Actor B_ToolProjectile : FastProjectile
{
	Projectile
	Speed 184
	Radius 1
	Height 1
	Damage 0

	+NOBLOCKMAP
	+SKYEXPLODE
	+NODAMAGE
	+PAINLESS
	//+RIPPER
	
	states
	{
	Spawn:
		PUFF AA 2 Bright
		Stop
	Death:
		Stop
	}
}

Actor B_SpawnBlock : B_ToolProjectile
{
	states
	{
	Death:
		PUFF A 3 ACS_ExecuteAlways(20, 0)
		Stop
	}
}

// Unused

ACTOR B_ToolPuff
{
  +NOBLOCKMAP
  +NOGRAVITY
  Mass 5
  States
  {
  Spawn:
    PUFF A 4 
    Stop
  }
}

ACTOR B_OutlinePuff : B_ToolPuff
{
	+CLIENTSIDEONLY
	States
	{
	Spawn:
	  TNT1 A 3
	  TNT1 A 1 ACS_ExecuteAlways(32, 0)
	  Stop
	}
}
