// Technically not needed, since Z& doesn't support it and this won't work in
// ZDoom, but it's nice to have all the cvars in one place for reference.

server noarchive int metroid_usescvarinfo = 819849666;
server int metroid_runbefore = 0;

// Server cvars
server int metroid_noaircontrol = 0;
server int metroid_spacejump = 0;
server int metroid_loaded = 0;
server int metroid_startingtanks = 0;
server int metroid_nolevellimiter = 1;
server int metroid_jumpcount = 2;
server int metroid_nomorph = 0;
server int metroid_noenemydrops = 0;
server int metroid_permabfg = 0;
server int metroid_soultanks = 0;
server int metroid_nobfg = 0;
server int metroid_doomcannon = 0;
server int metroid_dropstay = 0;
server int metroid_skulltagweapons = 0;
server int metroid_dropgravity = 0;

// Clientside cvars
//  Still marked server for CVARINFO, since these are accessed from not-player scripts.
//  No one plays this multiplayer in ZDoom, I hope.

server int metroid_cl_runbefore = 0;

server int metroid_cl_noeffects = 0;
server int metroid_cl_nosiren = 0;
server int metroid_cl_nomorphcamera = 0;
server int metroid_cl_doomhealth = 0;
server int metroid_cl_nometroidpickups = 0;
server int metroid_cl_hitindicator = 0;
server int metroid_cl_chromabeamdensity = 8;
server int metroid_cl_custommissilecharge = 0;
server int metroid_cl_pickupmusic = 0;
