// client render distance
// defaults to 1024 units
user int minceraft_renderDistance = 1024; 
// far blocks render mode
// defaults to 0, show them as sprites
user int minceraft_renderFar = 0;
// voxel overlapping fix
// defaults to true
user int minceraft_voxelFix = 1;
// reduce field of view
// defaults to false
user int minceraft_reduceFOV = 0;
// add height and pitch in render calculations
// defaults to false
user int minceraft_heightRender = 0;