ACTOR outline : Block_Model {
	RenderStyle "Translucent"
	Alpha .7
	States
	{
	BlockSpawn:
		OUTL A -1
		Stop
	BlockFar:
		TNT1 A -1
		Stop
	}
}

ACTOR outline_slab : Block_Model {
	RenderStyle "Translucent"
	Alpha .7
	States
	{
	BlockSpawn:
		OUTL B -1
		Stop
	BlockFar:
		TNT1 A -1
		Stop
	}
}

ACTOR outline_stairs : Block_Model {
	RenderStyle "Translucent"
	Alpha .7
	States
	{
	BlockSpawn:
		OUTL C -1
		Stop
	BlockFar:
		TNT1 A -1
		Stop
	}
}

ACTOR stone : Block_Model {
	States
	{
	BlockSpawn:
		B000 A -1
		Stop
	BlockFar:
		F000 A -1
		Stop
	}
}

ACTOR granite : Block_Model {
	States
	{
	BlockSpawn:
		B001 A -1
		Stop
	BlockFar:
		F001 A -1
		Stop
	}
}

ACTOR polished_granite : Block_Model {
	States
	{
	BlockSpawn:
		B002 A -1
		Stop
	BlockFar:
		F002 A -1
		Stop
	}
}

ACTOR diorite : Block_Model {
	States
	{
	BlockSpawn:
		B003 A -1
		Stop
	BlockFar:
		F003 A -1
		Stop
	}
}

ACTOR polished_diorite : Block_Model {
	States
	{
	BlockSpawn:
		B004 A -1
		Stop
	BlockFar:
		F004 A -1
		Stop
	}
}

ACTOR andesite : Block_Model {
	States
	{
	BlockSpawn:
		B005 A -1
		Stop
	BlockFar:
		F005 A -1
		Stop
	}
}

ACTOR polished_andesite : Block_Model {
	States
	{
	BlockSpawn:
		B006 A -1
		Stop
	BlockFar:
		F006 A -1
		Stop
	}
}

ACTOR grass_block : Block_Model {
	States
	{
	BlockSpawn:
		B007 A -1
		Stop
	BlockFar:
		F007 A -1
		Stop
	}
}

ACTOR dirt : Block_Model {
	States
	{
	BlockSpawn:
		B008 A -1
		Stop
	BlockFar:
		F008 A -1
		Stop
	}
}

ACTOR coarse_dirt : Block_Model {
	States
	{
	BlockSpawn:
		B009 A -1
		Stop
	BlockFar:
		F009 A -1
		Stop
	}
}

ACTOR podzol : Block_Model {
	States
	{
	BlockSpawn:
		B010 A -1
		Stop
	BlockFar:
		F010 A -1
		Stop
	}
}

ACTOR crimson_nylium : Block_Model {
	States
	{
	BlockSpawn:
		B011 A -1
		Stop
	BlockFar:
		F011 A -1
		Stop
	}
}

ACTOR warped_nylium : Block_Model {
	States
	{
	BlockSpawn:
		B012 A -1
		Stop
	BlockFar:
		F012 A -1
		Stop
	}
}

ACTOR cobblestone : Block_Model {
	States
	{
	BlockSpawn:
		B013 A -1
		Stop
	BlockFar:
		F013 A -1
		Stop
	}
}

ACTOR oak_planks : Block_Model {
	States
	{
	BlockSpawn:
		B014 A -1
		Stop
	BlockFar:
		F014 A -1
		Stop
	}
}

ACTOR spruce_planks : Block_Model {
	States
	{
	BlockSpawn:
		B015 A -1
		Stop
	BlockFar:
		F015 A -1
		Stop
	}
}

ACTOR birch_planks : Block_Model {
	States
	{
	BlockSpawn:
		B016 A -1
		Stop
	BlockFar:
		F016 A -1
		Stop
	}
}

ACTOR jungle_planks : Block_Model {
	States
	{
	BlockSpawn:
		B017 A -1
		Stop
	BlockFar:
		F017 A -1
		Stop
	}
}

ACTOR acacia_planks : Block_Model {
	States
	{
	BlockSpawn:
		B018 A -1
		Stop
	BlockFar:
		F018 A -1
		Stop
	}
}

ACTOR dark_oak_planks : Block_Model {
	States
	{
	BlockSpawn:
		B019 A -1
		Stop
	BlockFar:
		F019 A -1
		Stop
	}
}

ACTOR crimson_planks : Block_Model {
	States
	{
	BlockSpawn:
		B020 A -1
		Stop
	BlockFar:
		F020 A -1
		Stop
	}
}

ACTOR warped_planks : Block_Model {
	States
	{
	BlockSpawn:
		B021 A -1
		Stop
	BlockFar:
		F021 A -1
		Stop
	}
}

ACTOR bedrock : Block_Model {
	States
	{
	BlockSpawn:
		B022 A -1
		Stop
	BlockFar:
		F022 A -1
		Stop
	}
}

ACTOR sand : Block_Model {
	States
	{
	BlockSpawn:
		B023 A -1
		Stop
	BlockFar:
		F023 A -1
		Stop
	}
}

ACTOR red_sand : Block_Model {
	States
	{
	BlockSpawn:
		B024 A -1
		Stop
	BlockFar:
		F024 A -1
		Stop
	}
}

ACTOR gravel : Block_Model {
	States
	{
	BlockSpawn:
		B025 A -1
		Stop
	BlockFar:
		F025 A -1
		Stop
	}
}

ACTOR gold_ore : Block_Model {
	States
	{
	BlockSpawn:
		B026 A -1
		Stop
	BlockFar:
		F026 A -1
		Stop
	}
}

ACTOR iron_ore : Block_Model {
	States
	{
	BlockSpawn:
		B027 A -1
		Stop
	BlockFar:
		F027 A -1
		Stop
	}
}

ACTOR coal_ore : Block_Model {
	States
	{
	BlockSpawn:
		B028 A -1
		Stop
	BlockFar:
		F028 A -1
		Stop
	}
}

ACTOR nether_gold_ore : Block_Model {
	States
	{
	BlockSpawn:
		B029 A -1
		Stop
	BlockFar:
		F029 A -1
		Stop
	}
}

ACTOR oak_log : Block_Model {
	States
	{
	BlockSpawn:
		B030 A -1
		Stop
	BlockFar:
		F030 A -1
		Stop
	}
}

ACTOR spruce_log : Block_Model {
	States
	{
	BlockSpawn:
		B031 A -1
		Stop
	BlockFar:
		F031 A -1
		Stop
	}
}

ACTOR birch_log : Block_Model {
	States
	{
	BlockSpawn:
		B032 A -1
		Stop
	BlockFar:
		F032 A -1
		Stop
	}
}

ACTOR jungle_log : Block_Model {
	States
	{
	BlockSpawn:
		B033 A -1
		Stop
	BlockFar:
		F033 A -1
		Stop
	}
}

ACTOR acacia_log : Block_Model {
	States
	{
	BlockSpawn:
		B034 A -1
		Stop
	BlockFar:
		F034 A -1
		Stop
	}
}

ACTOR dark_oak_log : Block_Model {
	States
	{
	BlockSpawn:
		B035 A -1
		Stop
	BlockFar:
		F035 A -1
		Stop
	}
}

