MGFIRE MGFIRE
SGFIRE SGFIRE
SSGFIRE SSGFIRE
MINIGUN MINIGUN
STGPUMP STGPUMP
$volume SSGFIRE 0.5

CYBPAIN CYBPAIN
CYBDIE CYBDIE



$random weapons/casing  { weapons/casing2 weapons/casing3 } 
$limit weapons/casing  5
weapons/casing2	dscasin1
weapons/casing2	dscasin2
weapons/casing3	dscasin3
$rolloff  weapons/casing 100 600


mgun2 MGFIRE
$volume mgun2 0.5
enemygun enemygun
enemysg SGFIRE
$rolloff enemygun 800 3000
$rolloff mgun2 200 3000
$rolloff enemysg 800 3000
$volume enemygun 0.7
$volume enemysg 0.7
$limit enemygun 4
$limit enemysg 4

weapons/shell1			dsshell1
weapons/shell2			dsshell2
weapons/shell3			dsshell3
$random weapons/shell		{weapons/shell1 weapons/shell2 weapons/shell3}
$volume weapons/casing2 0.7 


$rolloff weapons/rocklx 1000 3000

// Gore
$random misc/xdeath		{ misc/xdeath1a misc/xdeath1b misc/xdeath1c misc/xdeath1d misc/xdeath1e misc/xdeath1f misc/xdeath2a misc/xdeath2b misc/xdeath2c misc/xdeath2d misc/xdeath2e misc/xdeath2f misc/xdeath3a misc/xdeath3b misc/xdeath3c misc/xdeath4a misc/xdeath4b misc/xdeath4c }
misc/xdeath1a			dsxdth1a
misc/xdeath1b			dsxdth1b
misc/xdeath1c			dsxdth1c
misc/xdeath1d			dsxdth1d
misc/xdeath1e			dsxdth1e
misc/xdeath1f			dsxdth1f
$random misc/xdeath1		{ misc/xdeath1a misc/xdeath1b misc/xdeath1c misc/xdeath1d misc/xdeath1e misc/xdeath1f }
misc/xdeath2a			dsxdth2a
misc/xdeath2b			dsxdth2b
misc/xdeath2c			dsxdth2c
misc/xdeath2d			dsxdth2d
misc/xdeath2e			dsxdth2e
misc/xdeath2f			dsxdth2f
$random misc/xdeath2		{ misc/xdeath2a misc/xdeath2b misc/xdeath2c misc/xdeath2d misc/xdeath2e misc/xdeath2f }
misc/xdeath3a			dsxdth3a
misc/xdeath3b			dsxdth3b
misc/xdeath3c			dsxdth3c
$random misc/xdeath3		{ misc/xdeath3a misc/xdeath3b misc/xdeath3c }
misc/xdeath4a			dsxdth4a
misc/xdeath4b			dsxdth4b
misc/xdeath4c			dsxdth4c
$random misc/xdeath4		{ misc/xdeath4a misc/xdeath4b misc/xdeath4c }

$random misc/xdeath5		{ misc/xdeath4a misc/xdeath4b misc/xdeath2a misc/xdeath2b misc/xdeath2e}
$limit misc/xdeath5 2

$volume misc/xdeath 0.7
$volume misc/xdeath1 0.7
$volume misc/xdeath2 0.7
$volume misc/xdeath3 0.7
$volume misc/xdeath4 0.7

BONECR1 BONECR1
BONECR2 BONECR2


LQDRIP1 LQDRIP1
LQDRIP2 LQDRIP2
LQDRIP3 LQDRIP3
LQDRIP4 LQDRIP4
LQDRIP5 LQDRIP5
LQDRIP6 LQDRIP6
LQDRIP7 LQDRIP7
LQDRIP8 LQDRIP8
LQDRIP9 LQDRIP9
LQDRIP10 LQDRIP10
LQDRIP11 LQDRIP11
LQDRIP12 LQDRIP12
LQDRIP13 LQDRIP13
LQDRIP14 LQDRIP14

$random blooddrop  { LQDRIP1 LQDRIP2 LQDRIP3 } 
$rolloff blooddrop 200 1000
$random blooddrop2  { LQDRIP4 LQDRIP5 LQDRIP6 LQDRIP7 }
$rolloff blooddrop2 200 1000
$random blooddrop3  { LQDRIP8 LQDRIP9 LQDRIP10 LQDRIP11 LQDRIP12 LQDRIP13 LQDRIP14 LQDRIP14 } 
$rolloff blooddrop3 200 1000



$random world/ricochet      {  ricochet/hit world/b1lank }
$random ricochet/hit        {  world/ricochet1 world/ricochet2 world/ricochet3 world/ricochet4 world/ricochet5 world/ricochet6 world/ricochet7 }
world/ricochet1     ricoche1
world/ricochet2     ricoche2
world/ricochet3     ricoche3
world/ricochet4     ricoche4
world/ricochet5     ricoche5
world/ricochet6     ricoche6
world/ricochet7     ricoche7
world/blank1        blanksnd
world/blank2        blanksnd



$limit world/ricochet1 1
$limit world/ricochet2 1
$limit world/ricochet3 1
$limit world/ricochet4 1
$limit world/ricochet5 1
$limit world/ricochet6 1
$limit world/blank1 1
$limit world/blank2 1
$limit ricochet/hit 1
$limit world/ricochet 1

$rolloff world/ricochet1 200 500  
$rolloff world/ricochet2 200 500
$rolloff world/ricochet3 200 500 
$rolloff world/ricochet4 200 500 
$rolloff world/ricochet5 200 500 
$rolloff world/ricochet6 200 500 
$rolloff world/ricochet7 200 500
$rolloff world/ricochet 200 500