain25		dsnone
$playersound	jskull	male	*grunt		dsnone
$playersound	jskull	male	*land		dsnone
$playersound	jskull	male	*jump		skullact
$playersound	jskull	male	*fist		dsnone
$playersound	jskull	male	*usefail	dsnone
$playersound	jskull	male	*taunt		skultau

$playersound	jskull	female	*death		dsnone
$playersound	jskull	female	*xdeath		dsnone
$playersound	jskull	female	*gibbed		dsnone
$playersound	jskull	female	*pain100	dsnone
$playersound	jskull	female	*pain75		dsnone
$playersound	jskull	female	*pain50		dsnone
$playersound	jskull	female	*pain25		dsnone
$playersound	jskull	female	*grunt		dsnone
$playersound	jskull	female	*land		dsnone
$playersound	jskull	female	*jump		skullact
$playersound	jskull	female	*fist		dsnone
$playersound	jskull	female	*usefail	dsnone
$playersound	jskull	female	*taunt		skultau

$playersound	jskull	other	*death		dsnone
$playersound	jskull	other	*xdeath		dsnone
$playersound	jskull	other	*gibbed		dsnone
$playersound	jskull	other	*pain100	dsnone
$playersound	jskull	other	*pain75		dsnone
$playersound	jskull	other	*pain50		dsnone
$playersound	jskull	other	*pain25		dsnone
$playersound	jskull	other	*pain75		dsnone
$playersound	jskull	other	*grunt		dsnone
$playersound	jskull	other	*land		dsnone
$playersound	jskull	other	*jump		skullact
$playersound	jskull	other	*fist		dsnone
$playersound	jskull	other	*usefail	dsnone
$playersound	jskull	other	*taunt		skultau

$playeralias 	jskull 	male 	*taunt 		skultaunt 
$playeralias 	jskull 	female 	*taunt 		skultaunt
$playeralias 	jskull 	other 	*taunt 		skultaunt

$limit skultaunt 1

// Creeper
// -----------------------------------------------------------------------------
CreeperHealBallFire										CRPHBALL
creeperact 					creep1
creeperattack 				creep2
creeperpain 				creep3
creeperdie 					creep4
CreeperBall 				dscurse
CreeperBallD 				dscursed
// Old sounds
weapons/creepercharge			dsblur
creeptaunt creeptau

$playersound	creeper	male	*death		dsnone
$playersound	creeper	male	*xdeath		dsnone
$playersound	creeper	male	*gibbed		dsnone
$playersound	creeper	male	*pain100	dsnone
$playersound	creeper	male	*pain75		dsnone
$playersound	creeper	male	*pain50		dsnone
$playersound	creeper	male	*pain25		dsnone
$playersound	creeper	male	*grunt		creep1
$playersound	creeper	male	*land		creep1
$playersound	creeper	male	*jump		creep1
$playersound	creeper	male	*fist		dsnone
$playersound	creeper	male	*usefail	creep1
$playersound	creeper	male	*taunt		creeptau

$playeralias 	creeper male 	*taunt 		creeptaunt 

$limit creeptaunt 1

// Choke
// -----------------------------------------------------------------------------
chokedeath					dschodth
chokeattack					dschoatk
chokeswallow				dschoswa
chokespit					dschospi
chokevomit					chokesik
choketaunt					dschotau
CHOKPN						CHOKPN
// New OTHER taunts
ChokeTaunt1		CHKT1
ChokeTaunt2		CHKT2
ChokeTaunt3		CHKT3
ChokeTaunt4		CHKT4
ChokeTaunt5		CHKT5
ChokeTaunt6		CHKT6
ChokeTaunt7		CHKT7

$Random OtherChokeTaunt { ChokeTaunt1 ChokeTaunt2 ChokeTaunt3 ChokeTaunt4 ChokeTaunt5 ChokeTaunt6 ChokeTaunt7 }

$playersound	choke	male	*death		dsnone
$playersound	choke	male	*xdeath		dsnone
$playersound	choke	male	*gibbed		dsnone
$playersound	choke	male	*pain100	CHOKPN
$playersound	choke	male	*pain75		CHOKPN
$playersound	choke	male	*pain50		CHOKPN
$playersound	choke	male	*pain25		CHOKPN
$playersound	choke	male	*grunt		dschoact
$playersound	choke	male	*land		dschoact
$playersound	choke	male	*jump		dsnone
$playersound	choke	male	*fist		dsnone
$playersound	choke	male	*usefail	dsnone
$playersound	choke	male	*taunt		dschotau

$playeralias 	choke 	male 	*taunt 		choketaunt

$limit choketaunt 1

// Frostbite
// -----------------------------------------------------------------------------
KilledByFrost			FRZD_DTH
// Old sounds
FrostBreathStart		FROSTSTA
FrostBreathMid			FROSTMID
FrostBreathEnd			FROSTEND
FrostBreathFail			FROSTBFA
FrostPain				FROSTPAI
FrostChomp				FROSTCHO

FrostTeeth				SHARDS1B
$limit FrostTeeth 10

FrostDeath				FROSTDIE
FrostBurst				DSRXPLOD
FrostTwinkle1			FROSTIN1
FrostTwinkle2			FROSTIN2
FrostTwinkle3			FROSTIN3
FrostTwinkle4			FROSTIN4
FrostTwinkle5			FROSTIN5
FrostTwinkle6			FROSTIN6
frosttaunt 				frosttau

