FLICKERLIGHT LegendaryRune1
{
Color 0.8 0.4 0
OffSet 0 8 0
Size 20
SecondarySize 35
Chance 0.2
}

OBJECT LegendaryRune
{
Frame   LGRNA { Light LegendaryRune1 }	
}

FLICKERLIGHT SmallLegLightPlayer 
{
Color 0.8 0.4 0
OffSet 0 0 0
Size 20
SecondarySize 20
Chance 1
}

OBJECT LPlayerSmoke 
{
Frame LMKEA { Light SmallLegLightPlayer }
Frame LMKEB { Light SmallLegLightPlayer }
Frame LMKEC { Light SmallLegLightPlayer }
Frame LMKED { Light SmallLegLightPlayer }
Frame LMKEE { Light SmallLegLightPlayer }
Frame LMKEF { Light SmallLegLightPlayer }
Frame LMKEG { Light SmallLegLightPlayer }
Frame LMKEH { Light SmallLegLightPlayer }
Frame LMKEI { Light SmallLegLightPlayer }
Frame LMKEJ { Light SmallLegLightPlayer }
Frame LMKEK { Light SmallLegLightPlayer }
Frame LMKEL { Light SmallLegLightPlayer }
}

FLICKERLIGHT ExtraBall1
{
Color 0 0.8 0
Size 46
SecondarySize 62
Chance 0.2
}

POINTLIGHT ExtraBallExplode1
{
Color 0 0.8 0
OffSet 0 0 0
Size 72
}

POINTLIGHT ExtraBallExplode2
{
Color 0 0.8 0
OffSet 0 0 0
Size 80
}

POINTLIGHT ExtraBallExplode3
{
Color 0 0.8 0
OffSet 0 0 0
Size 90
}

POINTLIGHT ExtraBallExplode4
{
Color 0 0.8 0
OffSet 0 0 0
Size 70
}

POINTLIGHT ExtraBallExplode5
{
Color 0 0.8 0
OffSet 0 0 0
Size 54
}

POINTLIGHT ExtraBallExplode6
{
Color 0 0.8 0
OffSet 0 0 0
Size 32
}

OBJECT ExtraBFGBall
{
Frame CGS1 { Light ExtraBall1 }
}

OBJECT ExtraBFGEx
{
Frame EGE2A { Light ExtraBallExplode1 }
Frame EGE2B { Light ExtraBallExplode2 }
Frame EGE2C { Light ExtraBallExplode3 }
Frame EGE2D { Light ExtraBallExplode4 }
Frame EGE2E { Light ExtraBallExplode5 }
Frame EGE2F { Light ExtraBallExplode6 }
}

object SentryGun
{
frame SENTB { light ZOMBIEATK }
}

FLICKERLIGHT SentryGunPuffLight
{
Color 0.8 0.6 0
OffSet 0 0 0
Size 6
SecondarySize 8
Chance 0.3
}

object SentryGunBulletPuff
{
Frame PUFFA { Light SentryGunPuffLight }
Frame PUFFB { Light SentryGunPuffLight }
}

object SentryBoom
{
Frame XPL1A { light ROCKET }
Frame XPL1B { light ROCKET_X1 }
Frame XPL1C { light ROCKET_X2 }
Frame XPL1D { light ROCKET_X3 }
}