//////////////////////
// Mel Player Sounds
//////////////////////

$playeralias	Melody      Melody  	*pain100	mel/pain100
$playeralias	Melody      Melody  	*pain75		mel/pain75
$playeralias	Melody      Melody  	*pain50		mel/pain50
$playeralias	Melody      Melody  	*pain25		mel/pain25
$playeralias	Melody	    Melody  	*death		mel/death
$playeralias	Melody      Melody  	*xdeath		mel/xdeath
$playeralias	Melody      Melody  	*gibbed		mel/xdeath
$playeralias	Melody      Melody  	*grunt		mel/land
$playeralias	Melody	    Melody  	*jump		mel/jump
$playersound    Melody	    Melody      *land       melland
$playeralias    Melody	    Melody      *usefail    mel/unf
$playeralias	Melody   	Melody  	*melee      mel/meleeyell
$playeralias	Melody   	Melody  	*strongmelee       mel/strongmeleeyell

$random mel/pain25 { melpn101 melpn102 melpn103 melpn104 }
melpn101 melpn101
melpn102 melpn102
melpn103 melpn103
melpn104 melpn104

$random mel/pain50 { melpn751 melpn752 melpn753 melpn754 }
melpn751 melpn751
melpn752 melpn752
melpn753 melpn753
melpn754 melpn754

$random mel/pain75 { melpn501 melpn502 melpn503 melpn504 }
melpn501 melpn501
melpn502 melpn502
melpn503 melpn503
melpn504 melpn504

$random mel/pain100 { melpn251 melpn252 melpn253 melpn254 }
melpn251 melpn251
melpn252 melpn252
melpn253 melpn253
melpn254 melpn254

$random mel/death { meldth1 meldth2 }
meldth1 meldth1
meldth2 meldth2

$random mel/xdeath { melxdth1 melxdth2 }
melxdth1 melxdth1
melxdth2 melxdth2

$random mel/land { melland1 melland2 melland3 }
melland1 melland1
melland2 melland2
melland3 melland3

$random mel/unf { melunf1 melunf2 }
melunf1 melunf1
melunf2 melunf2

$random mel/jump { meljump1 meljump2 meljump3 }
meljump1 meljump1
meljump2 meljump2
meljump3 meljump3

//////////////////
//Mel's Melee
//////////////////

$random mel/meleeyell  { mel/meleeyell1 mel/meleeyell2 mel/meleeyell3 mel/meleeyell4 mel/meleeyell5 mel/meleeyell6 null null null null null null null null null null null null null null null null }
mel/meleeyell1 melha1
mel/meleeyell2 melha2
mel/meleeyell3 melha3
mel/meleeyell4 melha4
mel/meleeyell5 melha5
mel/meleeyell6 melha6

$random mel/strongmeleeyell { mel/strongmeleeyell1 mel/strongmeleeyell2 mel/strongmeleeyell3 mel/strongmeleeyell4 mel/strongmeleeyell5 mel/strongmeleeyell6 null null null null null null null null null null }
mel/strongmeleeyell1 melsha1
mel/strongmeleeyell2 melsha2
mel/strongmeleeyell3 melsha3
mel/strongmeleeyell4 melsha4
mel/strongmeleeyell5 melsha5
mel/strongmeleeyell6 melsha6

////////////////////
//Mel's Pickup Lines
////////////////////

melflavpickup/Kushiel					MELPGLV
$random melflavpickup/persephone { melflavpickup/persphone1 melflavpickup/persphone2 melflavpickup/persphone3 melflavpickup/persphone4 }
melflavpickup/persphone1               MELPBZK1
melflavpickup/persphone2               MELPBZK2
melflavpickup/persphone3               MELPBZK3
melflavpickup/persphone4               MELPBZK4
melflavpickup/Pistol					MELPPST
melflavpickup/Deagle                   MELPDEAG
melflavpickup/zekeshotgun				MELPSHT
melflavpickup/Crossbow					MELPCBOW
melflavpickup/Ammobox50				MELPCUZI
$random melflavpickup/RocketNailgunLauncher {melflavpickup/RocketLauncher1 melflavpickup/RocketLauncher2}
melflavpickup/RocketLauncher1			MELPCNL
melflavpickup/RocketLauncher2			MELPCRL
$random melflavpickup/flamethrower {melflavpickup/Flamethrower1 melflavpickup/Flamethrower2}
melflavpickup/Flamethrower1			MELPCFL1
melflavpickup/Flamethrower2			MELPCFL2
$random melflavpickup/caster { melflavpickup/caster1 melflavpickup/caster2 melflavpickup/caster3 }
melflavpickup/caster1                  MELPCAS1
melflavpickup/caster2                  MELPCAS2
melflavpickup/caster3                  MELPCAS3