ACTOR crimson_stem : Block_Model {
	States
	{
	BlockSpawn:
		B036 A -1
		Stop
	BlockFar:
		F036 A -1
		Stop
	}
}

ACTOR warped_stem : Block_Model {
	States
	{
	BlockSpawn:
		B037 A -1
		Stop
	BlockFar:
		F037 A -1
		Stop
	}
}

ACTOR stripped_oak_log : Block_Model {
	States
	{
	BlockSpawn:
		B038 A -1
		Stop
	BlockFar:
		F038 A -1
		Stop
	}
}

ACTOR stripped_spruce_log : Block_Model {
	States
	{
	BlockSpawn:
		B039 A -1
		Stop
	BlockFar:
		F039 A -1
		Stop
	}
}

ACTOR stripped_birch_log : Block_Model {
	States
	{
	BlockSpawn:
		B040 A -1
		Stop
	BlockFar:
		F040 A -1
		Stop
	}
}

ACTOR stripped_jungle_log : Block_Model {
	States
	{
	BlockSpawn:
		B041 A -1
		Stop
	BlockFar:
		F041 A -1
		Stop
	}
}

ACTOR stripped_acacia_log : Block_Model {
	States
	{
	BlockSpawn:
		B042 A -1
		Stop
	BlockFar:
		F042 A -1
		Stop
	}
}

ACTOR stripped_dark_oak_log : Block_Model {
	States
	{
	BlockSpawn:
		B043 A -1
		Stop
	BlockFar:
		F043 A -1
		Stop
	}
}

ACTOR stripped_crimson_stem : Block_Model {
	States
	{
	BlockSpawn:
		B044 A -1
		Stop
	BlockFar:
		F044 A -1
		Stop
	}
}

ACTOR stripped_warped_stem : Block_Model {
	States
	{
	BlockSpawn:
		B045 A -1
		Stop
	BlockFar:
		F045 A -1
		Stop
	}
}

ACTOR stripped_oak_wood : Block_Model {
	States
	{
	BlockSpawn:
		B046 A -1
		Stop
	BlockFar:
		F046 A -1
		Stop
	}
}

ACTOR stripped_spruce_wood : Block_Model {
	States
	{
	BlockSpawn:
		B047 A -1
		Stop
	BlockFar:
		F047 A -1
		Stop
	}
}

ACTOR stripped_birch_wood : Block_Model {
	States
	{
	BlockSpawn:
		B048 A -1
		Stop
	BlockFar:
		F048 A -1
		Stop
	}
}

ACTOR stripped_jungle_wood : Block_Model {
	States
	{
	BlockSpawn:
		B049 A -1
		Stop
	BlockFar:
		F049 A -1
		Stop
	}
}

ACTOR stripped_acacia_wood : Block_Model {
	States
	{
	BlockSpawn:
		B050 A -1
		Stop
	BlockFar:
		F050 A -1
		Stop
	}
}

ACTOR stripped_dark_oak_wood : Block_Model {
	States
	{
	BlockSpawn:
		B051 A -1
		Stop
	BlockFar:
		F051 A -1
		Stop
	}
}

ACTOR stripped_crimson_hyphae : Block_Model {
	States
	{
	BlockSpawn:
		B052 A -1
		Stop
	BlockFar:
		F052 A -1
		Stop
	}
}

ACTOR stripped_warped_hyphae : Block_Model {
	States
	{
	BlockSpawn:
		B053 A -1
		Stop
	BlockFar:
		F053 A -1
		Stop
	}
}

ACTOR oak_wood : Block_Model {
	States
	{
	BlockSpawn:
		B054 A -1
		Stop
	BlockFar:
		F054 A -1
		Stop
	}
}

ACTOR spruce_wood : Block_Model {
	States
	{
	BlockSpawn:
		B055 A -1
		Stop
	BlockFar:
		F055 A -1
		Stop
	}
}

ACTOR birch_wood : Block_Model {
	States
	{
	BlockSpawn:
		B056 A -1
		Stop
	BlockFar:
		F056 A -1
		Stop
	}
}

ACTOR jungle_wood : Block_Model {
	States
	{
	BlockSpawn:
		B057 A -1
		Stop
	BlockFar:
		F057 A -1
		Stop
	}
}

ACTOR acacia_wood : Block_Model {
	States
	{
	BlockSpawn:
		B058 A -1
		Stop
	BlockFar:
		F058 A -1
		Stop
	}
}

ACTOR dark_oak_wood : Block_Model {
	States
	{
	BlockSpawn:
		B059 A -1
		Stop
	BlockFar:
		F059 A -1
		Stop
	}
}

ACTOR crimson_hyphae : Block_Model {
	States
	{
	BlockSpawn:
		B060 A -1
		Stop
	BlockFar:
		F060 A -1
		Stop
	}
}

ACTOR warped_hyphae : Block_Model {
	States
	{
	BlockSpawn:
		B061 A -1
		Stop
	BlockFar:
		F061 A -1
		Stop
	}
}

ACTOR sponge : Block_Model {
	States
	{
	BlockSpawn:
		B062 A -1
		Stop
	BlockFar:
		F062 A -1
		Stop
	}
}

ACTOR wet_sponge : Block_Model {
	States
	{
	BlockSpawn:
		B063 A -1
		Stop
	BlockFar:
		F063 A -1
		Stop
	}
}

ACTOR glass : Block_Glass {
	States
	{
	BlockSpawn:
		B064 A -1
		Stop
	BlockFar:
		F064 A -1
		Stop
	}
}

ACTOR lapis_ore : Block_Model {
	States
	{
	BlockSpawn:
		B065 A -1
		Stop
	BlockFar:
		F065 A -1
		Stop
	}
}

ACTOR lapis_block : Block_Model {
	States
	{
	BlockSpawn:
		B066 A -1
		Stop
	BlockFar:
		F066 A -1
		Stop
	}
}

ACTOR sandstone : Block_Model {
	States
	{
	BlockSpawn:
		B067 A -1
		Stop
	BlockFar:
		F067 A -1
		Stop
	}
}

ACTOR chiseled_sandstone : Block_Model {
	States
	{
	BlockSpawn:
		B068 A -1
		Stop
	BlockFar:
		F068 A -1
		Stop
	}
}

ACTOR cut_sandstone : Block_Model {
	States
	{
	BlockSpawn:
		B069 A -1
		Stop
	BlockFar:
		F069 A -1
		Stop
	}
}

ACTOR white_wool : Block_Model {
	States
	{
	BlockSpawn:
		B070 A -1
		Stop
	BlockFar:
		F070 A -1
		Stop
	}
}

ACTOR orange_wool : Block_Model {
	States
	{
	BlockSpawn:
		B071 A -1
		Stop
	BlockFar:
		F071 A -1
		Stop
	}
}

ACTOR magenta_wool : Block_Model {
	States
	{
	BlockSpawn:
		B072 A -1
		Stop
	BlockFar:
		F072 A -1
		Stop
	}
}

ACTOR light_blue_wool : Block_Model {
	States
	{
	BlockSpawn:
		B073 A -1
		Stop
	BlockFar:
		F073 A -1
		Stop
	}
}

ACTOR yellow_wool : Block_Model {
	States
	{
	BlockSpawn:
		B074 A -1
		Stop
	BlockFar:
		F074 A -1
		Stop
	}
}

