"block/stone1" BSTONE1
"block/stone2" BSTONE2
"block/stone3" BSTONE3
"block/stone4" BSTONE4
$random "block/stone" { "block/stone1" "block/stone2" "block/stone3" "block/stone4" }

"block/wood1" BWOOD1
"block/wood2" BWOOD2
"block/wood3" BWOOD3
"block/wood4" BWOOD4
$random "block/wood" { "block/wood1" "block/wood2" "block/wood3" "block/wood4" }

"block/grass1" BGRASS1
"block/grass2" BGRASS2
"block/grass3" BGRASS3
"block/grass4" BGRASS4
$random "block/grass" { "block/grass1" "block/grass2" "block/grass3" "block/grass4" }

"block/cloth1" BCLOTH1
"block/cloth2" BCLOTH2
"block/cloth3" BCLOTH3
"block/cloth4" BCLOTH4
$random "block/cloth" { "block/cloth1" "block/cloth2" "block/cloth3" "block/cloth4" }

"block/gravel1" BGRAVEL1
"block/gravel2" BGRAVEL2
"block/gravel3" BGRAVEL3
"block/gravel4" BGRAVEL4
$random "block/gravel" { "block/gravel1" "block/gravel2" "block/gravel3" "block/gravel4" }

"block/snow1" BSNOW1
"block/snow2" BSNOW2
"block/snow3" BSNOW3
"block/snow4" BSNOW4
$random "block/snow" { "block/snow1" "block/snow2" "block/snow3" "block/snow4" }

"block/sand1" BSAND1
"block/sand2" BSAND2
"block/sand3" BSAND3
"block/sand4" BSAND4
$random "block/sand" { "block/sand1" "block/sand2" "block/sand3" "block/sand4" }

"block/glass1" BGLASS1
"block/glass2" BGLASS2
"block/glass3" BGLASS3
$random "block/glass" { "block/glass2" "block/glass2" "block/glass3" }