//////////////////
//Mel Caster Lines
//////////////////
$random melcaster/badshell { melcaster/badshell1 melcaster/badshell2 melcaster/badshell3 melcaster/badshell4 melcaster/badshell5 }
melcaster/badshell1                 MELCSBD1
melcaster/badshell2                 MELCSBD2
melcaster/badshell3                 MELCSBD3
melcaster/badshell4                 MELCSBD4
melcaster/badshell5                 MELCSBD5
$random melcaster/mehshell { melcaster/mehshell1 melcaster/mehshell2 melcaster/mehshell3}
melcaster/mehshell1                 MELCSEH1
melcaster/mehshell2                 MELCSEH2
melcaster/mehshell3                 MELCSEH3
$random melcaster/goodshell { melcaster/goodshell1 melcaster/goodshell2 melcaster/goodshell3 melcaster/goodshell4 }
melcaster/goodshell1                MELCSGD1
melcaster/goodshell2                MELCSGD2
melcaster/goodshell3                MELCSGD3
melcaster/goodshell4                MELCSGD4
$random melcaster/rareshell { melcaster/rareshell1 melcaster/rareshell2 melcaster/rareshell3 melcaster/rareshell4 melcaster/rareshell5 }
melcaster/rareshell1                MELCSRE1
melcaster/rareshell2                MELCSRE2
melcaster/rareshell3                MELCSRE3
melcaster/rareshell4                MELCSRE4
melcaster/rareshell5                MELCSRE5
melcaster/number9                   MELCSN91
melcaster/number11                  MELCSN11
$random melcaster/number13 { melcaster/number131 melcaster/number132 }
melcaster/number131                 MELCS131
melcaster/number132                 MELCS132
$random melcaster/dud { melcaster/dud1 melcaster/dud2 }
melcaster/dud1                      MELCSDD1
melcaster/dud2                      MELCSDD2
$random melcaster/line { melcaster/line1 melcaster/line2 melcaster/line3 melcaster/line4 melcaster/line5 melcaster/line6 melcaster/line7 }
melcaster/line1                     MELCSHT1
melcaster/line2                     MELCSHT2
melcaster/line3                     MELCSHT3
melcaster/line4                     MELCSHT4
melcaster/line5                     MELCSHT5
melcaster/line6                     MELCSHT6
melcaster/line7                     MELCSHT7

//////////////////
//Mel Taunts
//////////////////

//Kushiel Taunts
$random mel/kushieltaunt { mel/kushieltaunt1 mel/kushieltaunt2 mel/kushieltaunt3 mel/kushieltaunt4 }
mel/kushieltaunt1                   MELOLK1
mel/kushieltaunt2                   MELOLK2
mel/kushieltaunt3                   MELOLK3
mel/kushieltaunt4                   MELOLK4
//Melee Taunts
$random mel/meleetaunt { mel/meleetaunt1 mel/meleetaunt2 mel/meleetaunt3 mel/meleetaunt4 mel/meleetaunt5 }
mel/meleetaunt1 melolm1
mel/meleetaunt2 melolm2
mel/meleetaunt3 melolm3
mel/meleetaunt4 melolm4
mel/meleetaunt5 melolm5
//Generic Taunts
$random mel/generictaunt { mel/generictaunt1 mel/generictaunt2 mel/generictaunt3 mel/generictaunt4 mel/generictaunt5 mel/generictaunt6 mel/generictaunt7 mel/generictaunt8 mel/generictaunt9 mel/generictaunt10 mel/generictaunt11 mel/generictaunt12 mel/generictaunt13 mel/generictaunt14 mel/generictaunt15 mel/generictaunt16 mel/generictaunt17 mel/generictaunt18 mel/generictaunt19 mel/generictaunt20 mel/generictaunt21 mel/generictaunt22 mel/generictaunt23 mel/generictaunt24 mel/generictaunt25 mel/generictaunt26 mel/generictaunt27 mel/generictaunt28 mel/generictaunt29 }
mel/generictaunt1 melolg1
mel/generictaunt2 melolg2
mel/generictaunt3 melolg3
mel/generictaunt4 melolg4
mel/generictaunt5 melolg5
mel/generictaunt6 melolg6
mel/generictaunt7 melolg7
mel/generictaunt8 melolg8
mel/generictaunt9 melolg9
mel/generictaunt10 melolg10
mel/generictaunt11 melolg11
mel/generictaunt12 melolg12
mel/generictaunt13 melolg13
mel/generictaunt14 melolg14
mel/generictaunt15 melolg15
mel/generictaunt16 melolg16
mel/generictaunt17 melolg17
mel/generictaunt18 melolg18
mel/generictaunt19 melolg19
mel/generictaunt20 melolg20
mel/generictaunt21 melolg21
mel/generictaunt22 melolg22
mel/generictaunt23 melolg23
mel/generictaunt24 melolg24
mel/generictaunt25 melolg25
mel/generictaunt26 melolg26
mel/generictaunt27 melolg27
mel/generictaunt28 melolg28
mel/generictaunt29 melolg29
//AAAAAAAA Taunts
$random mel/revanenttaunt { mel/revanenttaunt1 mel/revanenttaunt2 }
mel/revanenttaunt1 melolr1
mel/revanenttaunt2 melolr2
//Cultist Taunt
mel/cultisttaunt melolc1

//////////////////////
// Robo Mel Player Sounds
//////////////////////

$playeralias	Melody      Other  	*pain100	robomel/pain100
$playeralias	Melody      Other  	*pain75		robomel/pain75
$playeralias	Melody      Other 	*pain50		robomel/pain50
$playeralias	Melody      Other  	*pain25		robomel/pain25
$playeralias	Melody	    Other  	*death		robomel/death
$playeralias	Melody      Other  	*xdeath		robomel/xdeath
$playeralias	Melody      Other  	*gibbed		robomel/xdeath
$playeralias	Melody      Other  	*grunt		robomel/land
$playeralias	Melody	    Other  	*jump		robomel/jump
$playersound    Melody	    Other      *land       melland
$playeralias    Melody	    Other      *usefail    robomel/unf
$playeralias	Melody   	Other  	*melee      robomel/meleeyell
$playeralias	Melody   	Other  	*strongmelee       robomel/strongmeleeyell

$random robomel/pain25 { robomelpn101 robomelpn102 robomelpn103 robomelpn104 }
robomelpn101 relpn101
robomelpn102 relpn102
robomelpn103 relpn103
robomelpn104 relpn104

$random robomel/pain50 { robomelpn751 robomelpn752 robomelpn753 robomelpn754 }
robomelpn751 relpn751
robomelpn752 relpn752
robomelpn753 relpn753
robomelpn754 relpn754