$random FrostTwinkle {FrostTwinkle1 FrostTwinkle2 FrostTwinkle3 FrostTwinkle4 FrostTwinkle5 FrostTwinkle6}

$playersound	frost	male	*death		frostdie
$playersound	frost	male	*xdeath		frostdie
$playersound	frost	male	*gibbed		frostdie
$playersound	frost	male	*pain100	dsnone
$playersound	frost	male	*pain75		dsnone
$playersound	frost	male	*pain50		dsnone
$playersound	frost	male	*pain25		dsnone
$playersound	frost	male	*grunt		dsnone
$playersound	frost	male	*land		dsnone
$playersound	frost	male	*jump		dsnone
$playersound	frost	male	*fist		dsnone
$playersound	frost	male	*usefail	dsnone
$playersound	frost	male	*taunt		frosttaunt

$playersound	frost	female	*death		frostdie
$playersound	frost	female	*xdeath		frostdie
$playersound	frost	female	*gibbed		frostdie
$playersound	frost	female	*pain100	dsnone
$playersound	frost	female	*pain75		dsnone
$playersound	frost	female	*pain50		dsnone
$playersound	frost	female	*pain25		dsnone
$playersound	frost	female	*grunt		dsnone
$playersound	frost	female	*land		dsnone
$playersound	frost	female	*jump		dsnone
$playersound	frost	female	*fist		dsnone
$playersound	frost	female	*usefail	dsnone
$playersound	frost	female	*taunt		frosttaunt

OtherFrostyTaunt1		OFT1
OtherFrostyTaunt2		OFT2
OtherFrostyTaunt3		OFT3
OtherFrostyTaunt4		OFT4
OtherFrostyTaunt5		OFT5

$Random OtherFrostyTaunt { OtherFrostyTaunt1 OtherFrostyTaunt2 OtherFrostyTaunt3 OtherFrostyTaunt4 OtherFrostyTaunt5 }

$playersound	frost	other	*death		OFDT
$playersound	frost	other	*xdeath		OFDT
$playersound	frost	other	*gibbed		OFDT
$playersound	frost	other	*pain100	dsnone
$playersound	frost	other	*pain75		dsnone
$playersound	frost	other	*pain50		dsnone
$playersound	frost	other	*pain25		dsnone
$playersound	frost	other	*grunt		dsnone
$playersound	frost	other	*land		dsnone
$playersound	frost	other	*jump		dsnone
$playersound	frost	other	*fist		dsnone
$playersound	frost	other	*usefail	dsnone
$playeralias	frost	other	*taunt		OtherFrostyTaunt

$playeralias 	frost 	male 	*taunt 		frosttaunt
$playeralias 	frost 	female 	*taunt 		frosttaunt

$limit frosttaunt 1
$limit OtherFrostyTaunt 1

// Santa
// -----------------------------------------------------------------------------
SantaSnowBall			SNOWBALL
HollyThrow				HOLLYTRW
HollyLand				HOLLYLAN
HollySpike				HOLLYOUT
HollyHit				HOLLYHIT
StarLaunch				TWINK4
StarTwinkle1			TWINK1
StarTwinkle2			TWINK2
StarTwinkle3			TWINK3
StarHit					STARDIE
santaho 				santtaun

$random StarTwinkle {StarTwinkle1 StarTwinkle2 StarTwinkle3}

// ???
// -----------------------------------------------------------------------------
SwordSwing												SWDSWING
SwordFireS												SWDFIREF
SwordFireB												SWDFIREB
SwordFireX												SWDFIREX
AxeSwing												AXESWING
BarbSwordDeath											R_EXP3
BarbSwordDeathB											R_EXP3B
HammerHit												HAMMEHIT
HammerThunder											HMMRFIRE
HammerLightning											HMMRALT
BarbarianRipperShot										BARBRIPS
BarbBerserkEnd											BRSKEND
Thunderfx/Hit1											THNDS01
Thunderfx/Hit2											THNDS02

$Random ThunderHit { Thunderfx/Hit1 Thunderfx/Hit2 }

// Warlock
// -----------------------------------------------------------------------------
FireStaffF												STRIKE3
FireStaffH												IMPACT3
MageShotF												MAGSHOTF
MageShotX												MAGSHOTX
MageSeed												MAGESEED

MageMissileF											MAGMISLF
$limit MageMissileF 0

MageMissileX											MAGMISLX
MageIceRaise											ICERAISE
LightningHandsFire										LITE2
ElectricStorm1											GNTPOW
ElectricStorm2											GNTACT1
NovaEnergy												NOVAENRG
NovaExplosion											NOVAEXPL
NovaCharge												NOVACHRG
NovaFire												NOVAFIRE
NovaHit													NOVAHIT
NovaPowerUp												NOVAPWRU
ElecHands1 												WEPELE2
ElecHands2												BLANK
LightningFall											FIRELIGH
SkullShoot												HRNSHT
Malediction												MALEDI
MaledictLaunch											MALEDL
MaledictStart											MALEDS
MaledictFade											MALEDF
MaledictVictim											MALEDO
$limit MaledictVictim 0

FemaleMageTaunt1										FWT1
FemaleMageTaunt2										FWT2
FemaleMageTaunt3										FWT3
FemaleMagePain1											FWP1
FemaleMagePain2											FWP2
FemaleMagePain3											FWP3
FemaleMagePain4											FWP4
FemaleMagePain5											FWP5
FemaleMageDeath1										FWD1
FemaleMageDeath2										FWD2
FemaleMageDeath3										FWD3
FemaleMageDeath4										FWD4
FemaleMageLand1											FWL1
FemaleMageLand2											FWL2

