ACTOR MBossEye : BossEye replaces BossEye
{
  DamageFactor "Control", 0
  States
  {
  Spawn:
    SSWV A 5 A_Look
	SSWV A 5
    Loop
  }
}

ACTOR MBossBrain : BossBrain replaces BossBrain
{
  DamageFactor "Control", 0
  DamageFactor "MarineDamage", 1
  DamageFactor "ImpBallDamage", 0
  DamageFactor "ZombiesDamage", 0
  DamageFactor "CacoDamage", 0
  DamageFactor "SkelDamage", 0
  DamageFactor "FatsoDamage", 0
  DamageFactor "KnightDamage", 0
  DamageFactor "ArachDamage", 0
  DamageFactor "viledamage", 0
  States
  {
  Spawn:
    BBRN A 1 
    loop
  }
}

ACTOR MExplosiveBarrel : ExplosiveBarrel replaces ExplosiveBarrel
 {
 DamageFactor "Control", 0
 }