$random robomel/pain75 { robomelpn501 robomelpn502 robomelpn503 robomelpn504 }
robomelpn501 relpn501
robomelpn502 relpn502
robomelpn503 relpn503
robomelpn504 relpn504

$random robomel/pain100 { robomelpn251 robomelpn252 robomelpn253 robomelpn254 }
robomelpn251 relpn251
robomelpn252 relpn252
robomelpn253 relpn253
robomelpn254 relpn254

$random robomel/death { robomeldth1 robomeldth2 }
robomeldth1 reldth1
robomeldth2 reldth2

$random robomel/xdeath { robomelxdth1 robomelxdth2 }
robomelxdth1 relxdth1
robomelxdth2 relxdth2

$random robomel/land { robomelland1 robomelland2  }
robomelland1 relland1
robomelland2 relland2

$random robomel/unf { robomelunf1 robomelunf2 }
robomelunf1 relunf1
robomelunf2 relunf2

$random robomel/jump { robomeljump1 robomeljump2 robomeljump3 }
robomeljump1 reljump1
robomeljump2 reljump2
robomeljump3 reljump3

//////////////////
//Robo Mel's Melee
//////////////////

$random robomel/meleeyell  { robomel/meleeyell1 robomel/meleeyell2 robomel/meleeyell3 robomel/meleeyell4 robomel/meleeyell5 robomel/meleeyell6 null null null null null null null null null null null null null null null null }
robomel/meleeyell1 relha1
robomel/meleeyell2 relha2
robomel/meleeyell3 relha3
robomel/meleeyell4 relha4
robomel/meleeyell5 relha5
robomel/meleeyell6 relha6

$random robomel/strongmeleeyell { robomel/strongmeleeyell1 robomel/strongmeleeyell2 robomel/strongmeleeyell3 robomel/strongmeleeyell4 robomel/strongmeleeyell5 robomel/strongmeleeyell6 null null null null null null null null null null }
robomel/strongmeleeyell1 relsha1
robomel/strongmeleeyell2 relsha2
robomel/strongmeleeyell3 relsha3
robomel/strongmeleeyell4 relsha4
robomel/strongmeleeyell5 relsha5
robomel/strongmeleeyell6 relsha6

/////////////////////////
//Robo Mel's Pickup Lines
/////////////////////////

melflavpickuprobo/Kushiel					RELPGLV
melflavpickuprobo/Pistol					RELPPST
melflavpickuprobo/zekeshotgun				RELPSHT
melflavpickuprobo/Crossbow					RELPCBOW
melflavpickuprobo/Ammobox50				RELPCUZI
$random melflavpickuprobo/RocketNailgunLauncher {melflavpickuprobo/RocketLauncher1 melflavpickuprobo/RocketLauncher2}
melflavpickuprobo/RocketLauncher1			RELPCNL
melflavpickuprobo/RocketLauncher2			RELPCRL
$random melflavpickuprobo/Flamethrower {melflavpickuprobo/Flamethrower1 melflavpickuprobo/Flamethrower2}
melflavpickuprobo/Flamethrower1			RELPCFL1
melflavpickuprobo/Flamethrower2			RELPCFL2

///////////////////////
// Vexler Player Sounds
///////////////////////

$playeralias	Vexler      Vexler  	*pain100	vex/pain100
$playeralias	Vexler      Vexler  	*pain75		vex/pain75
$playeralias	Vexler      Vexler  	*pain50		vex/pain50
$playeralias	Vexler      Vexler  	*pain25		vex/pain25
$playeralias	Vexler	    Vexler  	*death		vex/death
$playeralias	Vexler      Vexler  	*xdeath		vex/xdeath
$playeralias	Vexler      Vexler  	*gibbed		vex/xdeath
$playeralias	Vexler      Vexler  	*grunt		vex/land
$playeralias	Vexler	    Vexler  	*jump		vex/jump
$playersound    Vexler	    Vexler      *land       melland
$playeralias    Vexler	    Vexler      *usefail    vex/unf
$playeralias	Vexler   	Vexler  	*melee      vex/meleeyell
$playeralias	Vexler   	Vexler  	*strongmelee       vex/strongmeleeyell

$random vex/pain25 { vexpn101 vexpn102 vexpn103 vexpn104 }
vexpn101 vexpn101
vexpn102 vexpn102
vexpn103 vexpn103
vexpn104 vexpn104

$random vex/pain50 { vexpn751 vexpn752 vexpn753 vexpn754 }
vexpn751 vexpn751
vexpn752 vexpn752
vexpn753 vexpn753
vexpn754 vexpn754

$random vex/pain75 { vexpn501 vexpn502 vexpn503 vexpn504 }
vexpn501 vexpn501
vexpn502 vexpn502
vexpn503 vexpn503
vexpn504 vexpn504

$random vex/pain100 { vexpn251 vexpn252 vexpn253 vexpn254 }
vexpn251 vexpn251
vexpn252 vexpn252
vexpn253 vexpn253
vexpn254 vexpn254

$random vex/death { vexdth1 vexdth2 vexdth3 }
vexdth1 vexdth1
vexdth2 vexdth2
vexdth3 vexdth3

$random vex/xdeath { vexxdth1 vexxdth2 vexxdth3 }
vexxdth1 vexxdth1
vexxdth2 vexxdth2
vexxdth3 vexxdth3

$random vex/land { vexland1 vexland2 vexland3 }
vexland1 vexland1
vexland2 vexland2
vexland3 vexland3

$random vex/unf { vexunf1 vexunf2 }
vexunf1 vexunf1
vexunf2 vexunf2

$random vex/jump { vexjump1 vexjump2 vexjump3 }
vexjump1 vexjump1
vexjump2 vexjump2
vexjump3 vexjump3