MaleMageTaunt1											WTNT1
MaleMageTaunt2											WTNT2
MaleMageTaunt3											WTNT3
MaleMageTaunt4											WTNT4
MaleMageTaunt5											WTNT5
MaleMageTaunt6											WTNT6
MaleMageTaunt7											WTNT7

MaleMageD1												WRLD1                                              
MaleMageD2												WRLD2 
MaleMageD3												WRLD3
MaleMageD4												WRLD4
MaleMageP1												WRLP1
MaleMageP2												WRLP2
MaleMageP3												WRLP3
MaleMageP4												WRLP4
MaleMageLand                                            WRLL
MaleMageOpen                                            WRLO

GSSpawn1												GSOUL1
GSSpawn2												GSOUL2
ConsumeSoul												CSOUL
BoneShieldActivate										BACTIV
BoneShieldShatter										BSHATT
boneparticlehit											WBONHIT
soulpickup												WSOULP

WarlockStep1											WLSTEP1
WarlockStep2											WLSTEP2
WarlockStep3											WLSTEP3
WarlockStep4											WLSTEP4

$Random WarlockStep { WarlockStep1 WarlockStep2 WarlockStep3 WarlockStep4 }

WarlockTeleport											WTELEP
$limit WarlockTeleport 0

$Random GhoulSoulSpawn { GSSpawn1 GSSpawn2 }

$limit GhoulSoulSpawn 0

$Random MageElectricalStorm	{ ElectricStorm1 ElectricStorm2 }

$Random ElectricHands { ElecHands1 ElecHands2 }

$Random FemaleMageTaunt { FemaleMageTaunt1 FemaleMageTaunt2 FemaleMageTaunt3 }

$Random FemaleMagePainNormal { FemaleMagePain1 FemaleMagePain2 }

$Random FemaleMagePainHard { FemaleMagePain3 FemaleMagePain4 FemaleMagePain5 }

$Random FemaleMageDeath { FemaleMageDeath1 FemaleMageDeath2 FemaleMageDeath3 FemaleMageDeath4 }

$Random FemaleMageLand { FemaleMageLand1 FemaleMageLand2 }

$Random MaleMageTaunt { MaleMageTaunt1 MaleMageTaunt2 MaleMageTaunt3 MaleMageTaunt4 MaleMageTaunt5 MaleMageTaunt6 MaleMageTaunt7 }	

$Random MaleMageDeath { MaleMageD1 MaleMageD2 MaleMageD3 MaleMageD4 }

$Random MaleMagePain { MaleMageP1 MaleMageP2 MaleMageP3 MaleMageP4 }

OtherMageTaunt1			OWTN1
OtherMageTaunt2			OWTN2
OtherMageTaunt3			OWTN3
OtherMageTaunt4			OWTN4
OtherMageTaunt5 		OWTN5
OtherMageTaunt6			OWTN6

$Random OtherMageTaunt { OtherMageTaunt1 OtherMageTaunt2 OtherMageTaunt3 OtherMageTaunt4 OtherMageTaunt5 OtherMageTaunt6 }

OtherMagePain1			OWP1
OtherMagePain2			OWP2
OtherMagePain3			OWP3
OtherMagePain4			OWP4
OtherMagePain5			OWP5

$Random OtherMagePain { OtherMagePain1 OtherMagePain2 OtherMagePain3 OtherMagePain4 OtherMagePain5 }

OtherMagePainX1			OWPX1
OtherMagePainX2			OWPX2
OtherMagePainX3			OWPX3
OtherMagePainX4			OWPX4
OtherMagePainX5			OWPX5

$Random OtherMagePainX { OtherMagePainX1 OtherMagePainX2 OtherMagePainX3 OtherMagePainX4 OtherMagePainX5 }

OtherMageDeath1			OWD1
$limit OtherMageDeath1 0
OtherMageDeath2			OWD2
$limit OtherMageDeath2 0
OtherMageDeath3			OWD3
$limit OtherMageDeath3 0
OtherMageDeath4			OWD4
$limit OtherMageDeath4 0

$Random OtherMageDeath { OtherMageDeath1 OtherMageDeath2 OtherMageDeath3 OtherMageDeath4 }

$PlayerSound			Mage	Male	*Grunt			WRLL
$PlayerSound			Mage	Male	*Land			WRLL
$PlayerSound			Mage	Male	*UseFail		WRLO
$PlayerAlias			Mage 	Male 	*Taunt			MaleMageTaunt
$PlayerAlias            Mage    Male    *Death          MaleMageDeath
$PlayerAlias            Mage    Male    *XDeath         MaleMageDeath
$PlayerAlias            Mage    Male    *Pain100        MaleMagePain
$PlayerAlias            Mage    Male    *Pain75         MaleMagePain
$PlayerAlias            Mage    Male    *Pain50         MaleMagePain
$PlayerAlias            Mage    Male    *Pain25         MaleMagePain

