//Map credits in CREDITS.txt
//Music credits in CREDITS.txt in the music folder
// DM Maps
map mspddm01 "Carnage"
{
music = "MU_DM01"
sky1 = "SKY1"
next = "mspddm02"
}

map mspddm02 "Crate Madness"
{
music = "MU_DM02"
sky1 = "SKY2"
next = "mspddm03"
}

map mspddm03 "Disk Defrag"
{
music = "MU_DM03"
sky1 = "BLACK"
next = "mspddm04"
}

map mspddm04 "Speed"
{
music = "MU_DM04"
sky1 = "MSPDSKY1", 0.2
next = "mspddm05"
}

map mspddm05 "Excavation Installation"
{
music = "MU_DM05"
sky1 = "MSPDSKY4", 0.05
next = "mspddm06"
}

map mspddm06 "Temple of the Paint-cients"
{
music = "MU_DM06"
sky1 = "SKY1", 0.1
next = "mspddm07"
}

map mspddm07 "Mountain Facility"
{
music = "MU_DM07"
sky1 = "SKY2"
next = "mspddm08"
}

map mspddm08 "MSVolcano"
{
music = "MU_DM08"
sky1 = "SKY3"
next = "mspddm09"
}

map mspddm09 "Castle Combinstein"
{
music = "MU_DM09"
sky1 = "MSPDSKY3", 0.05
next = "mspddm10"
lightning
}

map mspddm10 "Ouchy Zone"
{
music = "MU_DM10"
sky1 = "MSPDSKY2", 0.0
next = "mspddm11"
}

map mspddm11 "Gawthyc"
{
music = "MU_DM11"
sky1 = "MSPDSKY6", 0.0
next = "mspddm12"
}

map mspddm12 "Pain(t) Factory"
{
music = "MU_DM12"
sky1 = "MSPDSKY1.png", 0.1
next = "mspddm13"
}

map mspddm13 "Wild Skirmish"
{
music = "MU_DM13"
sky1 = "SKY1", 0.01
next = "mspddm14"
}

map mspddm14 "Sanctum of Atrophy"
{
music = "MU_DM14"
sky1 = "MSPDSKY3", 0.05
next = "mspddm15"
}

map mspddm15 "Pasture di Pastello"
{
music = "MU_DM15"
sky1 = "MSPDSKYC", 0.05
next = "mspddm16"
}

map mspddm16 "Monolith"
{
music = "MU_DM16"
sky1 = "MSPDSKYA", 0.01
next = "mspddm17"
}

map mspddm17 "Fort Grit"
{
music = "MU_DM17"
sky1 = "MSPDSKYD", 0.1
next = "mspddm18"
}

map mspddm18 "Boomtown Square"
{
music = "MU_DM18"
sky1 = "SKY2", 0.0
next = "mspddm19"
}

map mspddm19 "Purgatory Outpost"
{
music = "MU_DM19"
sky1 = "MSPDSKY8", 0.0
next = "mspddm20"
}

map mspddm20 "Order and Chaos"
{
music = "MU_DM20"
sky1 = "VOID", 0.0
next = "mspddm98"
}

map mspddm98 "Town With a Name"
{
music = "MU_DM98"
sky1 = "SKY1", 0.01
next = "mspddm99"
}

map mspddm99 "Stairs Galore"
{
music = "MU_DM99"
sky1 = "MSPDSKY2", 0.05
next = "mspddm01"
}

// Duel Maps

//Hub
map mspddhub "Mspd Duel Hub" 
{
cluster = 99
islobby
levelnum = 0
music = "MU_DHUB"
next = "mspddhub"
nointermission
sky1 = "MSPDSKYA", .05
}

map mspddu01 "Putrid Painted Patty Pump"
{
levelnum = 1
music = "MU_DU01"
sky1 = "SKY2", 0.01
next = "mspddhub"
}

map mspddu02 "Shemale Suffrage Secluse"
{
levelnum = 2
music = "MU_DU02"
sky1 = "SKY1", 0.01
next = "mspddhub"
}

map mspddu03 "Zandronum Illuminati Training Grounds"
{
levelnum = 3
music = "MU_DU03"
sky1 = "MSPDSKY8"
next = "mspddhub"
}

map mspddu04 "Combinstein Closure"
{
levelnum = 4
music = "MU_DU04"
sky1 = "MSPDSKY3", 0.05
next = "mspddhub"
}

map mspddu05 "Dwangostein"
{
levelnum = 5
music = "MU_DU05"
sky1 = "SKY1", 0.01
next = "mspddhub"
}

map mspddu06 "Playpen"
{
levelnum = 6
music = "MU_DU06"
sky1 = "MSPDSKY4", 0.1
next = "mspddhub"
}

map mspddu07 "Threaded"
{
levelnum = 7
music = "MU_DU07"
sky1 = "SKY2"
next = "mspddhub"
}

map mspddu08 "Voltage"
{
levelnum = 8
music = "MU_DU08"
sky1 = "BLACK"
next = "mspddhub"
}

map mspddu09 "Convex Con Cave"
{
levelnum = 9
music = "MU_DU09"
sky1 = "SKY1"
next = "mspddhub"
}

map mspddu10 "Centromere"
{
levelnum = 10
music = "MU_DU10"
sky1 = "SKY1", 0.05
next = "mspddhub"
}
//75's map
map mspddu11 "Hearthlock"
{
levelnum = 11
music = "MU_DU11"
intermusic = "MU_DU11I"
sky1 = "MSPDSKY0", 0.01
next = "mspddhub"
}
//shoot
//credits to the original shoot! (even if it is just an octogon with ssgs)
map mspddu33 "Mspd SHOOT!"
{
levelnum = 33
music = "MU_DU33"
sky1 = "MSPDSKY0", 0.5
next = "mspddhub"
}

//
//
// CTF Maps
//
//

map mspdct01 "Bustle 'n Brawl"
{
music = "MU_DM02"
sky1 = "SKY1"
next = "mspdct03"
}

map mspdct02 "shitty ctf map that prob will die"
{
music = "MU_DM05"
sky1 = "SKY1"
next = "mspdct01"
}

map mspdct03 "Lavish Lava Platforms"
{
music = "MU_CTF03"
sky1 = "MSPDSKY5", 0.05
next = "mspdct01"
}