actor MCyberdemon : Cyberdemon replaces Cyberdemon
{
  health 4000
  radius 40
  height 110
  mass 1000
  speed 16
  
  PainChance "Control", 255
  DamageFactor "Control", 1
  
  // Takes damage from 
  DamageFactor "MarineDamage", 1
  DamageFactor "ImpBallDamage", 1
  DamageFactor "ZombiesDamage", 1
  DamageFactor "CacoDamage", 1
  DamageFactor "SkelDamage", 1
  DamageFactor "FatsoDamage", 1
  DamageFactor "KnightDamage", 1
  DamageFactor "ArachDamage", 1
  DamageFactor "viledamage", 1
  states
  {
  Spawn:
    CYBR A 10 A_Look
	CYBR B 10 
	CYBR A 0 Thing_SetSpecial (0,226,409,0,health)
    loop
  See:
    CYBR A 3 A_Hoof
    CYBR ABBCC 3 A_Chase
    CYBR D 3 A_Metal
    CYBR D 3
    CYBR A 0 A_JumpIf (special != 226,1) 
	loop	
	CYBR A 0 Thing_SetSpecial (0,226,409,0,health)
	goto see 	
  Death.Control:
    TNT1 A 0 ACS_Execute(410,0,13)
    TNT1 A 10
	stop
  Death:
    CYBR H 10 A_GiveToTarget ("MarineExp",30)
    CYBR I 10 A_Scream
    CYBR JKL 10
    CYBR M 10 A_NoBlocking
    CYBR NO 10
    CYBR P 30
    CYBR P -1 A_BossDeath
	stop
  }
}