$PlayerAlias			Mage 	Other 	*Taunt			OtherMageTaunt
$PlayerAlias            Mage    Other   *Death          OtherMageDeath
$PlayerAlias            Mage    Other   *XDeath         OtherMageDeath
$PlayerAlias            Mage    Other   *Pain100        OtherMagePain
$PlayerAlias            Mage    Other   *Pain75         OtherMagePain
$PlayerAlias            Mage    Other   *Pain50         OtherMagePainX
$PlayerAlias            Mage    Other   *Pain25         OtherMagePainX
$PlayerSound			Mage	Other	*Grunt			OWL
$PlayerSound			Mage	Other	*Land			OWL
$PlayerSound			Mage	Other	*UseFail		OWU

$PlayerSound			Mage	Female	*UseFail 		FWL1
$PlayerAlias			Mage	Female  *Taunt			FemaleMageTaunt
$PlayerAlias            Mage    Female  *Death          FemaleMageDeath
$PlayerAlias            Mage    Female  *XDeath         FemaleMageDeath
$PlayerAlias            Mage    Female  *Pain100        FemaleMagePainNormal
$PlayerAlias            Mage    Female  *Pain75         FemaleMagePainNormal
$PlayerAlias            Mage    Female  *Pain50         FemaleMagePainHard
$PlayerAlias            Mage    Female  *Pain25         FemaleMagePainHard
$PlayerAlias            Mage    Female  *Land           FemaleMageLand
$PlayerAlias            Mage    Female  *Grunt          FemaleMageLand

$limit MaleMageTaunt 1
$limit FemaleMageTaunt 1

// Icefiend
// -----------------------------------------------------------------------------
IceFiendSpikeAttack										 	NEEDLEA
IceFiendSpikeHit											NEEDLEP

DimVision													DIMVIS
Dimmed														DIMMED
DarkCleave													NMRCLEV
IcefiendAttack1												NMRATK1
IcefiendAttack2												NMRATK2
$Random IcefiendMelee { IcefiendAttack1 IcefiendAttack2 }

IceFiendCloak												CLOAK
IceFiendUncloak												UNCLOAK
IceFiendTaunt1												ICEFT1
IceFiendTaunt2												ICEFT2
IceFiendTaunt3												ICEFT3
IceFiendTaunt4												ICEFT4
IceFiendPain1                                               ICEFP1
IceFiendPain2												ICEFP2
IceFiendPain3												ICEFP3
IceFiendPain4                                               ICEFP4
IceFiendPain5												ICEFP5
IceFiendPain6												ICEFP6
IceFiendPain7                                               ICEFP7
IceFiendDeath1                                              ICEFD1
IceFiendDeath2                                              ICEFD2
IceFiendDeath3                                              ICEFD3
IceFiendDeath4                                              ICEFD4
icefiendbackstab1											ICEFL1
icefiendbackstab2											ICEFL2
icefiendbackstab3											ICEFL3
icefiendbackstab4											ICEFL4
GlacialSkin													GLSKN

$Random IcefiendBackstab { icefiendbackstab1 icefiendbackstab2 icefiendbackstab3 icefiendbackstab4 }
$rolloff IceFiendBackStab 512 2560


$Random IceFiendTaunt { IceFiendTaunt1 IceFiendTaunt2 IceFiendTaunt3 IceFiendTaunt4 }
						
$Random IceFiendP1 { IceFiendPain1 IceFiendPain2 IceFiendPain3 }

$Random IceFiendP2 { IceFiendPain4 IceFiendPain5 IceFiendPain6 IceFiendPain7 }

$Random IceFiendDeath { IceFiendDeath1 IceFiendDeath2 IceFiendDeath3 IceFiendDeath4 }

FiendTaunt1													OICEFT1
FiendTaunt2 												OICEFT2
FiendTaunt3													OICEFT3
FiendTaunt4													OICEFT4
$Random FiendTaunt { FiendTaunt1 FiendTaunt2 FiendTaunt3 FiendTaunt4 }

FiendPain1													OICEFP1
FiendPain2													OICEFP2
$Random FiendPain { FiendPain1 FiendPain2 }

$PlayerSound			IceFiend	Male	*Grunt			DSNONE
$PlayerSound			IceFiend	Male	*UseFail		ICEFP2
$PlayerSoundDup			IceFiend	Male	*Land			*Grunt
$PlayerAlias 			IceFiend    Male    *Taunt			IceFiendTaunt
$PlayerAlias            IceFiend    Male    *Pain100        IceFiendP1
$PlayerAlias            IceFiend    Male    *Pain75         IceFiendP1
$PlayerAlias            IceFiend    Male    *Pain50         IceFiendP2
$PlayerAlias            IceFiend    Male    *Pain25         IceFiendP2
$PlayerAlias            IceFiend    Male    *Death          IceFiendDeath
$PlayerAlias            IceFiend    Male    *XDeath         IceFiendDeath

$PlayerSound			IceFiend	Female	  *Grunt		  DSNONE
$PlayerSound			IceFiend	Female	  *UseFail		  OICEFU
$PlayerSound			IceFiend	Female	  *Land			  DSNONE
$PlayerAlias 			IceFiend    Female    *Taunt		  FiendTaunt
$PlayerAlias            IceFiend    Female    *Pain100        FiendPain
$PlayerAlias            IceFiend    Female    *Pain75         FiendPain
$PlayerAlias            IceFiend    Female    *Pain50         FiendPain
$PlayerAlias            IceFiend    Female    *Pain25         FiendPain
$PlayerSound            IceFiend    Female    *Death          OICEFD
$PlayerSound            IceFiend    Female    *XDeath         OICEFD