////////////////
//Vexler's Melee
////////////////

$random vex/meleeyell  { vex/meleeyell1 vex/meleeyell2 vex/meleeyell3 vex/meleeyell4 vex/meleeyell5 vex/meleeyell6 vex/meleeyell7 null null null null null null null null null null null null null null null null }
vex/meleeyell1 vexha1
vex/meleeyell2 vexha2
vex/meleeyell3 vexha3
vex/meleeyell4 vexha4
vex/meleeyell5 vexha5
vex/meleeyell6 vexha6
vex/meleeyell7 vexha7

$random vex/strongmeleeyell { vex/strongmeleeyell1 vex/strongmeleeyell2 vex/strongmeleeyell3 vex/strongmeleeyell4 null null null null null null null null null null }
vex/strongmeleeyell1 vexsha1
vex/strongmeleeyell2 vexsha2
vex/strongmeleeyell3 vexsha3
vex/strongmeleeyell4 vexsha4

/////////////////////////
//Vexler's Pickup Lines
/////////////////////////

//vexflavpickup/Kushiel					MELPGLV
//$random vexflavpickup/persephone { vexflavpickup/persphone1 vexflavpickup/persphone2 vexflavpickup/persphone3 vexflavpickup/persphone4 }
//vexflavpickup/persphone1               MELPBZK1
//vexflavpickup/persphone2               MELPBZK2
//vexflavpickup/persphone3               MELPBZK3
//vexflavpickup/persphone4               MELPBZK4
//vexflavpickup/Pistol					MELPPST
//vexflavpickup/Deagle                   MELPDEAG
//vexflavpickup/zekeshotgun				MELPSHT
//vexflavpickup/Crossbow					MELPCBOW
//vexflavpickup/Ammobox50				MELPCUZI
//$random vexflavpickup/RocketNailgunLauncher {vexflavpickup/RocketLauncher1 vexflavpickup/RocketLauncher2}
//vexflavpickup/RocketLauncher1			MELPCNL
//vexflavpickup/RocketLauncher2			MELPCRL
//$random vexflavpickup/flamethrower {vexflavpickup/Flamethrower1 vexflavpickup/Flamethrower2}
//vexflavpickup/Flamethrower1			MELPCFL1
//vexflavpickup/Flamethrower2			MELPCFL2
//$random vexflavpickup/caster { vexflavpickup/caster1 vexflavpickup/caster2 vexflavpickup/caster3 }
//vexflavpickup/caster1                  MELPCAS1
//vexflavpickup/caster2                  MELPCAS2
//vexflavpickup/caster3                  MELPCAS3

//Universal Melee Sounds
$random basicmelee/miss { basicmelee/miss1 basicmelee/miss2 basicmelee/miss3 basicmelee/miss4 basicmelee/miss5 }
basicmelee/miss1 bmlmiss1
basicmelee/miss2 bmlmiss2
basicmelee/miss3 bmlmiss3
basicmelee/miss4 bmlmiss4
basicmelee/miss5 bmlmiss5

$random strongmelee/miss { strongmelee/miss1 strongmelee/miss2 strongmelee/miss3 strongmelee/miss4 strongmelee/miss5 }
strongmelee/miss1 smlmiss1
strongmelee/miss2 smlmiss2
strongmelee/miss3 smlmiss3
strongmelee/miss4 smlmiss4
strongmelee/miss5 smlmiss5

$random basicmelee/wall { basicmelee/wall1 basicmelee/wall2 basicmelee/wall3 basicmelee/wall4 }
basicmelee/wall1 bmlwall1
basicmelee/wall2 bmlwall2
basicmelee/wall3 bmlwall3
basicmelee/wall4 bmlwall4

$random basicmelee/contact { basicmelee/contact1 basicmelee/contact2 basicmelee/contact3 basicmelee/contact4 }
basicmelee/contact1 bmlhit1
basicmelee/contact2 bmlhit2
basicmelee/contact3 bmlhit3
basicmelee/contact4 bmlhit4

$random strongmelee/wall { strongmelee/wall1 strongmelee/wall2 strongmelee/wall3 strongmelee/wall4 }
strongmelee/wall1 smlwall1
strongmelee/wall2 smlwall2
strongmelee/wall3 smlwall3
strongmelee/wall4 smlwall4

$random strongmelee/contact { strongmelee/contact1 strongmelee/contact2 strongmelee/contact3 strongmelee/contact4 strongmelee/contact5 }
strongmelee/contact1 smlhit1
strongmelee/contact2 smlhit2
strongmelee/contact3 smlhit3
strongmelee/contact4 smlhit4
strongmelee/contact5 smlhit5

$random uppercutmelee/contact { uppercutmelee/contact1 uppercutmelee/contact2 }
uppercutmelee/contact1 umlhit1
uppercutmelee/contact2 umlhit2

magpull magpull
magpush magpush
magphit magphit
magsling magsling
maghit maghit
magloop magloop

//MA919m Pistol
$random 919m/fire { 919m/fire1 919m/fire2 919m/fire3 }
919m/fire1 PSTFR1
919m/fire2 PSTFR2
919m/fire3 PSTFR3

919m/magout pstmgout
919m/magin1 pstmgin1
919m/magin2 pstmgin2
919m/slide pstsld
919m/cock pstcock
919m/dry pstempty
919m/autoselect pstfas
919m/autodeselect pstfau