ACTOR lime_wool : Block_Model {
	States
	{
	BlockSpawn:
		B075 A -1
		Stop
	BlockFar:
		F075 A -1
		Stop
	}
}

ACTOR pink_wool : Block_Model {
	States
	{
	BlockSpawn:
		B076 A -1
		Stop
	BlockFar:
		F076 A -1
		Stop
	}
}

ACTOR gray_wool : Block_Model {
	States
	{
	BlockSpawn:
		B077 A -1
		Stop
	BlockFar:
		F077 A -1
		Stop
	}
}

ACTOR light_gray_wool : Block_Model {
	States
	{
	BlockSpawn:
		B078 A -1
		Stop
	BlockFar:
		F078 A -1
		Stop
	}
}

ACTOR cyan_wool : Block_Model {
	States
	{
	BlockSpawn:
		B079 A -1
		Stop
	BlockFar:
		F079 A -1
		Stop
	}
}

ACTOR purple_wool : Block_Model {
	States
	{
	BlockSpawn:
		B080 A -1
		Stop
	BlockFar:
		F080 A -1
		Stop
	}
}

ACTOR blue_wool : Block_Model {
	States
	{
	BlockSpawn:
		B081 A -1
		Stop
	BlockFar:
		F081 A -1
		Stop
	}
}

ACTOR brown_wool : Block_Model {
	States
	{
	BlockSpawn:
		B082 A -1
		Stop
	BlockFar:
		F082 A -1
		Stop
	}
}

ACTOR green_wool : Block_Model {
	States
	{
	BlockSpawn:
		B083 A -1
		Stop
	BlockFar:
		F083 A -1
		Stop
	}
}

ACTOR red_wool : Block_Model {
	States
	{
	BlockSpawn:
		B084 A -1
		Stop
	BlockFar:
		F084 A -1
		Stop
	}
}

ACTOR black_wool : Block_Model {
	States
	{
	BlockSpawn:
		B085 A -1
		Stop
	BlockFar:
		F085 A -1
		Stop
	}
}

ACTOR gold_block : Block_Model {
	States
	{
	BlockSpawn:
		B086 A -1
		Stop
	BlockFar:
		F086 A -1
		Stop
	}
}

ACTOR iron_block : Block_Model {
	States
	{
	BlockSpawn:
		B087 A -1
		Stop
	BlockFar:
		F087 A -1
		Stop
	}
}

ACTOR oak_slab : Block_Model {
	States
	{
	BlockSpawn:
		B088 A -1
		Stop
	BlockFar:
		F088 A -1
		Stop
	}
}

ACTOR spruce_slab : Block_Model {
	States
	{
	BlockSpawn:
		B089 A -1
		Stop
	BlockFar:
		F089 A -1
		Stop
	}
}

ACTOR birch_slab : Block_Model {
	States
	{
	BlockSpawn:
		B090 A -1
		Stop
	BlockFar:
		F090 A -1
		Stop
	}
}

ACTOR jungle_slab : Block_Model {
	States
	{
	BlockSpawn:
		B091 A -1
		Stop
	BlockFar:
		F091 A -1
		Stop
	}
}

ACTOR acacia_slab : Block_Model {
	States
	{
	BlockSpawn:
		B092 A -1
		Stop
	BlockFar:
		F092 A -1
		Stop
	}
}

ACTOR dark_oak_slab : Block_Model {
	States
	{
	BlockSpawn:
		B093 A -1
		Stop
	BlockFar:
		F093 A -1
		Stop
	}
}

ACTOR crimson_slab : Block_Model {
	States
	{
	BlockSpawn:
		B094 A -1
		Stop
	BlockFar:
		F094 A -1
		Stop
	}
}

ACTOR warped_slab : Block_Model {
	States
	{
	BlockSpawn:
		B095 A -1
		Stop
	BlockFar:
		F095 A -1
		Stop
	}
}

ACTOR stone_slab : Block_Model {
	States
	{
	BlockSpawn:
		B096 A -1
		Stop
	BlockFar:
		F096 A -1
		Stop
	}
}

ACTOR smooth_stone_slab : Block_Model {
	States
	{
	BlockSpawn:
		B097 A -1
		Stop
	BlockFar:
		F097 A -1
		Stop
	}
}

ACTOR sandstone_slab : Block_Model {
	States
	{
	BlockSpawn:
		B098 A -1
		Stop
	BlockFar:
		F098 A -1
		Stop
	}
}

ACTOR cut_sandstone_slab : Block_Model {
	States
	{
	BlockSpawn:
		B099 A -1
		Stop
	BlockFar:
		F099 A -1
		Stop
	}
}

ACTOR petrified_oak_slab : Block_Model {
	States
	{
	BlockSpawn:
		B100 A -1
		Stop
	BlockFar:
		F100 A -1
		Stop
	}
}

ACTOR cobblestone_slab : Block_Model {
	States
	{
	BlockSpawn:
		B101 A -1
		Stop
	BlockFar:
		F101 A -1
		Stop
	}
}

ACTOR brick_slab : Block_Model {
	States
	{
	BlockSpawn:
		B102 A -1
		Stop
	BlockFar:
		F102 A -1
		Stop
	}
}

ACTOR stone_brick_slab : Block_Model {
	States
	{
	BlockSpawn:
		B103 A -1
		Stop
	BlockFar:
		F103 A -1
		Stop
	}
}

ACTOR nether_brick_slab : Block_Model {
	States
	{
	BlockSpawn:
		B104 A -1
		Stop
	BlockFar:
		F104 A -1
		Stop
	}
}

ACTOR quartz_slab : Block_Model {
	States
	{
	BlockSpawn:
		B105 A -1
		Stop
	BlockFar:
		F105 A -1
		Stop
	}
}

ACTOR red_sandstone_slab : Block_Model {
	States
	{
	BlockSpawn:
		B106 A -1
		Stop
	BlockFar:
		F106 A -1
		Stop
	}
}

ACTOR cut_red_sandstone_slab : Block_Model {
	States
	{
	BlockSpawn:
		B107 A -1
		Stop
	BlockFar:
		F107 A -1
		Stop
	}
}

ACTOR purpur_slab : Block_Model {
	States
	{
	BlockSpawn:
		B108 A -1
		Stop
	BlockFar:
		F108 A -1
		Stop
	}
}

ACTOR prismarine_slab : Block_Model {
	States
	{
	BlockSpawn:
		B109 A -1
		Stop
	BlockFar:
		F109 A -1
		Stop
	}
}

ACTOR prismarine_brick_slab : Block_Model {
	States
	{
	BlockSpawn:
		B110 A -1
		Stop
	BlockFar:
		F110 A -1
		Stop
	}
}

ACTOR dark_prismarine_slab : Block_Model {
	States
	{
	BlockSpawn:
		B111 A -1
		Stop
	BlockFar:
		F111 A -1
		Stop
	}
}

ACTOR smooth_quartz : Block_Model {
	States
	{
	BlockSpawn:
		B112 A -1
		Stop
	BlockFar:
		F112 A -1
		Stop
	}
}

ACTOR smooth_red_sandstone : Block_Model {
	States
	{
	BlockSpawn:
		B113 A -1
		Stop
	BlockFar:
		F113 A -1
		Stop
	}
}

