

Actor ZombiemanFodder
{
Radius 1
Height 1
+THRUACTORS
+NOBLOCKMAP
	States
	{
	Spawn:
	NULL A 0
	NULL A 0 A_SpawnItemEx("Zombieman1")
	NULL A 0 A_SpawnItemEx("Zombieman1", 40, 40, 5)
	NULL A 0 A_SpawnItemEx("Zombieman1", 40, -40, 5)
	NULL A 0 A_SpawnItemEx("Zombieman1", -40, 40, 5)
	NULL A 0 A_SpawnItemEx("Zombieman1", -40, -40, 5)
	Stop
}}

Actor ImpFodder: ZombiemanFodder
{

+THRUACTORS
	States
	{
	Spawn:
	NULL A 0
	NULL A 0 A_SpawnItemEx("Imp1")
	NULL A 0 A_SpawnItemEx("Imp1", 40, 40, 5)
	NULL A 0 A_SpawnItemEx("Imp1", 40, -40, 5)
	NULL A 0 A_SpawnItemEx("Imp1", -40, 40, 5)
	NULL A 0 A_SpawnItemEx("Imp1", -40, -40, 5)
	Stop
}}




Actor ShotgunguyFodder: ZombiemanFodder
{
+THRUACTORS
	States
	{
	Spawn:
	NULL A 0
	NULL A 0 A_SpawnItemEx("Shotgunguy1")
	NULL A 0 A_SpawnItemEx("Shotgunguy1", 40, 40, 5)
	NULL A 0 A_SpawnItemEx("Shotgunguy1", 40, -40, 5)
	NULL A 0 A_SpawnItemEx("Shotgunguy1", -40, 40, 5)
	NULL A 0 A_SpawnItemEx("Shotgunguy1", -40, -40, 5)
	Stop
}}

Actor ChaingunguyFodder: ZombiemanFodder
{
+THRUACTORS
	States
	{
	Spawn:
	NULL A 0
	NULL A 0 A_SpawnItemEx("Chaingunguy1")
	NULL A 0 A_SpawnItemEx("Chaingunguy1", 40, 40, 5)
	NULL A 0 A_SpawnItemEx("Chaingunguy1", 40, -40, 5)
	NULL A 0 A_SpawnItemEx("Chaingunguy1", -40, 40, 5)
	NULL A 0 A_SpawnItemEx("Chaingunguy1", -40, -40, 5)
	Stop
}}