919m/select pstsel
919m/deselect pstdsel
919m/magflip pstflip

//Zeke Shotgun
$random zekeshotgun/fire { zekeshotgun/fire1 zekeshotgun/fire2 zekeshotgun/fire3 }
zekeshotgun/fire1 zekshot1
zekeshotgun/fire2 zekshot2
zekeshotgun/fire3 zekshot3
$random zekeshotgun/doublefire { zekeshotgun/doublefire1 zekeshotgun/doublefire2 zekeshotgun/doublefire3 }
zekeshotgun/doublefire1 zekdsht1
zekeshotgun/doublefire2 zekdsht2
zekeshotgun/doublefire3 zekdsht3
$random zekeshotgun/pump { zekeshotgun/pump1 zekeshotgun/pump2 zekeshotgun/pump3 }
zekeshotgun/pump1 zekpump1
zekeshotgun/pump2 zekpump2
zekeshotgun/pump3 zekpump3
$random zekeshotgun/load { zekeshotgun/load1 zekeshotgun/load2 zekeshotgun/load3 }
zekeshotgun/load1 zekload1
zekeshotgun/load2 zekload2
zekeshotgun/load3 zekload3
zekeshotgun/up zekup1
zekeshotgun/down zekdown

zekeshotgun/unload1 zekunl1
zekeshotgun/unload2 zekunl2

zekeshotgun/elfire zekelsht
zekeshotgun/pofire zekposht
zekeshotgun/hefire zekfrsht

//Dahlia Crossbow
$random dahlia/fire { dahlia/fire1 dahlia/fire2 dahlia/fire3 }
dahlia/fire1 crsbwfr1
dahlia/fire2 crsbwfr2
dahlia/fire3 crsbwfr3
dahlia/up crsbup
dahlia/down crsbdown
$random dahlia/load { dahlia/load1 dahlia/load2 dahlia/load3 }
dahlia/load1 crsbld1
dahlia/load2 crsbld2
dahlia/load3 crsbld3
dahlia/ammo2 crsbam2
dahlia/ammo1 crsbam1
dahlia/beep crsbbeep

$limit dahlia/impact 0
$random dahlia/impact { dahlia/impact1 dahlia/impact2 dahlia/impact3 }
dahlia/impact1 CRSBIPW1
dahlia/impact2 CRSBIPW2
dahlia/impact3 CRSBIPW3

$limit dahlia/impactenemy 0
$random dahlia/impactenemy { dahlia/impactenemy1 dahlia/impactenemy2 dahlia/impactenemy3 }
dahlia/impactenemy1 CRSBIPE1
dahlia/impactenemy2 CRSBIPE2
dahlia/impactenemy3 CRSBIPE3

$limit dahlia/boltexplode 0
$random dahlia/boltexplode { dahlia/boltexplode1 dahlia/boltexplode2 dahlia/boltexplode3 }
dahlia/boltexplode1 CRSBEXP1
dahlia/boltexplode2 CRSBEXP2
dahlia/boltexplode3 CRSBEXP3

//Ammo Box 50
$random ammobox/fire { ammobox/fire1 ammobox/fire2 ammobox/fire3 }
ammobox/fire1 aboxfr1
ammobox/fire2 aboxfr2
ammobox/fire3 aboxfr3
ammobox/out aboxcout
ammobox/in aboxcin
ammobox/pull aboxpull
ammobox/up ab50up
ammobox/down ab50down

//Hmm
mp40/pickup mp40pck
$random mipfowty/fire { mp40/fire1 mp40/fire2 mp40/fire3 }
mp40/fire1 mp40fr1
mp40/fire2 mp40fr2
mp40/fire3 mp40fr3
mipfowty/out mp40out
mipfowty/in  mp40in
mipfowty/bolt1 mp40bt1
mipfowty/bolt2 mp40bt2
mipfowty/up mp40up
mipfowty/down mp40down

//Kirratech Orion
orion/start kostart
orion/stop kostop
orion/shootloops koshoot
orion/overheat koovheat
orion/up koup
orion/down kodown

orionen/start kestart
orionen/stop kestop
orionen/shootloops keshoot
orionen/overheat keovheat

//The Toolbox
toolbox/equip RLNGUP2
toolbox/deequip RLNGDWN2
toolbox/on RLNGUP
toolbox/off RLNGDOWN
toolbox/prime RLNGSTC
toolbox/rocket RLNGRLST
toolbox/grind RLNGRND
toolbox/nailgun RLNGNGST
toolbox/empty RLNGNO
toolbox/reload1 RLNGLD1
toolbox/reload2 RLNGLD2

toolbox/ammo1 RLNGAM1
toolbox/ammo2 RLNGAM2

$limit toolbox/nailgunimpact 0
$random toolbox/nailgunimpact { toolbox/nailgunimpact1 toolbox/nailgunimpact2 toolbox/nailgunimpact3 toolbox/nailgunimpact4 toolbox/nailgunimpact5 toolbox/nailgunimpact6 toolbox/nailgunimpact6 toolbox/nailgunimpact7 toolbox/nailgunimpact8 }
toolbox/nailgunimpact1 RLNGIMW1
toolbox/nailgunimpact2 RLNGIMW2
toolbox/nailgunimpact3 RLNGIMW3
toolbox/nailgunimpact4 RLNGIMW4
toolbox/nailgunimpact5 RLNGIMW5
toolbox/nailgunimpact6 RLNGIMW6
toolbox/nailgunimpact7 RLNGIMW7
toolbox/nailgunimpact8 RLNGIMW8

$limit toolbox/nailgunflesh 0
$random toolbox/nailgunflesh { toolbox/nailgunflesh1 toolbox/nailgunflesh2 toolbox/nailgunflesh3 }
toolbox/nailgunflesh1 RLNGIMF1
toolbox/nailgunflesh2 RLNGIMF2
toolbox/nailgunflesh3 RLNGIMF3