ACTOR smooth_sandstone : Block_Model {
	States
	{
	BlockSpawn:
		B114 A -1
		Stop
	BlockFar:
		F114 A -1
		Stop
	}
}

ACTOR smooth_stone : Block_Model {
	States
	{
	BlockSpawn:
		B115 A -1
		Stop
	BlockFar:
		F115 A -1
		Stop
	}
}

ACTOR bricks : Block_Model {
	States
	{
	BlockSpawn:
		B116 A -1
		Stop
	BlockFar:
		F116 A -1
		Stop
	}
}

ACTOR bookshelf : Block_Model {
	States
	{
	BlockSpawn:
		B117 A -1
		Stop
	BlockFar:
		F117 A -1
		Stop
	}
}

ACTOR mossy_cobblestone : Block_Model {
	States
	{
	BlockSpawn:
		B118 A -1
		Stop
	BlockFar:
		F118 A -1
		Stop
	}
}

ACTOR obsidian : Block_Model {
	States
	{
	BlockSpawn:
		B119 A -1
		Stop
	BlockFar:
		F119 A -1
		Stop
	}
}

ACTOR purpur_block : Block_Model {
	States
	{
	BlockSpawn:
		B120 A -1
		Stop
	BlockFar:
		F120 A -1
		Stop
	}
}

ACTOR purpur_pillar : Block_Model {
	States
	{
	BlockSpawn:
		B121 A -1
		Stop
	BlockFar:
		F121 A -1
		Stop
	}
}

ACTOR purpur_stairs : Block_Model {
	States
	{
	BlockSpawn:
		B122 A -1
		Stop
	BlockFar:
		F122 A -1
		Stop
	}
}

ACTOR oak_stairs : Block_Model {
	States
	{
	BlockSpawn:
		B123 A -1
		Stop
	BlockFar:
		F123 A -1
		Stop
	}
}

ACTOR diamond_ore : Block_Model {
	States
	{
	BlockSpawn:
		B124 A -1
		Stop
	BlockFar:
		F124 A -1
		Stop
	}
}

ACTOR diamond_block : Block_Model {
	States
	{
	BlockSpawn:
		B125 A -1
		Stop
	BlockFar:
		F125 A -1
		Stop
	}
}

ACTOR cobblestone_stairs : Block_Model {
	States
	{
	BlockSpawn:
		B126 A -1
		Stop
	BlockFar:
		F126 A -1
		Stop
	}
}

ACTOR redstone_ore : Block_Model {
	States
	{
	BlockSpawn:
		B127 A -1
		Stop
	BlockFar:
		F127 A -1
		Stop
	}
}

ACTOR ice : Block_Model {
	States
	{
	BlockSpawn:
		B128 A -1
		Stop
	BlockFar:
		F128 A -1
		Stop
	}
}

ACTOR snow_block : Block_Model {
	States
	{
	BlockSpawn:
		B129 A -1
		Stop
	BlockFar:
		F129 A -1
		Stop
	}
}

ACTOR pumpkin : Block_Model {
	States
	{
	BlockSpawn:
		B130 A -1
		Stop
	BlockFar:
		F130 A -1
		Stop
	}
}

ACTOR carved_pumpkin : Block_Model {
	States
	{
	BlockSpawn:
		B131 A -1
		Stop
	BlockFar:
		F131 A -1
		Stop
	}
}

ACTOR netherrack : Block_Model {
	States
	{
	BlockSpawn:
		B132 A -1
		Stop
	BlockFar:
		F132 A -1
		Stop
	}
}

ACTOR soul_sand : Block_Model {
	States
	{
	BlockSpawn:
		B133 A -1
		Stop
	BlockFar:
		F133 A -1
		Stop
	}
}

ACTOR soul_soil : Block_Model {
	States
	{
	BlockSpawn:
		B134 A -1
		Stop
	BlockFar:
		F134 A -1
		Stop
	}
}

ACTOR basalt : Block_Model {
	States
	{
	BlockSpawn:
		B135 A -1
		Stop
	BlockFar:
		F135 A -1
		Stop
	}
}

ACTOR polished_basalt : Block_Model {
	States
	{
	BlockSpawn:
		B136 A -1
		Stop
	BlockFar:
		F136 A -1
		Stop
	}
}

ACTOR glowstone : Block_Model {
	States
	{
	BlockSpawn:
		B137 A -1
		Stop
	BlockFar:
		F137 A -1
		Stop
	}
}

ACTOR jack_o_lantern : Block_Model {
	States
	{
	BlockSpawn:
		B138 A -1
		Stop
	BlockFar:
		F138 A -1
		Stop
	}
}

ACTOR stone_bricks : Block_Model {
	States
	{
	BlockSpawn:
		B139 A -1
		Stop
	BlockFar:
		F139 A -1
		Stop
	}
}

ACTOR mossy_stone_bricks : Block_Model {
	States
	{
	BlockSpawn:
		B140 A -1
		Stop
	BlockFar:
		F140 A -1
		Stop
	}
}

ACTOR cracked_stone_bricks : Block_Model {
	States
	{
	BlockSpawn:
		B141 A -1
		Stop
	BlockFar:
		F141 A -1
		Stop
	}
}

ACTOR chiseled_stone_bricks : Block_Model {
	States
	{
	BlockSpawn:
		B142 A -1
		Stop
	BlockFar:
		F142 A -1
		Stop
	}
}

ACTOR melon : Block_Model {
	States
	{
	BlockSpawn:
		B143 A -1
		Stop
	BlockFar:
		F143 A -1
		Stop
	}
}

ACTOR brick_stairs : Block_Model {
	States
	{
	BlockSpawn:
		B144 A -1
		Stop
	BlockFar:
		F144 A -1
		Stop
	}
}

ACTOR stone_brick_stairs : Block_Model {
	States
	{
	BlockSpawn:
		B145 A -1
		Stop
	BlockFar:
		F145 A -1
		Stop
	}
}

ACTOR mycelium : Block_Model {
	States
	{
	BlockSpawn:
		B146 A -1
		Stop
	BlockFar:
		F146 A -1
		Stop
	}
}

ACTOR nether_bricks : Block_Model {
	States
	{
	BlockSpawn:
		B147 A -1
		Stop
	BlockFar:
		F147 A -1
		Stop
	}
}

ACTOR cracked_nether_bricks : Block_Model {
	States
	{
	BlockSpawn:
		B148 A -1
		Stop
	BlockFar:
		F148 A -1
		Stop
	}
}

ACTOR chiseled_nether_bricks : Block_Model {
	States
	{
	BlockSpawn:
		B149 A -1
		Stop
	BlockFar:
		F149 A -1
		Stop
	}
}

ACTOR nether_brick_stairs : Block_Model {
	States
	{
	BlockSpawn:
		B150 A -1
		Stop
	BlockFar:
		F150 A -1
		Stop
	}
}

ACTOR end_stone : Block_Model {
	States
	{
	BlockSpawn:
		B151 A -1
		Stop
	BlockFar:
		F151 A -1
		Stop
	}
}

ACTOR end_stone_bricks : Block_Model {
	States
	{
	BlockSpawn:
		B152 A -1
		Stop
	BlockFar:
		F152 A -1
		Stop
	}
}