$PlayerSound			IceFiend	Other	*Grunt			DSNONE
$PlayerSound			IceFiend	Other	*UseFail		ICEFP2
$PlayerSoundDup			IceFiend	Other	*Land			*Grunt
$PlayerAlias 			IceFiend    Other    *Taunt			IceFiendTaunt
$PlayerAlias            IceFiend    Other    *Pain100        IceFiendP1
$PlayerAlias            IceFiend    Other    *Pain75         IceFiendP1
$PlayerAlias            IceFiend    Other    *Pain50         IceFiendP2
$PlayerAlias            IceFiend    Other    *Pain25         IceFiendP2
$PlayerAlias            IceFiend    Other    *Death          IceFiendDeath
$PlayerAlias            IceFiend    Other    *XDeath         IceFiendDeath

$limit IceFiendTaunt 1
$Limit IceFiendSpikeHit 0
$Limit IceFiendSpikeAttack 0

////////////////////////////////////////////////////////////////////////////////
//                               Misc. Sounds                                 //
////////////////////////////////////////////////////////////////////////////////

// Funny ones
// -----------------------------------------------------------------------------
sillysausage												TN_SILLY
MadMadMario													MADMARIO

// Fails
// -----------------------------------------------------------------------------
HumanMajorFail												HOWCUD
GhoulMajorFail												YESYES

// Misc
// -----------------------------------------------------------------------------
newteleportfog												DSNEWFOG

// GravityGun Sounds
// -----------------------------------------------------------------------------
GravityObject/Dirt1											G_DIRT1
GravityObject/Dirt2 										G_DIRT2
GravityObject/Metal1 										G_METAL1
GravityObject/Metal2 										G_METAL2
GravityObject/Wood1 										G_WOOD1
GravityObject/Wood2 										G_WOOD2
GravityObject/Wood3 										G_WOOD3

$random GravityObject/Dirt { GravityObject/Dirt1 GravityObject/Dirt2 }

$random GravityObject/Metal { GravityObject/Metal1 GravityObject/Metal2 }

$random GravityObject/Wood { GravityObject/Wood1 GravityObject/Wood2 GravityObject/Wood3 }

// Gibs
// -----------------------------------------------------------------------------
gibbage/splat1				splat1
gibbage/splat2				splat2
gibbage/splat3				splat3
gibbage/splat4				splat4
gibbage/blood1				blood1
gibbage/blood2				blood2
gibbage/blood3				blood3
gibbage/blood4				blood4
gibbage/null				dsnull
$random gibbage/xsplat			{gibbage/splat1 gibbage/splat2 gibbage/splat3 gibbage/splat4}
$random gibbage/blood		{gibbage/blood1 gibbage/blood2 gibbage/blood3 gibbage/blood4}

// Gib goes Splat
gibbage/gib1				gib1
gibbage/gib2				gib2
gibbage/gib3				gib3
gibbage/git1				git1
gibbage/git2				git2
gibbage/git3				git3
$random gibbage/xgib			{gibbage/gib1 gibbage/gib2 gibbage/gib3}
$random gibbage/xgibst			{gibbage/git1 gibbage/git2 gibbage/git3}

// Body Part goes Splat
gibbage/part1				part1
gibbage/part2				part2
gibbage/part3				part3
$random gibbage/xpart			{gibbage/part1 gibbage/part2 gibbage/part3}

// Cyborg Gibs
gibbage/junk1				jnk1
gibbage/junk2				jnk2
gibbage/junk3				jnk3
gibbage/junk4				jnk4
$random gibbage/cyborg			{gibbage/junk1 gibbage/junk2 gibbage/junk3 gibbage/junk4}

// Menu
// -----------------------------------------------------------------------------
$random menu/quit1 { creeperattack sjasreflect skulldie skullattack creeperpain weapons/icearrow weapons/lightningarrow }

$random menu/quit2 { sjasact sjaspain sjasdeath skull4 CreeperBallD creeperdie weapons/bowfire }

$ambient 50 EerieChant point 0.5 continuous 127

$rolloff sjasact 192 2048

ENJOYFEAST		CHOKFE
$limit ENJOYFEAST 0
$rolloff ENJOYFEAST 512 2048

$random misc/llama { VengyTaunt3 VengyTaunt5 }
$random HERPP { VengyTaunt3 VengyTaunt5 }

ShieldDetonate				SHDETO
$limit ShieldDetonate 0
ShieldBusted				SHBUST
$limit ShieldBusted 0
$limit GlacialSkin 0

$limit IcefiendBackstab1 0
$limit IcefiendBackstab2 0
$limit IcefiendBackstab3 0
$limit IcefiendBackstab4 0

WarAmb1			WARAMB1
WarAmb2			WARAMB2
WarAmb3			WARAMB3
WarAmb4			WARAMB4

$Random WarAmbience { WarAmb1 WarAmb2 WarAmb3 WarAmb4 }

comm/sight		commrg
comm/pain		commpn
comm/death		commdy
comm/active		commrm
comm/attack		commat
comm/melee		commsp

battlelord/sight		bos1rg
battlelord/death		bos1dy
battlelord/pain		    bos1pn
battlelord/active		bos1rm

alien/sight		predrg
alien/pain		predpn
$random	alien/active	{alien/active1 alien/active2}
alien/active1		roam06
alien/active2		roam58
$random	alien/death	{alien/death1 alien/death2 alien/death3}
alien/death1		preddy
alien/death2		preddy2
alien/death3		preddy3
alien/attack		gblasr01
alien/choke			predck

lizard/sight		predrg-o
lizard/pain		predpn-o
lizard/death		preddy-o
lizard/active		predrm
lizspit		LIZSPIT

rpg/shoot		rpgfirek
chaingun/shoot		chaingun

$random rpg/blowup	{misc/bomb1 misc/bomb2 misc/bomb3 misc/bomb4}
misc/bomb1 		bombexpl
misc/bomb2 		bombexp2
misc/bomb3 		bombexp3
misc/bomb4 		bombexp4