$limit toolbox/rocketimpact 0
$random toolbox/rocketimpact { toolbox/rocketimpact1 toolbox/rocketimpact2 toolbox/rocketimpact3 }
toolbox/rocketimpact1 RLNGEXP1
toolbox/rocketimpact2 RLNGEXP2
toolbox/rocketimpact3 RLNGEXP3

$limit toolbox/rocketfly 0
$random toolbox/rocketfly { toolbox/rocketfly1 toolbox/rocketfly2 toolbox/rocketfly3 }
toolbox/rocketfly1 RLNGFLY1
toolbox/rocketfly2 RLNGFLY2
toolbox/rocketfly3 RLNGFLY3

//Weapon Junk
$random weapons/casing  { weapons/casing1 weapons/casing2 weapons/casing3 }
weapons/casing1			dscasin1
weapons/casing2			dscasin2
weapons/casing3			dscasin3

$random weapons/smallclip { sc1 sc2 sc3 sc4 sc5 sc6 }
sc1 dsbounc1
sc2 dsbounc2
sc3 dsbounc3
sc4 dsbounc4
sc5 dsbounc5
sc6 dsbounc6

//Menu Sounds
$random menu/backup { backup1 backup2 }
backup1 backup1
backup2 backup2
menu/prompt prompt
menu/change change
menu/choose choose
menu/cursor cursor
menu/invalid invalid
menu/activate activate
menu/dismiss dismiss
menu/clear clear
menu/quit1 quit
$random menu/quit2 { secretmessage menu/quit1 menu/quit1 menu/quit1 menu/quit1 menu/quit1 menu/quit1 menu/quit1 menu/quit1 menu/quit1 menu/quit1 menu/quit1 menu/quit1 menu/quit1 menu/quit1 menu/quit1 menu/quit1 menu/quit1 menu/quit1 menu/quit1 menu/quit1 menu/quit1 menu/quit1 menu/quit1 menu/quit1 menu/quit1 menu/quit1 menu/quit1 menu/quit1 menu/quit1 }//menu/quit2 quit
secretmessage quit2

//Zombie Rifle Sound
rifle/fire dsarfire

//Zombie Sounds
$random zombie/sight {zombie/sight1 zombie/sight2 zombie/sight3 zombie/sight4 zombie/sight5 zombie/sight6 zombie/sight7 zombie/sight8 zombie/sight9 zombie/sight10 zombie/sight11 zombie/sight12}
zombie/sight1            zmsi1
zombie/sight2            zmsi2
zombie/sight3            zmsi3
zombie/sight4            zmsi4
zombie/sight5            zmsi5
zombie/sight6            zmsi6
zombie/sight7            zmsi7
zombie/sight8            zmsi8
zombie/sight9            zmsi9
zombie/sight10           zmsi10
zombie/sight11           zmsi11
zombie/sight12           zmsi12

$random zombie/pain {zombie/pain1 zombie/pain2 zombie/pain3 zombie/pain4 zombie/pain5 zombie/pain6 zombie/pain7 zombie/pain8 zombie/pain9 zombie/pain10 zombie/pain11zombie/pain11 zombie/pain12 zombie/pain13}
zombie/pain1              zmpain1
zombie/pain2              zmpain2
zombie/pain3              zmpain3
zombie/pain4              zmpain4
zombie/pain5              zmpain5
zombie/pain6              zmpain6
zombie/pain7              zmpain7
zombie/pain8              zmpain8
zombie/pain9              zmpain9
zombie/pain10             zmpain10
zombie/pain11             zmpain11
zombie/pain12             zmpain12
zombie/pain13             zmpain13

$random zombie/idle {zombie/idle1 zombie/idle2 zombie/idle3 zombie/idle4 zombie/idle5 zombie/idle6 zombie/idle7 zombie/idle8 zombie/idle9 zombie/idle10 zombie/idle11 zombie/idle12 zombie/idle13 zombie/idle14 zombie/idle15 zombie/idle16 zombie/idle17}
zombie/idle1              zmidle1
zombie/idle2              zmidle2
zombie/idle3              zmidle3
zombie/idle4              zmidle4
zombie/idle5              zmidle5
zombie/idle6              zmidle6
zombie/idle7              zmidle7
zombie/idle8              zmidle8
zombie/idle9              zmidle9
zombie/idle10             zmidle10
zombie/idle11             zmidle11
zombie/idle12             zmidle12
zombie/idle13             zmidle13
zombie/idle14             zmidle14
zombie/idle15             zmidle15
zombie/idle16             zmidle16
zombie/idle17             zmidle17

$random zombie/death {zombie/death1 zombie/death2 zombie/death3 zombie/death4 zombie/death5 zombie/death6}
zombie/death1             zmdeath1
zombie/death2             zmdeath2
zombie/death3             zmdeath3
zombie/death4             zmdeath4
zombie/death5             zmdeath5
zombie/death6             zmdeath6

//Female Zombie Sounds
$random fzombie/sight {fzombie/sight1 fzombie/sight2 fzombie/sight3 fzombie/sight4 fzombie/sight5 fzombie/sight6 fzombie/sight7 fzombie/sight8}
fzombie/sight1            fzsi1
fzombie/sight2            fzsi2
fzombie/sight3            fzsi3
fzombie/sight4            fzsi4
fzombie/sight5            fzsi5
fzombie/sight6            fzsi6
fzombie/sight7            fzsi7
fzombie/sight8            fzsi8

