silence                 QUIET
system/healthsiren      WARNSRN
system/samusappear      JNGLARIV
system/samusitem        JNGLITE1
system/samusitembig     JNGLITE2
system/samusitemunk     JNGLITE3
system/samusitemskl     JNGLITE4
system/hitindicator     ENEMYHIT // Taken from Metroid: Zero Mission

$pitchshift system/samusappear 0
$pitchshift system/samusitem 0
$pitchshift system/samusitembig 0
$pitchshift system/samusitemunk 0
$pitchshift system/samusitemskl 0

menu/activate        MENUUP // Bring up the main menu. - Taken from Metroid Prime 3
menu/clear           MENUDOWN // Close main menu. - Taken from Metroid Prime 3
menu/choose          MENUYES // Choose an item on the menu. - Taken from Metroid Prime
menu/backup          MENUNO // Go back to previous menu. - Taken from Metroid Prime
menu/cursor          MENUSCRL // Move cursor up/down. - Taken from Metroid Prime
menu/change          MENUCHNG // Changing options around. - Taken from Metroid Prime
menu/prompt          MENUQUIT // Are you sure you want to quit? - Taken from Metroid Prime
menu/dismiss         MENUDSMS // Dismiss a prompt. - Taken from Metroid Prime 3
menu/invalid         MENUFAIL // Menu not available. - Taken from Metroid Prime

// Samus Aran
$playersound      Hunter   male    *death          SAMDEATH // Taken from Metroid Prime 2
$playersounddup   Hunter   male    *xdeath         *death
$playersounddup   Hunter   male    *burndeath      *death
$playersounddup   Hunter   male    *crazydeath     *death
$playersounddup   Hunter   male    *wimpydeath     *death
$playersounddup   Hunter   male    *gibbed         *death
$playeralias      Hunter   male    *pain100        samus/hurt
$playersounddup   Hunter   male    *pain75         *pain100
$playersounddup   Hunter   male    *pain50         *pain100
$playersounddup   Hunter   male    *pain25         *pain100
$playersound      Hunter   male    *grunt          QUIET
$playeralias      Hunter   male    *land           samus/land
$playersound      Hunter   male    *usefail        SAMNOPE // Taken from Smash Bros. Brawl
$playersound      Hunter   male    *taunt          SAMTAUNT // Taken from Smash Bros. Brawl
$playersound      Hunter   male    *jump           QUIET

$playersound      MoBall   male    *death          SAMDEATH
$playersounddup   MoBall   male    *xdeath         *death
$playersounddup   MoBall   male    *burndeath      *death
$playersounddup   MoBall   male    *crazydeath     *death
$playersounddup   MoBall   male    *wimpydeath     *death
$playersounddup   MoBall   male    *gibbed         *death
$playeralias      MoBall   male    *pain100        samus/hurt
$playersounddup   MoBall   male    *pain75         *pain100
$playersounddup   MoBall   male    *pain50         *pain100
$playersounddup   MoBall   male    *pain25         *pain100
$playersound      MoBall   male    *grunt          QUIET
$playeralias      MoBall   male    *land           samus/land
$playersound      MoBall   male    *usefail        BALNOPE // Taken from Smash Bros. Brawl
$playersound      MoBall   male    *taunt          BALTAUNT // Taken from Smash Bros. Brawl
$playersound      MoBall   male    *jump           QUIET

moball/hurt             BALPAIN

$random samus/hurt { sam/hurt1 sam/hurt2 sam/hurt3 sam/hurt4 } // Taken from Smash Bros. Brawl
sam/hurt1               SAMHURT1
sam/hurt2               SAMHURT2
sam/hurt3               SAMHURT3
sam/hurt4               SAMHURT4

$random samus/land { sam/land1 sam/land2 sam/land3 } // Taken from Smash Bros. Brawl
sam/land1               SAMLAND1
sam/land2               SAMLAND2
sam/land3               SAMLAND3

$random samus/step { sam/step1 sam/step2 sam/step3 sam/step4 } // Taken from Unreal Championship 2
sam/step1               SAMSTEP1
sam/step2               SAMSTEP2
sam/step3               SAMSTEP3
sam/step4               SAMSTEP4