Duke_Begin		DN_BEGIN
Duke_Bonus		BONUS_DN
Duke_Ego		DN_EGO1

heartbeat	heartbeat
samarahit SAMARAHI
samaradie SAMARADI

Scary1			CHUCHU
Scary2			CHACHA
Scary3			DETHDETH
Scary4			KILLKILL

$Random ScaryRandom { Scary1 Scary2 Scary3 Scary4 }

SUCKITDOWN		SUKITDO

// NEW PATCH STUFF

PW/Die1			PLANDIE1
PW/Die2			PLANDIE2
PW/Die3			PLANDIE3

$random PW/Die { PW/Die1 PW/Die2 PW/Die3 }

PW/Pain1		PLANPN1
PW/Pain2		PLANPN2
PW/Pain3		PLANPN3
PW/Pain4		PLANPN4

$random PW/Pain { PW/Pain1 PW/Pain2 PW/Pain3 PW/Pain4 }

PW/Taunt1		PLANTAN1
PW/Taunt2		PLANTAN2
PW/Taunt3		PLANTAN3
PW/Taunt4		PLANTAN4

$random PW/Taunt { PW/Taunt1 PW/Taunt2 PW/Taunt3 PW/Taunt4 }

PW/Dash1		PLDASH1
PW/Dash2		PLDASH2
PW/Dash3		PLDASH3
PW/Dash4		PLDASH4

$random PW/Dash { PW/Dash1 PW/Dash2 PW/Dash3 PW/Dash4 }

PW/Jump1		PLANJUM1
PW/Jump2		PLANJUM2
PW/Jump3		PLANJUM3

$random PW/Jump { PW/Jump1 PW/Jump2 PW/Jump3 }

PW/Alt1			PLANALT1
PW/Alt2			PLANALT2
PW/Alt3			PLANALT3
PW/Alt4			PLANALT4

$random PW/Alt { PW/Alt1 PW/Alt2 PW/Alt3 PW/Alt4 }

PW/ShotFire		PLSHTFR
PW/ShotFire2	PLSHTFR2
PW/ShotCock		PLSHTCK
PW/BombExplode	PLBMEX
PW/Spin			PLSPIN
PW/Smoke		PLSMK

$playeralias	PW	male	*pain100	PW/Pain
$playeralias	PW	male	*pain75		PW/Pain
$playeralias	PW	male	*pain50		PW/Pain
$playeralias	PW	male	*pain25		PW/Pain
$playersound	PW	male	*grunt		dsnone
$playersound	PW	male	*land		dsnone
$playeralias	PW	male	*jump		dsnone		// PW/Jump
$playersound	PW	male	*fist		dsnone
$playersound	PW	male	*usefail	dsnone
$playeralias	PW	male	*taunt		PW/Taunt
$playeralias	PW	male	*death		PW/Die
$playeralias	PW	male	*xdeath		PW/Die
$playeralias	PW	male	*gibbed		PW/Die

// New Defiler

SHITSOUN SHITSOUN
DIGAT1 DIGAT1
DIGAT2 DIGAT2
DIGTAU DIGTAU
DIGDIE DIGDIE
DIGSPI DIGSPI

$playersound	nigerian	male	*death		dsnone
$playersound	nigerian	male	*xdeath		dsnone
$playersound	nigerian	male	*gibbed		dsnone
$playersound	nigerian	male	*pain100	dsnone
$playersound	nigerian	male	*pain75		dsnone
$playersound	nigerian	male	*pain50		dsnone
$playersound	nigerian	male	*pain25		dsnone
$playersound	nigerian	male	*grunt		dsnone
$playersound	nigerian	male	*land		dsnone
$playersound	nigerian	male	*jump		dsnone
$playersound	nigerian	male	*fist		dsnone
$playersound	nigerian	male	*usefail	dsnone
$playersound	nigerian	male	*taunt		DIGTAU

// Mohoph

MohophPain														MOPHPAIN
MohophDie														MOPHDETH
MohophTaunt													MOPHTANT
MohophPresence												MOPHMOAN
TrailMohoph1												MOPHACT1
TrailMohoph2												MOPHACT2
TrailMohoph3												MOPHACT3
$Random TrailMohophs { TrailMohoph1 TrailMohoph2 TrailMohoph3 }
MohophStart													MOPHSTAR
MohophAttack1												MOPHATT1
MohophAttack2												MOPHATT2
MohophAttack3												MOPHATT3
MohophAttack4												MOPHATT4
MohophKill													MOPHHIT

$PlayerSound	Mohoph	Male	*Death		dsnone
$PlayerSound	Mohoph	Male	*XDeath		dsnone
$PlayerSound	Mohoph	Male	*Pain100	dsnone
$PlayerSound	Mohoph	Male	*Pain75		dsnone
$PlayerSound	Mohoph	Male	*Pain50		dsnone
$PlayerSound	Mohoph	Male	*Pain25		dsnone
$PlayerSound	Mohoph	Male	*Grunt		dsnone
$PlayerSound	Mohoph	Male	*Land		dsnone
$PlayerSound	Mohoph	Male	*UseFail	dsnone
$PlayerAlias	Mohoph	Male	*Taunt		MohophTaunt