$random fzombie/pain {fzombie/pain1 fzombie/pain2 fzombie/pain3 fzombie/pain4 fzombie/pain5 fzombie/pain6 fzombie/pain7 fzombie/pain8}
fzombie/pain1              fzpain1
fzombie/pain2              fzpain2
fzombie/pain3              fzpain3
fzombie/pain4              fzpain4
fzombie/pain5              fzpain5
fzombie/pain6              fzpain6
fzombie/pain7              fzpain7
fzombie/pain8              fzpain8

$random fzombie/idle {fzombie/idle1 fzombie/idle2 fzombie/idle3 fzombie/idle4 fzombie/idle5 fzombie/idle6}
fzombie/idle1              fzidle1
fzombie/idle2              fzidle2
fzombie/idle3              fzidle3
fzombie/idle4              fzidle4
fzombie/idle5              fzidle5
fzombie/idle6              fzidle6

$random fzombie/death {fzombie/death1 fzombie/death2 fzombie/death3 fzombie/death4}
fzombie/death1             fzdeath1
fzombie/death2             fzdeath2
fzombie/death3             fzdeath3
fzombie/death4             fzdeath4


//Zombie Commando Sounds
$random czombie/sight {czombie/sight1 czombie/sight2 czombie/sight3 czombie/sight4 czombie/sight5 czombie/sight6 czombie/sight7 czombie/sight8 czombie/sight9 czombie/sight10 czombie/sight11 czombie/sight12 czombie/sight13 czombie/sight14}
czombie/sight1            zcsi1
czombie/sight2            zcsi2
czombie/sight3            zcsi3
czombie/sight4            zcsi4
czombie/sight5            zcsi5
czombie/sight6            zcsi6
czombie/sight7            zcsi7
czombie/sight8            zcsi8
czombie/sight9            zcsi9
czombie/sight10           zcsi10
czombie/sight11           zcsi11
czombie/sight12           zcsi12
czombie/sight13           zcsi13
czombie/sight14           zcsi14

$random czombie/pain {czombie/pain1 czombie/pain2 czombie/pain3 czombie/pain4 czombie/pain5 czombie/pain6}
czombie/pain1              zcpain1
czombie/pain2              zcpain2
czombie/pain3              zcpain3
czombie/pain4              zcpain4
czombie/pain5              zcpain5
czombie/pain6              zcpain6

$random czombie/idle {czombie/idle1 czombie/idle2 czombie/idle3 czombie/idle4 czombie/idle5 czombie/idle6 czombie/idle7}
czombie/idle1              zcidle1
czombie/idle2              zcidle2
czombie/idle3              zcidle3
czombie/idle4              zcidle4
czombie/idle5              zcidle5
czombie/idle6              zcidle6
czombie/idle7              zcidle7

$random czombie/attack {czombie/attack1 czombie/attack2 czombie/attack3 czombie/attack4 czombie/attack5 czombie/attack6}
czombie/attack1              zcatk1
czombie/attack2              zcatk2
czombie/attack3              zcatk3
czombie/attack4              zcatk4
czombie/attack5              zcatk5
czombie/attack6              zcatk6

$random czombie/death {czombie/death1 czombie/death2 czombie/death3 czombie/death4 czombie/death5 czombie/death6}
czombie/death1             zcdth1
czombie/death2             zcdth2
czombie/death3             zcdth3
czombie/death4             zcdth4
czombie/death5             zcdth5
czombie/death6             zcdth6
czombie/death7             zcdth7

//Specialty Zombie (Judgment Pistol) Sound
$random swat/sight { swatsight1 swatsight2 swatsight3 swatsight4 swatsight5 swatsight6 swatsight7 swatsight8 swatsight9 swatsight0 }
$random swat/pain { swatpain1 swatpain2 swatpain3 swatpain swatpain5 swatpain6 swatpain7 swatpain8 swatpain9 }
$random swat/death { swatdeath1 swatdeath2 swatdeath3 swatdeath4 swatdeath5 swatdeath6 swatdeath7 swatdeath8 swatdeath9 swatdeath0 }
swatsight1 swatsit1
swatsight2 swatsit2
swatsight3 swatsit3
swatsight4 swatsit4
swatsight5 swatsit5
swatsight6 swatsit6
swatsight7 swatsit7
swatsight8 swatsit8
swatsight9 swatsit9
swatsight0 swatsit0
swatpain1 swatpn1
swatpain2 swatpn2
swatpain3 swatpn3
swatpain4 swatpn4
swatpain5 swatpn5
swatpain6 swatpn6
swatpain7 swatpn7
swatpain8 swatpn8
swatpain9 swatpn9
swatdeath1 swatdth1
swatdeath2 swatdth2
swatdeath3 swatdth3
swatdeath4 swatdth4
swatdeath5 swatdth5
swatdeath6 swatdth6
swatdeath7 swatdth7
swatdeath8 swatdth8
swatdeath9 swatdth9
swatdeath0 swatdth0
judgment/clipout dsjdout
judgment/clipin dsjdin
judgment/cliphit dsjdhit
judgment/enemy DSJDENEM

//Scientist Zombie Weapons
KnifeHit DSKNIFE
CrowbarHit DSCBAR
Steam/Loop	STEMLOOP
Steam/Fire	STEMFIRE
hazmat/tazer	DSTAZER

//Imp Sounds
$random xmimp/sight {xmimp/sight1 xmimp/sight2 xmimp/sight3 xmimp/sight4 xmimp/sight5 xmimp/sight6 xmimp/sight7 xmimp/sight8}
xmimp/sight1             impsi1
xmimp/sight2             impsi2
xmimp/sight3             impsi3
xmimp/sight4             impsi4
xmimp/sight5             impsi5
xmimp/sight6             impsi6
xmimp/sight7             impsi7
xmimp/sight8             impsi8