$volume sam/step1 0.35
$volume sam/step2 0.35
$volume sam/step3 0.35
$volume sam/step4 0.35

metroid/spacejump       SAMSDJMP // Taken from Smash Bros. Brawl
metroid/walljump        SAMSWJMP
metroid/wajumpup        SAMSWJMU

// Morph Ball
morphball/morph         BALMORPH // Taken from Metroid Prime
morphball/unmorph       BALUNMRF // Taken from Metroid Prime
morphball/denied        BALDENID // Taken from Metroid Prime
morphball/bombdrop      BALBOMDR // Taken from Smash Bros. Melee
morphball/bombboom      BALBOMXP
morphball/bombboom2     BALBOMXP
morphball/pbomwub       PBOMWUB
morphball/pbomdrop      PBOMLAY
morphball/pbomread      PBOMREAD // Taken from Smash Bros. Brawl
morphball/pbomexplod    PBOMBOOM

$limit morphball/pbomwub 0
$limit morphball/bombboom 0
$rolloff morphball/pbomexplod    400 1800

boostball/start         BOOSTSTR // Taken from Metroid Prime
boostball/launch        BOOSTGO
boostball/humstart      BOOSHUMS
boostball/hum           BOOSHUM

// Speed Booster

speedboost/start        SPDBSTST // Made by Repo Man
/*$random speedboost/loop { speedloop1 speedloop2 }
speedloop1              SPDBSTL1
speedloop2              SPDBSTL2*/
speedboost/loop         SPDBSTL1 // Made by Repo Man

$limit speedloop1 0
$limit speedloop2 0

// Beams

beam/deselect           WPNDSLCT

// Power Beam
pbeam/fire              PBEAMFIR
pbeam/hit               PBEAMHIT
pbeam/charge            PBEAMCHR // Taken from Metroid Prime
pbeam/idle              PBEAMIDL // Taken from Metroid Prime
pbeam/chfire            PBEAMFI2
pbeam/chhit             PBEAMCHT

$rolloff pbeam/chhit    400 1800

// Missile Launcher
missile/fire            MISSFIRE
supermissile/fire       SMISFIRE
supermissile/ready      SMISREAD

$random missile/hit { miss/hit1 miss/hit2 miss/hit3 }
miss/hit1               MISSEXP1
miss/hit2               MISSEXP2
miss/hit3               MISSEXP3

$limit missile/hit 0

$random supermissile/hit { smiss/hit1 smiss/hit2 smiss/hit3 }
smiss/hit1              SMISEXP1
smiss/hit2              SMISEXP2
smiss/hit3              SMISEXP3

$rolloff smiss/hit1     400 1800
$rolloff smiss/hit2     400 1800
$rolloff smiss/hit3     400 1800

// Wave Beam
wbeam/fire              WBEAMFIR
wbeam/hit               WBEAMHIT
wbeam/chfire            WBEAMFI2
wbeam/chhit             WBEAMCHT

// Spazer Beam
sbeam/fire              SBEAMFIR
sbeam/hit               SBEAMHIT
sbeam/chfire            SBEAMFI2

// Long Beam
lbeam/fire              LBEAMFIR
lbeam/hit               LBEAMHIT // Taken from Unreal Tournament
lbeam/chfire            LBEAMFI2

// Plasma Beam
plbeam/fire             MBEAMFIR
plbeam/hit              MBEAMHIT // Taken from Doom 3
plbeam/chfire           MBEAMFI2
plbeam/chit             MBEAMCHT // Taken from Doom 3

// Ice Beam
ibeam/fire              IBEAMFIR
ibeam/hit               IBEAMHIT // Taken from Painkiller
ibeam/chfire            IBEAMFI2
ibeam/chit              IBEAMCHT // Taken from Devil May Cry 3
ibeam/chill             IBEAMCHL
ibeam/chill2            IBEAMCH2
$random ibeam/freeze { ifreeze1 ifreeze2 ifreeze3 } // Taken from Painkiller
ifreeze1                IBEAMFR1
ifreeze2                IBEAMFR2
ifreeze3                IBEAMFR3
ibeam/break             IBEAMBRK

dcann/fire              DCANNFIR
dcann/chfire            DCANNFI2
dcann/cock              DCANNCK1
dcann/cock2             DCANNCK2
dcann/cock3             DCANNCK3
dcann/hbeat             DCANNBET // Taken from Heretic
dcann/up                DCANNUP // Taken from Painkiller

dchain/raise            CHNRAISE
dchain/idle             CHNIDLE
dchain/use              CHNROAR
dchain/swing            CHNSWING
dchain/hit              CHNSAWD
dchain/deselect         CHNDOWN