ACTOR sandstone_stairs : Block_Model {
	States
	{
	BlockSpawn:
		B153 A -1
		Stop
	BlockFar:
		F153 A -1
		Stop
	}
}

ACTOR emerald_ore : Block_Model {
	States
	{
	BlockSpawn:
		B154 A -1
		Stop
	BlockFar:
		F154 A -1
		Stop
	}
}

ACTOR emerald_block : Block_Model {
	States
	{
	BlockSpawn:
		B155 A -1
		Stop
	BlockFar:
		F155 A -1
		Stop
	}
}

ACTOR spruce_stairs : Block_Model {
	States
	{
	BlockSpawn:
		B156 A -1
		Stop
	BlockFar:
		F156 A -1
		Stop
	}
}

ACTOR birch_stairs : Block_Model {
	States
	{
	BlockSpawn:
		B157 A -1
		Stop
	BlockFar:
		F157 A -1
		Stop
	}
}

ACTOR jungle_stairs : Block_Model {
	States
	{
	BlockSpawn:
		B158 A -1
		Stop
	BlockFar:
		F158 A -1
		Stop
	}
}

ACTOR crimson_stairs : Block_Model {
	States
	{
	BlockSpawn:
		B159 A -1
		Stop
	BlockFar:
		F159 A -1
		Stop
	}
}

ACTOR warped_stairs : Block_Model {
	States
	{
	BlockSpawn:
		B160 A -1
		Stop
	BlockFar:
		F160 A -1
		Stop
	}
}

ACTOR nether_quartz_ore : Block_Model {
	States
	{
	BlockSpawn:
		B161 A -1
		Stop
	BlockFar:
		F161 A -1
		Stop
	}
}

ACTOR chiseled_quartz_block : Block_Model {
	States
	{
	BlockSpawn:
		B162 A -1
		Stop
	BlockFar:
		F162 A -1
		Stop
	}
}

ACTOR quartz_block : Block_Model {
	States
	{
	BlockSpawn:
		B163 A -1
		Stop
	BlockFar:
		F163 A -1
		Stop
	}
}

ACTOR quartz_bricks : Block_Model {
	States
	{
	BlockSpawn:
		B164 A -1
		Stop
	BlockFar:
		F164 A -1
		Stop
	}
}

ACTOR quartz_pillar : Block_Model {
	States
	{
	BlockSpawn:
		B165 A -1
		Stop
	BlockFar:
		F165 A -1
		Stop
	}
}

ACTOR quartz_stairs : Block_Model {
	States
	{
	BlockSpawn:
		B166 A -1
		Stop
	BlockFar:
		F166 A -1
		Stop
	}
}

ACTOR white_terracotta : Block_Model {
	States
	{
	BlockSpawn:
		B167 A -1
		Stop
	BlockFar:
		F167 A -1
		Stop
	}
}

ACTOR orange_terracotta : Block_Model {
	States
	{
	BlockSpawn:
		B168 A -1
		Stop
	BlockFar:
		F168 A -1
		Stop
	}
}

ACTOR magenta_terracotta : Block_Model {
	States
	{
	BlockSpawn:
		B169 A -1
		Stop
	BlockFar:
		F169 A -1
		Stop
	}
}

ACTOR light_blue_terracotta : Block_Model {
	States
	{
	BlockSpawn:
		B170 A -1
		Stop
	BlockFar:
		F170 A -1
		Stop
	}
}

ACTOR yellow_terracotta : Block_Model {
	States
	{
	BlockSpawn:
		B171 A -1
		Stop
	BlockFar:
		F171 A -1
		Stop
	}
}

ACTOR lime_terracotta : Block_Model {
	States
	{
	BlockSpawn:
		B172 A -1
		Stop
	BlockFar:
		F172 A -1
		Stop
	}
}

ACTOR pink_terracotta : Block_Model {
	States
	{
	BlockSpawn:
		B173 A -1
		Stop
	BlockFar:
		F173 A -1
		Stop
	}
}

ACTOR gray_terracotta : Block_Model {
	States
	{
	BlockSpawn:
		B174 A -1
		Stop
	BlockFar:
		F174 A -1
		Stop
	}
}

ACTOR light_gray_terracotta : Block_Model {
	States
	{
	BlockSpawn:
		B175 A -1
		Stop
	BlockFar:
		F175 A -1
		Stop
	}
}

ACTOR cyan_terracotta : Block_Model {
	States
	{
	BlockSpawn:
		B176 A -1
		Stop
	BlockFar:
		F176 A -1
		Stop
	}
}

ACTOR purple_terracotta : Block_Model {
	States
	{
	BlockSpawn:
		B177 A -1
		Stop
	BlockFar:
		F177 A -1
		Stop
	}
}

ACTOR blue_terracotta : Block_Model {
	States
	{
	BlockSpawn:
		B178 A -1
		Stop
	BlockFar:
		F178 A -1
		Stop
	}
}

ACTOR brown_terracotta : Block_Model {
	States
	{
	BlockSpawn:
		B179 A -1
		Stop
	BlockFar:
		F179 A -1
		Stop
	}
}

ACTOR green_terracotta : Block_Model {
	States
	{
	BlockSpawn:
		B180 A -1
		Stop
	BlockFar:
		F180 A -1
		Stop
	}
}

ACTOR red_terracotta : Block_Model {
	States
	{
	BlockSpawn:
		B181 A -1
		Stop
	BlockFar:
		F181 A -1
		Stop
	}
}

ACTOR black_terracotta : Block_Model {
	States
	{
	BlockSpawn:
		B182 A -1
		Stop
	BlockFar:
		F182 A -1
		Stop
	}
}

ACTOR hay_block : Block_Model {
	States
	{
	BlockSpawn:
		B183 A -1
		Stop
	BlockFar:
		F183 A -1
		Stop
	}
}

ACTOR terracotta : Block_Model {
	States
	{
	BlockSpawn:
		B184 A -1
		Stop
	BlockFar:
		F184 A -1
		Stop
	}
}

ACTOR coal_block : Block_Model {
	States
	{
	BlockSpawn:
		B185 A -1
		Stop
	BlockFar:
		F185 A -1
		Stop
	}
}

ACTOR packed_ice : Block_Model {
	States
	{
	BlockSpawn:
		B186 A -1
		Stop
	BlockFar:
		F186 A -1
		Stop
	}
}

ACTOR acacia_stairs : Block_Model {
	States
	{
	BlockSpawn:
		B187 A -1
		Stop
	BlockFar:
		F187 A -1
		Stop
	}
}

ACTOR dark_oak_stairs : Block_Model {
	States
	{
	BlockSpawn:
		B188 A -1
		Stop
	BlockFar:
		F188 A -1
		Stop
	}
}

ACTOR white_stained_glass : Block_Glass {
	States
	{
	BlockSpawn:
		B189 A -1
		Stop
	BlockFar:
		F189 A -1
		Stop
	}
}

ACTOR orange_stained_glass : Block_Glass {
	States
	{
	BlockSpawn:
		B190 A -1
		Stop
	BlockFar:
		F190 A -1
		Stop
	}
}

ACTOR magenta_stained_glass : Block_Glass {
	States
	{
	BlockSpawn:
		B191 A -1
		Stop
	BlockFar:
		F191 A -1
		Stop
	}
}

