//PointLight HazmatZombieAttack
//{
//Color 0.0 0.0 1.0
//Size 28
//}

//Object HazmatZombie
//{
//Frame HMZPF { Light HazmatZombieAttack }
//}

//Shotgun 
pointlight ShockShellArcLight
{
    color 0.1 0.1 0.2
    size 12
    dontlightself 1
}

pointlight PoisonShellLight
{
    color 0.1 0.2 0
    size 12
}

pointlight HellFireShellLight
{
    color 0.3 0.1 0
    size 32
    dontlightself 1
}

pointlight SmallHellFireShellLight
{
    color 0.3 0.1 0
    size 24
    dontlightself 1
}

pointlight TinyFireShellLight
{
    color 0.3 0.1 0
    size 10
    dontlightself 1
}

Object ShockScatter
{
Frame PLSEBCDE { Light RictusFire }
Frame PLSE { Light RictusFire }
Frame PLSE { Light RictusFire }
Frame PLSE { Light RictusFire }
Frame CFCFE { Light RictusFire }
Frame CFCFF { Light RictusFire }
Frame CFCFG { Light RictusFire }
Frame CFCFH { Light RictusFire }
Frame CFCFI { Light RictusFire }
Frame CFCFJ { Light RictusFire }
Frame CFCFK { Light RictusFire }
Frame CFCFL { Light RictusFire }
Frame CFCFM { Light RictusFire }
Frame CFCFN { Light RictusFire2 }
Frame CFCFO { Light RictusFire3 }
Frame CFCFP { Light RictusFire4 }
}

Object ShockScatter
{
Frame PLSEB { Light ShockShellArcLight }
Frame PLSEC { Light ShockShellArcLight }
Frame PLSED { Light ShockShellArcLight }
Frame PLSEE { Light ShockShellArcLight }
}

Object ShockScatterCoop
{
Frame PLSEB { Light ShockShellArcLight }
Frame PLSEC { Light ShockShellArcLight }
Frame PLSED { Light ShockShellArcLight }
Frame PLSEE { Light ShockShellArcLight }
}

Object ShockScatterArc
{
Frame SARCA { Light ShockShellArcLight }
}

Object ShockScatterArcDummy
{
Frame SARCA { Light ShockShellArcLight }
}

Object ShockScatterArcEnd
{
Frame SARCA { Light ShockShellArcLight }
}

Object PoisonPellet
{
Frame SPSNB { Light PoisonShellLight }
}

Object PoisonPelletCoop
{
Frame SPSNB { Light PoisonShellLight }
}

Object HellFirePellet
{
Frame FX12A { Light HellFireShellLight }
Frame FX12B { Light HellFireShellLight }
}

Object HellFirePelletCoop
{
Frame FX12A { Light HellFireShellLight }
Frame FX12B { Light HellFireShellLight }
}

Object HellFireBurstPellet
{
Frame SMK2A { Light SmallHellFireShellLight }
Frame SMK2B { Light SmallHellFireShellLight }
Frame SM30A { Light SmallHellFireShellLight }
Frame SM30B { Light SmallHellFireShellLight }
Frame SM25A { Light SmallHellFireShellLight }
Frame SM25B { Light SmallHellFireShellLight }
Frame SM20A { Light SmallHellFireShellLight }
Frame SM20B { Light SmallHellFireShellLight }
Frame SM15A { Light SmallHellFireShellLight }
Frame SM15B { Light SmallHellFireShellLight }
Frame SM10A { Light SmallHellFireShellLight }
Frame SM10B { Light SmallHellFireShellLight }
Frame SM05A { Light SmallHellFireShellLight }
Frame SM05B { Light SmallHellFireShellLight }
Frame SM00A { Light SmallHellFireShellLight }
Frame SM00B { Light SmallHellFireShellLight }
}

Object HellFireBurstPelletCoop
{
Frame SMK2A { Light SmallHellFireShellLight }
Frame SMK2B { Light SmallHellFireShellLight }
Frame SM30A { Light SmallHellFireShellLight }
Frame SM30B { Light SmallHellFireShellLight }
Frame SM25A { Light SmallHellFireShellLight }
Frame SM25B { Light SmallHellFireShellLight }
Frame SM20A { Light SmallHellFireShellLight }
Frame SM20B { Light SmallHellFireShellLight }
Frame SM15A { Light SmallHellFireShellLight }
Frame SM15B { Light SmallHellFireShellLight }
Frame SM10A { Light SmallHellFireShellLight }
Frame SM10B { Light SmallHellFireShellLight }
Frame SM05A { Light SmallHellFireShellLight }
Frame SM05B { Light SmallHellFireShellLight }
Frame SM00A { Light SmallHellFireShellLight }
Frame SM00B { Light SmallHellFireShellLight }
}