$random bullet/puff    { bullet/puff1 bullet/puff2 bullet/puff3 bullet/puff4 bullet/puff5 bullet/puff6 } // Not sure where these are from. If you know, please let me know!
bullet/puff1            blrich1
bullet/puff2            blrich2
bullet/puff3            blrich3
bullet/puff4            blrich4
bullet/puff5            blrich5
bullet/puff6            blrich6

$limit metroid/dakkabeamfire 0
metroid/dakkabeamfire       sounds/beams/dakkabeam_fire.ogg
metroid/dakkalaser_start    sounds/beams/dakkabeam_laserstart.ogg
metroid/dakkalaser_hold     sounds/beams/dakkabeam_laserhold.ogg
metroid/dakkalaser_down     sounds/beams/dakkabeam_laserdown.ogg

// Charge Combos
combo/ready             CHCMBCLK // Taken from Smash Bros. Melee
combo/spazer            CMBSPAZR
combo/long              CMBLONG
combo/plasma            CMBPLASM
combo/wave              CMBWAVE
combo/ice               CMBICE
combo/power             CMBPOWER
combo/plasmafire        CCMBFIRE // Taken from Aenima's Mercenaries
combo/icefreeze         CCMBFREZ // Taken from Fatal/Fake

$limit combo/plasmafire 0
$volume combo/plasmafire 0.5

// Items
item/get                ITEMGET // Taken from Doom 64
health/10               HEALF10
health/25               HEALF25
health/50               HEALF50
health/100              HEALF100
weapon/get              WEAPGET // Taken from Metroid Prime
nrgtank/get             ENRGTANK // Taken from Metroid Prime 3
movement/get            MOVEGET
charge/get              CHARGGET
arsenal/get             ARSEGET
cannon/get              DCANNGET
chroma/get              CSTRMGET
rawenergy/idle          RAWENIDL // Taken from Zero Tolerance
rawenergy/get           RAWENPKU // Taken from...MechWarrior, I think?
rawenergy/shieldhit     SHLDHIT // Taken from Smash Bros. Brawl



// Gunship
gunship/fire            GNSHFIRE



// Enemies

// Space Pirate
pirate/shot             PIRTSHOT
pirate/hit              PIRTHIT
pirate/land             PIRTLAND // Taken from Painkiller
pirate/see              PIRTSEE // Taken from Painkiller
pirate/pain             PIRTPAIN // Taken from Painkiller
pirate/death            PIRTDETH // Taken from Painkiller
pirate/idle             PIRTIDLE // Taken from Painkiller

// Red Prince
$random prince/active { inqv1 inqv2 inqv3 inqv4 inqv5 inqv6 inqv7 inqv8 inqv9 inqv10 } // Taken from the Dark Inquisitor on Realm667
inqv1 redact1
inqv2 redact2
inqv3 redact3
inqv4 redact4
inqv5 redact5
inqv6 redact6
inqv7 redact7
inqv8 redact8
inqv9 redact9
inqv10 redact10

prince/sight            REDSIGHT
prince/pain             REDPAIN
prince/death            REDDEATH
prince/cloak            REDCLOAK
prince/teleport         REDTELE
prince/fire             REDFIRE1
prince/blasterfire      REDFIRE2
prince/megafire         REDFIRE3
prince/grenadefire      REDFIRE4
prince/blasterhit       REDHIT2
prince/megahit          REDHIT3

$random prince/step { prstep1 prstep2 }
prstep1		            REDSTEP1
prstep2		            REDSTEP2



// Titlemap
$random ambient/thunder { thunder1 thunder2 thunder3 thunder4 thunder5 thunder6 thunder7 }
thunder1                AMBTHUN1 // Taken from The Ultimate Torment n' Torture
thunder2                AMBTHUN2 // Taken from The Ultimate Torment n' Torture
thunder3                AMBTHUN3 // Taken from Hexen
thunder4                AMBTHUN4 // Taken from The General Series 6000
thunder5                AMBTHUN5 // Taken from The General Series 6000
thunder6                AMBTHUN6 // Taken from The General Series 6000
thunder7                AMBTHUN7 // Taken from The General Series 6000