$Limit MohophTaunt 1

WH/Pain1		JON_HIT1
WH/Pain2		JON_HIT2
WH/Pain3		JON_HIT3
WH/Pain4		JON_HIT4

$random WH/Pain { WH/Pain1 WH/Pain2 WH/Pain3 WH/Pain4 }

WH/Die1			JON_DIE1
WH/Die2			JON_DIE2

$Random WH/Die { WH/Die1 WH/Die2 }

WH/Taunt1		JON_T_1
WH/Taunt2		JON_T_2
WH/Taunt3		JON_T_3
WH/Taunt4		JON_T_4
WH/Taunt5		JON_T_5

$Random WH/Taunt { WH/Taunt1 WH/Taunt2 WH/Taunt3 WH/Taunt4 WH/Taunt5 }

$playeralias	WH	male	*pain100	WH/Pain
$playeralias	WH	male	*pain75		WH/Pain
$playeralias	WH	male	*pain50		WH/Pain
$playeralias	WH	male	*pain25		WH/Pain
$playersound	WH	male	*grunt		huntland
$playersound	WH	male	*land		huntland
$playeralias	WH	male	*jump		dsnone
$playersound	WH	male	*fist		dsnone
$playersound	WH	male	*usefail	dsnoway
$playeralias	WH	male	*taunt		WH/Taunt
$playeralias	WH	male	*death		WH/Die
$playeralias	WH	male	*xdeath		WH/Die
$playeralias	WH	male	*gibbed		WH/Die

WH/DartFire1	DARTF1
WH/DartFire2	DARTF2
WH/DartFire3	DARTF3
$random WH/DartFire { WH/DartFire1 WH/DartFire2 WH/DartFire3 }
WH/DartHitWall  DARTHITW

WH/LaserFire	WHLASF
WH/LaserFireNew WHLASFN
WH/LaserHit		WHLASH
WH/HookFire		WHHOOKF
WH/HookHit		BLADEDTH
WH/ShotgunFire	WHSHOTF
WH/Throw		WHTHRO
WH/FBounce		GLASBOUN
WH/FDeath		GLASCRCK
WH/Curse		WHCURS

$limit WH/Curse 0
$limit WH/Taunt 1

// Other New Things

Frostbite/Throw		FROSTBOM
Engineer/PulvFire	ENPULFIR
Engineer/Detonate	ENDETON
Engineer/BallLoop	ENBALOOP

Warlock/VoidZap		VOIDZAP
Warlock/VoidExplode	VOIDEXP

EngineerNail	NAILFI2
SawThrow		BLADELAU
SawHit		BLADEDTH
SawAir		BLADEAIR
SawClick	DSCLICK

Warlock/FireColumn		FLERUPT

drone/see		DRONSND
drone/idle		DRONSND
drone/fire		DRONFIRE
$limit drone/fire 0		DRONFIRE

$RANDOM drone/pain {drone/pain1 drone/pain2 drone/pain3}
drone/pain1 	DRONPAN1
drone/pain2 	DRONPAN2
drone/pain3 	DRONPAN3

drone/die		DRONDIE

Creeper/HBallExplode	HCREEXP

Ice/Shatter1		ICESHAT1
Ice/Shatter2		ICESHAT2

$random Ice/Shatter { Ice/Shatter1 Ice/Shatter2 }

Ice/Loop			ICELOOP
Ice/Begin			ICEBEGIN

Engulfed			ENGULFD
PW/RIC1				BLT_IMP1
PW/RIC2				BLT_IMP2
PW/RIC3				BLT_IMP3
PW/RIC4				BLT_IMP4
$random	PW/RICO	{ PW/RIC1 PW/RIC2 PW/RIC3 PW/RIC4 }

Morgwyr/Attack		MORGATK
Morgwyr/Bats		MORGBAT
Morgwyr/Chant		MORGCHNT

Morgwyr/BatHit1		MBATHIT1
$limit Morgwyr/BatHit1 0
Morgwyr/BatHit1		MBATHIT1
$limit Morgwyr/BatHit2 0
Morgwyr/BatHit1		MBATHIT1
$limit Morgwyr/BatHit3 0
Morgwyr/BatHit1		MBATHIT1
$limit Morgwyr/BatHit4 0
$random Morgwyr/BatHit { Morgwyr/BatHit1 Morgwyr/BatHit2 Morgwyr/BatHit3 Morgwyr/BatHit4 }


Morgwyr/Displace	MORGDIS
Morgwyr/Die			MORGDIE
Morgwyr/Taunt		MORGTNT
$limit Morgwyr/Displace 0

$PlayerSound			Morgwyr	   Male	   *Grunt		   MORGTNT
$PlayerSound			Morgwyr	   Male	   *UseFail		   dsnone
$PlayerSound			Morgwyr	   Male	   *Land		   MORGTNT
$PlayerAlias 			Morgwyr    Male    *Taunt		   Morgwyr/Taunt
$PlayerSound            Morgwyr    Male    *Pain100        dsnone
$PlayerSoundDup         Morgwyr    Male    *Pain75         *Pain100 
$PlayerSoundDup         Morgwyr    Male    *Pain50         *Pain100 
$PlayerSoundDup         Morgwyr    Male    *Pain25         *Pain100 
$PlayerSound            Morgwyr    Male    *Death          Morgwyr/Die