ACTOR light_blue_stained_glass : Block_Glass {
	States
	{
	BlockSpawn:
		B192 A -1
		Stop
	BlockFar:
		F192 A -1
		Stop
	}
}

ACTOR yellow_stained_glass : Block_Glass {
	States
	{
	BlockSpawn:
		B193 A -1
		Stop
	BlockFar:
		F193 A -1
		Stop
	}
}

ACTOR lime_stained_glass : Block_Glass {
	States
	{
	BlockSpawn:
		B194 A -1
		Stop
	BlockFar:
		F194 A -1
		Stop
	}
}

ACTOR pink_stained_glass : Block_Glass {
	States
	{
	BlockSpawn:
		B195 A -1
		Stop
	BlockFar:
		F195 A -1
		Stop
	}
}

ACTOR gray_stained_glass : Block_Glass {
	States
	{
	BlockSpawn:
		B196 A -1
		Stop
	BlockFar:
		F196 A -1
		Stop
	}
}

ACTOR light_gray_stained_glass : Block_Glass {
	States
	{
	BlockSpawn:
		B197 A -1
		Stop
	BlockFar:
		F197 A -1
		Stop
	}
}

ACTOR cyan_stained_glass : Block_Glass {
	States
	{
	BlockSpawn:
		B198 A -1
		Stop
	BlockFar:
		F198 A -1
		Stop
	}
}

ACTOR purple_stained_glass : Block_Glass {
	States
	{
	BlockSpawn:
		B199 A -1
		Stop
	BlockFar:
		F199 A -1
		Stop
	}
}

ACTOR blue_stained_glass : Block_Glass {
	States
	{
	BlockSpawn:
		B200 A -1
		Stop
	BlockFar:
		F200 A -1
		Stop
	}
}

ACTOR brown_stained_glass : Block_Glass {
	States
	{
	BlockSpawn:
		B201 A -1
		Stop
	BlockFar:
		F201 A -1
		Stop
	}
}

ACTOR green_stained_glass : Block_Glass {
	States
	{
	BlockSpawn:
		B202 A -1
		Stop
	BlockFar:
		F202 A -1
		Stop
	}
}

ACTOR red_stained_glass : Block_Glass {
	States
	{
	BlockSpawn:
		B203 A -1
		Stop
	BlockFar:
		F203 A -1
		Stop
	}
}

ACTOR black_stained_glass : Block_Glass {
	States
	{
	BlockSpawn:
		B204 A -1
		Stop
	BlockFar:
		F204 A -1
		Stop
	}
}

ACTOR prismarine : Block_Model {
	States
	{
	BlockSpawn:
		B205 A -1
		Stop
	BlockFar:
		F205 A -1
		Stop
	}
}

ACTOR prismarine_bricks : Block_Model {
	States
	{
	BlockSpawn:
		B206 A -1
		Stop
	BlockFar:
		F206 A -1
		Stop
	}
}

ACTOR dark_prismarine : Block_Model {
	States
	{
	BlockSpawn:
		B207 A -1
		Stop
	BlockFar:
		F207 A -1
		Stop
	}
}

ACTOR prismarine_stairs : Block_Model {
	States
	{
	BlockSpawn:
		B208 A -1
		Stop
	BlockFar:
		F208 A -1
		Stop
	}
}

ACTOR prismarine_brick_stairs : Block_Model {
	States
	{
	BlockSpawn:
		B209 A -1
		Stop
	BlockFar:
		F209 A -1
		Stop
	}
}

ACTOR dark_prismarine_stairs : Block_Model {
	States
	{
	BlockSpawn:
		B210 A -1
		Stop
	BlockFar:
		F210 A -1
		Stop
	}
}

ACTOR sea_lantern : Block_Model {
	States
	{
	BlockSpawn:
		B211 A -1
		Stop
	BlockFar:
		F211 A -1
		Stop
	}
}

ACTOR red_sandstone : Block_Model {
	States
	{
	BlockSpawn:
		B212 A -1
		Stop
	BlockFar:
		F212 A -1
		Stop
	}
}

ACTOR chiseled_red_sandstone : Block_Model {
	States
	{
	BlockSpawn:
		B213 A -1
		Stop
	BlockFar:
		F213 A -1
		Stop
	}
}

ACTOR cut_red_sandstone : Block_Model {
	States
	{
	BlockSpawn:
		B214 A -1
		Stop
	BlockFar:
		F214 A -1
		Stop
	}
}

ACTOR red_sandstone_stairs : Block_Model {
	States
	{
	BlockSpawn:
		B215 A -1
		Stop
	BlockFar:
		F215 A -1
		Stop
	}
}

ACTOR magma_block : Block_Model {
	States
	{
	BlockSpawn:
		B216 A -1
		Stop
	BlockFar:
		F216 A -1
		Stop
	}
}

ACTOR nether_wart_block : Block_Model {
	States
	{
	BlockSpawn:
		B217 A -1
		Stop
	BlockFar:
		F217 A -1
		Stop
	}
}

ACTOR warped_wart_block : Block_Model {
	States
	{
	BlockSpawn:
		B218 A -1
		Stop
	BlockFar:
		F218 A -1
		Stop
	}
}

ACTOR red_nether_bricks : Block_Model {
	States
	{
	BlockSpawn:
		B219 A -1
		Stop
	BlockFar:
		F219 A -1
		Stop
	}
}

ACTOR bone_block : Block_Model {
	States
	{
	BlockSpawn:
		B220 A -1
		Stop
	BlockFar:
		F220 A -1
		Stop
	}
}

ACTOR white_concrete : Block_Model {
	States
	{
	BlockSpawn:
		B221 A -1
		Stop
	BlockFar:
		F221 A -1
		Stop
	}
}

ACTOR orange_concrete : Block_Model {
	States
	{
	BlockSpawn:
		B222 A -1
		Stop
	BlockFar:
		F222 A -1
		Stop
	}
}

ACTOR magenta_concrete : Block_Model {
	States
	{
	BlockSpawn:
		B223 A -1
		Stop
	BlockFar:
		F223 A -1
		Stop
	}
}

ACTOR light_blue_concrete : Block_Model {
	States
	{
	BlockSpawn:
		B224 A -1
		Stop
	BlockFar:
		F224 A -1
		Stop
	}
}

ACTOR yellow_concrete : Block_Model {
	States
	{
	BlockSpawn:
		B225 A -1
		Stop
	BlockFar:
		F225 A -1
		Stop
	}
}

ACTOR lime_concrete : Block_Model {
	States
	{
	BlockSpawn:
		B226 A -1
		Stop
	BlockFar:
		F226 A -1
		Stop
	}
}

ACTOR pink_concrete : Block_Model {
	States
	{
	BlockSpawn:
		B227 A -1
		Stop
	BlockFar:
		F227 A -1
		Stop
	}
}

ACTOR gray_concrete : Block_Model {
	States
	{
	BlockSpawn:
		B228 A -1
		Stop
	BlockFar:
		F228 A -1
		Stop
	}
}

ACTOR light_gray_concrete : Block_Model {
	States
	{
	BlockSpawn:
		B229 A -1
		Stop
	BlockFar:
		F229 A -1
		Stop
	}
}

ACTOR cyan_concrete : Block_Model {
	States
	{
	BlockSpawn:
		B230 A -1
		Stop
	BlockFar:
		F230 A -1
		Stop
	}
}