$random xmimp/idle {xmimp/idle1 xmimp/idle2 xmimp/idle3 xmimp/idle4 xmimp/idle5 xmimp/idle6 xmimp/idle7 xmimp/idle8 xmimp/idle9 xmimp/idl10 xmimp/idl11 xmimp/idl12}
xmimp/idle1             impidle1
xmimp/idle2             impidle2
xmimp/idle3             impidle3
xmimp/idle4             impidle4
xmimp/idle5             impidle5
xmimp/idle6             impidle6
xmimp/idle7             impidle7
xmimp/idle8             impidle8
xmimp/idle9             impidle9
xmimp/idl10             impidl10
xmimp/idl11             impidl11
xmimp/idl12             impidl12

$random xmimp/pain {xmimp/pain1 xmimp/pain2 xmimp/pain3 xmimp/pain4 xmimp/pain5 xmimp/pain6 xmimp/pain7 xmimp/pain8 xmimp/pain9}
xmimp/pain1             imppa1
xmimp/pain2             imppa2
xmimp/pain3             imppa3
xmimp/pain4             imppa4
xmimp/pain5             imppa5
xmimp/pain6             imppa6
xmimp/pain7             imppa7
xmimp/pain8             imppa8
xmimp/pain9             imppa9

$random xmimp/death {xmimp/death1 xmimp/death2 xmimp/death3 xmimp/death4 xmimp/death5 xmimp/death6 xmimp/death7 xmimp/death8 xmimp/death9 xmimp/death10xmimp/death11}
xmimp/death1             impde1
xmimp/death2             impde2
xmimp/death3             impde3
xmimp/death4             impde4
xmimp/death5             impde5
xmimp/death6             impde6
xmimp/death7             impde7
xmimp/death8             impde8
xmimp/death9             impde9
xmimp/death10             impde10
xmimp/death11             impde11

//Lost Soul Sounds
$Random Forgotten/Sight { 3FORSIG1 3FORSIG2 3FORSIG3 }
3FORSIG1	3FORSIG1
3FORSIG2	3FORSIG2
3FORSIG3	3FORSIG3
$Random Forgotten/Active { 3FORACT1 3FORACT2 3FORACT3 }
3FORACT1	3FORACT1
3FORACT2	3FORACT2
3FORACT3	3FORACT3
3FORACT4	3FORACT4
$Random Forgotten/Pain { 3FORPAI1 3FORPAI2 3FORPAI3 }
3FORPAI1	3FORPAI1
3FORPAI2	3FORPAI2
3FORPAI3	3FORPAI3
$Random Forgotten/Death { 3FORDEA1 3FORDEA2 3FORDEA3 }
3FORDEA1	3FORDEA1
3FORDEA2	3FORDEA2
3FORDEA3	3FORDEA3
$Random LostSoul/Explode { SOULEXP1 SOULEXP2 SOULEXP3 }
SOULEXP1    SOULEXP1
SOULEXP2    SOULEXP2
SOULEXP3    SOULEXP3

rictus/sight		RICTSEE
rictus/death		RICTDIE
rictus/active		FIRE09
rictus/pain		RICTPAIN

//Armor Pickups

armor/lightarmor         larmpck1
armor/heavyarmor         harmpck1
armor/armorshard         sarmpck1

//Health Pickups

health/supercharge       SURCHRGE
health/medkit            MDKPCK1
health/stimpack          STMPPCK
health/healthbonus       HLBNPCK

//Shotgun sounds (half life 1 sounds)

$limit Weapons/ShockShell 0
$random Weapons/ShockShell {Weapons/ShockShell1 Weapons/ShockShell2 Weapons/ShockShell3}
Weapons/ShockShell1	spark1
Weapons/ShockShell2	spark2
Weapons/ShockShell3	spark3
Weapons/ShockShell4	spark4

$limit Weapons/ShockArc 0
$random Weapons/ShockArc {Weapons/ShockArc1 Weapons/ShockArc2 Weapons/ShockArc3 Weapons/ShockArc4 Weapons/ShockArc5 Weapons/ShockArc6 Weapons/ShockArc7 Weapons/ShockArc8 Weapons/ShockArc9 Weapons/ShockArc10 Weapons/ShockArc11 Weapons/ShockArc12 Weapons/ShockArc13 Weapons/ShockArc14 Weapons/ShockArc15 Weapons/ShockArc16}

Weapons/ShockArc1	DSHOCK01
Weapons/ShockArc2	DSHOCK02
Weapons/ShockArc3	DSHOCK03
Weapons/ShockArc4	DSHOCK04
Weapons/ShockArc5	DSHOCK05
Weapons/ShockArc6	DSHOCK06
Weapons/ShockArc7	DSHOCK07
Weapons/ShockArc8	DSHOCK08
Weapons/ShockArc9	DSHOCK09
Weapons/ShockArc10	DSHOCK10
Weapons/ShockArc11	DSHOCK11
Weapons/ShockArc12	DSHOCK12
Weapons/ShockArc13	DSHOCK13
Weapons/ShockArc14	DSHOCK14
Weapons/ShockArc15	DSHOCK15
Weapons/ShockArc16	DSHOCK16

$limit Weapons/PoisonShell 0
Weapons/PoisonShell	HL1STEAM

//Shotgun sounds (hexen sounds)

$limit Weapons/HellShell 0
Weapons/HellShell	HELL

$limit Weapons/HellShell2 0
$random Weapons/HellShell2 {Weapons/ShockShell3 Weapons/HellShell4 Weapons/HellShell5 Weapons/HellShell6}

Weapons/HellShell3	HELL3
Weapons/HellShell4	HELL4
Weapons/HellShell5	HELL5
Weapons/HellShell6	HELL6

$limit Weapons/HellShell7 0
Weapons/HellShell7	HELL7