$limit Morgwyr/Taunt 1

Weapons/ShockFire		SHOCKFIR
Weapons/ShockHit		SHOCKHIT
Weapons/ShockIdle		SHOCKIDL

Weapons/LGunFire		LGGNFIR
Weapons/LGunStart		LGGNSTA
railgun/idle			RAILIDLE

$limit Weapons/LGunFire 0
$Limit Weapons/LGunStart 0

weapons/minimisfire			  MMISFIR
weapons/minimisfly			  MMISFLY
weapons/minimishit			  MMISHIT

$limit Weapons/minimisfly 0

Protector/ArmorPickup		  PROTARPU

Protector/Pain1					PROPN1
Protector/Pain2					PROPN2
Protector/Pain3					PROPN3
$random Protector/Pain { Protector/Pain1 Protector/Pain2 Protector/Pain3 }

Protector/Die1					PRODIE1
Protector/Die2					PRODIE2
Protector/Die3					PRODIE3
Protector/Die4					PRODIE4
$random Protector/Die { Protector/Die1 Protector/Die2 Protector/Die3 Protector/Die4 }

Protector/Taunt1				PROTNT1
Protector/Taunt2				PROTNT2
Protector/Taunt3				PROTNT3
Protector/Taunt4				PROTNT4
$random Protector/Taunt { Protector/Taunt1 Protector/Taunt2 Protector/Taunt3 Protector/Taunt4 }
$limit Protector/Taunt 1

Protector/DashStart1			PRODS1
Protector/DashStart2			PRODS2
Protector/DashStart3			PRODS3
$random Protector/DashStart { Protector/DashStart1 Protector/DashStart2 Protector/DashStart3 }

Protector/DashEnd1				PRODE1
Protector/DashEnd2				PRODSE2
$random Protector/DashEnd { Protector/DashEnd1 Protector/DashEnd2 }

Protector/Dash1					PRODAS1
Protector/Dash2					PRODAS2
Protector/Dash3					PRODAS3
Protector/Dash4					PRODAS4
Protector/Dash5					PRODAS5
$limit Protector/Dash1 0
$limit Protector/Dash2 0
$limit Protector/Dash3 0
$limit Protector/Dash4 0
$limit Protector/Dash5 0
$random Protector/Dash { Protector/Dash1 Protector/Dash2 Protector/Dash3 Protector/Dash4 Protector/Dash5 }

railbonus RAILSTRG

MProtector/Taunt1				PROTAN1
MProtector/Taunt2				PROTAN2
MProtector/Taunt3				PROTAN3
MProtector/Taunt4				PROTAN4
MProtector/Taunt5				PROTAN5
$random MProtector/Taunt { MProtector/Taunt1 MProtector/Taunt2 MProtector/Taunt3 MProtector/Taunt4 MProtector/Taunt5}

MProtector/Die1					PROTDT1
MProtector/Die2					PROTDT2
MProtector/Die3					PROTDT3
$Random MProtector/Die { MProtector/Die1 MProtector/Die2 MProtector/Die3 }

MProtector/Pain1				PROTEP1
MProtector/Pain2				PROTEP2
MProtector/Pain3				PROTEP3
MProtector/Pain4				PROTEP4
$Random MProtector/Pain { MProtector/Pain1 MProtector/Pain2 MProtector/Pain3 MProtector/Pain4 }

MProtector/Dash1				PROTSD1
MProtector/Dash2				PROTSD2
MProtector/Dash3				PROTSD3
MProtector/Dash4    			PROTSD4
MProtector/Dash5				PROTSD5
MProtector/Dash6				PROTSD6
$limit MProtector/Dash1 0
$limit MProtector/Dash2 0
$limit MProtector/Dash3 0
$limit MProtector/Dash4 0
$limit MProtector/Dash5 0
$limit MProtector/Dash6 0

$PlayerSound			PRT	   Male	   *Grunt		   dsnone
$PlayerSound			PRT	   Male	   *Land		   HUNTLAND
$PlayerSound			PRT	   Male	   *UseFail		   dsnone
$PlayerAlias			PRT    Male    *Taunt		   MProtector/Taunt
$PlayerAlias            PRT    Male    *Death          MProtector/Die
$PlayerAlias            PRT    Male    *XDeath         MProtector/Die
$PlayerAlias            PRT    Male    *Pain100        MProtector/Pain
$PlayerAlias            PRT    Male    *Pain75         MProtector/Pain
$PlayerAlias            PRT    Male    *Pain50         MProtector/Pain
$PlayerAlias            PRT    Male    *Pain25         MProtector/Pain

$PlayerSound			PRT	   Other	   *Grunt		   dsnone
$PlayerSound			PRT	   Other	   *Land		   HUNTLAND
$PlayerSound			PRT	   Other	   *UseFail		   dsnone
$PlayerAlias			PRT    Other    *Taunt		   Protector/Taunt
$PlayerAlias            PRT    Other    *Death          Protector/Die
$PlayerAlias            PRT    Other    *XDeath         Protector/Die
$PlayerAlias            PRT    Other    *Pain100        Protector/Pain
$PlayerAlias            PRT    Other    *Pain75         Protector/Pain
$PlayerAlias            PRT    Other    *Pain50         Protector/Pain
$PlayerAlias            PRT    Other    *Pain25         Protector/Pain
$limit Protector/Taunt 1
$limit MProtector/Taunt 1