Object WussyHellFireBurstPellet
{
Frame PUFFA { Light SmallHellFireShellLight }
Frame PUFFB { Light SmallHellFireShellLight }
}

Object WussyHellFireBurstPelletCoop
{
Frame PUFFA { Light SmallHellFireShellLight }
Frame PUFFB { Light SmallHellFireShellLight }
}

Object ToolboxShrapnelMissile
{
Frame TNT1A { Light SmallHellFireShellLight }
}

Object ToolboxShrapnelMissileCoop
{
Frame TNT1A { Light SmallHellFireShellLight }
}

Object CrossbowBoltRed
{
Frame SHZZA { Light HellFireShellLight }
}

Object CrossbowBoltRedCoop
{
Frame SHZZA { Light HellFireShellLight }
}













//Rictus
Flickerlight2 RictusFire
{
Color 1.0 0.8 0.0
Size 20
SecondarySize 25
Interval 1
Offset 0 0 0
}

Pointlight RictusFire2
{
Color 0.7 0.5 0.0
Size 20
}

Pointlight RictusFire3
{
Color 0.5 0.3 0.0
Size 15
}

Pointlight RictusFire4
{
Color 0.3 0.1 0.0
Size 10
}

Object RictusFire //I know there's more scaled actor sprites but having that many lights is just dumb, this way it will flicker.
{
Frame CFCFA { Light RictusFire }
Frame CFCFB { Light RictusFire }
Frame CFCFC { Light RictusFire }
Frame CFCFD { Light RictusFire }
Frame CFCFE { Light RictusFire }
Frame CFCFF { Light RictusFire }
Frame CFCFG { Light RictusFire }
Frame CFCFH { Light RictusFire }
Frame CFCFI { Light RictusFire }
Frame CFCFJ { Light RictusFire }
Frame CFCFK { Light RictusFire }
Frame CFCFL { Light RictusFire }
Frame CFCFM { Light RictusFire }
Frame CFCFN { Light RictusFire2 }
Frame CFCFO { Light RictusFire3 }
Frame CFCFP { Light RictusFire4 }

Frame CFC9A { Light RictusFire }
Frame CFC9B { Light RictusFire }
Frame CFC9C { Light RictusFire }
Frame CFC9D { Light RictusFire }
Frame CFC9E { Light RictusFire }
Frame CFC9F { Light RictusFire }
Frame CFC9G { Light RictusFire }
Frame CFC9H { Light RictusFire }
Frame CFC9I { Light RictusFire }
Frame CFC9J { Light RictusFire }
Frame CFC9K { Light RictusFire }
Frame CFC9L { Light RictusFire }
Frame CFC9M { Light RictusFire }
Frame CFC9N { Light RictusFire2 }
Frame CFC9O { Light RictusFire3 }
Frame CFC9P { Light RictusFire4 }

Frame CFC8A { Light RictusFire }
Frame CFC8B { Light RictusFire }
Frame CFC8C { Light RictusFire }
Frame CFC8D { Light RictusFire }
Frame CFC8E { Light RictusFire }
Frame CFC8F { Light RictusFire }
Frame CFC8G { Light RictusFire }
Frame CFC8H { Light RictusFire }
Frame CFC8I { Light RictusFire }
Frame CFC8J { Light RictusFire }
Frame CFC8K { Light RictusFire }
Frame CFC8L { Light RictusFire }
Frame CFC8M { Light RictusFire }
Frame CFC8N { Light RictusFire2 }
Frame CFC8O { Light RictusFire3 }
Frame CFC8P { Light RictusFire4 }
}

Object RictusFireA
{
Frame CFCFA { Light RictusFire }
Frame CFCFB { Light RictusFire }
Frame CFCFC { Light RictusFire }
Frame CFCFD { Light RictusFire }
Frame CFCFE { Light RictusFire }
Frame CFCFF { Light RictusFire }
Frame CFCFG { Light RictusFire }
Frame CFCFH { Light RictusFire }
Frame CFCFI { Light RictusFire }
Frame CFCFJ { Light RictusFire }
Frame CFCFK { Light RictusFire }
Frame CFCFL { Light RictusFire }
Frame CFCFM { Light RictusFire }
Frame CFCFN { Light RictusFire2 }
Frame CFCFO { Light RictusFire3 }
Frame CFCFP { Light RictusFire4 }