ACTOR purple_concrete : Block_Model {
	States
	{
	BlockSpawn:
		B231 A -1
		Stop
	BlockFar:
		F231 A -1
		Stop
	}
}

ACTOR blue_concrete : Block_Model {
	States
	{
	BlockSpawn:
		B232 A -1
		Stop
	BlockFar:
		F232 A -1
		Stop
	}
}

ACTOR brown_concrete : Block_Model {
	States
	{
	BlockSpawn:
		B233 A -1
		Stop
	BlockFar:
		F233 A -1
		Stop
	}
}

ACTOR green_concrete : Block_Model {
	States
	{
	BlockSpawn:
		B234 A -1
		Stop
	BlockFar:
		F234 A -1
		Stop
	}
}

ACTOR red_concrete : Block_Model {
	States
	{
	BlockSpawn:
		B235 A -1
		Stop
	BlockFar:
		F235 A -1
		Stop
	}
}

ACTOR black_concrete : Block_Model {
	States
	{
	BlockSpawn:
		B236 A -1
		Stop
	BlockFar:
		F236 A -1
		Stop
	}
}

ACTOR white_concrete_powder : Block_Model {
	States
	{
	BlockSpawn:
		B237 A -1
		Stop
	BlockFar:
		F237 A -1
		Stop
	}
}

ACTOR orange_concrete_powder : Block_Model {
	States
	{
	BlockSpawn:
		B238 A -1
		Stop
	BlockFar:
		F238 A -1
		Stop
	}
}

ACTOR magenta_concrete_powder : Block_Model {
	States
	{
	BlockSpawn:
		B239 A -1
		Stop
	BlockFar:
		F239 A -1
		Stop
	}
}

ACTOR light_blue_concrete_powder : Block_Model {
	States
	{
	BlockSpawn:
		B240 A -1
		Stop
	BlockFar:
		F240 A -1
		Stop
	}
}

ACTOR yellow_concrete_powder : Block_Model {
	States
	{
	BlockSpawn:
		B241 A -1
		Stop
	BlockFar:
		F241 A -1
		Stop
	}
}

ACTOR lime_concrete_powder : Block_Model {
	States
	{
	BlockSpawn:
		B242 A -1
		Stop
	BlockFar:
		F242 A -1
		Stop
	}
}

ACTOR pink_concrete_powder : Block_Model {
	States
	{
	BlockSpawn:
		B243 A -1
		Stop
	BlockFar:
		F243 A -1
		Stop
	}
}

ACTOR gray_concrete_powder : Block_Model {
	States
	{
	BlockSpawn:
		B244 A -1
		Stop
	BlockFar:
		F244 A -1
		Stop
	}
}

ACTOR light_gray_concrete_powder : Block_Model {
	States
	{
	BlockSpawn:
		B245 A -1
		Stop
	BlockFar:
		F245 A -1
		Stop
	}
}

ACTOR cyan_concrete_powder : Block_Model {
	States
	{
	BlockSpawn:
		B246 A -1
		Stop
	BlockFar:
		F246 A -1
		Stop
	}
}

ACTOR purple_concrete_powder : Block_Model {
	States
	{
	BlockSpawn:
		B247 A -1
		Stop
	BlockFar:
		F247 A -1
		Stop
	}
}

ACTOR blue_concrete_powder : Block_Model {
	States
	{
	BlockSpawn:
		B248 A -1
		Stop
	BlockFar:
		F248 A -1
		Stop
	}
}

ACTOR brown_concrete_powder : Block_Model {
	States
	{
	BlockSpawn:
		B249 A -1
		Stop
	BlockFar:
		F249 A -1
		Stop
	}
}

ACTOR green_concrete_powder : Block_Model {
	States
	{
	BlockSpawn:
		B250 A -1
		Stop
	BlockFar:
		F250 A -1
		Stop
	}
}

ACTOR red_concrete_powder : Block_Model {
	States
	{
	BlockSpawn:
		B251 A -1
		Stop
	BlockFar:
		F251 A -1
		Stop
	}
}

ACTOR black_concrete_powder : Block_Model {
	States
	{
	BlockSpawn:
		B252 A -1
		Stop
	BlockFar:
		F252 A -1
		Stop
	}
}

ACTOR dead_tube_coral_block : Block_Model {
	States
	{
	BlockSpawn:
		B253 A -1
		Stop
	BlockFar:
		F253 A -1
		Stop
	}
}

ACTOR dead_brain_coral_block : Block_Model {
	States
	{
	BlockSpawn:
		B254 A -1
		Stop
	BlockFar:
		F254 A -1
		Stop
	}
}

ACTOR dead_bubble_coral_block : Block_Model {
	States
	{
	BlockSpawn:
		B255 A -1
		Stop
	BlockFar:
		F255 A -1
		Stop
	}
}

ACTOR dead_fire_coral_block : Block_Model {
	States
	{
	BlockSpawn:
		B256 A -1
		Stop
	BlockFar:
		F256 A -1
		Stop
	}
}

ACTOR dead_horn_coral_block : Block_Model {
	States
	{
	BlockSpawn:
		B257 A -1
		Stop
	BlockFar:
		F257 A -1
		Stop
	}
}

ACTOR tube_coral_block : Block_Model {
	States
	{
	BlockSpawn:
		B258 A -1
		Stop
	BlockFar:
		F258 A -1
		Stop
	}
}

ACTOR brain_coral_block : Block_Model {
	States
	{
	BlockSpawn:
		B259 A -1
		Stop
	BlockFar:
		F259 A -1
		Stop
	}
}

ACTOR bubble_coral_block : Block_Model {
	States
	{
	BlockSpawn:
		B260 A -1
		Stop
	BlockFar:
		F260 A -1
		Stop
	}
}

ACTOR fire_coral_block : Block_Model {
	States
	{
	BlockSpawn:
		B261 A -1
		Stop
	BlockFar:
		F261 A -1
		Stop
	}
}

ACTOR horn_coral_block : Block_Model {
	States
	{
	BlockSpawn:
		B262 A -1
		Stop
	BlockFar:
		F262 A -1
		Stop
	}
}

ACTOR blue_ice : Block_Model {
	States
	{
	BlockSpawn:
		B263 A -1
		Stop
	BlockFar:
		F263 A -1
		Stop
	}
}

ACTOR polished_granite_stairs : Block_Model {
	States
	{
	BlockSpawn:
		B264 A -1
		Stop
	BlockFar:
		F264 A -1
		Stop
	}
}

ACTOR smooth_red_sandstone_stairs : Block_Model {
	States
	{
	BlockSpawn:
		B265 A -1
		Stop
	BlockFar:
		F265 A -1
		Stop
	}
}

ACTOR mossy_stone_brick_stairs : Block_Model {
	States
	{
	BlockSpawn:
		B266 A -1
		Stop
	BlockFar:
		F266 A -1
		Stop
	}
}

ACTOR polished_diorite_stairs : Block_Model {
	States
	{
	BlockSpawn:
		B267 A -1
		Stop
	BlockFar:
		F267 A -1
		Stop
	}
}

ACTOR mossy_cobblestone_stairs : Block_Model {
	States
	{
	BlockSpawn:
		B268 A -1
		Stop
	BlockFar:
		F268 A -1
		Stop
	}
}

