SPECIAL THANKS TO:
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- Nintendo (For creating the Metroid series in the first place)
- id Software (For creating Doom and the idtech1 engine)
- Graf Zahl, Randy Heit (For the ZDoom/GZDoom engine)
- Torr Samaho and the Zandronum team (For picking up where Skulltag left off)
- /vr/ (For their help, guidance, and enthusiasm for both Doom and Metroid)
- ijon tichy (As usual, an incredible code guru. Responsible for:
 ^- : The Space Jump code (taken from Parkmore)
 ^- : The Long Beam code (taken from Lelweps)
 ^- : The Power Bomb's explosion (taken from Redeemer)
 ^- : The Chroma Storm
 ^- : Reworking the Metroid pickup system
 ^- : The gunship system
 ^- : Redoing the chasecam system
 ^- : Making this compatible with ZDoom
 ^- : A whole lot, really...

GRAPHICS:
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- Zrrion the Insect (Drew the base arm cannon sprite)
- Scripten (Drew the Space Pirate sprites)
- Voltlock (Ripped the graphics for the Power Beam's blasts)
- Rogue Entertainment (The base of the Missile's sprites, from Strife)
- Ijon Tichy (For the smoke trails for the Missile, the numbers and some punctuation of the smallfont)
- Aeons of Death (For the Missile explosion graphics)
- FixedSys/Terminal/JACKIE (Spliced and pieced together to form the Smallfont)
- SF Square Head (A modified version for the BigFont)
- Blue Shadow (Converting the BigFont to a lump file)
- Cyberkill (Spanish Enye, slade, and tilde for smallfont)
- Enterbrain (Plasma Beam/Ice Beam particles)
- Bearborg/Mike12 (Ripping and polishing the Metroid Prime HUD)
- Rundas45 (The basis of the fullscreen HUD, the health pickups)
- Eriance (Spazer Beam particles)
- Id Software (Bomb explode animation, from Doom 3)
- PillowBlaster (Space Pirate shots, Power Bomb explosion sprites)
- People Can Fly (The Flamebolter's fire effect used for the Super Missile explosion)
- Yoshio Sakamoto (His likeness used for the Icon of Sin)
- VincentPrice (Making the model the Morph Ball was based off)
- TheMisterCat (The lingering fire for the Plasma Beam Charge Combo)
- PresidentPeople (The dynamic lights for the Morph Ball)
- Revae/Mike12 (Chainsaw attack sprites)
- Xaser (Chainsaw projectile sprites)
- Sgt. Shivers (For the Arm Cannon/Chainsaw conversion sprites)
- Mr. Giga (Base sprites for the Chroma Storm pickup)
- Sgt. Shivers (Player skin)
- Scalliano (The facing-down scientists)
- Enjay (The lying-upwards scientist)
- Scuba Steve (The lying-sideways scientist)
- WildWeasel (The CONFONT, taken from Agent Diaz: Last Hours of Purity. Thanks a lot!)

SOUNDS:
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- Audacity (Incredible amounts of sound editing thanks to this tool)
- Hollywood Edge/AudioJungle (Numerous stock sound effects)
- The General Series 6000 (Numerous stock sound effects)
- Yoshio Sakamoto (His voice reversed and warped for the Icon of Sin)
- Waqas Hafiz (Titlescreen music)
- BouncyTEM (Editing the Zero Suit Samus sounds to be more reminiscent of Samus in-suit)
- For info from what specific sound came from where, read through sndinfo.txt!

CODE:
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- Repo Man (The basis of the Wave Beam projectile code)
- TheMisterCat (The lingering fire for the Plasma Beam Charge Combo)