Frame CFC9A { Light RictusFire }
Frame CFC9B { Light RictusFire }
Frame CFC9C { Light RictusFire }
Frame CFC9D { Light RictusFire }
Frame CFC9E { Light RictusFire }
Frame CFC9F { Light RictusFire }
Frame CFC9G { Light RictusFire }
Frame CFC9H { Light RictusFire }
Frame CFC9I { Light RictusFire }
Frame CFC9J { Light RictusFire }
Frame CFC9K { Light RictusFire }
Frame CFC9L { Light RictusFire }
Frame CFC9M { Light RictusFire }
Frame CFC9N { Light RictusFire2 }
Frame CFC9O { Light RictusFire3 }
Frame CFC9P { Light RictusFire4 }

Frame CFC8A { Light RictusFire }
Frame CFC8B { Light RictusFire }
Frame CFC8C { Light RictusFire }
Frame CFC8D { Light RictusFire }
Frame CFC8E { Light RictusFire }
Frame CFC8F { Light RictusFire }
Frame CFC8G { Light RictusFire }
Frame CFC8H { Light RictusFire }
Frame CFC8I { Light RictusFire }
Frame CFC8J { Light RictusFire }
Frame CFC8K { Light RictusFire }
Frame CFC8L { Light RictusFire }
Frame CFC8M { Light RictusFire }
Frame CFC8N { Light RictusFire2 }
Frame CFC8O { Light RictusFire3 }
Frame CFC8P { Light RictusFire4 }
}

Object RictusFireB
{
Frame CFCFA { Light RictusFire }
Frame CFCFB { Light RictusFire }
Frame CFCFC { Light RictusFire }
Frame CFCFD { Light RictusFire }
Frame CFCFE { Light RictusFire }
Frame CFCFF { Light RictusFire }
Frame CFCFG { Light RictusFire }
Frame CFCFH { Light RictusFire }
Frame CFCFI { Light RictusFire }
Frame CFCFJ { Light RictusFire }
Frame CFCFK { Light RictusFire }
Frame CFCFL { Light RictusFire }
Frame CFCFM { Light RictusFire }
Frame CFCFN { Light RictusFire2 }
Frame CFCFO { Light RictusFire3 }
Frame CFCFP { Light RictusFire4 }

Frame CFC9A { Light RictusFire }
Frame CFC9B { Light RictusFire }
Frame CFC9C { Light RictusFire }
Frame CFC9D { Light RictusFire }
Frame CFC9E { Light RictusFire }
Frame CFC9F { Light RictusFire }
Frame CFC9G { Light RictusFire }
Frame CFC9H { Light RictusFire }
Frame CFC9I { Light RictusFire }
Frame CFC9J { Light RictusFire }
Frame CFC9K { Light RictusFire }
Frame CFC9L { Light RictusFire }
Frame CFC9M { Light RictusFire }
Frame CFC9N { Light RictusFire2 }
Frame CFC9O { Light RictusFire3 }
Frame CFC9P { Light RictusFire4 }

Frame CFC8A { Light RictusFire }
Frame CFC8B { Light RictusFire }
Frame CFC8C { Light RictusFire }
Frame CFC8D { Light RictusFire }
Frame CFC8E { Light RictusFire }
Frame CFC8F { Light RictusFire }
Frame CFC8G { Light RictusFire }
Frame CFC8H { Light RictusFire }
Frame CFC8I { Light RictusFire }
Frame CFC8J { Light RictusFire }
Frame CFC8K { Light RictusFire }
Frame CFC8L { Light RictusFire }
Frame CFC8M { Light RictusFire }
Frame CFC8N { Light RictusFire2 }
Frame CFC8O { Light RictusFire3 }
Frame CFC8P { Light RictusFire4 }
}

Flickerlight2 MiniRictusFire
{
Color 1.0 0.8 0.0
Size 15
SecondarySize 20
Interval 1
Offset 0 0 0
}

Pointlight MiniRictusFire2
{
Color 0.7 0.5 0.0
Size 15
}

Pointlight MiniRictusFire3
{
Color 0.5 0.3 0.0
Size 10
}

Pointlight MiniRictusFire4
{
Color 0.3 0.1 0.0
Size 5
}