ACTOR end_stone_brick_stairs : Block_Model {
	States
	{
	BlockSpawn:
		B269 A -1
		Stop
	BlockFar:
		F269 A -1
		Stop
	}
}

ACTOR stone_stairs : Block_Model {
	States
	{
	BlockSpawn:
		B270 A -1
		Stop
	BlockFar:
		F270 A -1
		Stop
	}
}

ACTOR smooth_sandstone_stairs : Block_Model {
	States
	{
	BlockSpawn:
		B271 A -1
		Stop
	BlockFar:
		F271 A -1
		Stop
	}
}

ACTOR smooth_quartz_stairs : Block_Model {
	States
	{
	BlockSpawn:
		B272 A -1
		Stop
	BlockFar:
		F272 A -1
		Stop
	}
}

ACTOR granite_stairs : Block_Model {
	States
	{
	BlockSpawn:
		B273 A -1
		Stop
	BlockFar:
		F273 A -1
		Stop
	}
}

ACTOR andesite_stairs : Block_Model {
	States
	{
	BlockSpawn:
		B274 A -1
		Stop
	BlockFar:
		F274 A -1
		Stop
	}
}

ACTOR red_nether_brick_stairs : Block_Model {
	States
	{
	BlockSpawn:
		B275 A -1
		Stop
	BlockFar:
		F275 A -1
		Stop
	}
}

ACTOR polished_andesite_stairs : Block_Model {
	States
	{
	BlockSpawn:
		B276 A -1
		Stop
	BlockFar:
		F276 A -1
		Stop
	}
}

ACTOR diorite_stairs : Block_Model {
	States
	{
	BlockSpawn:
		B277 A -1
		Stop
	BlockFar:
		F277 A -1
		Stop
	}
}

ACTOR polished_granite_slab : Block_Model {
	States
	{
	BlockSpawn:
		B278 A -1
		Stop
	BlockFar:
		F278 A -1
		Stop
	}
}

ACTOR smooth_red_sandstone_slab : Block_Model {
	States
	{
	BlockSpawn:
		B279 A -1
		Stop
	BlockFar:
		F279 A -1
		Stop
	}
}

ACTOR mossy_stone_brick_slab : Block_Model {
	States
	{
	BlockSpawn:
		B280 A -1
		Stop
	BlockFar:
		F280 A -1
		Stop
	}
}

ACTOR polished_diorite_slab : Block_Model {
	States
	{
	BlockSpawn:
		B281 A -1
		Stop
	BlockFar:
		F281 A -1
		Stop
	}
}

ACTOR mossy_cobblestone_slab : Block_Model {
	States
	{
	BlockSpawn:
		B282 A -1
		Stop
	BlockFar:
		F282 A -1
		Stop
	}
}

ACTOR end_stone_brick_slab : Block_Model {
	States
	{
	BlockSpawn:
		B283 A -1
		Stop
	BlockFar:
		F283 A -1
		Stop
	}
}

ACTOR smooth_sandstone_slab : Block_Model {
	States
	{
	BlockSpawn:
		B284 A -1
		Stop
	BlockFar:
		F284 A -1
		Stop
	}
}

ACTOR smooth_quartz_slab : Block_Model {
	States
	{
	BlockSpawn:
		B285 A -1
		Stop
	BlockFar:
		F285 A -1
		Stop
	}
}

ACTOR granite_slab : Block_Model {
	States
	{
	BlockSpawn:
		B286 A -1
		Stop
	BlockFar:
		F286 A -1
		Stop
	}
}

ACTOR andesite_slab : Block_Model {
	States
	{
	BlockSpawn:
		B287 A -1
		Stop
	BlockFar:
		F287 A -1
		Stop
	}
}

ACTOR red_nether_brick_slab : Block_Model {
	States
	{
	BlockSpawn:
		B288 A -1
		Stop
	BlockFar:
		F288 A -1
		Stop
	}
}

ACTOR polished_andesite_slab : Block_Model {
	States
	{
	BlockSpawn:
		B289 A -1
		Stop
	BlockFar:
		F289 A -1
		Stop
	}
}

ACTOR diorite_slab : Block_Model {
	States
	{
	BlockSpawn:
		B290 A -1
		Stop
	BlockFar:
		F290 A -1
		Stop
	}
}

ACTOR dried_kelp_block : Block_Model {
	States
	{
	BlockSpawn:
		B291 A -1
		Stop
	BlockFar:
		F291 A -1
		Stop
	}
}

ACTOR netherite_block : Block_Model {
	States
	{
	BlockSpawn:
		B292 A -1
		Stop
	BlockFar:
		F292 A -1
		Stop
	}
}

ACTOR ancient_debris : Block_Model {
	States
	{
	BlockSpawn:
		B293 A -1
		Stop
	BlockFar:
		F293 A -1
		Stop
	}
}

ACTOR crying_obsidian : Block_Model {
	States
	{
	BlockSpawn:
		B294 A -1
		Stop
	BlockFar:
		F294 A -1
		Stop
	}
}

ACTOR blackstone : Block_Model {
	States
	{
	BlockSpawn:
		B295 A -1
		Stop
	BlockFar:
		F295 A -1
		Stop
	}
}

ACTOR blackstone_slab : Block_Model {
	States
	{
	BlockSpawn:
		B296 A -1
		Stop
	BlockFar:
		F296 A -1
		Stop
	}
}

ACTOR blackstone_stairs : Block_Model {
	States
	{
	BlockSpawn:
		B297 A -1
		Stop
	BlockFar:
		F297 A -1
		Stop
	}
}

ACTOR gilded_blackstone : Block_Model {
	States
	{
	BlockSpawn:
		B298 A -1
		Stop
	BlockFar:
		F298 A -1
		Stop
	}
}

ACTOR polished_blackstone : Block_Model {
	States
	{
	BlockSpawn:
		B299 A -1
		Stop
	BlockFar:
		F299 A -1
		Stop
	}
}

ACTOR polished_blackstone_slab : Block_Model {
	States
	{
	BlockSpawn:
		B300 A -1
		Stop
	BlockFar:
		F300 A -1
		Stop
	}
}

ACTOR polished_blackstone_stairs : Block_Model {
	States
	{
	BlockSpawn:
		B301 A -1
		Stop
	BlockFar:
		F301 A -1
		Stop
	}
}

ACTOR chiseled_polished_blackstone : Block_Model {
	States
	{
	BlockSpawn:
		B302 A -1
		Stop
	BlockFar:
		F302 A -1
		Stop
	}
}

ACTOR polished_blackstone_bricks : Block_Model {
	States
	{
	BlockSpawn:
		B303 A -1
		Stop
	BlockFar:
		F303 A -1
		Stop
	}
}

ACTOR polished_blackstone_brick_slab : Block_Model {
	States
	{
	BlockSpawn:
		B304 A -1
		Stop
	BlockFar:
		F304 A -1
		Stop
	}
}

ACTOR polished_blackstone_brick_stairs : Block_Model {
	States
	{
	BlockSpawn:
		B305 A -1
		Stop
	BlockFar:
		F305 A -1
		Stop
	}
}

ACTOR cracked_polished_blackstone_bricks : Block_Model {
	States
	{
	BlockSpawn:
		B306 A -1
		Stop
	BlockFar:
		F306 A -1
		Stop
	}
}

